Dooge Posted August 27, 2016 Posted August 27, 2016 Hello, What tags are important for modders-resource simple-idle-library? Obviously I don't want to start assigning these until I know the assignments will not change. It's a SKSE plugin for speed, since the library is huge. scriptName Idler Hidden ; This function returns a name of a random idle matching description given as bitmask or empty if nothing was found string Function PickIdleSimple(int mask) global native ; Play suitable random idle for submissive slut crawling infront of you offering her ass ; string AnimationName = PickIdleSimple(bmsCrawl+bmsSub) ; Debug.sendAnimationEvent(akActor, AnimationName) ; Play suitable random idle for Authoritative refusal said to your face by a sitting person ; string AnimationName = PickIdleSimple(bmsSit+bmsFacing+bmsNo+bmsDom) ; Debug.sendAnimationEvent(akActor, AnimationName) ; Play suitable random idle for a person standing in a neutral way ; string AnimationName = PickIdleSimple(bmsStand+bmsWait) ; Debug.sendAnimationEvent(akActor, AnimationName) ; Bits amongst 0-8 are exclusive (excluding bit 5) ; Other bits are unrestricted but odd combos may yield no results (such as sub+dom or yes+no) ; Bit 28 should be used when no special emote is necessary. Masking just for position will return from amongs all idels in that stance ; masks bit desc int bmsStand=1; 0 Standing int bmsSit=2; 1 Sitting int bmsLay=4; 2 Laying int bmsCrouch=8; 3 Crouching int bmsCrawl=16; 4 Crawl 4x4 int bmsFacing=32; 5 Facing reverse of normal/default direction; facing ground or turned away from player int bmsSleep=64; 6 Pose suitable for sleeping int bmsKneel=128; 7 Kneeling, on knees, one knee down int bmsSquat=256; 8 Squatting ; 512 9 ; 1024 10 ; 2048 11 ; 4098 12 ; 8192 13 ; 16384 14 ; 32768 15 ; 65536 16 ; 131.072 17 ; 262.144 18 ; 524.288 19 int bmsRebel=1048576; 20 Rebellious. "What ya gona do about that?", "That's what I tought" int bmsDunno=2097152; 21 Undecided int bmsShock=4194304; 22 Shock, devastation, denial, upset int bmsThink=8388608; 23 Thinking, concentrating int bmsDom=16777216; 24 Dominant int bmsSub=533554432; 25 Submissive int bmsYes=67108864; 26 Yes, OK, allow int bmsNo=134217728; 27 No, negative, deny int bmsWait=268435456; 28 Waiting/bored/passive/idle/Nothing int bmsPose=536870912; 29 Posing, show clothes, brag about looks, ducklips etc. int bmsLewd1=1073741824;30 Lewd pose, flirt, want to fuck me? int bmsLewd2=2147483648;31 Lewd vulgar, touch genitalia etc. ; bms = bitmapsimple, there may be other categories later Edit: Updated definitions
Andy14 Posted August 27, 2016 Posted August 27, 2016 Horizontal alignment (Supine position / prone position) for HDT
Dooge Posted August 27, 2016 Author Posted August 27, 2016 Horizontal alignment (Supine position / prone position) for HDT OK, a bit to describe facing ground/player
zax Posted August 27, 2016 Posted August 27, 2016 Having prefix before tag names is kind of pointless, isn't it?
Dooge Posted August 27, 2016 Author Posted August 27, 2016 Having prefix before tag names is kind of pointless, isn't it? Yeah They should be as short as possible, but unique. Same for the animation file itself. I guess there is however some maximum limit of idles per mod, so all this perhaps will be spread out between multiple mods, I dunno yet so I go by the seat of my pants.
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