imanoldiaz12 Posted February 5, 2017 Posted February 5, 2017 Hello, i've been modding skyrim since 2015 and i thought i had the modding ok but i'm getting random crashes, near whiterun mostly. i thought the problem was texture mods so i disabled them all but i'm still getting the same crashes, this is my load order, all cleaned with TES5Edit and plugins sorted with LOOT. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 ZaZAnimationPack.esm 9 9 SexLabAroused.esm 10 a CreatureFramework.esm 11 b hdtHighHeel.esm 12 c PubicMeshColorRE.esm 13 d dD - Realistic Ragdoll Force - Realistic.esp 14 e RaceMenu.esp 15 f RaceMenuPlugin.esp 16 10 XPMSE.esp 17 11 SOSRaceMenu.esp 18 12 SkyUI.esp 19 13 RaceMenuMorphsUUNP.esp 20 14 Carlotta.esp 21 15 Hulda.esp 22 16 Irileth.esp 23 17 Karliah.esp 24 18 Lisette.esp 25 19 Rikke.esp 26 1a Sapphire.esp 27 1b Tonilia.esp 28 1c BW Beleval.esp 29 1d Frea.esp 30 1e BW Ingjard.esp 31 1f Adelaisa.esp 32 20 Aela.esp 33 21 Annekke.esp 34 22 BW Aranea.esp 35 23 BW Borgakh.esp 36 24 BW Brelyna.esp 37 25 BW Delphine.esp 38 26 BW Eola.esp 39 27 BW Illia.esp 40 28 BW Iona.esp 41 29 BW Jenassa.esp 42 2a Jordis.esp 43 2b BW Lydia.esp 44 2c Mjoll.esp 45 2d BW Njada Stonearm.esp 46 2e Rayya.esp 47 2f BW Ria.esp 48 30 Ugor.esp 49 31 Uthgerd.esp 50 32 Camilla.esp 51 33 Sylgja.esp 52 34 Taarie.esp 53 35 Temba.esp 54 36 Ysolda.esp 55 37 BTRH_Serana.esp 56 38 BTRH_Valerica.esp 57 39 Toccata.esp 58 3a Vivace.esp 59 3b Ciri's DLC Outfit.esp 60 3c Katarina.esp 61 3d WT Tribal Clothe.esp 62 3e Schlongs of Skyrim.esp 63 3f SOS - VectorPlexus Regular Addon.esp 64 40 SexLabDefeat.esp 65 41 SexLabTools.esp 66 42 SLAnimLoader.esp 67 43 Shoei.esp 68 44 CiriHair.esp 69 45 CiriOutfit.esp 70 46 SexLabNudeCreatures.esp 71 47 SexLabNudeCreaturesDB.esp 72 48 SexLabNudeCreaturesDG.esp 73 49 HentaiCreatures.esp 74 4a SOS - Shop.esp 75 4b DragonBoneBikini.esp 76 4c FNISspells.esp 77 4d Wolfbikini.esp 78 4e Book of UUNP Iron And Steel.esp 79 4f ESO Breton Knight by NewrMind43.esp 80 50 AmazingFollowerTweaks.esp 81 51 sr_FillHerUp.esp 82 52 KS Hairdo's.esp 83 53 MoreNastyCritters.esp 84 54 FreckleMania.esp 85 55 Volkihar Knight.esp 86 56 Volkihar Knight - Light Armor Option.esp 87 57 UIExtensions.esp 88 58 AddItemMenu.esp 89 59 Anal Torch.esp 90 5a Extended Slider Colors.esp 91 5b 12FemaleBrows.esp 92 5c KS Hairdos - HDT.esp 93 5d RailLight.esp 94 5e SexLab_SOS-Stapon.esp 95 5f IcePenguinWorldMap.esp 96 60 aMidianborn_Skyforge_Weapons.esp 97 61 SexLabMassMatchMaker.esp 98 62 Outfit Switcher.esp 99 63 FNIS_PCEA2.esp 100 64 Remodeled Armor - Vanilla Replacer.esp 101 65 Tiwa44_Minidresses.esp 102 66 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 103 67 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 104 68 Tiwa44_Minidresses_Dragonborn.esp 105 69 SLALAnimObj.esp 106 6a NibblesAnimObjects.esp 107 6b SLAL_K4Anims.esp 108 6c SLAL_AnimationsByLeito.esp 109 6d BladesBikini.esp 110 6e TheEyesOfBeauty.esp 111 6f FNIS.esp 112 70 XN_Ciris Sword.esp 113 71 TheCoenaculiCBBE.esp 114 72 Alternate Start - Live Another Life.esp
Guest Posted February 5, 2017 Posted February 5, 2017 http://www.nexusmods.com/skyrimspecialedition/mods/1918/ that will help you more than any of us can right now
Varithina Posted February 5, 2017 Posted February 5, 2017 Move Morenastycritters.esp above SexlabNudecreatures.esp, oddly enough the current and some of the previous versions of loot move it below when it should be above according to the more nasty critters page. That might help somewhat.
valcon767 Posted February 6, 2017 Posted February 6, 2017 ok only 2 things I can see off hand 1 do you have a custom body (not a vanilla body) installed??? some mods require a custom body (not sure If you have any offhand). 2 I see you have custom skeleton (XPMSE) does anything overwrite it??? if so that might be the problem (I have had that happen in the past and it turned out to be a werewolf near Whiterun causing the problem at that time, and by fixing my goof up of something overwriting XPMSE problem was solved). p.s. you should consider making a bashed patch (if for no other reason than it will give you a missing master warning if you have a missing or out of place master file).
Khajiirah Posted February 6, 2017 Posted February 6, 2017 And here is my Story.. I had Random CTD's too, i guess since 3 years or more.. Everytime i played Skyrim, it crashed as i opened a Menu, it crashed as i wanted to save a Savegame, it crashed while in combat, while i did go into another instance exterior/interior, while i was near whiterun, windhelm etc.. crash crash Then before 2 Months i did find this "MemoryBlocksLog" thing.. I downloaded it, and as my skyrim crashed again, it shows me a Number, an when this Number exceeds? the Memory Limit, then Skyrim crashes! So i followed the Video Instruction and there someone explained what it is, and how i use it correctly. After that i hadnt anymore crashes, since 2 Months, i swear, not even one CTD! I recommend google for memoryblockslog and try this before you do try other sugestions.. and follow the video instructions on its Download Page. Ah and if you have a load order which isnt correct, then you won't see the Main Menu, so i guess your load order is okay, but yes, make sure all sexlab mods loaded after sexlab etc... Please dont use LOOT, it kills your Loadorder! Here is a part of the Loot Readme you always should think of when you use LOOT: LOOT is intended to make using mods easier, and mod users should still possess a working knowledge of mod load ordering. While LOOT is able to calculate correct load order positions for the vast majority of plugins using only their content, it cannot do so for all plugins And yes, after i used Loot in past it placed Mods not correct in Load order, also some sexlab mods i remember. After my skyrim worked, i used loot again just because i was curious. And? Right, Game CTD on Startup. But as i said your Random CTD, seems like youre out of Memory, you can sue a Maximum of 1024 Memory in the SKSE.ini File, but then you have to set the "ExtendMemoryx64" option, in ENB.ini (if you use ENB), to false. As far as i can say, i know 5 Peoples who had also Random CTD's, okay me, and another 4 have no random ctd's anymore, but the other one, i dont know he isnt anymore in my Steam Friendlist.
Morferous Posted February 7, 2017 Posted February 7, 2017 Few pieces of information is missing. When exactly does your game crash? Which mod manager you are using? Have you removed mods with scripts from the game that it is crashing? Are you using the said SKSE.ini mentioned above? What comes to LOOT, I have fixed hundreds of games, without exaggerating at all. I would recommend using most up to date version of LOOT. It was fully updated just some time ago and does excellent job. There are few exceptions. None of the LL mods I know about are among them. All exceptions I know about are: Guard Dialogue Overhaul+RDO and Dynamic Patches. Latter ones seem to be a constant problem for LOOT and the LOOT team. Khajiirah's post above also sounds like LOOT sent one or more dynamically built patches to entirely wrong locations, which can be big problem, if you do not know to move them in to correct locations manually. Despite my support toward LOOT, it is very far from being any miracle tool. It can not read the mind of the player, to determine how certain entries are preferred. I would recommend using LOOT, but also getting comfortable with TES5Edit (xEdit). Checking unwanted record conflicts with that is a lot easier than it might feel. The number is usually relatively small and easy to read, even in big load orders, unless it was designed without any care of mod author compatibility notes. My usual process in MO is to run LOOT, set dynamically created files (if present, like Real Shelter files) manually in place, before generating them (mods like DynDOLOD do not naturally go to this category, but they go at the bottom anyway.) Then I run the whole thing through xEdit for conflict checking. I will move to sort rest of resource priority conflicts and create dynamic patches only after that.
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