Guest Posted December 14, 2016 Posted December 14, 2016 I am trying to make it so this specific dialogue dosen't show up on my Hagraven follower, but the restriction dosen't seem to do anything... Can someone please help me, i'm not sure what I'm doing wrong.
OneWayVector Posted December 14, 2016 Posted December 14, 2016 Usually make a condition to exclude the NPC using GetIsID Actor ... NOT EQUAL to ... The voice type is not specific enough, the ID, Faction, Quest Stage, GetSex and others are more reliable. That particular Info Form is a catch all of Generic Goodbyes, in case the other Random Info Forms cannot match their conditions. Also check your Follower Actor properties to see if it does use that Voice Set.
Content Consumer Posted December 14, 2016 Posted December 14, 2016 As OneWayVector said, your condition is essentially backwards. == means "is equal to" and a value of 0 means False. So basically it's "say this line for everyone except subjects with the CrHagravenVoice voicetype." Either set the == to != OR set the value to 1. Either set the == to != (which would tell the CK "say this line for everyone who does not not [double negative] have the CrHagravenVoice voicetype") OR set the value to 1 (which would tell the CK "say this line for everyone who has the CrHagravenVoice voicetype"). And this would then apply to all subjects with that voice type. It's probably better to use a specific formID (getisid instead of getisvoicetype) for example. EDIT: I misread your post, you do not want it to show up on your follower. Never mind all that, sorry.
Guest Posted December 14, 2016 Posted December 14, 2016 Usually make a condition to exclude the NPC using GetIsID Actor ... NOT EQUAL to ... The voice type is not specific enough, the ID, Faction, Quest Stage, GetSex and others are more reliable. That particular Info Form is a catch all of Generic Goodbyes, in case the other Random Info Forms cannot match their conditions. Also check your Follower Actor properties to see if it does use that Voice Set. This is what I'm using now and I've checked to see if the actor was using that voice type, which it is... It's still not working, I don't get it can someone please just take a look at the file itself, please. This is what I want it to do. Dialogue Generic Goodbye All right, then. (Don't want it to show up) Hmm hmm. (Don't want it to show up) Until next time. (Don't want it to show up) Dialogue Generic Hello Hmm? (Don't want it to show up) Yes? (Want it to show up) MaidenRaven.esp
OneWayVector Posted December 14, 2016 Posted December 14, 2016 Hello Jenova23,The [Dialogue Generic] Quest Dialogue Topics are generally a fallback if the Modder does not create their own "Goodbyes" and "Hellos".Under the section "Hellos/Goodbyes" from this page should give you direct information on how to overwrite the Generic Topics.http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Loose_EndsThe [Dialogue Generic] Quest, Topics and Misc is a special case defined by the Engine itself and must not be changed by modders. Probably ill-advised from myself to modify it with extra conditions, since the game itself will ignore it or load from another un-changeable source.Hope it helps! Edit: Also don't forget to make a SEQ file, that damn Dialogue bug gave me days of bafflement.
Guest Posted December 16, 2016 Posted December 16, 2016 Hello Jenova23, The [Dialogue Generic] Quest Dialogue Topics are generally a fallback if the Modder does not create their own "Goodbyes" and "Hellos". Under the section "Hellos/Goodbyes" from this page should give you direct information on how to overwrite the Generic Topics. http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Loose_Ends The [Dialogue Generic] Quest, Topics and Misc is a special case defined by the Engine itself and must not be changed by modders. Probably ill-advised from myself to modify it with extra conditions, since the game itself will ignore it or load from another un-changeable source. Hope it helps! Edit: Also don't forget to make a SEQ file, that damn Dialogue bug gave me days of bafflement. Thanks, that seriously gave me a good grasp on how to create a follower. I really appreciate it.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.