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Games You Love/Miss and or Wish Got A Sequel/Remake?


Darkening Demise

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What games you love and or miss. Let alone get a sequel or remake?

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I for one love this classic zombie survival game from 2009 back before zombies and survival were over saturated.

Fort Zombie is its name by Kerberos Productions.

Its a simple third person role playing survival game where you craft your character's background and skills and choose which building to make your fort out of. A school (hard), prison (normal), or a police station (easy). The zombies could have their limbs taken off and they were relentless always trying to catch you. With different types from jogger, football, tall, fat you name it having differently advantages over the others while not being over powered. The game did not feature any special infected. It was singleplayer and had decent AI. Survivors could be rescued and escorted back to the fort, sent out to locate stuff, tell them to run back to the escape zone (to leave back to the fort). Guns drew zombie attention because of the noise. There were dozens of different buildings to explore for different goods with stuff being placed differently every game. You could edit the save files via notepad or other word type programs to cheat if you liked. Your character built skills as they progressed through the game based on your choices. After a few days of gathering supplies, survivors, and building your fort's defenses you had to face a huge horde of zombies that were approaching the destroyed town. This was the plot, on the last day over 50+ zombies came after your fort to kill you all. It felt like forever trying to fend them all off and trying to not get cornered as they swarmed from all around. But if you survived your stats were displayed and you entered a high score list and were brought back to the main menu to start again or whatever. It was a fun little game that was plagued with technical issues, glitches, and bugs galore (you can see the ratings for yourself) but it was fun for being unique for its time back when DayZ and its clones didn't ruin survival and zombies.

I wish they would remake it or bring us a sequel but the company still seems to be making Northstar or something that Fort Zombie was a test for.

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What games you love and or miss. Let alone get a sequel or remake?

Ā 

I for one love this classic zombie survival game from 2009 back before zombies and survival were over saturated.

Fort Zombie is its name by Kerberos Productions.

Its a simple third person role playing survival game where you craft your character's background and skills and choose which building to make your fort out of. A school (hard), prison (normal), or a police station (easy). The zombies could have their limbs taken off and they were relentless always trying to catch you. With different types from jogger, football, tall, fat you name it having differently advantages over the others while not being over powered. The game did not feature any special infected. It was singleplayer and had decent AI. Survivors could be rescued and escorted back to the fort, sent out to locate stuff, tell them to run back to the escape zone (to leave back to the fort). Guns drew zombie attention because of the noise. There were dozens of different buildings to explore for different goods with stuff being placed differently every game. You could edit the save files via notepad or other word type programs to cheat if you liked. Your character built skills as they progressed through the game based on your choices. After a few days of gathering supplies, survivors, and building your fort's defenses you had to face a huge horde of zombies that were approaching the destroyed town. This was the plot, on the last day over 50+ zombies came after your fort to kill you all. It felt like forever trying to fend them all off and trying to not get cornered as they swarmed from all around. But if you survived your stats were displayed and you entered a high score list and were brought back to the main menu to start again or whatever. It was a fun little game that was plagued with technical issues, glitches, and bugs galore (you can see the ratings for yourself) but it was fun for being unique for its time back when DayZ and its clones didn't ruin survival and zombies.

I wish they would remake it or bring us a sequel but the company still seems to be making Northstar or something that Fort Zombie was a test for.

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playing you also *normal games* or only such?

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http://www.loverslab.com/topic/66634-friday-the-13th-the-game-coming-next-month/

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More I will not thereto say.Ā  ;)

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Dawngate.

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EoS-esque games produce toxic communities. Dawngate was an EoS-esque game. Dawngate's community was not toxic.

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Need I say more?

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A game that had varied and interesting characters, fun voice lines, intuitive controls, decent mechanics (missing a deny mechanic, but what can you do) etc.

Sadly, it was killed during it's beta.

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Considering the lack of creativity in the gaming industry, I'm sure all of your wishes will eventually come true...

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you have exactly into black met.

the time the good games is already long gone, the developers goes the Air out, They have no ideas longer!Ā  ;)Ā  :P

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Considering the lack of creativity in the gaming industry, I'm sure all of your wishes will eventually come true...

South Park episode "You're getting old".

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Considering the lack of creativity in the gaming industry, I'm sure all of your wishes will eventually come true...

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What lack of creativity? Have you looked at the number of original games available on Greenlight etc? Recent years have seen a huge increase in "home-made" games, platforms such as Patreon, Greenlight, and so on.Ā 

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Problem is, creativity doesn't necessarily sell. Big names almost always do sell.

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So we get some mediocre games marketed as "Ford Racing" or "Porsche Racing" or "Barbie something", because the names just about guarantee they'll sell well, and we often get sequels to successful titles.

Developers that try to "revolutionize the genre" or create new experiences are also not exactly rare, though they are much more likely to fail than a dev studio that does version 25 of its one successful title.

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(As one Marketing guy I know put it: In the early 1990s, around 100.000 computer games fans in Germany bought games that were original and new and unknown, and there was a mass market of also around 100k people who bought shit games (which had TV ads) like "Autobahn Raser" just because they were too dumb and uninformed to know any better.

Today, new and origional and innovative games will also be bought by around 100k people, but the mass market has grown exponentially - it's now more like 5 or 10 million people.

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Major studios don' like taking huge risks gameplay-wise, and create series of games far too often, because a) a brand name tells the audience what kind of game to expect and because a majority of theĀ audience apparently *wants* "the game I played two years ago with slightly different graphics". (On the plus side, some of the earnings from the big franchises will be used to finance new, innovative projects, even if many of these fail).

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No one expects a "FIFA 22" or "Elder Scrolls 12" or "Tomb Raider 22" to be radically different from its predecessors, and people buy these games precisely because they liked an earlier one and would like "the same thing again with some different details". Like buying another Terry Pratchett or Tom Clancy novel; even before buying it you know quite exactly what kind of humor, characters and plot you can expect. No one's yelling at them for being "uncreative", despite how they keep publishing the same kind of book year after year.

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But a "lack of creativity" is something I fail to see there; it's not that they're not creative, but that they're forced to make money. You just can't get too creative when making a "Cod 8" or "Tomb Raider 25" and so on, because too extreme changes would alienate your series' fans. I've lost count of the number of games that tried to "revolutionize real time strategy" or be "the new revolutionary MMO that beats WoW" -- some of these worked fine, some just failed crashed and burnt.Ā 

... overall, I'd argue that if you can't find games you like, you're not looking hard enough, or looking for too specific a niche.

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First of all, "creativity" in the VG (or in the movie) industry is to find new ideas that "will sell". An argument like "we can't be too creative, because we need to make money" is nothing but laughable.

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People still make remakes/sequels to 20-30 year old games, still trying to make games out of 40 year old movies, it's because they can't think of or unable to find anything better. There's also the fact that they even fail to make sequels/remakes better than the originals. That's the "lack of creativity" I'm talking about.

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Amateurs with original game ideas are irrelevant in this thread as no one here asks sequels/remakes of games which are yet to find large enough audiences.

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