Pantheress Posted October 6, 2016 Posted October 6, 2016 anyway good work. storage is always an issue for me, esp with psq depositing a ton of semen potions into my inventory all the time haha Oh, you don't want to put THOSE in there.
jaberwocky Posted October 6, 2016 Posted October 6, 2016 Could you perhaps create a need to use the extra pocket? What I am thinking of: Guards might keep you standing to see if you carry any stolen items or Skooma. Guards will also check if you carry black soul gems. They are not illegal, but frowned upon due to their specific use and therefore will be confiscated. And the Vigilant of Stendarr might notice that you are carrying an item from one of the Daedra princes (like Azura's Star).I suggest that black soul gems and Azura's Star will still get charged when worn inside. For a more natural play, guards might check you for stolen items at any time. But the chance you will get checked will be increased a lot when you actually carry such items.
gtcard Posted October 7, 2016 Posted October 7, 2016 anyway good work. storage is always an issue for me, esp with psq depositing a ton of semen potions into my inventory all the time haha Oh, you don't want to put THOSE in there. hahahahahah I think this will make a great autoconsumption mod tbh, ie: having parameters to set to autouse items inside of the extra pocket, generally for stuff like autopotions and food/water. I think that'll be a great way to create a need to use the extra pocket, without it feeling too contrived. maybe it can have a secondary function for nonconsumable items, to break them into core components like ingots/leathers or something. I haven't found a really good salvage mod yet and I think this is something that can fill that role and it wouldn't be redundant with any other mods. you put weapons/armors/etc items in and over time, it will break them into usable components for smithing/alchemy/cooking etc. that way it will become a sustainable source for those materials, just like how SGO provides a steady source of soul gems. it'll be very cool to need a helping hand to retrieve the finished products, because it's easy to put it in yourself but it's not that easy to reach in there and take out the items you want by yourself, so it's also a good opportunity to play fisting/cunni anims for having someone retrieve the items for you, from you.
fredricton Posted October 7, 2016 Posted October 7, 2016 Every one knows the butt is nature's pocket.
somerandomppl Posted October 8, 2016 Posted October 8, 2016 Actually, I have one thing to ask: Is there any way to add a counter of some kind to keep track of current/maximum capacity? At 37 max, I have to do a bit of math to figure out what can fit. Maybe one of those onscreen widgets?
saviliana Posted October 8, 2016 Posted October 8, 2016 It seems there is a error on wear and tear stats. Having anal tear bar filled up by putting too much in the vagina?
WizzyD Posted October 10, 2016 Posted October 10, 2016 hmm, anyway to have this storage area to accessible at crafting area's?
BlackHoleEyes Posted October 12, 2016 Posted October 12, 2016 Pretty cool Mod. One suggestion would be a toggle in the MCM for the slowdown. So if people don't want the slowdown from large belly they don't need to.
Bartlmost Posted October 13, 2016 Posted October 13, 2016 how to insert things ? Good question. How do I store tzhings down there? I have a MCM menu but no idea how to use the extra pocket...
saviliana Posted October 16, 2016 Posted October 16, 2016 I am trying to mod an addon for Beeing Female to use Extra Pockets for immersion item display, How can I access the womb inventory in Creation Kit? I can not locate it anywhere in storage.
Code Serpent Posted October 16, 2016 Author Posted October 16, 2016 I am trying to mod an addon for Beeing Female to use Extra Pockets for immersion item display, How can I access the womb inventory in Creation Kit? I can not locate it anywhere in storage. It's a chest in a new cell, you should see the cell at the top of the "Interiors" list.
Hessi Posted October 16, 2016 Posted October 16, 2016 how to insert things ? Good question. How do I store tzhings down there? I have a MCM menu but no idea how to use the extra pocket... Fascinating how the question seems to be ignored by everyone, even though it doesn't seem to be in the desciption. I wondered about the same thing and just found it by chance: it's a shout. Choose it in your magic menu. 1
Bartlmost Posted October 17, 2016 Posted October 17, 2016 how to insert things ? Good question. How do I store tzhings down there? I have a MCM menu but no idea how to use the extra pocket... Fascinating how the question seems to be ignored by everyone, even though it doesn't seem to be in the desciption. I wondered about the same thing and just found it by chance: it's a shout. Choose it in your magic menu. Thanks for the answer!
Boom Posted November 7, 2016 Posted November 7, 2016 I think that no one asked the obvious: What happens if she is raped while she's pocket is full?
dsblade Posted December 9, 2016 Posted December 9, 2016 Will there be any updates for the mod to add stuff like being able to make the belly bigger while keeping the weight down if that makes sense?
Floopy Posted December 19, 2016 Posted December 19, 2016 pfft here's a good idea, for the males or futa just make their balls get bigger.
tookachinchilla Posted April 24, 2017 Posted April 24, 2017 Please tell me there's an option to disable scaling? I'd love to use this without having to look at a distended belly. would love an option to disable scaling as well, while keeping the rest of the mod functions I would love this as well. For me, 15 pounds (with Weight Factor at 1.0) is the sweet spot, visually. Large enough to look sexily expectant, but not so large that the morph starts to look goofy. Maybe a way to set the maximum size increase? (like Mana Tanks) One suggestion would be a toggle in the MCM for the slowdown. So if people don't want the slowdown from large belly they don't need to. I like this idea as well, although personally I like the slowdown. Although the slowdown debuff might be wonky - I got to where it was 100% (at 25 pounds I think), but it was effectively 0% because I was able to move full speed.
shashou Posted May 3, 2017 Posted May 3, 2017 Tested this with the Skyrim Souls Menu and found that it breaks it: http://www.nexusmods.com/skyrim/mods/83379/? Not compatible was looking forward to real time inflation
Moonlegis Posted May 25, 2017 Posted May 25, 2017 Please tell me there's an option to disable scaling? I'd love to use this without having to look at a distended belly. would love an option to disable scaling as well, while keeping the rest of the mod functions I would love this as well. For me, 15 pounds (with Weight Factor at 1.0) is the sweet spot, visually. Large enough to look sexily expectant, but not so large that the morph starts to look goofy. Maybe a way to set the maximum size increase? (like Mana Tanks) One suggestion would be a toggle in the MCM for the slowdown. So if people don't want the slowdown from large belly they don't need to. I like this idea as well, although personally I like the slowdown. Although the slowdown debuff might be wonky - I got to where it was 100% (at 25 pounds I think), but it was effectively 0% because I was able to move full speed. em....will the option of shutdown the slowdown in the next version? and will it have the next version?
shashou Posted June 13, 2017 Posted June 13, 2017 You can always modify it yourself on creation kit, it's pretty simple em....will the option of shutdown the slowdown in the next version? and will it have the next version?
Moonlegis Posted June 14, 2017 Posted June 14, 2017 You can always modify it yourself on creation kit, it's pretty simple em....will the option of shutdown the slowdown in the next version? and will it have the next version? i had tried it out,but it doesn't work when i delete the script about sloweffect,the magic of the mod cant be used
shashou Posted June 15, 2017 Posted June 15, 2017 I would adjust the magic effect itself to reduce the slowdown to 0. or remove the slowdown from the effect altogether and add something else (like stamina reduction or something) You can always modify it yourself on creation kit, it's pretty simple em....will the option of shutdown the slowdown in the next version? and will it have the next version? i had tried it out,but it doesn't work when i delete the script about sloweffect,the magic of the mod cant be used
Moonlegis Posted June 16, 2017 Posted June 16, 2017 I would adjust the magic effect itself to reduce the slowdown to 0. or remove the slowdown from the effect altogether and add something else (like stamina reduction or something) You can always modify it yourself on creation kit, it's pretty simple em....will the option of shutdown the slowdown in the next version? and will it have the next version? i had tried it out,but it doesn't work when i delete the script about sloweffect,the magic of the mod cant be used can't handle this shit i know this is rude,but can you give me the version that the sloweffect had been remove?
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