ralfetas Posted September 28, 2016 Author Posted September 28, 2016 I try to reduce the poly number, them removing some weights and the clipping got better. I think i will just put some more thick to the piece and reduce the weights, is just a belt
ralfetas Posted September 29, 2016 Author Posted September 29, 2016 I have to... have to.. share, the FURRR!!!! I really like the result! But i remove the fur from the arms, was too much. Don't look the other textures, are just some random textures so i don't have to see the purple stuff, only the fur is OK there.
gotsworth Posted September 29, 2016 Posted September 29, 2016 Wow! I was scared the fur wouldn't render out right and would look strange. However I was wrong, and the fur came out looking much better than I expected. Amazing work, keep it up!
ShadowGearX Posted September 29, 2016 Posted September 29, 2016 I have to... have to.. share, the FURRR!!!! I really like the result! But i remove the fur from the arms, was too much. Don't look the other textures, are just some random textures so i don't have to see the purple stuff, only the fur is OK there. dat camel doe lol Fur looks amazing! great work man!
ralfetas Posted September 30, 2016 Author Posted September 30, 2016 Thanks! I change the mesh, is different from the one on the other page. Now i am finishing the jacket textures, i am not so good in leather/fabric texturing, but i think i manage to make something cool. Will be gunner/green vaulttec/leather brown institute/grey basic/black BOS/leather with some red tone, minutemen/something like preston coat.
Outlast1 Posted September 30, 2016 Posted September 30, 2016 I like the current leather look, this is turning out to be a really good mod like your fortzilla mmmmmmm nuka cola texture.....what if there was a place to find all the zippa nuka cola......lmao song stuck in my head
ralfetas Posted September 30, 2016 Author Posted September 30, 2016 Those are the colors i will follow for the cap and jackets. The black one in the last picture is the basic/default one, no logos.
Jeirdosaurus Posted September 30, 2016 Posted September 30, 2016 Those are the colors i will follow for the cap and jackets. The black one in the last picture is the basic/default one, no logos. Gorgeous. Really looking forward to that belt as well.
ralfetas Posted September 30, 2016 Author Posted September 30, 2016 Those are the colors i will follow for the cap and jackets. The black one in the last picture is the basic/default one, no logos. Gorgeous. Really looking forward to that belt as well. That belt is were i was having problems with the physics, but indeed will be something very unique.
greg079 Posted October 1, 2016 Posted October 1, 2016 the institute vest looks too dark to me, and the vault tec logo would look better if it looked like the vaultsuit trim and decal.
ralfetas Posted October 1, 2016 Author Posted October 1, 2016 the institute vest looks too dark to me, and the vault tec logo would look better if it looked like the vaultsuit trim and decal. The institute use grey and white to match the color department (red, green, blue, orange, black), so i made the jackets and the cap grey to match the bodysuit that will be mostly white, maybe they seem too dark because the bodysuit is black. For the vaulttec is the same, this is to make a combo with the bodysuit, the bodysuit yes will have some vaultsuit details. Very impressive work! Have you done any other mods for FO4 or Skyrim in the past? Like gotsworth said, fortaleza is the last one and most famous, there is others for fallout but mostly are just single mods and not so good, for skyrim i don't release any full mod, just help in people mods and made a bunch of bodyslide stuff, to be honest, never miss nothing in skyrim, every model that i could think of there was in skyrim. After fortaleza i think i got some brain damage, because all mods that i plan is huge, like the pampas. Btw, small update, manage to finish all the jackets and the cap, my mental problem arrive again and i remake the fur jacket, more fur and the folds in the arms are way better now, manage to reduce the poly count in the process, for the cap i use the vanilla cap, but i don't know if i will keep with it, the model is a little strange, is working for now, but i have a feeling that soon i will look to it and think "this is crap, let's make from zero" hahahahahaha.
Kargrin Posted October 2, 2016 Posted October 2, 2016 but i have a feeling that soon i will look to it and think "this is crap, let's make from zero" hahahahahaha.
greg079 Posted October 2, 2016 Posted October 2, 2016 the institute vest looks too dark to me, and the vault tec logo would look better if it looked like the vaultsuit trim and decal. The institute use grey and white to match the color department (red, green, blue, orange, black), so i made the jackets and the cap grey to match the bodysuit that will be mostly white, maybe they seem too dark because the bodysuit is black. For the vaulttec is the same, this is to make a combo with the bodysuit, the bodysuit yes will have some vaultsuit details. manage to reduce the poly count in the process white institute bodysuit sounds perfect, will the vaultjacket decal use the vaultsuit trim color though? reduced polycount sounds lovely.
Jeirdosaurus Posted October 3, 2016 Posted October 3, 2016 What do you mean with trim color? He means the yellow bit of the vault suits.
ralfetas Posted October 3, 2016 Author Posted October 3, 2016 What do you mean with trim color? He means the yellow bit of the vault suits. Vault_111_jumpsuit_male.png Got it, thanks! Each bodysuit need a custom texture, there is no way to make all the bodysuit the same, the trim will be there, this part is needed, in vault-tec theme for the gold part, in the BOS theme to some clear texture and so on... So yes, all bodysuits will have this, but each one in his own way.
ralfetas Posted October 5, 2016 Author Posted October 5, 2016 One day i will bite my monitor. Finish the BS4, only 3 more to go. Render from vault-tec and bos bodysuit.
Outlast1 Posted October 6, 2016 Posted October 6, 2016 :3 this body suit is soooooooo adorable and that booty (Meow) I cant wait for this.....say your prayers vanilla clothing I have almost replaced all of :3 hehehehehe your cousins the vanilla weapons are all gone. This as a vault suit or as a Bos, institue or rail road uniform would be amazing. Thank you rafeltas cant wait
Jeirdosaurus Posted October 6, 2016 Posted October 6, 2016 One day i will bite my monitor. Finish the BS4, only 3 more to go. Render from vault-tec and bos bodysuit. Beautiful. Can we see the front?
ralfetas Posted October 6, 2016 Author Posted October 6, 2016 Thanks everyone! Hey ShadowGearX, be ready to be the beta tester! If you want of course Some random ingame screenshots with the vault-tec theme, i still have to refine the bodyslide setup, but i will leave this to the last stuff to do. To made a texture that matchs the original textures was a pain, in special because i had to make a lot of patterns by hand, but i think it gives a real lore friendly feel. VaultTec=VaultSuit Bos=Bos Suit Minutemen=Preston Gunner=Very Dirty Green Institute=Synth Uniform I was thinking about the protections too, i will keep 2 types, one more high tech and low profile and the pads.
Outlast1 Posted October 6, 2016 Posted October 6, 2016 I am really hyped for this suit will it play nice with your fortzilla? :3
ralfetas Posted October 7, 2016 Author Posted October 7, 2016 I am really hyped for this suit will it play nice with your fortzilla? :3 I made fortaleza to be compatible with almost anything, so i think it will work great with this set yes, i don't test it yet, maybe the boots can cause some clipping problems, but of course that the jackets cannot be used with chest pieces. Btw, anybody here needs help in texturing? I ask this because i am making a lot of textures for this set, if anyone needs a help i can make a step by step using substance painter/designer and other softwares that i use, after some projects i manage to get a nice workflow.
ShadowGearX Posted October 7, 2016 Posted October 7, 2016 Yoooo I am so ready, and I will begin work on the AE Patch when your ready for me haha
Recommended Posts
Archived
This topic is now archived and is closed to further replies.