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how to preview the new nif files?


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Posted

these new format sse nifs extracted from game bsas, is it already possible to preview/edit them?

 

(i tried to open in nifscope 2.0.0 pre-alpha 5 and it gives me error "failed to load file footer")

Posted

Have you tried using the real nifskope and not the one made more for fallout 4? To test just download the real nifskope load it up and then click on the nif which will make it open in the real one instead of 2.0. Once done you can close both nifskopes and it'll go back to only opening with 2.0.

Posted

nifSkope 1.2.0 alpha 2 is the pre-release version nifskope 1.1.3 is the current release. If you look to the left of each version it'll tell you what release version it is. It could be that the new ones will need another nifskope to confuse annoy people.

Posted

Yep, 2.0 alpha 6 working for me.

 

Look at that skeleton though...

 

Edit: for some reason UI can't be captured in screenshot. But it works anyway.

post-127800-0-68958800-1477761873_thumb.png

Posted

I'll stick with nifskope 1.1.3 because 2.0 has too many bugs from I can see from glossing things that are not glossed to messed up lighting. Though it does look it has finally been updated to be able to export 1 piece at a time in .OBJ format from a nif instead of having to delete everything but one thing out before exporting or it would export the whole thing which caused the mesh in the .OBJ for blow up when imported into outfit studio (SK). So I might just throw it into my use only when needed pile and throw the old version away.

 

 

post-25667-0-22842900-1477772256_thumb.jpg

 

Posted

How do you export .obj? when i do it in Alpha 6 it exports the obj but dose not show up  when importing.

Posted

When you click a item in the nif and go to file - export - export nif the .OBJ and .mtl file get placed in your niftools niskope folder in program folder. If you have the nifskope placed else where then they will be placed in that folder. Like I have nifskope 2.0 place in a separate folder and when I export with it the .OBJ files get placed in the folder that it is in. Another way to get them is to hit file - export again and drag each one to outfit studio one file at a time.

 

To load them into outfit studio just start outfit studio and select start new project - select body - select .OBJ file hit open. If you have more .OBJ parts hit load and select the next .OBJ file. Now in .OBJ format the outfit is going to be super huge as .OBJ format doesn't support skinning so you will have to mass select all of the parts and scale them down to correct size all at the same time.

Posted

I'll stick with nifskope 1.1.3 because 2.0 has too many bugs from I can see from glossing things that are not glossed to messed up lighting. Though it does look it has finally been updated to be able to export 1 piece at a time in .OBJ format from a nif instead of having to delete everything but one thing out before exporting or it would export the whole thing which caused the mesh in the .OBJ for blow up when imported into outfit studio (SK). So I might just throw it into my use only when needed pile and throw the old version away.

 

 

 

 

NifSkope 1.1.3 can't open NIF files from SSE. It can only open the old Skyrim NIF files.

 

The gloss you're seeing on the head is accurate.

That's because the head was saved incorrectly in that NIF, you need to disable normals and tangents on it in the NiTriShapeData.

 

The game applies model space normal maps to it, that's why normals are unused.

Posted

It is an empty OBJ file.

Exactly!!! every time i export as an .obj it just makes it into an empty file.

 

the file was the femalebody_1.nif from the SSE mesh0.bsa and it shows up in nifskope and everything.

 

 

UPDATE:

So it appears the new Meshes wont Export.

it did it once but not now it wont so i assume NifSkope Alpha 6 is not solid on exporting still :(

Posted

I will not have to worry about that as I won't be playing SSE anytime soon as I see no point in playing it.

 

The head is just a normal skyrim head that I use when working on outfits in outfit studio that require a head as outfit studio doesn't have a head mesh to use. So I add a head node in the nif then paste the head mesh into the nif so that I can adjust the hat hair helmet or whatever it is correctly in outfit studio. 

Posted

I will not have to worry about that as I won't be playing SSE anytime soon as I see no point in playing it.

 

The head is just a normal skyrim head that I use when working on outfits in outfit studio that require a head as outfit studio doesn't have a head mesh to use. So I add a head node in the nif then paste the head mesh into the nif so that I can adjust the hat hair helmet or whatever it is correctly in outfit studio. 

 

That's the problem, when you load a head into Outfit Studio it exports it with normals and tangents. Heads don't need them.

Posted

Thanks for the info. The head gets deleted out anyway so I won't have to worry about that as I only have it in till I'm sure what i'm working on looks correct and will not look stupid too big or too small. The outfit in the picture is also glossy all over the place with some spots glossy and some spot looking like it's lighting is messed up. Most of the parts have both gloss and the lighting error.

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