Kashked Posted September 10, 2016 Posted September 10, 2016 I have a problem with Skyrim constantly crashing. I built up my mod-list just like I want, and it is most likely simply too ambitious for the game to handle, I realise that. What I am looking for is not neccesarily help with getting it to work, but rather advice on what would be most efficent to cut out of the list to make it work. My game runs perfectly smoothly, no stuttering or lag, and I don't get long loading times, so actual performance isn't suffering. I ran through the opening in Helgen with only a few glitches during the scripted parts in the cart and up until you get your hands free. From there everything ran perfectly. However, once I started approaching the first village (I want to call it Riverrun, but I think that is from GoT...) I crashed, and were unable to re-load the save, it starts loading and then CTD's. Going back to the autosave where I just left the cave works, but I run into the same problem again as I approach the village. I am assuming/guessing that all the script-heavy mods I am running just shuts the game down when I am nearing that many actors. I really don't think it's the graphics that is the problem, but the scripts, but of course, I am not very good with the tech-stuff, so I could be totally wrong. I can go back to that save and try heading in there again to get a papyrus log, but I don't know where to find the log, and I just enabled papyrus logging before writing this post, if that would be helpful. Loadorder, checked with LOOT and with some handmade adjustments. Total number of active plugins is 160. I am also using a lot of texture replacers. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 CreatureFramework.esm=1 BeeingFemale.esm=1 Campfire.esm=1 Inn Girls Resources.esm=1 hdtHighHeel.esm=1 ClimatesOfTamriel.esm=1 CompanionArissa.esm=1 ZaZAnimationPack.esm=1 daymoyl.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 SkyUI.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS - Leito Addon.esp=1 FNIS.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SexLabMatchMaker.esp=0 XPMSE.esp=1 SOSRaceMenu.esp=1 Apropos.esp=1 12FemaleBrows.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 MF_SpectatorCrowds.esp=1 SexLab Attraction.esm=1 SexLab Approach.esp=1 SexLab Cumshot.esp=1 SLA Monitor Widget.esp=1 adcSexlife.esp=1 BeeingFemaleBasicAddOn.esp=1 SexLabArousedAnimations.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 ReadingTakesTime.esp=1 RGMsVanityMirror.esp=1 Bathing in Skyrim - Main.esp=1 TakeNotes.esp=1 Dead Body Collision.esp=1 Beards.esp=1 HearthfireMoveKidsfix.esp=1 SexLabStopCombat.esp=1 NonSexLabAnimationPack.esp=1 Schlongs of Skyrim.esp=1 SexLab Trainers.esp=1 ClimatesOfTamriel-Dungeons-Hardcore.esp=1 Immersive Citizens - AI Overhaul.esp=1 imp_helm_legend.esp=1 3DNPC.esp=1 SexLab_Solutions.esp=1 FCO - Follower Commentary Overhaul.esp=1 Guard Dialogue Overhaul.esp=1 zdd.esp=1 HorrifiedFemalePrisons.esp=1 xazPrisonOverhaul.esp=1 SexLab_Solutions_PO_Patch.esp=1 xazPrisonOverhaul - Patch.esp=1 hydra_slavegirls.esp=1 Cum Shot Brothel.esp=1 SexLab-Stories.esp=1 Holidays.esp=1 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp=1 Point The Way.esp=1 HentaiCreatures.esp=1 EMCompViljaSkyrim.esp=1 wolfclub.esp=1 Luggage.esp=1 Inconsequential NPCs.esp=1 SexLabSkoomaWhore.esp=1 Inigo.esp=1 SMIM-Merged-All.esp=1 SexSlavesForVanillaBandits.esp=1 Frostfall.esp=1 SexLab Warmbodies.esp=1 SimpleSlavery.esp=1 Immersive Patrols II.esp=1 CerwidenCompanion.esp=1 KnockedUp.esp=1 SexLab-AmorousAdventures.esp=1 _BF_Alchemist_CP_seller.esp=1 CinematicFireFX.esp=1 ShowersInInns.esp=1 Immersive Wenches.esp=1 BabyMommas.esp=1 GuardedBorders.esp=1 SOS - Shop.esp=1 daymoyl_DawnguardAddon.esp=1 Bastards.esp=1 immersive wenches -hotfix patch-.esp=1 HoldBorderBanners.esp=1 SexLab Eager NPCs.esp=1 LoversComfort.esp=1 MF_RadiantProstitution.esp=1 Guenhwyvar.esp=1 RewardYourFollowers.esp=1 EMViljaInSolstheimAddOn.esp=1 SlaveTats.esp=1 TTT_ArousedNips.esp=1 WetFunction.esp=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 dD-Larger Splatter Size.esp=1 WetandCold.esp=1 WetandCold - Ashes.esp=1 VioLens.esp=1 ClimatesOfTamriel-Interiors-Cold.esp=1 ClimatesOfTamriel-Nights-Level-3.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 Footprints.esp=1 Purewaters.esp=1 RaceMenuMorphsUUNP.esp=1 Radiant-SchlongsPatch.esp=1 Unique Uniques.esp=1 PriestessofDibella.esp=1 aMidianborn_Skyforge_Weapons.esp=1 AMB Glass Variants Lore.esp=1 EnhancedLightsandFX.esp=1 Differently Ebony.esp=1 ELFX - Hardcore.esp=1 pchs_loansharks.esp=1 ELFX - Exteriors.esp=1 Vivid Landscapes.esp=1 ELFX - Weathers.esp=1 Animations.esp=1 Immersive Citizens - ELFXHardcore patch.esp=1 SexLabDefeat.esp=1 Requiem.esp=1 Fozars_Dragonborn_-_Requiem_Patch.esp=1 Requiem - Legendary Bugsmasher Edition.esp=1 Requiem - Restored Rewarding Sounds.esp=1 Requiem - Restored Saving Messages.esp=1 Requiem - Hearthfire.esp=1 Requiem - Arissa.esp=1 Requiem - Vilja.esp=1 Requiem - Campfire.esp=1 Requiem - Frostfall.esp=1 Requiem - Immersive Patrols.esp=1 Requiem - Improved Closefaced Helmets.esp=1 Requiem - Inconsequential NPCs.esp=1 Requiem - Unique Uniques.esp=1 Requiem - VioLens.esp=1 Requiem - Inigo.esp=1 iNeed.esp=1 Alternate Start - Live Another Life.esp=1 Requiem - Live Another Life.esp=1 Requiem for the Indifferent.esp=1 When it all comes down to it I still primarily want to play the game as an action RPG, and if neccesary I will cut out Sexlab content. I don't want to, since it adds to my experience and Immersive As Fuck-rating, which is what I am aiming for in my mod-build, but something clearly has got to go. Some very minor enhancments like the Wetfunction mod and the arousednips mod will probably have to go, since they add to the load without contributing very much since I don't even have skimpy armour mods installed, but anyone knowledgeble is free to point out mods that significantly adds to the game's "burden". Attraction and approach will probably also be among the first I disable. I am especially wondering about the BeeingFemale, as that is Immersive As Fuck, but I'm not actually planning on getting my character pregnant, rather I like the challange of NOT getting pregnant added, and Bathing in Skyrim, which is also Immersive As Fuck, but lets be honest, doesn't REALLY add much to the core gameplay experience. I was also wondering if it would be effective to cut minor things, like banners at the hold's borders, that don't really add to the games burden per se but adds another esp to the loadorder. Will simply reducing the number of esps significantly increase the games ability to handle the more complex mods? Lots of questions I know, but I would be glad of any advice from the more tech-minded out there.
D_ManXX2 Posted September 10, 2016 Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc..
Kashked Posted September 10, 2016 Author Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc.. Couldn't activating mods mid-game cause a lot of problems? Or is it only DE-activating mods mid-game that is problematic?
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 I would either untick the xpmse.esp (this has been suggested a lot in the past because it apparently causes issues), or move it lower in your load order. At least below Knocked Up, which I use too, but some people have had crashing from skeleton issues. Your setup is pretty damn heavy, which you know. Have you checked your strings? With that setup (Frostfall, Sexlab, Wet and Cold, Footprints, Interesting NPCs, Aroused all on top of Requiem) I have a feeling your string table is exploding. Do you have Crash Fixes? You can use this tool to check your string table on a save: TESV ESS Something like 65,000 strings is the limit. Interesting NPCs alone has 3,500 strings. If you don't have it, get Crash Fixes. Read the instructions carefully because it requires an SKSE pre-loader. Here is an information thread about string table. Even if string table is NOT why you're crashing in this instance, it will be a issue for you eventually with that setup.
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc.. Couldn't activating mods mid-game cause a lot of problems? Or is it only DE-activating mods mid-game that is problematic? I start with a load order and change nothing the entire play through. There has been claims that the game can't handle changes in load order, adding or removing mods in the long run. It seems logical to me, so once I begin nothing changes. I don't even add armor. Mods like Requiem can not be added mid-game also. I would also suggest alternate start. The beginning scene is very script heavy and is known to causes issues with mods when it's running plus all of your mods are doing their checks. Wires get crossed. If you want to still ride the carriage, there is an option in AS which allows that, so you can set up all your mods in the AS loading cell, get all their scrips going and past the initial setup checks which is very heavy and THEN ride the carriage.
D_ManXX2 Posted September 10, 2016 Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc.. Couldn't activating mods mid-game cause a lot of problems? Or is it only DE-activating mods mid-game that is problematic? no should not you already have the load order you just start with them deactivated and simply activate a few at a time that should not cause any problem. it is only when you start fully activating them when they are not installed yet. if you use MO mod organizer the situation gets simpler since you will be able to keep full profiles different mod sets. This method is actually preferred since normally when start adding new mods you have to constandly recreate the bash patch and fnis when you just keep esp deactivated this will not be the case and you only have to do it 1 time for fnis and bash patch if you use them.
Kashked Posted September 10, 2016 Author Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc.. Couldn't activating mods mid-game cause a lot of problems? Or is it only DE-activating mods mid-game that is problematic? I start with a load order and change nothing the entire play through. There has been claims that the game can't handle changes in load order, adding or removing mods in the long run. It seems logical to me, so once I begin nothing changes. I don't even add armor. Mods like Requiem can not be added mid-game also. I would also suggest alternate start. The beginning scene is very script heavy and is known to causes issues with mods when it's running plus all of your mods are doing their checks. Wires get crossed. If you want to still ride the carriage, there is an option in AS which allows that, so you can set up all your mods in the AS loading cell, get all their scrips going and past the initial setup checks which is very heavy and THEN ride the carriage. I've actually found the reverse to be true. Activating my mods in the cell before the carriage ride sends me into the athmosphere, while starting up withouth Live another life works with only some minor glitches. I also only run test-games to try out specific features before commiting to a modded game. I would either untick the xpmse.esp (this has been suggested a lot in the past because it apparently causes issues), or move it lower in your load order. At least below Knocked Up, which I use too, but some people have had crashing from skeleton issues. You know, that might just be the thing... If there is a knocked up character in the village with a skeleton issue the game would immideatly crash as soon as that character was loaded. Will try it. You can use this tool to check your string table on a save: TESV ESS Something like 65,000 strings is the limit. Interesting NPCs alone has 3,500 strings. I'm at 54178 strings. Pushing the limit no doubt... Is it only hitting the cap that matters, or will closing in on it cause instability as well?
Kashked Posted September 10, 2016 Author Posted September 10, 2016 Tried the skeleton things. Both moving it down and removing it. That's not it. A slim hope, but still... Crashfixes is now telling me it crashed due to Skyrim failing to allocate memory, and giving me a bunch of suggestions. I'll try them out.
Kashked Posted September 10, 2016 Author Posted September 10, 2016 how is your skse.ini setup ?? Where would I find that?
Kashked Posted September 10, 2016 Author Posted September 10, 2016 Alright. Tried again. This time I actually managed to get to Riverwood, run around for a couple of minutes before it crashed. Didn't get anything from crashfixes this time though, so it just might have been a normal Skyrim CTD. I'm thinking the game just isn't able to handle this many heavy mods, and that there is no way around it. I'll make a male character and disable all my plugins that are only relevant to women. That way I get the full gameplay experience I wanted without compromise. If that is still too heavy... well shit, I'll just have to start making compromises with my artistic vision.
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 you don't need to play with all mods active when starting a new game try small first and gruadually load new mods up and see how the game handles the stress if you get to the point where your game crashes allot you know you went too far but atleast you will know witch mod caused it, keep in mind that the crashes are not always the game fault, could be allot of other stuff too like the pc build up you got, what graphics card what sound card build into mother board or external sound card memory, harddrive etc.. background usage of other problemw that could cause advert effects on your game performance etc.. Couldn't activating mods mid-game cause a lot of problems? Or is it only DE-activating mods mid-game that is problematic? I start with a load order and change nothing the entire play through. There has been claims that the game can't handle changes in load order, adding or removing mods in the long run. It seems logical to me, so once I begin nothing changes. I don't even add armor. Mods like Requiem can not be added mid-game also. I would also suggest alternate start. The beginning scene is very script heavy and is known to causes issues with mods when it's running plus all of your mods are doing their checks. Wires get crossed. If you want to still ride the carriage, there is an option in AS which allows that, so you can set up all your mods in the AS loading cell, get all their scrips going and past the initial setup checks which is very heavy and THEN ride the carriage. I've actually found the reverse to be true. Activating my mods in the cell before the carriage ride sends me into the athmosphere, while starting up withouth Live another life works with only some minor glitches. I also only run test-games to try out specific features before commiting to a modded game. Huh, ... I've never had that before. But it might be one of the mods or the combination of mods you are using. Every load is different. Possibility something(s) is/are conflicting with the Live Another Life scripts and cell, and rocketing you into orbit when you start. lol. Totally understand why you wouldn't use it. The way I understand strings, is that going past the limit makes it crap and as you unlock more things in the game, the string table will go up. That last bit is how I understood it, which could be wrong. It might always stay at 54178. They discuss it in that thread I linked somewhere, but can't remember where. I like to keep mine under 40, 000, but that is just me. I just had a look at my own saves and the save right after I left the Live Another Life cell (I had my character start in the DB) was 40,720 strings. A save about 2 hours of game play later, when he was going to kill that beggar in Iverstead and was in the inn was 41,003 strings, so it at the very least fluctuates. Kashked Tried the skeleton things. Both moving it down and removing it. That's not it. A slim hope, but still... Crashfixes is now telling me it crashed due to Skyrim failing to allocate memory, and giving me a bunch of suggestions. I'll try them out. Are you using an ENB also? There are instructions on the Crash Fixes page as well about tweaks you can use to help. I believe that it has something to do with the ENB setting and expanding memory or something like that. There is one setting that causes problems for some people in the memory section of the enblocal.ini, so make sure that is set to false and compress memory is true. As D_ManXX2 said, let us know how your SKSE.ini is set up. Also something you may want to check, because it's easy to do is make sure it's an actual ini file and not a txt file.
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 Alright. Tried again. This time I actually managed to get to Riverwood, run around for a couple of minutes before it crashed. Didn't get anything from crashfixes this time though, so it just might have been a normal Skyrim CTD. I'm thinking the game just isn't able to handle this many heavy mods, and that there is no way around it. I'll make a male character and disable all my plugins that are only relevant to women. That way I get the full gameplay experience I wanted without compromise. If that is still too heavy... well shit, I'll just have to start making compromises with my artistic vision. If you only disable body mods or things like that it won't make a huge difference. Frostfall <<--- HUGE HELP. UNP <<-- No help at all. If you want I could help you sort through what is heavy and might make a difference and what won't. I just went through this when setting up my game for my current character. It's hard picking and choosing, but it all comes down to keeping what you can not live without, and dumping the other stuff.
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 how is your skse.ini setup ?? Where would I find that? Go into your Skyrim Data folder, where ever it may be. Mine is in Steam Games(E:)/Steam/steamapps/common/Skyrim/Data Inside your data folder there should be an SKSE folder the ini should be in there. If you don't have the folder the memory patch is not working and that is your problem. If it's not there create and SKSE folder inside your Skyrim Data folder, open up notepad and type: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Save it as an ini file and place it in the new SKSE folder you created inside of your Skyrim data folder. That's it. Here are better instructions for you from STEP too. SKSE
Kashked Posted September 10, 2016 Author Posted September 10, 2016 Alright. Tried again. This time I actually managed to get to Riverwood, run around for a couple of minutes before it crashed. Didn't get anything from crashfixes this time though, so it just might have been a normal Skyrim CTD. I'm thinking the game just isn't able to handle this many heavy mods, and that there is no way around it. I'll make a male character and disable all my plugins that are only relevant to women. That way I get the full gameplay experience I wanted without compromise. If that is still too heavy... well shit, I'll just have to start making compromises with my artistic vision. If you only disable body mods or things like that it won't make a huge difference. Frostfall <<--- HUGE HELP. UNP <<-- No help at all. If you want I could help you sort through what is heavy and might make a difference and what won't. I just went through this when setting up my game for my current character. It's hard picking and choosing, but it all comes down to keeping what you can not live without, and dumping the other stuff. With "only relevant to women" I meant stuff like BeeingFemale, SimpleSlavery, SkoomaWhore and other mods which might WORK for a male char, but which I have no interest in experiencing. My mind was set on playing a young female thief fleeing into Skyrim, ergo, having no combat skills, ergo, I would pretty much have to whore to survive with iNeed and Requiem at the start. So I created a profile for a male char, almost 40 mods disabled and tried it out. Running around with everything active in Solitude, transitioning cells etc. was no problems. So I carefully started adding a few female mods to the mix, and went back to my old save. I disabled everything related to creatures (why would a troll want to rape a human anyway...), Wetfunction, ArousedNips, ArousedAnimations, Attraction, Approach, Loverscomfort and the few aMidianborn armours I had active. I was able to run around withouth any problems in Riverwood, and on a test-char that started out in Solitude I had no problems either. I am cautiously optmistic, maybe that is enough.
Kashked Posted September 10, 2016 Author Posted September 10, 2016 how is your skse.ini setup ?? Where would I find that? Go into your Skyrim Data folder, where ever it may be. Mine is in Steam Games(E:)/Steam/steamapps/common/Skyrim/Data Inside your data folder there should be an SKSE folder the ini should be in there. If you don't have the folder the memory patch is not working and that is your problem. If it's not there create and SKSE folder inside your Skyrim Data folder, open up notepad and type: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Save it as an ini file and place it in the new SKSE folder you created inside of your Skyrim data folder. That's it. Here are better instructions for you from STEP too. SKSE I do have the SKSE folder, but it only contains the Plugins folder, no SKSE.ini Can I just create a textfile of that name? Edit: Nevermind, looked up your link.
Kashked Posted September 10, 2016 Author Posted September 10, 2016 As a sidenote, something has messed up the physics in the inns. Loose objects are flying around randomly. I tried disabling the Immersive wenches, but it wasn't the culprit.
DurtyNelly Posted September 10, 2016 Posted September 10, 2016 With "only relevant to women" I meant stuff like BeeingFemale, SimpleSlavery, SkoomaWhore and other mods which might WORK for a male char, but which I have no interest in experiencing. My mind was set on playing a young female thief fleeing into Skyrim, ergo, having no combat skills, ergo, I would pretty much have to whore to survive with iNeed and Requiem at the start. So I created a profile for a male char, almost 40 mods disabled and tried it out. Running around with everything active in Solitude, transitioning cells etc. was no problems. So I carefully started adding a few female mods to the mix, and went back to my old save. I disabled everything related to creatures (why would a troll want to rape a human anyway...), Wetfunction, ArousedNips, ArousedAnimations, Attraction, Approach, Loverscomfort and the few aMidianborn armours I had active. I was able to run around withouth any problems in Riverwood, and on a test-char that started out in Solitude I had no problems either. I am cautiously optmistic, maybe that is enough. I'm not very knowledgeable when it comes to female mods here. I always play males when I use Sexlab. I did look at adding Being Female to my load order when I began my play though because I wanted the possibility of getting a female victim pregnant when using Defeat. I have used Attraction and Approach before, but found them to be little reward for the load. I'm really glad it seems to be working now. Not having the SKSE ini was probably crippling your game. If that is working properly, you should be able to add a little more, maybe. It may not be necessary to abandon your original character. You could probably still play her, just get rid of some of the fluff that adds to the load but really doesn't do a whole lot in the long run. As a sidenote, something has messed up the physics in the inns. Loose objects are flying around randomly. I tried disabling the Immersive wenches, but it wasn't the culprit. What fps are you running at? Stuff flying around is usually an indicator that you're going over 60 fps. When you go over 60, Skyrim's physics engine goes haywire and crap starts flying around. There is a video on YouTube of a guy on the opening scene and the carriage is spinning like a top because he's getting 100fps. lol. It's pretty entertaining. I guess a mod conflict could do it too, maybe. If it's not going over the fps limit, post your new load order and I can try to see what might be doing it.
Kashked Posted September 11, 2016 Author Posted September 11, 2016 t'was the FPS. In my meddling I must have somehow uncapped it. Forced it with the nVidia control panel. I always play males when I use Sexlab. Meh, how would I then indulge my stupid bimbo and innocence lost fetishes? It just might be fun though. I've always played male for my first (unmodded) run, and then played female when I have sexmods. Basically since there usually has been a severe lack of male content. Sexlab has more content than the game can handle though. I'm really glad it seems to be working now. Not having the SKSE ini was probably crippling your game. If that is working properly, you should be able to add a little more, maybe. Thanks, I've gotten a lot of good tips in this thread. LL community has always been the most helpful around. I'll probably play around some more with how many mods I'll use before I commit to a game though.
DurtyNelly Posted September 11, 2016 Posted September 11, 2016 t'was the FPS. In my meddling I must have somehow uncapped it. Forced it with the nVidia control panel. Oh, good! Glad you fixed it. Meh, how would I then indulge my stupid bimbo and innocence lost fetishes? It just might be fun though. I've always played male for my first (unmodded) run, and then played female when I have sexmods. Basically since there usually has been a severe lack of male content. Sexlab has more content than the game can handle though. Fair enough. I have one female that I play, but that is with Requiem and no Sexlab. I like her okay, but I mostly play my male. He's my main Skyrim character. There really is a lack of male content. It's not so bad now, but it can still be an issue. It has taken me a long time to get him the way I want him. I've had to wait for mods and make some on my own to get him right but I finally have. I'm actually not playing Fallout 4 right now because I'm waiting on better male content. Thanks, I've gotten a lot of good tips in this thread. LL community has always been the most helpful around. I'll probably play around some more with how many mods I'll use before I commit to a game though. This is the most helpful modding community I've come across, to be honest. It's also a knowledgeable community, due to many people here having to create their own mods tailored to their own unique tastes. It takes me weeks, if not a couple months to set up a play through. haha. I'm a bit pedantic, though.
Kashked Posted September 11, 2016 Author Posted September 11, 2016 I'm actually not playing Fallout 4 right now because I'm waiting on better male content. I put 100 hours into that not long ago, my first modded run (vanilla lasted me only 20 hours). Still missing a more mature (and I don't neccesarily mean "adult") modding scene. With the script extender still being in it's infancy and the constant updates modders can only do so much... Thematically and graphically I like it much better than Skyrim, but it just doesn't have the mods yet to make it truely shine. It takes me weeks, if not a couple months to set up a play through. haha. I'm a bit pedantic, though. You and me both. It's been roughly two weeks since I thought to myself "Maybe I'll give Skyrim another chance". Have about 30 hours since then. I guess 3 of those were actually playing, the rest were testing and tweaking... I wasn't kidding when I said "artistic vision". I have a very clear imagine of what I want Skyrim to be, I just don't have the time or technical know-how to make it into a reality, so I'll have to rely on the work of modders. Combining all THEIR visions into a coherent whole that actually works is the tricky bit. I've tested some more, fixed an issue with crowds, and I think that tommorow I'll actually be good to go, and actually play the game. Seems stable atleast. I went around whoring in Solitude, punched a guard and went to prison. I think Requiem's timescale is overwriting theirs though, so I'll probably have to avoid prison or disable the mod unless I want to look at my character lying on the floor restrained for several real-world hours...
DurtyNelly Posted September 11, 2016 Posted September 11, 2016 I put 100 hours into that not long ago, my first modded run (vanilla lasted me only 20 hours). Still missing a more mature (and I don't neccesarily mean "adult") modding scene. With the script extender still being in it's infancy and the constant updates modders can only do so much... Thematically and graphically I like it much better than Skyrim, but it just doesn't have the mods yet to make it truely shine. Yeah, I'm waiting on mods in general there too. It's a beautiful game, but it is seriously lacking depth. I'm hoping people like Someguy can fix that, at least somewhat. There is only so much radider and super mutant killing I can stand before I'm bored. When the adult mods get going it will be pretty sweet, though. But that is a looooong time off. I wasn't kidding when I said "artistic vision". I have a very clear imagine of what I want Skyrim to be, I just don't have the time or technical know-how to make it into a reality, so I'll have to rely on the work of modders. Combining all THEIR visions into a coherent whole that actually works is the tricky bit. I'm the same. I have a very clear image of what I want out of the game and how I want it to work. My character has an in depth background and has been with me for a long time - since I was playing him on PS3 when Skyrim first came out. lol. He's grown a lot over the year and fleshed out nicely. The issue is that the game can only handle so much, so what I usually do is play him a little differently each time so I get use all the mods I want to use. Last time I played him he was bisexual and I had SD+ installed and Defeat's PC rape turned on. That was fun. lol. I did feel bad for him at times. Helga, that Dibella chick in Riften tied him down and had her way with him a couple times because her basement was one of the places Sanguine sent him to when he left his world, usually still shackled. I'm doing more of a brutal psychopathic sexual sadist play through with him this time, which is way more true to his character. So far it's pretty fun. Watching Alicia strip naked and run into battle is highly amusing to him. I've tested some more, fixed an issue with crowds, and I think that tommorow I'll actually be good to go, and actually play the game. Seems stable atleast. I went around whoring in Solitude, punched a guard and went to prison. I think Requiem's timescale is overwriting theirs though, so I'll probably have to avoid prison or disable the mod unless I want to look at my character lying on the floor restrained for several real-world hours... Awesome! I'm glad it seems to be working for you. I know what it's like to be frustrated because you really want something to work, but it's not. Requiem has a time scale of 10, which can make Prison Overhaul a pain. You also need to be careful during public punishment like whippings because with Requiem's damage modifier a whipping will probably kill you. I had this same issue when I was using Deadly Combat with Prison Overhaul. If you go through PO's mod page, it might give you suggestions on how to limit the issues. I know Requiem has a lot of options in the MCM, so you might look at tweaking those. There MAY be an option to reset the timescale in there too.
Kashked Posted September 11, 2016 Author Posted September 11, 2016 There is an option, but it only goes to 1:30, and PO's default is 1:60. I think I'll do a male playthrough afterall though, so it won't be an issue. Although thematically PO works for a male as well (especially if you set 100% chance of a female jailer. Being assraped with a strapon would be a pretty damned good deterant for all the macho men of Skyrim) I just don't think it plays very well with Requiem. Or not, I still have this young female thief maiden stuck in my mind. Imagine playing requiem with sneak, lockpick and pickpocket as your starting skills. It would be epic.
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