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State of sex animations, general sexy animations


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Posted

To keep things on topic' date=' I remember someone saying that people are experimenting with using the Xbox Kinect as a motion capture device to create new animations. Is that still going on? Is that even possible? To be honest, I kind of chuckle at the thought that someone, somewhere is miming sex acts in front of a Kinect, but if that makes it happen I'm all for it.

[/quote']

 

It's not only possible, but there's commercial software to make it happen:

 

http://www.ipisoft.com/

 

ShadeAnimator uses it and has been getting really good results.

 

[edit]

 

Not the only player in that space either, it seems:

 

http://motioncapturedata.com/2011/06/kinect-motion-capture.html

Posted

Ah, but can you upload a motion capture into the CK? I have no idea how that works. But if that's possible, someone needs to get on this. Throw up a blue screen and get a couple of models to mime kinky sex acts. I'm sure you could find people who would do it for free if they're not actually having sex.

Posted

Well, as I say, ShadeAnimator has done it, both for SSG and for the AdultShow mod on nexus. I don't know the details, but I expect the mocap exports into max.

Posted

Ah okay. I misunderstood, I didn't realize you were talking about people using it for Skyrim. That's awesome, though. I look forward to seeing what else people come up with.

Posted

Interesting stuff I have read in this page. To be honest, I don't have to time or the motivation to read all of these lol but from what I see it seems people is working hard to make realistic sex mods. The best part is that Skyrim is gonna be installed in my PC for a very long time, so there's no problem. I'll wait till the end of the world if necessary lol

Posted

Is this even possible yet?

 

39583

 

The japanese are having fun, as always more than us

 

40022

Posted

Yes, look for the thread called Japanese Modders Breakthrough. You're not going to get cumshots, alas, but you can put females in those animated poses.

Posted

Interesting, really interesting. I have been able to use those animations earlier today and it's really buggy since most of the animations don't stop once you trigger them. They use FINS spells. ASX, in the other hand, besides it uses the FINS system, it's by far more stable.

 

I'm looking forward to ASX and the possible implementation of these animations, since AP has been abandoned. Nevertheless, I will never like the spell system to trigger the animations. Dialogs are by far more lore friendly, user friendly and more realistic.

Posted

Dovah you're forgetting that once those spells and that system is stable they can be activated in scripts through dialog just as easily.

They can be activated by dialog just now, but they aren't because FINS was created with spelss and the ASX author hasn't changed that and uses the exactlly same system as FINS.

Posted

One the system is in place, someone will certainly set up a mod, using ASX or whatever the first complete mod happens to be, that uses scripts/dialogue instead of spells. The hard part is the animations. The scripting, although way beyond my ability, is much simpler.

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