Jump to content

Recommended Posts

Quick question

 

I'm trying to do a conversion to a body shape that I personally use

 

I've gotten the hood converted fine..

 

It's just when i try to import the dress through blender I get this error:

 

 

Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.6)

pyffi.toaster:INFO:--- fix_mergeskeletonroots ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~

pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~

pyffi.toaster:INFO: sending geometries to bind position

cyclic OBFoot:Body

cyclic OBFoot:LowerBody.00

Traceback (most recent call last):

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button

_event

self.gui_exit()

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit

self.callback(**self.config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac

k

importer = NifImport(**config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__

self.import_root(root)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root

pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse()

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re

curse

self.recurse(child)

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re

curse

if self.branchentry(branch):

File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i

n branchentry

self.skelrootentry(branch)

File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske

lrootentry

branch.send_geometries_to_bind_position()

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111,

in send_geometries_to_bind_position

* geom.get_transform(self).get_inverse(fast=False))

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677,

in get_inverse

raise ZeroDivisionError('cannot invert matrix:\n%s'%self)

ZeroDivisionError: cannot invert matrix:

[ -0.002 0.014 -0.003 0.000 ]

[ 0.014 0.002 0.001 0.000 ]

[ 0.001 -0.003 -0.014 0.000 ]

[ -0.024 7.138 78.251 1.000 ]

 

 

 

Do you know what's causing this?

 

But anyway, i tested it out ingame, looks fantastic!

 

thanks again

Link to comment

Quick question

 

I'm trying to do a conversion to a body shape that I personally use

 

I've gotten the hood converted fine..

 

It's just when i try to import the dress through blender I get this error:

 

 

Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6)

pyffi.toaster:INFO:--- fix_mergeskeletonroots ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~

pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~

pyffi.toaster:INFO: sending geometries to bind position

cyclic OBFoot:Body

cyclic OBFoot:LowerBody.00

Traceback (most recent call last):

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button

_event

self.gui_exit()

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit

self.callback(**self.config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac

k

importer = NifImport(**config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__

self.import_root(root)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root

pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse()

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re

curse

self.recurse(child)

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re

curse

if self.branchentry(branch):

File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i

n branchentry

self.skelrootentry(branch)

File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske

lrootentry

branch.send_geometries_to_bind_position()

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111,

in send_geometries_to_bind_position

* geom.get_transform(self).get_inverse(fast=False))

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677,

in get_inverse

raise ZeroDivisionError('cannot invert matrix:\n%s'%self)

ZeroDivisionError: cannot invert matrix:

[ -0.002 0.014 -0.003 0.000 ]

[ 0.014 0.002 0.001 0.000 ]

[ 0.001 -0.003 -0.014 0.000 ]

[ -0.024 7.138 78.251 1.000 ]

 

 

 

Do you know what's causing this?

 

But anyway, i tested it out ingame, looks fantastic!

 

thanks again

I've gotten similar errors in the past, no idea what it really means. I can only guess (possibly incorrectly) either a certain version of nifscripts is needed, or it may be something that requires 3ds max to use.

Link to comment

Quick question

 

I'm trying to do a conversion to a body shape that I personally use

 

I've gotten the hood converted fine..

 

It's just when i try to import the dress through blender I get this error:

 

 

Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6)

pyffi.toaster:INFO:--- fix_mergeskeletonroots ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~

pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~

pyffi.toaster:INFO: sending geometries to bind position

cyclic OBFoot:Body

cyclic OBFoot:LowerBody.00

Traceback (most recent call last):

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button

_event

self.gui_exit()

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit

self.callback(**self.config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac

k

importer = NifImport(**config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__

self.import_root(root)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root

pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse()

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re

curse

self.recurse(child)

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re

curse

if self.branchentry(branch):

File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i

n branchentry

self.skelrootentry(branch)

File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske

lrootentry

branch.send_geometries_to_bind_position()

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111,

in send_geometries_to_bind_position

* geom.get_transform(self).get_inverse(fast=False))

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677,

in get_inverse

raise ZeroDivisionError('cannot invert matrix:\n%s'%self)

ZeroDivisionError: cannot invert matrix:

[ -0.002 0.014 -0.003 0.000 ]

[ 0.014 0.002 0.001 0.000 ]

[ 0.001 -0.003 -0.014 0.000 ]

[ -0.024 7.138 78.251 1.000 ]

 

 

 

Do you know what's causing this?

 

But anyway, i tested it out ingame, looks fantastic!

 

thanks again

 

its the navel pircing, i add it via nifscope, delete it in nifscope then it should work, if not, i can send u the .blender file

Link to comment

Quick question

 

I'm trying to do a conversion to a body shape that I personally use

 

I've gotten the hood converted fine..

 

It's just when i try to import the dress through blender I get this error:

 

 

Blender NIF Scripts 2.5.5 (running on Blender 249' date=' PyFFI 2.1.6)

pyffi.toaster:INFO:--- fix_mergeskeletonroots ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root'] ~~~

pyffi.toaster:INFO:--- fix_sendgeometriestobindposition ---

pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~

pyffi.toaster:INFO: sending geometries to bind position

cyclic OBFoot:Body

cyclic OBFoot:LowerBody.00

Traceback (most recent call last):

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button

_event

self.gui_exit()

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit

self.callback(**self.config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 3750, in config_callbac

k

importer = NifImport(**config)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 274, in __init__

self.import_root(root)

File "C:\Documents and Settings\Administrator\Application Data\Blender Foundat

ion\Blender\.blender\scripts\import\import_nif.py", line 309, in import_root

pyffi.spells.nif.fix.SpellSendGeometriesToBindPosition(data=data).recurse()

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 289, in re

curse

self.recurse(child)

File "C:\Python26\lib\site-packages\pyffi\spells\__init__.py", line 298, in re

curse

if self.branchentry(branch):

File "C:\Python26\lib\site-packages\pyffi\spells\nif\__init__.py", line 135, i

n branchentry

self.skelrootentry(branch)

File "C:\Python26\lib\site-packages\pyffi\spells\nif\fix.py", line 380, in ske

lrootentry

branch.send_geometries_to_bind_position()

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 5111,

in send_geometries_to_bind_position

* geom.get_transform(self).get_inverse(fast=False))

File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 3677,

in get_inverse

raise ZeroDivisionError('cannot invert matrix:\n%s'%self)

ZeroDivisionError: cannot invert matrix:

[ -0.002 0.014 -0.003 0.000 ]

[ 0.014 0.002 0.001 0.000 ]

[ 0.001 -0.003 -0.014 0.000 ]

[ -0.024 7.138 78.251 1.000 ]

 

 

 

Do you know what's causing this?

 

But anyway, i tested it out ingame, looks fantastic!

 

thanks again

 

its the navel pircing, i add it via nifscope, delete it in nifscope then it should work, if not, i can send u the .blender file

 

Yup that was it thanks!

 

post-3442-13597876176982_thumb.jpg

Link to comment

Very good, a new fixed version with black footnails! I tried to fix it myself to no avail. And the new outfit indeed looks fantastic!

 

Hooray for 'Ardah' as the background for your screenshots! It's my all-time favourite mod and Stroti is my favourite modder by far.

He's got incredible mesh-making skills and a nice sense of humour... For example the Necro Claw flipping you off in that Goblin dungeon if you fall through the breaking floor grate. Have you found the "STROTI WAS HERE" Graffito on the back of a sign at the bazar :)?

Link to comment

Very good' date=' a new fixed version with black footnails! I tried to fix it myself to no avail. And the new outfit indeed looks fantastic!

 

Hooray for 'Ardah' as the background for your screenshots! It's my all-time favourite mod and Stroti is my favourite modder by far.

He's got incredible mesh-making skills and a nice sense of humour... For example the Necro Claw flipping you off in that Goblin dungeon if you fall through the breaking floor grate. Have you found the "STROTI WAS HERE" Graffito on the back of a sign at the bazar :)?

[/quote']

 

you got me :D , Ardah was used for the Screens, cause its a really great mod, and a dessert as background fits better then the colovian Highland or whatever.

But why didnt i ever see the Graffito, i think i have a mission for today :cool:

 

the idea to create this clothes/armor came to me while i played Order of the Dragon, a really great german quest mod (idk if there exist an engl. translation), but i dont really like the clothes. and after they have become that nice decided to share.

Link to comment

I have 'Ardah' installed for ten months now and noticed the inscription last week when I was searching for decorative objects to copy with the 'Redecoration' mod. Stroti is such a clever devil to put little jokes in his mods! 'Pussy's Inn', the smelly outhouse toilet close to the prison...

 

Desert region expansion mods in general are among my most favourite things to have installed, I love the 'Desert Fantasy' style. Thought of trying this 'Dune' mod, but it seems to be quite barren and empty compared to Ardah and Elsweyr.

 

But the mod you recommended seems to be very good, going to give it a try. No problem with a German-only version here, I have a wild mix of English, French and German mods installed. Oh, außerdem bin ich sowieso Deutscher, also kein Problem mit Sprachbarrieren und so.

 

 

Link to comment

I have 'Ardah' installed for ten months now and noticed the inscription last week when I was searching for decorative objects to copy with the 'Redecoration' mod. Stroti is such a clever devil to put little jokes in his mods! 'Pussy's Inn'' date=' the smelly outhouse toilet close to the prison...

 

Desert region expansion mods in general are among my most favourite things to have installed, I love the 'Desert Fantasy' style. Thought of trying this 'Dune' mod, but it seems to be quite [i']barren[/i] and empty compared to Ardah and Elsweyr.

 

But the mod you recommended seems to be very good, going to give it a try. No problem with a German-only version here, I have a wild mix of English, French and German mods installed. Oh, außerdem bin ich sowieso Deutscher, also kein Problem mit Sprachbarrieren und so.

 

 

 

oh yes he is :) , and he has a eye for the detail, because of that i spended hours at the little carved horse on the snag, just to see if anyone come to work on it

 

never tried dune, but after a small view over the side, it seems that your right with barren and empty.

 

ja und um die sprachbarriere ging es mir hauptsächlich, da 'orden des drachen' doch umfangreich ist und die ganzen rätsel zu lösen ohne ein wort zu verstehen stell ich mir dann doch schwierig bis unmöglich vor :s

 

 

Is there a Hcup or DMRA conversion?

Huge cups are not my favored bodymods, if anyone want to convert it, feel free to share it here.

Link to comment

Great piece of clothing, I really love it :D. It has that great feel like the arabic theme of Peter Brett's "Desert Spear". I noticed it's with BBB attached and I think it would even more fantastic if it was possible to weight the front patch of the material covering breasts in a way for it to move as well, but I'm not skilled enough to weight it myself (been doing only normal BBB stuff) ;).

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use