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  • 2 weeks later...
Posted
On 9/6/2018 at 6:02 PM, Holzfrau said:

Here is a loose files version I made to see how it would work with SSE.Ā  It's not a "proper" conversion in that it hasn't been saved in the new Creation Kit, but it does work with SSE.

GenderBender_SE_2.5.7z

I did have a converted ESM that's working perfectly. Permission to post 2.6 here?

Posted
1 hour ago, YuliaS11 said:

I did have a converted ESM that's working perfectly. Permission to post 2.6 here?

Well... I did want to do a bunch of conversions of my stuff this weekend.Ā  If I don't get it done myself, go ahead and claim all my glory.

Posted
14 hours ago, Holzfrau said:

Well... I did want to do a bunch of conversions of my stuff this weekend.  If I don't get it done myself, go ahead and claim all my glory.

There is a patch to CK64 that allow resaving esm alongside other features on Nexus's front page that were just released.

  • 3 months later...
Posted

I am wondering, what these log entries mean?

Ā 

ERROR: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [SLGB_Main (10000D62)].SLGB_Framework.SetSchlongType() - "SLGB_Framework.psc" Line 518 [SLGB_Main (10000D62)].SLGB_Framework.SetSchlong() - "SLGB_Framework.psc" Line 469 [SLGB_Main (10000D62)].SLGB_Framework.GenderBend() - "SLGB_Framework.psc" Line 61 [SLGB_Main (10000D62)].SLGB_MCM.OnKeyDown() - "SLGB_MCM.psc" Line 417

Posted
2 hours ago, Ruslanx999x said:

I am wondering, what these log entries mean?

Ā 

ERROR: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [SLGB_Main (10000D62)].SLGB_Framework.SetSchlongType() - "SLGB_Framework.psc" Line 518 [SLGB_Main (10000D62)].SLGB_Framework.SetSchlong() - "SLGB_Framework.psc" Line 469 [SLGB_Main (10000D62)].SLGB_Framework.GenderBend() - "SLGB_Framework.psc" Line 61 [SLGB_Main (10000D62)].SLGB_MCM.OnKeyDown() - "SLGB_MCM.psc" Line 417

One of the script properties is missing a value.Ā  Looks like it must be a minor problem in the grand scheme of things, but I'll try to get a fix out today.

  • 1 year later...
Posted
On 4/27/2018 at 11:56 AM, Kira shadowstep said:

Not sure why but the mcm menu isn't showing up for me.Ā 

I am having this same issue after trying to install this mod.

On 4/27/2018 at 12:38 PM, Holzfrau said:

That's a tough one to diagnose.Ā  If it's on a preexisting save, I've had them take a long time before they load new MCMs before.Ā  I really don't know what else could be going wrong.

Can confirm that the MCM appears just fine on a new save, however I'd really prefer to keep playing in my current savefile if possible.

I tried waiting many days in-game, changing locations a few times, and leaving the game running for a few hours of realtime to see if the MCM menu would appear, but it never did. I also tried the console command to force MCM to update all its menus, but even then the menu did not appear.

Ā 

Any idea how I might still be able to get this mod working in my existing save?

I can get some Papyrus logs or something if you think it'll help with diagnosing the problem.

Posted
5 hours ago, Ultrawup said:

I am having this same issue after trying to install this mod.

Can confirm that the MCM appears just fine on a new save, however I'd really prefer to keep playing in my current savefile if possible.

I tried waiting many days in-game, changing locations a few times, and leaving the game running for a few hours of realtime to see if the MCM menu would appear, but it never did. I also tried the console command to force MCM to update all its menus, but even then the menu did not appear.

Ā 

Any idea how I might still be able to get this mod working in my existing save?

I can get some Papyrus logs or something if you think it'll help with diagnosing the problem.

By "long time" I meant up to 10 minutes of idle time, a few hours is pretty extreme.Ā  Anyway, a Papyrus log would be a good start, thanks.Ā  I won't have a chance to look at it until after the holidays though.

Posted
29 minutes ago, Holzfrau said:

By "long time" I meant up to 10 minutes of idle time, a few hours is pretty extreme.Ā  Anyway, a Papyrus log would be a good start, thanks.Ā  I won't have a chance to look at it until after the holidays though.

Alright, I'll get on it (don't have papyrus logging enabled atm), thanks in advance for helping me out :D

  • 3 weeks later...
Posted
On 12/23/2019 at 9:14 PM, Ultrawup said:

Alright, I'll get on it (don't have papyrus logging enabled atm), thanks in advance for helping me out :D

@Holzfrau I've been kinda busy myself, am finally gonna get the Papyrus logs.

What kind would you prefer? I can give you logs of me just playing on my normal save, with the mod not working for a while now, or I can give you logs from a new savegame with the mod activating just fine, or I can give you logs from my normal save while re-installing the mod, after de-installing it first and making a save without it.

Posted
17 minutes ago, Ultrawup said:

@Holzfrau I've been kinda busy myself, am finally gonna get the Papyrus logs.

What kind would you prefer? I can give you logs of me just playing on my normal save, with the mod not working for a while now, or I can give you logs from a new savegame with the mod activating just fine, or I can give you logs from my normal save while re-installing the mod, after de-installing it first and making a save without it.

I think I should just need the log from your normal save.Ā  Ideally, this would be a save that didn't have Gender Bender installed on it yet.Ā  Load in, idle for a minute or so, and exit the game.Ā  Usually with a problem like this, something is failing in the mod's MCM script immediately, so it dies before SkyUI can pick up its menu.

Posted
3 hours ago, Holzfrau said:

I think I should just need the log from your normal save.Ā  Ideally, this would be a save that didn't have Gender Bender installed on it yet.Ā  Load in, idle for a minute or so, and exit the game.Ā  Usually with a problem like this, something is failing in the mod's MCM script immediately, so it dies before SkyUI can pick up its menu.

Okay, here is my Papyrus log from an old version of my current save that has never had GenderBender installed yet.

If you need anything else, just hit me up and I'll gladly provide it.

Papyrus.0.log

Posted
35 minutes ago, Ultrawup said:

Okay, here is my Papyrus log from an old version of my current save that has never had GenderBender installed yet.

If you need anything else, just hit me up and I'll gladly provide it.

There aren't any errors coming out of Gender Bender here.Ā  However, based on the other script errors, you could be getting problems from mods that have been updated or removed since the playthrough began.Ā  Perhaps you could try cleaning the save with somethingĀ likeĀ FallrimTools?

Posted
21 minutes ago, Holzfrau said:

There aren't any errors coming out of Gender Bender here.Ā  However, based on the other script errors, you could be getting problems from mods that have been updated or removed since the playthrough began.Ā  Perhaps you could try cleaning the save with somethingĀ likeĀ FallrimTools?

I'll give that a shot, Either way, I have noticed my game being a lot less stable with Papyrus logging enabled, though I guess that means it is showing issues that would only be masked and hidden without Papyrus logging, but still present nonetheless.

Ā 

Either way, I have noticed some other script-related issues in my savegame, primarily Devious Devices not playing animations on unequip, as welll as DD gags (and recently DD bondage mittens) acting weird on unequip, with the script not activating sometimes and leaving ghost versions of the items equipped visually and functionally.

Ā 

Not sure if that has anything to do with this, but either way I will try cleaning my save to see what it does. Will post an update soon.

Posted
55 minutes ago, Ultrawup said:

Not sure if that has anything to do with this, but either way I will try cleaning my save to see what it does. Will post an update soon.

@Holzfrau Update: here is a log from the most recent version of my save (which had GenderBender active for some time, but not working) right after it has been cleaned with FallrimTools.

I does seem to run a little smooother, but I haven't seen the GenderBender MCM appear yet. Also it seems to have really confused the NKY 3rd person camera mod.

Papyrus.0.log

Posted
48 minutes ago, Ultrawup said:

@Holzfrau Update: here is a log from the most recent version of my save (which had GenderBender active for some time, but not working) right after it has been cleaned with FallrimTools.

I does seem to run a little smooother, but I haven't seen the GenderBender MCM appear yet. Also it seems to have really confused the NKY 3rd person camera mod.

It appears your Papyrus virtual machine is getting overwhelmed with script calls.Ā  Gender Bender tracks your crosshair target for its MCM, but the function calls to do this get queued for so long that they are getting dumped.Ā  This is probably bombing the MCM script so it doesn't get processed by SkyUI.

Ā 

Spoiler

1558: [01/13/2020 - 11:48:02PM] Suspended stack count is over our warning threshold, dumping stacks:
1559:Ā [01/13/2020 - 11:48:02PM] VM is freezing...
1560:Ā [01/13/2020 - 11:48:02PM] VM is frozen
1561:Ā [01/13/2020 - 11:48:02PM] Dumping stack 43280247:
1562:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Frame count: 0 (Page count: 0)
1563:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā State: Waiting on other stack for call (Freeze state: Freezing)
1564:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Type: Normal
1565:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Return register: None
1566:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Has stack callback: No
1567:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Stack trace:
1568:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Ā Ā  Ā [SLGB_Main (14000D62)].SLGB_MCM.OnCrosshairRefChange() - (requested call)

Ā 

It's also dumping stuff from Deviously Cursed Loot, Inflation Framework/WeightMorphs, and more.Ā  I'm sorry to say that I don't know of any good options for you here.Ā  Your save is probably just too unstable now.

Posted
1 hour ago, Holzfrau said:

It appears your Papyrus virtual machine is getting overwhelmed with script calls.Ā  Gender Bender tracks your crosshair target for its MCM, but the function calls to do this get queued for so long that they are getting dumped.Ā  This is probably bombing the MCM script so it doesn't get processed by SkyUI.

Ā 

Ā  Reveal hidden contents

1558: [01/13/2020 - 11:48:02PM] Suspended stack count is over our warning threshold, dumping stacks:
1559:Ā [01/13/2020 - 11:48:02PM] VM is freezing...
1560:Ā [01/13/2020 - 11:48:02PM] VM is frozen
1561:Ā [01/13/2020 - 11:48:02PM] Dumping stack 43280247:
1562:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Frame count: 0 (Page count: 0)
1563:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā State: Waiting on other stack for call (Freeze state: Freezing)
1564:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Type: Normal
1565:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Return register: None
1566:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Has stack callback: No
1567:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Stack trace:
1568:Ā [01/13/2020 - 11:48:02PM] Ā Ā  Ā Ā Ā  Ā [SLGB_Main (14000D62)].SLGB_MCM.OnCrosshairRefChange() - (requested call)

Ā 

It's also dumping stuff from Deviously Cursed Loot, Inflation Framework/WeightMorphs, and more.Ā  I'm sorry to say that I don't know of any good options for you here.Ā  Your save is probably just too unstable now.

Alright, I'll try reducing my script load and see if it helps at all. I do have an ungodly amount of mods running, so it is to be expected.

Maybe if I decrease script activity on all mods I can get something you can work with.

Ā 

I guess starting a new save would be the healthy decision, considering the amount of other stuff that is broken and throwing errors, but I really don't wanna lose about 40 levels of progress... Oh well, I'll see how long this save lasts before it becomes unplayable, and then your mod will work fine when I restart from scratch.

Ā 

Either way, thx for the help and the quick responses, you're awesome :D

  • 4 months later...
Posted

How do i make my futanari use male masturabationĀ animations. I installed gender bender and i can swap gender without any problem and assume maleĀ role in sex animations with some dialogueĀ  sex mods such as SLEN. Using sexlab debug (self) spell does nothing, it just fails to play any animation and using SexlabZzz mod's self masturabation spell makes my futanari play only female masturabation animations.Ā 
I am using sos unp addon (no ballsĀ edition) byb3lisario

  • 2 months later...
Posted

@Holzfrau Hello and thanks for great mod! But can u make switchable on player (not npc) fuction\option that didn't check SOS on player and don't change player gender but affects on npcĀ while mod active? I mean to stay female gender with schlong but NPC still changes gender. Because someĀ atmospheric mods like apropos and fill her up don't fully works with males gender. I tried to change gender back to female in Sexlab Eager NPCs but your mod change it back to male every scan. Well, if you can just drop changed scriptĀ wich disables player scan it will be also perfect! For LE skyrim.

PS: disable mod is option but all futas will equip sexlab strap on(idk how avoid this and not to harm female-female strap on action)... instead of my character because piercings blocks it)

  • 4 weeks later...
Posted
Quote

How do i make my futanari use male masturabationĀ animations. I installed gender bender and i can swap gender without any problem and assume maleĀ role in sex animations with some dialogueĀ  sex mods such as SLEN. Using sexlab debug (self) spell does nothing, it just fails to play any animation and using SexlabZzz mod's self masturabation spell makes my futanari play only female masturabation animations.Ā 
I am using sos unp addon (no ballsĀ edition) byb3lisario

Same issue. SL shows male, but animations are still considered as female. I'm not sure if it's related to this mod or issue with SL itself or any other mod which might change PC gender to female.

  • 5 months later...
Posted

I have the same issue as you @stalPROm. Wonder if it's possible to not force switch the gender to male when it's on and while having a penis. Right now I play my futa character with Gender Bender turned off, only when I get her to sleep, I turn it back on to have the chance to lose/gain the futa penis.
I tried to see the source code if I could change the force switch but I didn't find where/how

  • 1 year later...
  • 8 months later...

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