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Difference in Low and High Weight in Bodyslide


omegaLauren

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Posted

I guess I don't understand what "weight" is then, like I can see visually that when I use a heavy weight based slider, I see an increase in size. But when I use the low weight slider, I can't see any size change at all. I guess I just dont understand what the low slider does since I can never see and simple visual changes from it.

Posted

I am not following, probably because I am tired. What "high" and "low" do you mean?

 

Left and right section of bodyslide?

Then as said, left is for how the body looks when (N)PC weight is 0.

Right for a weight of 100.

 

Or the names of sliders, like UNPB Low, Dreamgirl High, .... ?

Those are UUNP formed to look like those bodies. Because Low and High shape need different data, you have seperate sliders.

Meaning you can transform the base UUNP body (Zeroed sliders) to any 0 or 100 weight body.

With those you can create a body like this:

Left (0): UNPB high ---> Right (100): CHSBHC High

 

To see the transformation from 0 to 100, click "Preview" at the bottom and drag the slider.

Weight is that.

 

(CBBE should be similar, but I don't use it, sorry)

Posted

On the CBBE bodyslide interface there are two sets of sliders that have 0-100% values for each of the same specifications (Butt, ButtSmall, ButtShape2, etc), I can see visible changes when I use the sliders labeled as High Weight, but I see no changes when using Low Weight is what I mean.

Posted

On the CBBE bodyslide interface there are two sets of sliders that have 0-100% values for each of the same specifications (Butt, ButtSmall, ButtShape2, etc), I can see visible changes when I use the sliders labeled as High Weight, but I see no changes when using Low Weight is what I mean.

 

To see the result for the low weight, you have to move the weight slider at the top of the preview window.

  • 3 years later...
Posted

Sorry for the Necro, but I was looking for a way to open a nif in dual weight for many that have single and I want to apply the morphs to various models. Since this is the #1 hit on Google for searches featuring "Fallout 4" "Bodyslide" "Low Weight" "High Weight" "Dual Weight" in the parameters and keeps popping up -- I figured I would take a moment to expound upon this meaningfully -- as people are still landing here obviously... 

 

As Ousnius pointed out this is for viewing the Low Weight (absolutely thin) to High Weight (as fat as you want to make your model) in the preview window (button center bottom above "Build")...

When creating a group of presets to be injected into the game this is also how you can set a regular preset that corresponds to the in-game ShowLooksMenu presets ("SLM XXXXXXXX" -- X's being the ID number of the NPC you have clicked/are viewing in the console and wish to adjust). This way the slider for ShowLooksMenu has more meaning to your custom body or outfit nifs instead of defaulting to Bethesda's Vanilla model adjustments (where thin is average sized potato build, athletic is thinner with thick shoulders, and the overweight side looks like a a slightly wider potato with clothing on). Ergo, if you wanted to create an anorexic looking "thin" like a Euro-model and a voluptuous curvy chick like an American Club Girl for "heavy," your models will quit looking like potatoes. Athletic will be a combination of the two with the "muscle shelf" bone sliders brought to surface a little more.

As you edit more outfits using the models you edited you will notice that some of the heavier, more curvy models will poke through on some outfits. This way you can slide the slider up and down in preview and adjust your settings to limit tearing/poke through on the outfits/armor you wish to incorporate in your models.

 

Hope this helps someone out there in internet world... Please spare the "necro flames," this thread is the #1 hit on Google...

Now I need to figure out how to make a dual weight model from scratch with a basic single weight model so I can do this with multiple outfits from another person's mod. Getting tired of the ugly large women (not all thick gals are potatoes) and monotonous androgyny of the "child" (more like tweens -- especially the punkers out there smoking and drinking) orphans/settlers. Kids have obesity issues too Bethesda! I want little fat troubled cannibal raider kids running down the hillside! I mean they are cannibals right!? None got a little overweight!? LOL! Also these "children" are like 5' 0" - 5' 4" -- assuming the male Survivor is roughly 6'. It was funny how "taboo" editing the children has been. No one wants to talk about it, everyone is like "take it to the PMs," like I was asking where to buy crack or something... "psst, over here buddy in this dark alley -- nothing shady about this, nooo..." LOL! Like I'm Jeffery Epstein or something... or Bill Clinton... LOL! 

...and I know there are REAL weirdos out there with this stuff (that's not funny) and some countries are really strict about it -- or aboot it, -cough- Canada... LOL! -- and websites are just covering their butts, but I mean look at American/European/Middle Eastern/Japanese social trends, EVEN THE POPE is advocating for it on television!!! Pedophilia has become mainstream in most of the developed world now (not that it is a good thing or anything perse - just an observation of fact) -- ONLY in the REAL world is it allowed though, not some fantasy in those darned video games!!! ROFL! Politics... No real person has ever been hurt in a virtual world... or at least not that I am aware of... Ironically, not what I am looking for either, but clearly what most forum mods are thinking - cough - Nexus... LOL! 

Included a photo to show what I am doing (and talking about) for the sake of creating a much more visually diverse world... "meaningful weight slider presets" I guess... Included is the child pajama nif for example. 

 

Bs-SlidersExample.jpg

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