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How do you remove Scripts from Creation Kit.


Jenova23

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Posted

Basically everytime I remove the pex and pcs files from my mod... I get an error saying that the code is not loaded. How do I properly remove scripts without having that message show up in Creation Kit? Also, will this leave any left over scripts behind if unchecked, or crash someone's game,since I have a few blank scripts being detected.

Posted
In the CK is no script.

If you get a script error message from CK, then is really evil.

It would be better to tell which ESM / ESP and which script.

  • 3 weeks later...
Guest ffabris
Posted

Basically everytime I remove the pex and pcs files from my mod... I get an error saying that the code is not loaded. How do I properly remove scripts without having that message show up in Creation Kit? Also, will this leave any left over scripts behind if unchecked, or crash someone's game,since I have a few blank scripts being detected.

 

This is how I do it: delete the contents of the script so nothing is inside, then save. Then open properties, and make sure there are none listed. Close. Save the mod. Then click the script once, and click Remove.

 

Posted

click on script and click remove in option box

or right click script name and delete it

 

Ohh....when you save .esp   (you have remove script)

But... Skyrim.esm  ever have you can't remove (main script from npc item etc.)

Posted

 

Basically everytime I remove the pex and pcs files from my mod... I get an error saying that the code is not loaded. How do I properly remove scripts without having that message show up in Creation Kit? Also, will this leave any left over scripts behind if unchecked, or crash someone's game,since I have a few blank scripts being detected.

 

This is how I do it: delete the contents of the script so nothing is inside, then save. Then open properties, and make sure there are none listed. Close. Save the mod. Then click the script once, and click Remove.

 

 

 

I use the clear value option for all properties in the properties manager first (I'm not sure if it's necessary if you're deleting the entire script, it's habit to avoid those, albeit harmless, errors in papyrus). Then I clear all from the script except the identifier. Recompile. Close windows (not the operating system :) ). Save mod. Then delete the script from whatever it's attached to. Then save mod again.

 

Most of that is probably redundant but it's the little routine I go through to ensure things persist in the CK. :lol:

 

You might also have problems detaching a script if it's on the base form of whatever object you're editing.

Posted

 

Basically everytime I remove the pex and pcs files from my mod... I get an error saying that the code is not loaded. How do I properly remove scripts without having that message show up in Creation Kit? Also, will this leave any left over scripts behind if unchecked, or crash someone's game,since I have a few blank scripts being detected.

 

This is how I do it: delete the contents of the script so nothing is inside, then save. Then open properties, and make sure there are none listed. Close. Save the mod. Then click the script once, and click Remove.

 

 

 

Thanks that worked!

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