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WickedWhims


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Posted

Just an idea, which I didn't see in the "Suggestions" list or FAQ or Update logs (although it is possible I missed it) but what about adding "sexting" - would certainly fit in with WW. Could be an addition to flirting on the phone and could raise arousal.

 

If its been thought of then apologies but if it hasn't, then great.

Posted

So, is the regular woohoo function supposed to be like, invalid now? Because I try to just let them woohoo to get rid of an aspiration thing and it just makes them stand there, then cancels the command????

Posted

Excellent job TURBODRIVER.. but I am curious.. What is your design philosophy for wicked whims..? Will wicked whims incorporate additional skills / professions or is that out of scope? Will you provide an API for others to hook into for executing animations depending on what their mods need or are you worried that would hurt the exclusivity of your patreon offers?

 

You have created a very nice modular system that would feed well into additional skills.. but you mentioned that prostitution / careers were not in scope or didn't fit the goal of this project, maybe I misread your statement though.

 

Curious what your current thoughts / goals are.. even though it's a long way down the road.

 

EDIT:

Once again amazing job - You made Sims 4 great again.

Posted

So, is the regular woohoo function supposed to be like, invalid now? Because I try to just let them woohoo to get rid of an aspiration thing and it just makes them stand there, then cancels the command????

 

At present it doesn't have anything to do with the in-game woohoo. Both work fine for me.

Posted

 

 

Hey there! Is there any possible way to switch the positions?How would I go about putting the person on the bottom on top?

Yes, you click on the sims and use the 'Wicked' option.

 

 

 

So, if I wanted to give the male the female role (or if I had two males and wanted to switch them in the positions) would I select the other sim and command them to do the woohoo action? If so, it is not working for me or i'm just not understanding, I'd GREATLY appreciate it if you (or someone) went into further detail. This is an issue I have been facing for a while now.

 

 

Posted

ALSO not sure if this has been suggested before, but I think it'd be really neat if the next patch made it the where to animations covered chubbier people? Little off putting to see a chubby chick's hand phase through her body when she's flickin the bean

Posted

ALSO not sure if this has been suggested before, but I think it'd be really neat if the next patch made it the where to animations covered chubbier people? Little off putting to see a chubby chick's hand phase through her body when she's flickin the bean

 

That's an issue with animations. Turbodriver doesn't do animations. You'd have to ask the animators about that, tho I don't know how much luck you'd get with that. The animators use an average body type rig as the default when making the animations, and since there's varying degrees of chubbiness, it really isn't an easy thing to deal with. They'd have to make brand new animations doing the same thing only moving the limbs further from the body, but then average body types would look weird doing those animations.

 

It'd be a nice little update (since I have some chubbier sims as well), but again, that's up to each animator, not Turbodriver.

Posted

 

ALSO not sure if this has been suggested before, but I think it'd be really neat if the next patch made it the where to animations covered chubbier people? Little off putting to see a chubby chick's hand phase through her body when she's flickin the bean

 

That's an issue with animations. Turbodriver doesn't do animations. You'd have to ask the animators about that, tho I don't know how much luck you'd get with that. The animators use an average body type rig as the default when making the animations, and since there's varying degrees of chubbiness, it really isn't an easy thing to deal with. They'd have to make brand new animations doing the same thing only moving the limbs further from the body, but then average body types would look weird doing those animations.

 

It'd be a nice little update (since I have some chubbier sims as well), but again, that's up to each animator, not Turbodriver.

 

 

Ahhh I gotcha. I figured it might be asking for a lot, but it couldn't hurt to mention, yeah?

 

In a perfect world, man 

Posted

 

Is this the newest Version or not?

 

This is the latest public version. A new one may be coming next month sometime. Check the first post for details. You can see what's coming up for public release that only Patreons can have access to right now. He releases builds when he feels they're working properly (basically every month or so). The wait's worth it. Quality stuff.

______________

I couldn't find anything that would work in game for you to use for condoms in build mode. You may need to create the model box yourself and then have it function like a container that offers a select amount of rubbers. Look at Kinky World and how their boxes function.

 

I am not asking about existing content in the game that would do it, I am asking for functionality. Is there a container object in the game that when placed in the world has predefined items in it?

When I make a container, I need that container to have items in it when you place it, but I don't know if that is possible.

Currently I added just the condom wrappers to Build/Buy menu, I think it's good enough for now.

I am actually thinking about releasing new version pretty soon and continue with more relationship functions. There's just so much,

 

Just an idea, which I didn't see in the "Suggestions" list or FAQ or Update logs (although it is possible I missed it) but what about adding "sexting" - would certainly fit in with WW. Could be an addition to flirting on the phone and could raise arousal.

 

If its been thought of then apologies but if it hasn't, then great.

Yeah, I have a bunch of different ideas for the phone functionalities. I will be looking into that at some point and since "sexting" is a really basic addition where it comes to adding things to phones, it will probably happen.

 

So, is the regular woohoo function supposed to be like, invalid now? Because I try to just let them woohoo to get rid of an aspiration thing and it just makes them stand there, then cancels the command????

No, it should work fine. Most likely you have other mods (outdated mods) that are causing it. IncTeen is a pretty common one.

 

Excellent job TURBODRIVER.. but I am curious.. What is your design philosophy for wicked whims..? Will wicked whims incorporate additional skills / professions or is that out of scope? Will you provide an API for others to hook into for executing animations depending on what their mods need or are you worried that would hurt the exclusivity of your patreon offers?

 

You have created a very nice modular system that would feed well into additional skills.. but you mentioned that prostitution / careers were not in scope or didn't fit the goal of this project, maybe I misread your statement though.

 

Curious what your current thoughts / goals are.. even though it's a long way down the road.

 

EDIT:

Once again amazing job - You made Sims 4 great again.

I am willing to add pretty much everything, but that requires time... a lot of time. Jobs/professions will happen, you just need to look at the list of suggestions linked in the topic. That is one of the most commonly requested features.

 

It is still really early in the development of WW, even after 5 months. I wouldn't consider it an API, not even close. I can't even handle how many people have problems because of other unknown mods and they come to me. What would happen if there would be addons... broken addons. And what a great responsibility is to create a framework that others would use.

Hurting exclusivity of Patreon isn't really that big of a case, I mean, anybody can make a mod like this anytime, why wasn't there one for good 2 years of this game existence? Creating the ground for others to add more features will pretty much take as much time as adding them myself. But nothing stops others from making separate mods that will coexist with WW.

 

Adding what is popular (most requested) is pretty much my roadmap. I don't know if you're here often, but you can easily imagine what people are requesting. List of Suggestions is a pretty good place to get to know that, there are a lot of common requests there.

 

 

So, if I wanted to give the male the female role (or if I had two males and wanted to switch them in the positions) would I select the other sim and command them to do the woohoo action? If so, it is not working for me or i'm just not understanding, I'd GREATLY appreciate it if you (or someone) went into further detail. This is an issue I have been facing for a while now.

Once sims are in sex you can click on the sim you want to swap with and do it. Starting the sex interaction doesn't define how they will be positioned. If you're missing that option, then disabling gender restrictions should help. Future versions have that handled better.

Posted

@Turbodriver, I think what you would have a look at to see how it is done is, at my art gallery, I have placed a vending machine so sims can get food by purchasing it from the machine. You could probably see the code for that to see how to make a machine like they have in kinky world, that allows purchase from it on a community lot. Hope this will help :)

 

 Edit; it is called Corporate Fridge Raider Revenue Generating Cooler" under retail items on a store lot.

Posted

 

Excellent job TURBODRIVER.. but I am curious.. What is your design philosophy for wicked whims..? Will wicked whims incorporate additional skills / professions or is that out of scope? Will you provide an API for others to hook into for executing animations depending on what their mods need or are you worried that would hurt the exclusivity of your patreon offers?

 

You have created a very nice modular system that would feed well into additional skills.. but you mentioned that prostitution / careers were not in scope or didn't fit the goal of this project, maybe I misread your statement though.

 

Curious what your current thoughts / goals are.. even though it's a long way down the road.

 

EDIT:

Once again amazing job - You made Sims 4 great again.

 

I am willing to add pretty much everything, but that requires time... a lot of time. Jobs/professions will happen, you just need to look at the list of suggestions linked in the topic. That is one of the most commonly requested features.

 

It is still really early in the development of WW, even after 5 months. I wouldn't consider it an API, not even close. I can't even handle how many people have problems because of other unknown mods and they come to me. What would happen if there would be addons... broken addons. And what a great responsibility is to create a framework that others would use.

Hurting exclusivity of Patreon isn't really that big of a case, I mean, anybody can make a mod like this anytime, why wasn't there one for good 2 years of this game existence? Creating the ground for others to add more features will pretty much take as much time as adding them myself. But nothing stops others from making separate mods that will coexist with WW.

 

Adding what is popular (most requested) is pretty much my roadmap. I don't know if you're here often, but you can easily imagine what people are requesting. List of Suggestions is a pretty good place to get to know that, there are a lot of common requests there.

 

 

Yea, I see where you are coming from. Just wanted to clarify what I meant.. Curious to your thoughts.

 

---

I didn't mean a framework exactly.. I thought the way you handled Animation Imports was a very clean modular design that is very configurable / decoupled from the code in your mod.

 

That said - Would you be open to publishing / allowing other modders to hook into your mod (Using the same hooks your future content would use) so that others could make skills / traits you aren't interested in or don't feel warrants high priority?

 

TL;DR Are you okay with other mods making use of your work?

---

 

Other then that.. It sounds like you are open to expanding Whicked Whims into whatever mold that you and your backers are interested in - which is amazing. I look forward to see where this goes!

 

I really think Patreon is the future of adult gaming / modding and I think it's fantastic that things like this can be created because of it.

 

 

Posted

hey I really need help. I dont know where to download the turbodriver package file stuff. I got everything down EXCEPT for that. Please help and reply soon.

Posted

 

 

Is this the newest Version or not?

 

This is the latest public version. A new one may be coming next month sometime. Check the first post for details. You can see what's coming up for public release that only Patreons can have access to right now. He releases builds when he feels they're working properly (basically every month or so). The wait's worth it. Quality stuff.

______________

I couldn't find anything that would work in game for you to use for condoms in build mode. You may need to create the model box yourself and then have it function like a container that offers a select amount of rubbers. Look at Kinky World and how their boxes function.

 

I am not asking about existing content in the game that would do it, I am asking for functionality. Is there a container object in the game that when placed in the world has predefined items in it?

When I make a container, I need that container to have items in it when you place it, but I don't know if that is possible.

Currently I added just the condom wrappers to Build/Buy menu, I think it's good enough for now.

I am actually thinking about releasing new version pretty soon and continue with more relationship functions. There's just so much,

 

 

 

Posted

@Turbodriver, I think what you would have a look at to see how it is done is, at my art gallery, I have placed a vending machine so sims can get food by purchasing it from the machine. You could probably see the code for that to see how to make a machine like they have in kinky world, that allows purchase from it on a community lot. Hope this will help :)

 

 Edit; it is called Corporate Fridge Raider Revenue Generating Cooler" under retail items on a store lot.

I bet the gallery works with that, but it has to be an object in Build/Buy mode.

 

 

 

Excellent job TURBODRIVER.. but I am curious.. What is your design philosophy for wicked whims..? Will wicked whims incorporate additional skills / professions or is that out of scope? Will you provide an API for others to hook into for executing animations depending on what their mods need or are you worried that would hurt the exclusivity of your patreon offers?

 

You have created a very nice modular system that would feed well into additional skills.. but you mentioned that prostitution / careers were not in scope or didn't fit the goal of this project, maybe I misread your statement though.

 

Curious what your current thoughts / goals are.. even though it's a long way down the road.

 

EDIT:

Once again amazing job - You made Sims 4 great again.

 

I am willing to add pretty much everything, but that requires time... a lot of time. Jobs/professions will happen, you just need to look at the list of suggestions linked in the topic. That is one of the most commonly requested features.

 

It is still really early in the development of WW, even after 5 months. I wouldn't consider it an API, not even close. I can't even handle how many people have problems because of other unknown mods and they come to me. What would happen if there would be addons... broken addons. And what a great responsibility is to create a framework that others would use.

Hurting exclusivity of Patreon isn't really that big of a case, I mean, anybody can make a mod like this anytime, why wasn't there one for good 2 years of this game existence? Creating the ground for others to add more features will pretty much take as much time as adding them myself. But nothing stops others from making separate mods that will coexist with WW.

 

Adding what is popular (most requested) is pretty much my roadmap. I don't know if you're here often, but you can easily imagine what people are requesting. List of Suggestions is a pretty good place to get to know that, there are a lot of common requests there.

 

 

Yea, I see where you are coming from. Just wanted to clarify what I meant.. Curious to your thoughts.

 

---

I didn't mean a framework exactly.. I thought the way you handled Animation Imports was a very clean modular design that is very configurable / decoupled from the code in your mod.

 

That said - Would you be open to publishing / allowing other modders to hook into your mod (Using the same hooks your future content would use) so that others could make skills / traits you aren't interested in or don't feel warrants high priority?

 

TL;DR Are you okay with other mods making use of your work?

---

 

Other then that.. It sounds like you are open to expanding Whicked Whims into whatever mold that you and your backers are interested in - which is amazing. I look forward to see where this goes!

 

I really think Patreon is the future of adult gaming / modding and I think it's fantastic that things like this can be created because of it.

 

I see. Actually, one of the things I am going towards is transitioning the mod to work on the base game. What that means is that, where a lot of stuff happens in code, all the variables are available through sims hidden statistics and buffs, just like the actual game does it. This allows the game and other mods to access all that information without any hooking into the mod itself. Most of the new stuff I've added is already made like that and pretty much all existing interactions can be use like that too.

Furthermore, the nature of Python allows developers to access anything they want, so they can use inner functions if they want to, but it's their responsibility to keep it updated.

 

Took my sim to CAS after a sesh and she had cum on her face. I love this sooooo much

Yummy.

Posted

This is awesome work. I only want it to continue working. What's happening? Well, when the mod is in place and it loads upon entering the game, at any point in time the interactions will stop working and the Sims will become non-responsive. The game doesn't lock up, because I can still pan around, right-click to a Sim, I just can't change Sims or interact with any object or have the sims become interactive. They just Stand there.  I thought at first there was a MCC time issue or a bathroom issue. But it just happens for no reason. My next step is to start pulling other mods to see if there is a conflict, but I'll also re-enable the mod to gather the lastException file. I don't know if anyone else has seen this? Only happens with this mod. The game doesn't become inactive when the mod is not in place.. Just wondering..

Posted

can someone say me which skin mod i need use in readme of mod it says Original mod Sims 4 Default Male Nude Bottom with Penis made by CmarNYC Mod modified for purposes of WickedWhims mod by TURBODRIVER  if i remove all skin mods and just install this mod still can i see penises and girls or am i need original mods too  btw i never installed any no mosaic mod but when i use wicked whims my game be unsencored can someone help me i dont understand anything about this anatomy mods

Posted

Hey does anyone know if this mod works with the InTeen mod?? If it doesn't can I maybe suggest adding in the ability for teens to have sex and get pregnant too?? Thanks :)

Posted

I find it funny yet amazing how many youtubers that are major Simmers have videos about your mod and tell them how it works, shows it off, links it too, and there are a several female youtubers posting these videos. XD

Man your mod is really popular on the tube (where anything not PC/PG is ban worthy by their latest updates pathetic really youtube gone downhill).

Posted

 

I see. Actually, one of the things I am going towards is transitioning the mod to work on the base game. What that means is that, where a lot of stuff happens in code, all the variables are available through sims hidden statistics and buffs, just like the actual game does it. This allows the game and other mods to access all that information without any hooking into the mod itself. Most of the new stuff I've added is already made like that and pretty much all existing interactions can be use like that too.

Furthermore, the nature of Python allows developers to access anything they want, so they can use inner functions if they want to, but it's their responsibility to keep it updated.

 

I love this answer.. but I want to clarify.

 

Just because someone -can- do something.. doesn't mean they should. I just wanted to establish explicitly that you give full permission to do this.

 

Thanks for being patient and responding to me TURBO. 

 

Once again looking forward to the future! You have done an amazing job!

Posted

I have updated mod and game but the mod still doesnt work. It says that animations are stopped and i need to uptade the mod (but i have already updated!) pls help

Posted

A new holiday patch just came out. Time to make sure everything is still in working order...

 

So far everything seems to be working ok for me. WickedWhims is running normally, so that's good.

 

EDIT: Well actually when I'm in CAS, whichever item I have selected (shirt, pants, whatever) the thumbnail for that item is invisible. I can still select all the color variants, tho. Doubt this is a problem associated with WW, but does anyone else have this problem?

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