Nazzzgul666 Posted January 26, 2017 Posted January 26, 2017 While i'll probably never use this mod (when i want to test some stuff which happens often, i don't want to play two hours first - i would have forgotten what i wanted to do. ), an idea when using "kill" would be to replace that with making a copy of that NPC...
Guest Posted February 24, 2017 Posted February 24, 2017 I like the idea, but will most likely not use this mod. I either use console for testing, or when I am stuck, but not for cheating. I do know of another cheat I use often:  Save -> Do Pickpocket -> Fail -> Load (or success -> save)  The reason I cheat has little to do with wanting to cheat, but more because I dislike the crime-system. See this topic. Your mod made me remember what I dislike about the current crime-system. Fixing that will probably remove my desire to cheat.  Although I used to do it the same way, try using "Only save when resting". It will make failure or death much more annoying Â
MrsBelch Posted June 26, 2018 Posted June 26, 2018 It seems mod doesn't handle "Body Restraints Key" keys. :(
weedlee Posted June 27, 2018 Posted June 27, 2018 can the mod disable "additem f" (add money) ,please?
swax Posted April 6, 2020 Posted April 6, 2020 On 6/26/2018 at 12:32 PM, MrsBelch said: It seems mod doesn't handle "Body Restraints Key" keys. :( There's a typo, line 264 in the key_script_ref.psc source file:|| ((akBaseItem.GetName() == "Body Restranits Key") && keymcm.boropt)
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