khumak Posted January 25, 2017 Posted January 25, 2017 I've seen a few posts where people have said Skyrim may incorrectly use a signed 8 bit integer for plugins rather than an unsigned 8 bit integer in some places. This would make those sections of code unable to reference any plugin past 127 in your load order. Does anyone know if this is true or just speculation? My current plugin count is 158 and seems to work pretty well overall but I'm sure I could easily reduce that number to about 120 if I merged all of my compatibility patches and some of my smaller mods. I can't imagine this is a problem for most places in their code or nothing past your 127th plugin would ever work but I could absolutely see some careless developer using the wrong variable type when trying to associate script x with plugin # 129 or something.
Ashal Posted January 25, 2017 Posted January 25, 2017 The limit is 255, not 127. Once the hex load order of the mod goes past FF (255 in dec) to 100 (256 in dec) or higher, it will no longer work as the game is no longer able to reference the plugin by a 2 hex character load order.
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