meme supreme Posted February 9, 2017 Posted February 9, 2017 If you have mods that give unique textures per NPC or per race, try to minimize the impact of them by cutting down the files they use. Bijin's NPC overhaul mods for example overhauled 40ish NPCs, and each NPC had an individual texture. After updates he made it so that they all shared one texture set with a few unique normals.See if you don't have anything that could benefit from that. Also, weapon textures can sometimes be a bit extreme. For something fairly small I've seen mods dump full 8k diffuse, normal and speculars -- that shit can not only kill your VRAM but also your load times for that asset if you're on an HDD.
yatol Posted February 9, 2017 Posted February 9, 2017 If you have mods that give unique textures per NPC or per race, try to minimize the impact of them by cutting down the files they use. Bijin's NPC overhaul mods for example overhauled 40ish NPCs, and each NPC had an individual texture. After updates he made it so that they all shared one texture set with a few unique normals. he had to made dozens of npcs to understand that was a useless waste of performance? http://www.loverslab.com/topic/45069-bsas-versus-loose-files/ that wouldn't be a problem if npc mods were loading fairskin from actors\char\female\fairskin and mature from actors\char\female\mature and muscular from actors\char\female\muscular and wet from actors\char\female\wat but for some reason they like those custom races that load their own textures (you probably already have somewhere else)
loopie Posted February 15, 2017 Author Posted February 15, 2017 So... To sum things up, other then running the ordinator optimizer, and setting it to generate mipmaps (cause why not ?), there really doesnt seem to be much more done in this area. Only thing I am unclear on is which one is better to use DTX3 or DTX5. My game is currently stable after ordinator and I switched out of HDT hi-rez hair, but I would really love to keep the PC/NPC stuff and dump some other things instead if possible.
Zor2k13 Posted February 15, 2017 Posted February 15, 2017 I don't get any of these problems and I have a system from 2011 x58 chipset and an HD7950 3GB card running on the latest enb boost myself I have never seen black textures or out of memory problems with enb boost but I am still running windows 7 64 bit. I have a lot of mods installed and one thing I notice right away if I have a clothing or armor mod that uses 4k textures there is a quarter second pause when those things are loaded into the game so what I do is just downsize them properly with photoshit and it works fine after that. I don't have an enb running just enb boost. I tried several enb but they all look like shit or don't work properly for me and I don't want to install all those lighting change mods that fuck up any mod altering cells of any kind. If the OP is stuck with win10 they could try using a vm and see what happens? Run win7 in a vm and try the game that way. The game would be the only thing in the vm no need to put anything else and just see what happens. That win10 only crap for new hardware will get severe pushback by 2020 because of so many business running win7. Already we have AMD promising win7 drivers for the new ryzen stuff then walking that back after they got serious attention talking about it. They will likely flip flop again and offer win7 support because of so many business still using win7. I expect AMD most likely to offer win7 drivers while intel will flat out refuse as usual.
loopie Posted February 15, 2017 Author Posted February 15, 2017 I don't get any of these problems and I have a system from 2011 x58 chipset and an HD7950 3GB card running on the latest enb boost myself I have never seen black textures or out of memory problems with enb boost but I am still running windows 7 64 bit. I have a lot of mods installed and one thing I notice right away if I have a clothing or armor mod that uses 4k textures there is a quarter second pause when those things are loaded into the game so what I do is just downsize them properly with photoshit and it works fine after that. I don't have an enb running just enb boost. I tried several enb but they all look like shit or don't work properly for me and I don't want to install all those lighting change mods that fuck up any mod altering cells of any kind. If the OP is stuck with win10 they could try using a vm and see what happens? Run win7 in a vm and try the game that way. The game would be the only thing in the vm no need to put anything else and just see what happens. That win10 only crap for new hardware will get severe pushback by 2020 because of so many business running win7. Already we have AMD promising win7 drivers for the new ryzen stuff then walking that back after they got serious attention talking about it. They will likely flip flop again and offer win7 support because of so many business still using win7. I expect AMD most likely to offer win7 drivers while intel will flat out refuse as usual. I also ran everything on Win 7 with a Radeon 7870 for a GPU back in the day, however like I said, I have passed the point of no return. I don't understand VMs etc. I do understand having a seperate HD or SSD and having different OSes installed on them and I understand partitions, but at this point, from practical standpoint its just way too much of a hassle for me to learn all that stuff which I will never use for anything other then this. There just simply comes a cut-off point. Also hitting the ram limit is largely dependant on what mods and the quality of textures you use. I'm just simply trying to find my sweet spot, so go up to that limit, take a step or 2 back to leave a bit of wiggle room, while prioritizing body textures (including things like hair, eyes, eyebrows, lips etc. all the stuff) and some good outfits.
khumak Posted February 16, 2017 Posted February 16, 2017 If you're not already using it, I would try DynDOLOD. Set distant texture sizes a little lower. That made a huge difference for me. Areas that I was getting less than 10 FPS without DynDOLOD, my FPS shot up to 40 FPS with it. The default it uses is 256 for texgen and 512 for DynDOLOD. I cut both in half. It doesn't reduce texture quality for nearby objects at all.
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