Jump to content

Facelight & Facelight Plus Compatibility


lkl

Recommended Posts

Posted

Facelight 2.0 recently (not really recent...) has a new update and is proclaimed to now be more stable than Facelight Plus. Those mods function in a similar way but they both have features which are better from one another.

I am asking if its safe to use them both as a mix-match of their features. I am just unsure if they are incompatible as their functions are similar yet different.

What I intended to mixmatch is:
Facelight Plus - Converstional Facelight Feature
Facelight - Everything Else (Player, NPC and Sneak)

Posted

I haven't looked into it or anything but I'm going to assume it wouldn't hurt to have both in your load order at the same time, provided neither of them give you any issues by themselves that is. I personally had to remove facelight plus as it was throwing a naughty papyrus error and making new games unstable... 

 

I didn't know facelight 2.0 was a thing now. I always liked the original and it's still totally viable. I'ma have to check this out. 

Posted

I use no Facelight, it is unreal, it looks as would be that face a flashlight!  :lol: 
if only the face brighter and not the whole area, then it would be in order, but so it is a joke.  ;)  :P

 

Sorry

Posted

It's for taking screenshots. It's not supposed to be immersive. And it's entirely possible to set up a single mesh to be lit differently than anything around it. Like a face. But that would look hideous. 

 

Facelight is exactly what it sounds like. A light-source targeting an actor's face.  

Posted

I use no Facelight, it is unreal, it looks as would be that face a flashlight!  :lol: 

if only the face brighter and not the whole area, then it would be in order, but so it is a joke.  ;)  :P

 

Sorry

 

Also, at times. Facelight is usually there to make the characters look better and not worse. So it is an aesthetics not something that lights area sometimes. Also, the range is too low sometimes to even light some places.

Posted

 

I use no Facelight, it is unreal, it looks as would be that face a flashlight!  :lol: 

if only the face brighter and not the whole area, then it would be in order, but so it is a joke.  ;)  :P

 

Sorry

 

Also, at times. Facelight is usually there to make the characters look better and not worse. So it is an aesthetics not something that lights area sometimes. Also, the range is too low sometimes to even light some places.

 

 

if I sneak in a dark dungeon, then it through Facelight brightly lit, it is brighter than with a torch!

not always, but that problem is, I'm going faster discovered by enemies.

and for a rogue This is not conducive!  ;)

 

edit: for screenshots, it is which in turn good.

Posted

 

 

I use no Facelight, it is unreal, it looks as would be that face a flashlight!  :lol: 

if only the face brighter and not the whole area, then it would be in order, but so it is a joke.  ;)  :P

 

Sorry

 

Also, at times. Facelight is usually there to make the characters look better and not worse. So it is an aesthetics not something that lights area sometimes. Also, the range is too low sometimes to even light some places.

 

 

if I sneak in a dark dungeon, then it through Facelight brightly lit, it is brighter than with a torch!

not always, but that problem is, I'm going faster discovered by enemies.

and for a rogue This is not conducive!  ;)

 

edit: for screenshots, it is which in turn good.

 

Facelight Plus has an option to auto-dim the lights when you sneak IIRC.

  • 1 month later...
Posted

I use no Facelight, it is unreal, it looks as would be that face a flashlight!  :lol: 

if only the face brighter and not the whole area, then it would be in order, but so it is a joke.  ;)  :P

 

Sorry

That totally depends on your ENB and its settings. I've had some on which it looked like you said, like a flashlight on the face. With the ENB I'm using right now, it is totally fine. As long as you don't stand in the dark it looks pretty natural.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...