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Is it possible to make this able to be worn under different armors.


MercForHire

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Posted

Yes, just change the slot to one that isn't occupied. You gotta change the slot in the .esp and in the .nif files.

But whether the bodies of your armors will be compatible (you gotta delete the reference body from your tentacle armor) is another story. But I suppose all that is manageable with bodyslide.

Posted

Yes, just change the slot to one that isn't occupied. You gotta change the slot in the .esp and in the .nif files.

But whether the bodies of your armors will be compatible (you gotta delete the reference body from your tentacle armor) is another story. But I suppose all that is manageable with bodyslide.

 

Yeah, creating a version that uses an unoccupied slot would be a good place to start. Let us know how it goes!

 

 

I'll definitely try, I think i'll probably use body slider to first generate the body, then pill it over to nif delete the body mesh, and finally bring it to CT and change its slot. Definitely hoping that works.

I'll definitely try, I think i'll probably use bodyslider to first generate the body, then pill it over to nif delete the body mesh, and finally bring it to CT and change its slot.

Posted

You can change armor slots in the meshes' nif files and the ESP as mentioned above. However it will cause a lot of clipping judging by how this armor appears.

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