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(W.I.P) The Elder Scrolls XXXtra Special Edition


CalobCoan2011

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Posted

Greetings one and all, i wanted to speak to you about a project that is INSANELY ambitious, that no matter what, WILL happen, even if i have to hire a team of ppl to work with me on it. XD

 

THE ELDER SCROLLS: XXXtra Special Edition

 

this project is both adult and non-adult in one, but meant FOR adults (or at least be 18+), as i intend to recreate The Elder Scrolls Series on the Skyrim Engine, DLC included, with more content and plenty of sexual content for all those who like to get a little dirty.  ;)

 

that means you will be able to play the events of the entire series with the best graphics that Bethesda has provided, even the previous two games that was not in the style that we have come to love so well today, as well as Morrowind, Oblivion, Skyrim and any other games in the series that Bethesda gives us, though ESO is not really all that possible.

 

that being said however, my project is not just about taking the content from the previous games and sprucing them up, i'll also add content wherever and whenever i can (as long as the lore allows it.)

 

we're talking new enemies, new items, new recipes, new spells, new quests, difficulty altering (to make the games either let up on you easy, to totally annihilate you if on hardcore.)

 

and to implicate what everyone wants here in the adult section, SEX and LOTS of it! this mod will let your PC take any gender, preference, and position that you want! you can be a whore, you can be a pimp, or you can simply be an utter sex fiend, that is ALL up to YOU!

 

also i will see what i can do about increasing the number of companions you can have, so you can have a party and/or a harem.  ;)

 

so before i say more, any questions or feedback would be welcomed here, so feel free to speak up.

Posted

man the op is smoking a lot of good stuff here. recreating all of arena, daggerfall, morrowind, oblivion, and skyrim with all the extra good stuff? i think its only fair to say the op is... out of touch

Posted

well idk about memory, but since i plan to distribute the mod in parts, that should keep things from becoming too immense at one time, hopefully. lol

 

and yes this will take loads of time to do, however as long as i am alive and breathing, this project nor any other project i undergo will be abandoned, i wont let that happen, it may take a decade and i still wont abandon it, i know how much that upsets ppl... i been let down like that too, it sucks... and i'll be a mother fetching s'wit if i let anybody down like that.

Posted

not sure, but if they do with the adult content that i have planned, i'd gladly step back from those two games.

There is so I think Oblivion and Morrowind are covered. Just make a plugin for the mods with your adult content, if you are going through with all these promises.

Posted

 

not sure, but if they do with the adult content that i have planned, i'd gladly step back from those two games.

There is so I think Oblivion and Morrowind are covered. Just make a plugin for the mods with your adult content, if you are going through with all these promises.

 

 

well i am indeed going through with them, like i said i'll get it done even if i have to hire professionals (and pay them) XD

 

so if Oblivion and Morrowind get covered to my satisfaction, i'll definitely see what i can do to add plugins for them.

Posted

Question: in case you planned to share that work with anyone, aren't there legal issues? Modifications on Skyrim, okay, no prob, but using material from other Bethesda products (even from Oblivion or Morrowind) is not allowed without proper legal allowance, I guess.

 

I remember several exports from those games as mod into Skyrim (like the Dunmer voice from Morrowind) that have been banned shortly after being published. So, for your plan, you would have to use Skyrim only material, no? I don't think one recreate the other TES titles properly without the voice actors, for example.

Posted

Daggerfall with Skyrim graphics? I could only hope.. But, Daggerfall just is a radically different game. Technically, Skyrim is just a shadow of it.

-Procedurally generated dungeons (though those could at times bug very badly, resulting in dungeons that could not be finished and which had no exit you could reach)

-Way more factions (even if many were copies of eachother) which could randomly be at war or at peace with one another (even the fighters guild in one city could be at war with the fighters guild in another city).

-Still the biggest non procedurally generated landmass of any game to date

-Way more freedom in creating spells, abilities and enchantments, no skill caps

-More clothing pieces

 

Game mechanically, Daggerfall is far superior to any of its sequels. The only thing to say for the sequels is that they have better graphics and mods. You could create the lands of Daggerfall and some of its quests in Skyrim, no doubt. And with mods, you could even bring back some of its game mechanics. But, in the end, it still wouldn't be Daggerfall. The engine just won't allow for it.

Posted

After reading this all I could think of was Jeremy Clarkson saying "Ambitious but Rubbish." but none the less if it comes to pass I'll be more than happy to eat my words.

Posted

This dude is pulling our leg. He can't be serious. Huge game companies take years to do things like this with staff

s of hundreds. One guy in a basement isn't getting this accomplished.

Posted

A simple mod can take a year to do.

You won't accomplish this, it's too big and overlap with a decade old project already.

Think smaller.

Posted

Daggerfall with Skyrim graphics? I could only hope.. But, Daggerfall just is a radically different game. Technically, Skyrim is just a shadow of it.

-Procedurally generated dungeons (though those could at times bug very badly, resulting in dungeons that could not be finished and which had no exit you could reach)

-Way more factions (even if many were copies of eachother) which could randomly be at war or at peace with one another (even the fighters guild in one city could be at war with the fighters guild in another city).

-Still the biggest non procedurally generated landmass of any game to date

-Way more freedom in creating spells, abilities and enchantments, no skill caps

-More clothing pieces

 

Game mechanically, Daggerfall is far superior to any of its sequels. The only thing to say for the sequels is that they have better graphics and mods. You could create the lands of Daggerfall and some of its quests in Skyrim, no doubt. And with mods, you could even bring back some of its game mechanics. But, in the end, it still wouldn't be Daggerfall. The engine just won't allow for it.

 

wow, to be sincerely and bluntly honest, i had no f***ing clue that Daggerfall was that deep... my mind is pretty blown at the moment while i process that... well it may not be daggerfall, but at least it can be a nice alternative porn-filled version. XD

Posted

After reading this all I could think of was Jeremy Clarkson saying "Ambitious but Rubbish." but none the less if it comes to pass I'll be more than happy to eat my words.

 

lol i appreciate your honest opinion, you have every right to be doubtful, after all i am a noob at this stuff, but like i stated before, i'll sooner pay a team of pros to finish the job, than ever cancel the project.

Posted

So Skyrim had a team of 100 full-time specialised professionals, and it took, what, 4 years to develop? Assuming you're as good as every member of the BGS team at each of their jobs, that would mean you're looking at around 400 years of commitment per title you want to replicate.

You are excited about the thought of playing your ambitious idea. Are you excited about the thought of making it? Are you sure you're aware of what that means?

Hold on to that feeling of joy that drove you to make this thread, and think about the most elegant, efficient, minimalist effort to express it. You could get that feeling of playing in this vast world with vast implications by, say, writing fan fiction.

Posted

So Skyrim had a team of 100 full-time specialised professionals, and it took, what, 4 years to develop? Assuming you're as good as every member of the BGS team at each of their jobs, that would mean you're looking at around 400 years of commitment per title you want to replicate.

 

You are excited about the thought of playing your ambitious idea. Are you excited about the thought of making it? Are you sure you're aware of what that means?

 

Hold on to that feeling of joy that drove you to make this thread, and think about the most elegant, efficient, minimalist effort to express it. You could get that feeling of playing in this vast world with vast implications by, say, writing fan fiction.

 

hmm, well it's not like i'd have to come up with all the characters, lore and stuff from those games, i just have to replicate them.

 

and i want to see far more than fan fiction, as i'm sure we all do, that's why modding exists after all, in any case i dont think that it'll take me 400 years to replicate TES, add porn and a few other twists, in fact i dont plan to leave anyone hanging as long as we waited for Duke Nukem Forever. XD

Posted

 

So Skyrim had a team of 100 full-time specialised professionals, and it took, what, 4 years to develop? Assuming you're as good as every member of the BGS team at each of their jobs, that would mean you're looking at around 400 years of commitment per title you want to replicate.

 

You are excited about the thought of playing your ambitious idea. Are you excited about the thought of making it? Are you sure you're aware of what that means?

 

Hold on to that feeling of joy that drove you to make this thread, and think about the most elegant, efficient, minimalist effort to express it. You could get that feeling of playing in this vast world with vast implications by, say, writing fan fiction.

 

hmm, well it's not like i'd have to come up with all the characters, lore and stuff from those games, i just have to replicate them.

 

and i want to see far more than fan fiction, as i'm sure we all do, that's why modding exists after all, in any case i dont think that it'll take me 400 years to replicate TES, add porn and a few other twists, in fact i dont plan to leave anyone hanging as long as we waited for Duke Nukem Forever. XD

 

 

Dude I came here from your thread about recreating the Fallout Franchise.

 

People have responded with sarcasm, amusement or rudeness, I'm gonna respond with a frank explanation.

 

This kind of project has been attempted multiple times and the only time I remember it working was Tale of Two Wastelands. The Skywind team is MASSIVE with full time members and part time volunteers and is the size of an indi-studio by this point and it's still taking them years to complete. They've also gone on hiatus multiple times and had issues with team members going rogue, like all major projects sadly suffer from.

 

All I'm seeing from you is wishful thinking. You haven't actually explained anything other than "I'm gonna get it done no matter what!". If you seriously want to do something you should make a VERY detailed document of what you want to accomplish and how you plan to implement features or at least simulate them if Skyrim or New Vegas' engine can't preform it normally. You should reach out to all the major modders for Skyrim or New Vegas and check interest.

 

You should also play and beat the game you want to recreate, which I assume you haven't played the older titles judging from your reaction to Daggerfall's features. This is really ambitious and your responses show that adding pornographic content is important to your end-goal and that sadly is not something you want a major goal to be if you're recreating an entire game in a format that is no where near being what it originally functioned in.

 

My advice? Try making a mod for Skyrim or New Vegas that adds all this narrative porn you want to see implemented into remakes. If you can get that done then I think a lot of people would see you're genuine and you'd get a lot of people to back you up on a much bigger project like recreating Fallout 2 or Daggerfall.

 

As a final note. Arena had you travel over all of Tamriel, so it'd be similar to your issue with making TESO.

Posted

 

After reading this all I could think of was Jeremy Clarkson saying "Ambitious but Rubbish." but none the less if it comes to pass I'll be more than happy to eat my words.

 

lol i appreciate your honest opinion, you have every right to be doubtful, after all i am a noob at this stuff, but like i stated before, i'll sooner pay a team of pros to finish the job, than ever cancel the project.

 

 

Skywind is an hell to product, the team have passe dalready several years on it... and they are very good.

 

You have projects, that's nice, but begin by something little.

For a noob, designing a very simple quest like "fetch me my necklace, have money" take 2 hours of programmation...

Posted

hmm, i see, well i appreciate the feedback, even if it is kind of a slap in the face to bring me into reality.  :blush:

 

that being said, i guess i could work on something smaller to get ppl interested in the project and even probably make it a community project that everyone can contribute to, cause my projects could very well be way too much for any ONE person, especially one noob like myself. lol

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