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Maiden Raven Dialogue help.


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Posted

I am trying to make it so this specific dialogue dosen't show up on my Hagraven follower, but the restriction dosen't seem to do anything... Can someone please help me, i'm not sure what I'm doing wrong.

 

DialogueGenericGoodbye._zpshdubcrex.png

Posted

Usually make a condition to exclude the NPC using GetIsID Actor ... NOT EQUAL to ...

The voice type is not specific enough, the ID, Faction, Quest Stage, GetSex and others are more reliable.

 

That particular Info Form is a catch all of Generic Goodbyes, in case the other Random Info Forms cannot match their conditions.

 

Also check your Follower Actor properties to see if it does use that Voice Set.

Posted

As OneWayVector said, your condition is essentially backwards.

 

== means "is equal to" and a value of 0 means False. So basically it's "say this line for everyone except subjects with the CrHagravenVoice voicetype."

 

Either set the == to != OR set the value to 1.

Either set the == to != (which would tell the CK "say this line for everyone who does not not [double negative] have the CrHagravenVoice voicetype") OR set the value to 1 (which would tell the CK "say this line for everyone who has the CrHagravenVoice voicetype").

And this would then apply to all subjects with that voice type. It's probably better to use a specific formID (getisid instead of getisvoicetype) for example.

 

 

EDIT: I misread your post, you do not want it to show up on your follower. Never mind all that, sorry. ;)

Posted

Usually make a condition to exclude the NPC using GetIsID Actor ... NOT EQUAL to ...

The voice type is not specific enough, the ID, Faction, Quest Stage, GetSex and others are more reliable.

 

That particular Info Form is a catch all of Generic Goodbyes, in case the other Random Info Forms cannot match their conditions.

 

Also check your Follower Actor properties to see if it does use that Voice Set.

 

This is what I'm using now and I've checked to see if the actor was using that voice type, which it is...  It's still not working, I don't get it can someone please just take a look at the file itself, please.

 

DialogueGenericGoodbye2_zpsjqncax5h.png

 

This is what I want it to do.

 

 

Dialogue Generic Goodbye

All right, then. (Don't want it to show up)

Hmm hmm. (Don't want it to show up)

Until next time. (Don't want it to show up)

 

Dialogue Generic Hello

Hmm? (Don't want it to show up)

Yes? (Want it to show up)

 

MaidenRaven.esp

Posted

Hello Jenova23,

The [Dialogue Generic] Quest Dialogue Topics are generally a fallback if the Modder does not create their own "Goodbyes" and "Hellos".

Under the section "Hellos/Goodbyes" from this page should give you direct information on how to overwrite the Generic Topics.

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Loose_Ends

The [Dialogue Generic] Quest, Topics and Misc is a special case defined by the Engine itself and must not be changed by modders. Probably ill-advised from myself to modify it with extra conditions, since the game itself will ignore it or load from another un-changeable source.

Hope it helps!

 

Edit: Also don't forget to make a SEQ file, that damn Dialogue bug gave me days of bafflement.

Posted

Hello Jenova23,

 

The [Dialogue Generic] Quest Dialogue Topics are generally a fallback if the Modder does not create their own "Goodbyes" and "Hellos".

 

Under the section "Hellos/Goodbyes" from this page should give you direct information on how to overwrite the Generic Topics.

 

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Loose_Ends

 

The [Dialogue Generic] Quest, Topics and Misc is a special case defined by the Engine itself and must not be changed by modders. Probably ill-advised from myself to modify it with extra conditions, since the game itself will ignore it or load from another un-changeable source.

 

Hope it helps!

 

Edit: Also don't forget to make a SEQ file, that damn Dialogue bug gave me days of bafflement.

 

Thanks, that seriously gave me a good grasp on how to create a follower. I really appreciate it.

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