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Editing mesh with animation in NifSkope


Vitala

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Posted

I did bodyslide conversion of the Dragon Aspect shout effect (it has animation declared in nif file). The shout has 3 ranks and as I was lazy enough to do it separately with each mesh, I just edited rank 3 mesh by removing unnecessary shapes to get rank 2 mesh.

 

I did it in NifSkope since Outfit Studio messes up with animation references when deleting shape that had been attached to animation controller.

 

It works absolutely fine in the game, however there are some leftover objects in NiDefaultAVObjectPalette and I wonder what's the fastest way to remove them without recreating the entire array manually?

 

 

 

 

post-1366769-0-48151000-1475605794_thumb.png

Posted

Assign to the leftover the very last one AV Object string, let's say the last one is 53 (NPC L ForearmTwist … etc) , double click assign 53, and make empty the last one.

 

Then go to Num Objs and subtract 1 to the number, then update the array, the green arrow. It should do the trick because it deletes only the last one in line.

Posted
Ctrl + Del you can delete.

You should ensure the correct object / select the correct entry.

 

PS: ValenV - contribution was probably correct.

You should not delete conflicts, but correctly assign.

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