avebrave Posted June 11, 2012 Posted June 11, 2012 View File Please read the forum topic for more information. Submitter avebrave Submitted 07/18/2013 Category Races Requires
Jay1646 Posted June 11, 2012 Posted June 11, 2012 OMG yes!!! I've been waiting for a dress like this! Thanks so much, I'll test it when i get home from work!
Jay1646 Posted June 11, 2012 Posted June 11, 2012 Quick question I'm trying to do a conversion to a body shape that I personally use I've gotten the hood converted fine.. It's just when i try to import the dress through blender I get this error: Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.6) pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO:--- fix_sendgeometriestobindposition --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO: sending geometries to bind position cyclic OBFoot:Body cyclic OBFoot:LowerBody.00 Traceback (most recent call last): File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button _event self.gui_exit() File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac k importer = NifImport(**config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse() File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re curse self.recurse(child) File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re curse if self.branchentry(branch): File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i n branchentry self.skelrootentry(branch) File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske lrootentry branch.send_geometries_to_bind_position() File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111, in send_geometries_to_bind_position * geom.get_transform(self).get_inverse(fast=False)) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677, in get_inverse raise ZeroDivisionError('cannot invert matrix:\n%s'%self) ZeroDivisionError: cannot invert matrix: [ -0.002 0.014 -0.003 0.000 ] [ 0.014 0.002 0.001 0.000 ] [ 0.001 -0.003 -0.014 0.000 ] [ -0.024 7.138 78.251 1.000 ] Do you know what's causing this? But anyway, i tested it out ingame, looks fantastic! thanks again
Mailamea Posted June 11, 2012 Posted June 11, 2012 Awesome. Good for cheecky assassin type characters. Thanks
Thorazine Posted June 11, 2012 Posted June 11, 2012 Quick question I'm trying to do a conversion to a body shape that I personally use I've gotten the hood converted fine.. It's just when i try to import the dress through blender I get this error: Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6) pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~ pyffi.toaster:INFO:--- fix_sendgeometriestobindposition --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO: sending geometries to bind position cyclic OBFoot:Body cyclic OBFoot:LowerBody.00 Traceback (most recent call last): File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button _event self.gui_exit() File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac k importer = NifImport(**config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse() File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re curse self.recurse(child) File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re curse if self.branchentry(branch): File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i n branchentry self.skelrootentry(branch) File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske lrootentry branch.send_geometries_to_bind_position() File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111, in send_geometries_to_bind_position * geom.get_transform(self).get_inverse(fast=False)) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677, in get_inverse raise ZeroDivisionError('cannot invert matrix:\n%s'%self) ZeroDivisionError: cannot invert matrix: [ -0.002 0.014 -0.003 0.000 ] [ 0.014 0.002 0.001 0.000 ] [ 0.001 -0.003 -0.014 0.000 ] [ -0.024 7.138 78.251 1.000 ] Do you know what's causing this? But anyway, i tested it out ingame, looks fantastic! thanks again I've gotten similar errors in the past, no idea what it really means. I can only guess (possibly incorrectly) either a certain version of nifscripts is needed, or it may be something that requires 3ds max to use.
avebrave Posted June 12, 2012 Author Posted June 12, 2012 Quick question I'm trying to do a conversion to a body shape that I personally use I've gotten the hood converted fine.. It's just when i try to import the dress through blender I get this error: Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6) pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~ pyffi.toaster:INFO:--- fix_sendgeometriestobindposition --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO: sending geometries to bind position cyclic OBFoot:Body cyclic OBFoot:LowerBody.00 Traceback (most recent call last): File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button _event self.gui_exit() File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac k importer = NifImport(**config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse() File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re curse self.recurse(child) File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re curse if self.branchentry(branch): File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i n branchentry self.skelrootentry(branch) File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske lrootentry branch.send_geometries_to_bind_position() File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111, in send_geometries_to_bind_position * geom.get_transform(self).get_inverse(fast=False)) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677, in get_inverse raise ZeroDivisionError('cannot invert matrix:\n%s'%self) ZeroDivisionError: cannot invert matrix: [ -0.002 0.014 -0.003 0.000 ] [ 0.014 0.002 0.001 0.000 ] [ 0.001 -0.003 -0.014 0.000 ] [ -0.024 7.138 78.251 1.000 ] Do you know what's causing this? But anyway, i tested it out ingame, looks fantastic! thanks again its the navel pircing, i add it via nifscope, delete it in nifscope then it should work, if not, i can send u the .blender file
razzor69 Posted June 13, 2012 Posted June 13, 2012 great thanks for good armor, it would be good if this armor in DMRA BBB type body
Jay1646 Posted June 13, 2012 Posted June 13, 2012 Quick question I'm trying to do a conversion to a body shape that I personally use I've gotten the hood converted fine.. It's just when i try to import the dress through blender I get this error: Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6) pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~ pyffi.toaster:INFO:--- fix_sendgeometriestobindposition --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO: sending geometries to bind position cyclic OBFoot:Body cyclic OBFoot:LowerBody.00 Traceback (most recent call last): File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button _event self.gui_exit() File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac k importer = NifImport(**config) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__ self.import_root(root) File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse() File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re curse self.recurse(child) File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re curse if self.branchentry(branch): File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i n branchentry self.skelrootentry(branch) File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske lrootentry branch.send_geometries_to_bind_position() File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111, in send_geometries_to_bind_position * geom.get_transform(self).get_inverse(fast=False)) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677, in get_inverse raise ZeroDivisionError('cannot invert matrix:\n%s'%self) ZeroDivisionError: cannot invert matrix: [ -0.002 0.014 -0.003 0.000 ] [ 0.014 0.002 0.001 0.000 ] [ 0.001 -0.003 -0.014 0.000 ] [ -0.024 7.138 78.251 1.000 ] Do you know what's causing this? But anyway, i tested it out ingame, looks fantastic! thanks again its the navel pircing, i add it via nifscope, delete it in nifscope then it should work, if not, i can send u the .blender file Yup that was it thanks!
quasimodo75 Posted June 14, 2012 Posted June 14, 2012 Hey, this gives me some fond memories of Desele´s House of Earthly Delights in Morrowind. Great!
Poontank Posted June 22, 2012 Posted June 22, 2012 I can't believe I didn't notice this mod for so long! Fantastic piece of equipment, thank you so much for sharing!
AmethystLR Posted June 26, 2012 Posted June 26, 2012 Same' date=' I'm gonna try this asap! [/quote'] Now to somehow find a dance animation for a middle eastern bellydance. xD
Guest Posted June 27, 2012 Posted June 27, 2012 The detail is very impressive. I really like the style of this dress. Thanks!
Gaebrial Posted June 27, 2012 Posted June 27, 2012 Now to somehow find a dance animation for a middle eastern bellydance. xD Try Sexy Dance. It's got several dance animations, and some of them - the initial one, for example - are along those lines.
_Me Posted June 30, 2012 Posted June 30, 2012 Are there any other clothings/armors like this out there?
SoggyWaffle Posted July 1, 2012 Posted July 1, 2012 First download of the new version The armor you're working on is looking awesome, keep it up!
Poontank Posted July 2, 2012 Posted July 2, 2012 Very good, a new fixed version with black footnails! I tried to fix it myself to no avail. And the new outfit indeed looks fantastic! Hooray for 'Ardah' as the background for your screenshots! It's my all-time favourite mod and Stroti is my favourite modder by far. He's got incredible mesh-making skills and a nice sense of humour... For example the Necro Claw flipping you off in that Goblin dungeon if you fall through the breaking floor grate. Have you found the "STROTI WAS HERE" Graffito on the back of a sign at the bazar ?
avebrave Posted July 2, 2012 Author Posted July 2, 2012 Very good' date=' a new fixed version with black footnails! I tried to fix it myself to no avail. And the new outfit indeed looks fantastic! Hooray for 'Ardah' as the background for your screenshots! It's my all-time favourite mod and Stroti is my favourite modder by far. He's got incredible mesh-making skills and a nice sense of humour... For example the Necro Claw flipping you off in that Goblin dungeon if you fall through the breaking floor grate. Have you found the "STROTI WAS HERE" Graffito on the back of a sign at the bazar ? [/quote'] you got me , Ardah was used for the Screens, cause its a really great mod, and a dessert as background fits better then the colovian Highland or whatever. But why didnt i ever see the Graffito, i think i have a mission for today the idea to create this clothes/armor came to me while i played Order of the Dragon, a really great german quest mod (idk if there exist an engl. translation), but i dont really like the clothes. and after they have become that nice decided to share.
Poontank Posted July 2, 2012 Posted July 2, 2012 I have 'Ardah' installed for ten months now and noticed the inscription last week when I was searching for decorative objects to copy with the 'Redecoration' mod. Stroti is such a clever devil to put little jokes in his mods! 'Pussy's Inn', the smelly outhouse toilet close to the prison... Desert region expansion mods in general are among my most favourite things to have installed, I love the 'Desert Fantasy' style. Thought of trying this 'Dune' mod, but it seems to be quite barren and empty compared to Ardah and Elsweyr. But the mod you recommended seems to be very good, going to give it a try. No problem with a German-only version here, I have a wild mix of English, French and German mods installed. Oh, außerdem bin ich sowieso Deutscher, also kein Problem mit Sprachbarrieren und so.
Poontank Posted July 3, 2012 Posted July 3, 2012 I guess/hope either Thorazine or Patzy will take care of that - if Avebrave is OK with a conversion and one of these modders is willing to do it.
avebrave Posted July 3, 2012 Author Posted July 3, 2012 I have 'Ardah' installed for ten months now and noticed the inscription last week when I was searching for decorative objects to copy with the 'Redecoration' mod. Stroti is such a clever devil to put little jokes in his mods! 'Pussy's Inn'' date=' the smelly outhouse toilet close to the prison... Desert region expansion mods in general are among my most favourite things to have installed, I love the 'Desert Fantasy' style. Thought of trying this 'Dune' mod, but it seems to be quite [i']barren[/i] and empty compared to Ardah and Elsweyr. But the mod you recommended seems to be very good, going to give it a try. No problem with a German-only version here, I have a wild mix of English, French and German mods installed. Oh, außerdem bin ich sowieso Deutscher, also kein Problem mit Sprachbarrieren und so. oh yes he is , and he has a eye for the detail, because of that i spended hours at the little carved horse on the snag, just to see if anyone come to work on it never tried dune, but after a small view over the side, it seems that your right with barren and empty. ja und um die sprachbarriere ging es mir hauptsächlich, da 'orden des drachen' doch umfangreich ist und die ganzen rätsel zu lösen ohne ein wort zu verstehen stell ich mir dann doch schwierig bis unmöglich vor Is there a Hcup or DMRA conversion? Huge cups are not my favored bodymods, if anyone want to convert it, feel free to share it here.
Ryu Posted July 3, 2012 Posted July 3, 2012 Great piece of clothing, I really love it . It has that great feel like the arabic theme of Peter Brett's "Desert Spear". I noticed it's with BBB attached and I think it would even more fantastic if it was possible to weight the front patch of the material covering breasts in a way for it to move as well, but I'm not skilled enough to weight it myself (been doing only normal BBB stuff) .
Thorazine Posted July 4, 2012 Posted July 4, 2012 Is there a Hcup or DMRA conversion? I guess/hope either Thorazine or Patzy will take care of that - if Avebrave is OK with a conversion and one of these modders is willing to do it. Certainly some interest on my part, not sure if/when I'd get to it.
quasimodo75 Posted July 4, 2012 Posted July 4, 2012 Could it be there is a missing mesh for the chest inside Greyland? I got one of these huge yellow marks.
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