Guest kimbale Posted February 22, 2017 Posted February 22, 2017 I like your project are you actually planning to do anything with it? also im curious how you got your assets and animations and physics as well i would also like to start Hprojects in unreal 4 but find myself lacking the models and animations Not with this test stuff above, but I want to make a small game... but I'm still thinking what I should make. What Theme? What Fetisches? What Gameplay? My AI in the testlevel works pretty good, I have a really nice looking day circle and the test character has bodyslots like in skyrim (hands, feet, body and head) Edit: A few screenshots: UE4Game 2017-02-05 21-24-38-75.png UE4Game 2017-02-05 21-28-09-37.png UE4Game 2017-02-05 21-30-38-72.png UE4Game 2017-02-05 21-31-04-06.png Theme: Succubus stuff Fetishes: Demon pr0n, Domination ... scaring people? (though that'd need some extensive AI scripting - i guess. BP is awesome.) Gameplay: Stealth, Action ... Exploration? Something like the player character infiltrating a town/castle using Succubus powers. There'd be guards who would take out the PC easily if they outnumber her. (RoR/going *poof* cuz demon) Then add in some succubus powers like hypnosis, invisibility or the like. These would use cum "mana" which can be replenished by raping defeating the guards/other NPCs. And dunno, "go fuck the prince/archwizard/everyone" as a goal. I'd play that. A lot. :3 That looks really good man, I just watched the vids, I hope you get to finish it! I used to play a lot with UDK (UE3 SDK) making maps with models I made in 3DS Max and adding some basic gameplay elements using Kismet (no programming), even adding my own custom music & sounds but I could never get as far as taking a 3D character model from 3DS Max, rigging and skinning it, animating it and making it work in UDK, it felt so long winded & complex (especially the UDK part of it, making it all into a playable character) so I gave up completely in the end, especially after seriously failing to learn Unrealscript lol. How long did it take for you put all this together (putting the custom character into UE4, making it into a playable character with anim trees etc; adding the bots and scripting them to chase you and hump you etc)? Seeing this it makes me really want to get back into messing with Unreal engine but I don't have as much time as before. Can I do anything like this without learning a programming language? Is the process any easier or quicker now than it was in UDK? UE4 is like another world compared to the UDK. There's tools for everything. Blueprint (still a horrible name imho, especially as ANY BP is called a BP ... fucking with my brains namespaces -.-') makes scripting/programming easy. It's code Lego. There're base projects for everything, so the usual game archetypes just need content to make them work. No more building animation trees for ages. There's a toolset for Maya for rigging/animation making even that ten times easier/faster. Oh, and just fucking iterate whatever whenever without breaking anything. (Needs good asset management though.)
afro-herbalist Posted February 23, 2017 Posted February 23, 2017 UE4 is like another world compared to the UDK.There's tools for everything. Blueprint (still a horrible name imho, especially as ANY BP is called a BP ... fucking with my brains namespaces -.-') makes scripting/programming easy. It's code Lego. There're base projects for everything, so the usual game archetypes just need content to make them work. No more building animation trees for ages. What I've seen here and on vids, and what you said just now pretty much sealed the deal. Hopefully I can get something good going on with Blueprints!
Guest kimbale Posted February 23, 2017 Posted February 23, 2017 UE4 is like another world compared to the UDK.There's tools for everything. Blueprint (still a horrible name imho, especially as ANY BP is called a BP ... fucking with my brains namespaces -.-') makes scripting/programming easy. It's code Lego. There're base projects for everything, so the usual game archetypes just need content to make them work. No more building animation trees for ages. What I've seen here and on vids, and what you said just now pretty much sealed the deal. Hopefully I can get something good going on with Blueprints! I'd advise you to start with epics video tutorials, they're really good. And don't bother with the "answers"-thingy on the website, check the forums, any issue is probably already figured out by someone there. Btw it seems we run on the same power sources. xD
afro-herbalist Posted February 23, 2017 Posted February 23, 2017 I'd advise you to start with epics video tutorials, they're really good. And don't bother with the "answers"-thingy on the website, check the forums, any issue is probably already figured out by someone there. Btw it seems we run on the same power sources. xD Thanks, yea I'll start with the basics vids, I found a link to a Blueprint 'twin stick shooter' tutorial on there too but I'll save that for a lot later down the line! Lol tea & weed, its all you need.
Madlad1312 Posted February 25, 2017 Posted February 25, 2017 was there supposed to be a test build in the google drive? if there was I couldn't find it
EvilReFlex Posted February 26, 2017 Author Posted February 26, 2017 was there supposed to be a test build in the google drive? if there was I couldn't find it Because I deleted it. I'm not sure if I still want to make a adult game...
cdagenhall Posted February 26, 2017 Posted February 26, 2017 I am an animator from Sl I have made thousands in the last decade. One way i am thinking about is just to rebuild a skeleton in 3dsmax or poser and import them as fbx animations straight into the dev kit using persona. Poser has always been the easiest way for me to animate even though I've tried maya and max and motionbuilder. It would take some trial and error but as long as you build a skeleton using the same bone names you can transfer them onto conan skeletons in unreal persona. Sure the weights may be screwed up at first as you adjust and test your skeleton but eventually you would gt something usable. As far as using poser it does not have an fbx export so what you need to do is just export them as a bvh file. In 3dsmax import them onto a Biped skeleton and have your normal bones skeleton standing next to it. From there you can transfer the Biped motion to the normal skeleton and then export as fbx. In this way all my Second Life animations can be used in conan. I've done this process many times for Unity it works fine.
Madlad1312 Posted February 26, 2017 Posted February 26, 2017 was there supposed to be a test build in the google drive? if there was I couldn't find it Because I deleted it. I'm not sure if I still want to make a adult game... thanks for letting me know
Guest kimbale Posted February 27, 2017 Posted February 27, 2017 was there supposed to be a test build in the google drive? if there was I couldn't find it Because I deleted it. I'm not sure if I still want to make a adult game... Awwww.....
Loveryus Posted March 25, 2017 Posted March 25, 2017 EvilReflex, where did you get that epic female model from?
JoylessFire Posted April 10, 2017 Posted April 10, 2017 Does look really cool in the videos, but i didnt see a "demo" thing in there to use unless im super blind
Loveryus Posted April 10, 2017 Posted April 10, 2017 Does look really cool in the videos, but i didnt see a "demo" thing in there to use unless im super blind It's been deleted.
EvilReFlex Posted June 28, 2017 Author Posted June 28, 2017 I have much learned and want to show a few new things: Also made a minecraft like build system:
EvilReFlex Posted July 1, 2017 Author Posted July 1, 2017 New Video! With my new animation system I can easy add a animation and trigger it. (for things)
Dragoonhentai Posted July 4, 2017 Posted July 4, 2017 Love it so much. So is this just for character or are you making full blown game?
EvilReFlex Posted July 4, 2017 Author Posted July 4, 2017 Love it so much. So is this just for character or are you making full blown game? The shown stuff is just for learning and testing, but I want to make a small adult game. ATM I'm playing with cloth physics, and I'm impressed how good it looks. (never used cloth physics until now)
EvilReFlex Posted July 29, 2017 Author Posted July 29, 2017 Playing with the landscape features... (Highres Screenshot) I added ceraphs horse dong and played with the physics. (maybe I upload a video, it looks pretty awesome) I'm also testet physics on boobs (no spring bones) and its also really cool. (boobs hanging in the right direction) Also made a day circle
Loveryus Posted July 29, 2017 Posted July 29, 2017 "Hey, look at me. I made a game that looks better than Skyrim as a test just for fun." Unbelievable!
SoulMystique Posted July 30, 2017 Posted July 30, 2017 None of your google drive links are working :C
EvilReFlex Posted July 31, 2017 Author Posted July 31, 2017 None of your google drive links are working :C I deleted it because its extremely outdated, there are much more stuff in the test project now.
bulli Posted July 31, 2017 Posted July 31, 2017 Playing with the landscape features... (Highres Screenshot) HighresScreenshot00004.jpg I added ceraphs horse dong and played with the physics. (maybe I upload a video, it looks pretty awesome) I'm also testet physics on boobs (no spring bones) and its also really cool. (boobs hanging in the right direction) Also made a day circle HighresScreenshot00006.jpg oh i would definitly like to see a video of it
yrrow Posted July 31, 2017 Posted July 31, 2017 I'd like to see good KO/ defeat animations... (like the tekken and DOA ones)
Guest kimbale Posted August 2, 2017 Posted August 2, 2017 Nice, keep it up! Harnessing the power of UE4 seems to impress people. "Looks better then Skyrim" ... i surely hope so. xD Only thing irritating me in the newer vids is the paralyzed potato face, but fixing that is a ton of work... What programs are you using for asset creation/edits? I might be able to help you with a few things - as long as it isn't Blender. ^^
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