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Texture Glitch


cptkorea

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Posted

I'm getting this weird texture bug.  Using CBBE body, adjusted vanilla outfits with bodyslide, and I get this weird texture glitch.  Had it on feet and when naked for a while, but I fixed those by building the body and feet in body slide.  Building the armors and clothes doesn't seem to help, get this problem with almost every female armor.  Men look fine.  Using MO, I build the body slide files to a separate directory and then built a mod with the meshes to load last in MO so they would overwrite the default meshes.  I tried searching for the same glitch, but couldn't find anything exactly like this.  I tried solutions for the burned texture showing up, which is what led me to fix the feet and body, but the problem when wearing clothing has a solution that eludes me.

 

When I don't use the CBBE meshes, the textures look fine.

 

Mod load order:

 

 

 

1  1 Update.esm
2  2 Dawnguard.esm
3  3 HearthFires.esm
4  4 Dragonborn.esm
5  5 Unofficial Skyrim Legendary Edition Patch.esp
6  6 more_Travelers.esm
7  7 TeenVoice.esm
8  8 ApachiiHair.esm
9  9 ApachiiHairMales.esm
10  a ApachiiHairFemales.esm
11  b SkyMoMod.esm
12  c RaceCompatibility.esm
13  d Skykids.esm
14  e EquipableMiscItem.esp
15  f Immersive Citizens - AI Overhaul.esp
16 10 3DNPC.esp
17 11 AutoHarvest2.esp
18 12 Clothing & Clutter Fixes.esp
19 13 Complete Crafting Overhaul_Remade.esp
20 14 More Spawns - 3x.esp
21 15 MoreBanditCamps(Explorer'sEdition).esp
22 16 Skyrim Immersive Creatures.esp
23 17 Immersive Weapons.esp
24 18 Skyrim Immersive Creatures - DLC2.esp
25 19 DFB - Random Encounters.esp
26 1a Hothtrooper44_ArmorCompilation.esp
27 1b more_Travelers.esp
28 1c more_Travelers-light.esp
29 1d Completed Forges.esp
30 1e Clockwork.esp
31 1f PerkusMaximus_Master.esp
32 20 PerkusMaximus_Thief.esp
33 21 PerMa Expansion 1 - Wintermyst.esp
34 22 PerkusMaximus_Mage.esp
35 23 Enchanting_5x.esp
36 24 Inconsequential NPCs.esp
37 25 MVABasic.esp
38 26 Immersive Horses.esp
39 27 More Critters.esp
40 28 MoreShipwrecksV1_3.esp
41 29 Apocalypse - The Spell Package.esp
42 2a Apocalypse - PerMa Compatibility Patch.esp
43 2b Dr_Bandolier.esp
44 2c Cavalos.esp
45 2d FNIS.esp
46 2e Hothtrooper44_Armor_Ecksstra.esp
47 2f Immersive Horses - Hearthfire Patch.esp
48 30 V740T_MGolDinS&M.esp
49 31 More Salt Please.esp
50 32 PerkusMaximus_CombatPlus.esp
51 33 PerkusMaximus_Warrior.esp
52 34 1nivWICCloaks.esp
53 35 Inconsequential NPCs - Enhancement.esp
54 36 PerMa_USLEEP master patch.esp
55 37 Pre PaMa SiC Patch.esp
56 38 Pre PaMa CCF Wintermyst Patch.esp
57 39 Pre PaMa CCOR Patch.esp
58 3a TeenGiant.esp
59 3b SkyUI.esp
60 3c snakeyrock.esp
61 3d XPMSE.esp
62 3e SK Playable Kids.esp
63 3f SK Vanilla Child Replacer DB.esp
64 40 SK Vanilla Child Replacer.esp
65 41 SK Vanilla Child Replacer HF.esp
66 42 Sk-Prisoners.esp
67 43 SK Hostile NPC.esp
68 44 sk-InconsequentialNPCs.esp
69 45 SK-3DNPC.esp
70 46 Weightless Ingredients.esp
71 47 Weightless Ores, Ingots, Firewood and Coal.esp
72 48 GiantsDropMoreToes10.esp
73 49 RaceMenuMorphsCBBE.esp
74 4a Hott Interesting NPCs.esp
75 4b hothtrooper44_ArmorPatch.esp
76 4c RaceCompatibilityUSKPOverride.esp
77 4d CalienteVanillaArmorTweaks.esp
78 4e RaceMenu.esp
79 4f RaceMenuPlugin.esp
80 50 Open Cities Skyrim.esp
81 51 Alternate Start - Live Another Life.esp
82 52 Immersive Citizens - OCS patch.esp
83 53 OCS + Immersive Armor.esp

 

 

post-12879-0-86881900-1479885033_thumb.png

Posted

Yes, I do have the skin textures.  Using SG textures for CBBE, it looks great when not wearing any clothing.  I downloaded a CBBE vanilla clothing mod with body slide support and even tried two different ones, and both had the same texture issue, whether I rebuild the outfits for my body preset or not.  Armors that don't have a CBBE mesh look fine, so it has to be a texture conflict with the CBBE body mesh in the armors, but I can't for the life of me figure out why MO isn't automatically taking care of it - I've moved the textures and meshes all over the MO load order with no change, but from my understanding the files listed last in MO (at the bottom) are the ones that take priority.

Posted
This is definitely not a texture problem, I think.

Looks like corrupt BSDismemberSkinInstance.

 

 

In Outfit Studio you can try to fix:

Load your project.

Right click on the mesh and click Rebuild skin (or something similar).

Save your Project.

Posted

Have you tried to manually install this? In regards to replacing textures the location of it in the list won't make a difference unless you're using a specific texture for something else. Let's say you're using this but have a texture for steel that you want to use. You'd install the steel texture last to write over the other one.

Posted

 

This is definitely not a texture problem, I think.
Looks like corrupt BSDismemberSkinInstance.
 
 
In Outfit Studio you can try to fix:
Load your project.
Right click on the mesh and click Rebuild skin (or something similar).
Save your Project.

 

 

Rebuild skin partition doesn't exist anymore and I don't think it would help anyway. Does the texture look right in Outfit Studio?

Try another CBBE compatible texture

Posted

 

 

This is definitely not a texture problem, I think.
Looks like corrupt BSDismemberSkinInstance.
 
 
In Outfit Studio you can try to fix:
Load your project.
Right click on the mesh and click Rebuild skin (or something similar).
Save your Project.

 

 

Rebuild skin partition doesn't exist anymore and I don't think it would help anyway. Does the texture look right in Outfit Studio?

Try another CBBE compatible texture

 

 

This error is not only in Bodymesh (CBBE) but also Armor (neutral).
By the way, right-click on the NiTriShape (mesh) -> Texture -> Edit UV you see if the UV and texture match.
 
To try to fix in Nifskope:
 
1. In NiTriShapData -> BS Num UV Sets: set to 4097 if it is not
2. Right click NiTriShape -> Mesh -> Face Normals
3. Right click NiTriShape -> Mesh -> Update Tangent Space
 
For both meshes.
Save and reload in Nifskope.
Posted

Here's the same clothing as the screen shot in outfit studio.  All the clothing I tried has the right clothing texture, but I noticed it's using the burned body texture for the skin on the vanilla outfits for bodyslide.  The immersive armor bodyslide compatible meshes are using the normal skin texture in outfit studio though, but they have the same problem in game.  I tried Leyende Skin texture and Mature Skin Texture for CBBE with the same problem in game.

 

post-12879-0-76053300-1480024420_thumb.png

 

 


 

 

 

This is definitely not a texture problem, I think.
Looks like corrupt BSDismemberSkinInstance.
 
 
In Outfit Studio you can try to fix:
Load your project.
Right click on the mesh and click Rebuild skin (or something similar).
Save your Project.

 

 

Rebuild skin partition doesn't exist anymore and I don't think it would help anyway. Does the texture look right in Outfit Studio?


Try another CBBE compatible texture

 

 

This error is not only in Bodymesh (CBBE) but also Armor (neutral).
By the way, right-click on the NiTriShape (mesh) -> Texture -> Edit UV you see if the UV and texture match.
 
To try to fix in Nifskope:
 
1. In NiTriShapData -> BS Num UV Sets: set to 4097 if it is not
2. Right click NiTriShape -> Mesh -> Face Normals
3. Right click NiTriShape -> Mesh -> Update Tangent Space
 
For both meshes.
Save and reload in Nifskope.

 

 

 

I can't find BS Num Uv Sets - but would I have to do this to every armor modified by the vanilla outfits for CBBE bod and the Immersive Armors CBBE mod?

 

post-12879-0-29998300-1480024396_thumb.png

Posted

Here's the same clothing as the screen shot in outfit studio.  All the clothing I tried has the right clothing texture, but I noticed it's using the burned body texture for the skin on the vanilla outfits for bodyslide.  The immersive armor bodyslide compatible meshes are using the normal skin texture in outfit studio though, but they have the same problem in game.  I tried Leyende Skin texture and Mature Skin Texture for CBBE with the same problem in game.

 

attachicon.gifCapture.PNG

 

 

 

 

 

This is definitely not a texture problem, I think.
Looks like corrupt BSDismemberSkinInstance.
 
 
In Outfit Studio you can try to fix:
Load your project.
Right click on the mesh and click Rebuild skin (or something similar).
Save your Project.

 

 

Rebuild skin partition doesn't exist anymore and I don't think it would help anyway. Does the texture look right in Outfit Studio?

Try another CBBE compatible texture

 

 

This error is not only in Bodymesh (CBBE) but also Armor (neutral).
By the way, right-click on the NiTriShape (mesh) -> Texture -> Edit UV you see if the UV and texture match.
 
To try to fix in Nifskope:
 
1. In NiTriShapData -> BS Num UV Sets: set to 4097 if it is not
2. Right click NiTriShape -> Mesh -> Face Normals
3. Right click NiTriShape -> Mesh -> Update Tangent Space
 
For both meshes.
Save and reload in Nifskope.

 

 

 

I can't find BS Num Uv Sets - but would I have to do this to every armor modified by the vanilla outfits for CBBE bod and the Immersive Armors CBBE mod?

 

attachicon.gifCapture2.PNG

 

1. Burned Texture does not matter. The skin texture is defined in the Armor Addon (CK).
Burned is Astrid - no problem - just preview in Nifskope.
 
2. No, you do not have to edit any armor. Only if something is wrong.
This can sometimes happen - also in 3Ds. No problem from Outfit Studio.
 
If you want, you can upload your nif here, or send me as PM.
So I can see better and maybe correct what's wrong.
 
By the way: For Skyrim I do not use NifScope Alpha - only for Fallout4 and Skyrim SE.
 
 
Edit: I mean the Nif from your Bodyslide: It is in BodySlide -> ShapeData-> Your Project Name
Posted

 

 

 
1. Burned Texture does not matter. The skin texture is defined in the Armor Addon (CK).
Burned is Astrid - no problem - just preview in Nifskope.
 
2. No, you do not have to edit any armor. Only if something is wrong.
This can sometimes happen - also in 3Ds. No problem from Outfit Studio.
 
If you want, you can upload your nif here, or send me as PM.
So I can see better and maybe correct what's wrong.
 
By the way: For Skyrim I do not use NifScope Alpha - only for Fallout4 and Skyrim SE.
 
 
Edit: I mean the Nif from your Bodyslide: It is in BodySlide -> ShapeData-> Your Project Name

 

 

I tried NifSkope 1.2 and found the setting.  It was set to 1 on the Nif for the body mesh I'm using.  I changed it to 4097 and did the Face Normals and Update Tangent Space but there was no change in game.  I used MO to open Nifskope so it could access the virtual directories and changed the mesh that way. 

Posted

Oddly enough, messing the RaceMenu  CBBE morph sliders sometimes changed the textures to all black, or fixed them on the player model.  NPC's around the world are randomly affected.

Posted

It was the batch build in body slide that was the problem.  When I built each armor individually, there were no issues.  I think MO was discarding the batch built armors, but when building individually it caught them in the overwrite folder and then when I moved the override to the body slide mod, everything was fine in game.

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