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Mount & Blade Warband Fantasy Mods


Darth_Falcon

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Posted

Can anyone recommend a few I might not know of? I've played Phantasy and Perisno, have Pendor and Empire IV lined up for testing (having performance issues with Empire IV atm), I'm looking for some really good ones that have no nudity in them, so I can't use Phantasy. Why no nudity, you ask? I'm trying to get started as a streamer on Twitch, and while they will allow nudity if it's in the game by default, I'm not 100% sure if it's allowed to be in mods or not.

Posted

If you're looking for the ultimate fantasy mod since the days of mount and blade, look into star wars conquest which has recently been thrown into warband http://www.moddb.com/mods/swconquest

 

You're on the right track though with Prophesy of Pendor that is my favorite mod, has been developed for a long time and incredible amount of stuff in it. I've been keeping my eyes on Clash of Kings (game of thrones mod) but still looks incomplete despite it getting some minimum patreon support. Also The last days of the third age (tolkien based) looks good, haven't tried it though.

 

Posted

Warsword Conquest, it's basically a Warhammer fantasy mod for Warband. Lots of details and factions to side with.

The only downside is that sometimes you are unable to destroy some factions completely, so you'll have one enemy lord with no units just pillaging your villages all the time.

Posted

I would cross Empire IV off your list. 

 

Empire IV is far too easy and far too buggy. Its also pretty laggy on the campaign map, but I never got crashes at least.

 

However, you can "cheat" in the menu by getting the items over and over by selecting the item choice in character creation area, then pressing back to select it again. Can of course not do this, but a pretty huge warning sign of how buggy the rest of the mod is if its super buggy in character creation.

 

Then if you get a magic item/spell, you can one hit...EVERYTHING. IN AN AOE AREA. There is nothing that can stop you. You can take out hundreds of troops in a second or two. Even faction leaders die in a single hit from a spell.

 

It however has a ton of content, but even the content feels all mashed up in a jumbled mess. Like it was added just to add features to it, but they don't really make sense or work for the mod.

 

Also if you build a village AFTER joining a faction, you get kicked out of the faction and become your own. Pissed me off in an already broken mod, and I quit and deleted it after that lol. All my work erased because of building a village.

 

Pretty broken and completely overpowered magic in the mod.

 

 

Posted

Warsword Conquest, it's basically a Warhammer fantasy mod for Warband. Lots of details and factions to side with.

The only downside is that sometimes you are unable to destroy some factions completely, so you'll have one enemy lord with no units just pillaging your villages all the time.

The main issue I have with that mod is the models for the non-human races look terrible since they're not actually changed models, but armor pieces made to look like the different races (unless something changed since I last looked at it) which I understand is a limitation of the game, but it's still a huge problem for me when I'm supposed to be fighting lizardmen or something and I can see the human underneath the armor through gaps in the pieces.

 

I would cross Empire IV off your list. 

 

Empire IV is far too easy and far too buggy. Its also pretty laggy on the campaign map, but I never got crashes at least.

 

However, you can "cheat" in the menu by getting the items over and over by selecting the item choice in character creation area, then pressing back to select it again. Can of course not do this, but a pretty huge warning sign of how buggy the rest of the mod is if its super buggy in character creation.

 

Then if you get a magic item/spell, you can one hit...EVERYTHING. IN AN AOE AREA. There is nothing that can stop you. You can take out hundreds of troops in a second or two. Even faction leaders die in a single hit from a spell.

 

It however has a ton of content, but even the content feels all mashed up in a jumbled mess. Like it was added just to add features to it, but they don't really make sense or work for the mod.

 

Also if you build a village AFTER joining a faction, you get kicked out of the faction and become your own. Pissed me off in an already broken mod, and I quit and deleted it after that lol. All my work erased because of building a village.

 

Pretty broken and completely overpowered magic in the mod.

To be fair Empire IV is pretty new and in very early stages, things will be ironed out and balanced in time, have to agree on the campaign map lag though. That's really the only thing that stops me from playing it right now, I don't mind easy since I'm not great at the game, I usually play on the lowest difficulty and still die a lot.

Posted

Well, also to be fair myself...Empire IV WAS a ton of fun to play. Just rather laggy (main issue), and getting kicked out of the faction kinda really annoyed me. Spent so much time working to get into the faction to get kicked out because I built a village lol.

 

With proper bug fixing and smoothing things out, Empire IV could easily be my favorite fantasy mod and in my top 3 mods. The features are A++...its just buggy and laggy. If he fixes a lot of the bugs, and greatly (or removes) the lag. It would be an amazing mod worth of playing. Its just those two things really that drag it down, and mostly the lag.

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