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[WIP] A.S.I.A. --- Humans Improved?


Trykz

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Posted

 

The Robot repair kits iHuman can use, Presume that remains?

Also can they become more effective over time/levels? 

Normally I hot key the Robot repairs beside the stimpack key. Bumps, scrapes or some rads I robot kit it away but the major injuries I hit the stim. and they hurt now  (with mod)

Rightly so, who can jab a big needle into their chests and not feel anything? :)  I know I love immersion 

 

Yes. The repair kits remain. They actually make a lot more sense in this mod than they did with iHuman, because you start using them right away at level 1.

 

As for making them more effective at higher levels? They'd likely become a bit OP. They're a percentage based item. Meaning they heal a percentage of health, no matter what the total health may be. If I remember right, it's 30%.

 

Aside from that, I'm currently running through final testing. The mod is complete and packaged, and I'm running off the .ba2 archives I made for it. One for textures (to help with slower machines), and a main archive for everything else (meshes, textures, scripts, etc.). It's also already a converted master file, and I've gone ahead and created a patch to make the races four play compatible right from the start.

 

I'll be including BodySlide files for the bodies and armors as well. And they're set up to create the required folder hierarchy for those who prefer their own body shape.

 

Assuming all testing goes well, I should be able to release this Friday evening after work. If not, it shouldn't be anything major, so should still be sometime this weekend.

 

Trykz

Posted

Tremendous news! Been excited for this since I knew of it, now its almost here!  :)

 

Means I got this week to finish my iHuman character 

 

Robot Repair kits, yes its 30% which is great at any level as first aid, Medic perk takes care of the serious wounds with stims

Gotten so used to having both hot keyed anyway. Lvl 1 ? So we can make them at chem station from the get go? They don't get unlocked 

until after meeting Ada first time. Oh not complaining ! I like it, Robot repair kits was the best part about the whole mechanist quest, certainly

the most useful aspect.

 

Can't reiterate enough how much your hard work is appreciated Trykz 

Making Fallout more meaningful with a theme so much enjoyed....and with more to come, "Space Station" Just wow! :exclamation:

 

 

Posted

Working on packaging everything up for upload. Might take a while as there's over a year's worth of stuff to get together LOL. Factor in my crappy DSL and yeah..... if you're waiting for this to upload, don't. Go take care of some RL stuff while I sort this out  ;)

 

I won't be able to host it local due to LL's file size limitations.

 

Trykz

Posted

Finished up my iHuman story, playing an old save in the meantime till upload comes, and yes got Skyrim with "Wildlings" to keep occupied  :)

Posted

I think I have everything together now. However, I need to confirm that the archives work for everything they contain. So as much as I hate to wait, I'll upload this on Friday so I can take the time to make sure everything works properly. Sorry guys.... just bear with me a little longer.

 

Trykz

Posted

I think I have everything together now. However, I need to confirm that the archives work for everything they contain. So as much as I hate to wait, I'll upload this on Friday so I can take the time to make sure everything works properly. Sorry guys.... just bear with me a little longer.

 

Trykz

 

:( But, but better it works properly, and the wait will be worth it, so :) And time for me to set up a new profile in mo2 to get things ready for it.

Posted

It's friday , and I'm not playing Fallout 4 again till this mod happens . Not being impatient , but i check back on this every couple of days just hoping to see a download option . 

Posted

Likewise. Been without a modem last few days and hoped, Got back here and all sad now, Joking, all is cool  :cool:

But not playing Fallout 4 until I have A.S.I.A. to begin a new character

Posted

It's almost there.....

 

I'm having a little trouble with what is arguably the single most important locked door in the mod. It requires level 40 per the conditions, yet my level 1 character can just walk up and open it. I have about 8 characters from level 1 to 43 parked at that door, so I'm hoping that just trashing the current terminal and re-linking a new one will resolve the issue, so only the 43 can open it.

 

Trykz

Posted

YAY !

Rubbing hands, wriggling fingers eager to get hold of this  :cool:

Posted

Anyone else having a hard time finding the third terminal. I scoured the whole Cambridge sector and every location i could think that dealt with a "production floor" to no avail. I don't now if its just not showing up due to glitch or i am just blind.. Any assist would be appreciated.

Posted

I'm having a problem myself,  I got to where I can supposedly get the 2nd gen appearance but nothing is changing when I activate it with the computer.   It tells me to wait 5 seconds after exiting and when I wait 5 seconds and beyond nothing happens,  i'm still a robo babe with a metal hand and showing components.   How do you get the 2nd gen appearance to show?  Please Help.

Posted

Anyone else having a hard time finding the third terminal. I scoured the whole Cambridge sector and every location i could think that dealt with a "production floor" to no avail. I don't now if its just not showing up due to glitch or i am just blind.. Any assist would be appreciated.

 

I'll give you a hint.... the truck that crashed into the C.I.T. building isn't in the vanilla game  :P

 

I'm having a problem myself,  I got to where I can supposedly get the 2nd gen appearance but nothing is changing when I activate it with the computer.   It tells me to wait 5 seconds after exiting and when I wait 5 seconds and beyond nothing happens,  i'm still a robo babe with a metal hand and showing components.   How do you get the 2nd gen appearance to show?  Please Help.

 

Are you level 10?

 

Trykz

Posted

Yeah ! Thanks for your hard work Trykz !

 

2 questions though :

 

1) I got inside the Facility and the Physician Models have pink / no texture dresses. I installed all the mods that you said were required but can I know what dresses are the Physician Models using so that I can find where the problem comes from ?

 

2) About the Facility : what am I supposed to do now ? I can't seem to find the correct terminal to progress (I'm lvl 31).

Posted

Yeah ! Thanks for your hard work Trykz !

 

2 questions though :

 

1) I got inside the Facility and the Physician Models have pink / no texture dresses. I installed all the mods that you said were required but can I know what dresses are the Physician Models using so that I can find where the problem comes from ?

 

2) About the Facility : what am I supposed to do now ? I can't seem to find the correct terminal to progress (I'm lvl 31).

 

The texture apparently didn't make it into the archive for that dress. I'm uploading it to the OP on the download page now. Thanks for the report.

 

I'm also repairing the archives as these things come up. So far nothing seems broken, but there's a few things I missed when I built the archives.

 

At level 31, you should be accessing the military training facility in the Glowing Sea to get the maintenance corridor key (the secret dev lab). The door and it's corresponding terminal can be found on the main level of the social training facility.

 

Trykz

Posted

Holy **** this isn't a training ground but a killing field :D

 

I'm still trying to survive this place but from I've seen, a couple of "dead" androids are stuck in the famous T-pose. Just so you know, I don't know how you can fix it. Doesn't break anything, it is just weird.

Posted

Holy **** this isn't a training ground but a killing field :D

 

I'm still trying to survive this place but from I've seen, a couple of "dead" androids are stuck in the famous T-pose. Just so you know, I don't know how you can fix it. Doesn't break anything, it is just weird.

 

LOL..... yes. "Quite dangerous" is quite literal  :P

 

The dead androids "should" have dropped to the ground when you zoned in. Try going into the STF and back to see if it resolves itself. Just another fine example of Bethesda's crap code for actors that are supposed to "start dead"  :angry:

 

Trykz

Posted

it seems im having trouble finding the key at the training facility i look everywhere i can but im bad at findings things anyway

 

Your objective is in the vertibird  ;)

 

Trykz

Posted

 

I'm having a problem myself,  I got to where I can supposedly get the 2nd gen appearance but nothing is changing when I activate it with the computer.   It tells me to wait 5 seconds after exiting and when I wait 5 seconds and beyond nothing happens,  i'm still a robo babe with a metal hand and showing components.   How do you get the 2nd gen appearance to show?  Please Help.

 

Are you level 10?

 

Trykz

 

 

Yes sir,  I am past level 10.  When I couldn't get it to work I thought that it might have been a level thing so I went out and did a lot of grinding so I'm well past level 10.

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