gregaaz Posted August 9, 2024 Posted August 9, 2024 (edited) Hi folks, a while back I asked @Vioxsis for permission to use these assets in one of the support modules for my Charley's World setting. After a long hiatus while I waited for FO4 NG to stabilize, and incorporating Macrophobic's Custom Pompadour Wig Colors technical approach, I have a rough cut of the module that I figured I'd share. Let me know if you see any opportunities for improvement and especially if you can help me out with the part in red text below. What this includes: Includes 16 pubic hair styles for male and female characters (FG and BT3 - package includes prebuilt zero slider meshes plus Bodyslide project files) I tried to give them reasonably descriptive names, but I didn't change the editor IDs so you can still map them to Vioxsis' original versions using the EDIDs Includes 2 variants for female characters only VX03W-PubicHair "Long Pubic Hair (Wide Stripe)" this is a wider version of the Type 3 pubic hair that I created for a unique NPC in Charley's Story VX04M-PubicHair "Long Pubic Hair (Mound Only)" this is a cut down version of the Type 4 pubic hair that I created for Charley and which appeared at the end of book 3 and the start of book 4 Includes spawnable containers "BoxPubic" contains a random hair piece. Type HELP "Random Pubic" 4 CONT in the console for the form ID You can also just add the leveled list to your inventory or an NPC's inventory; HELP "Pubic" 4 LVLI should reveal the form ID. "BoxPubicAll" contains all the different pieces. Type HELP "All Pubic" 4 CONT in the console for the form ID Hair color can be changed at the armor workbench for 1 cap. Contains an AAF Protection file that will prevent the hair from being removed during AAF scenes (only works on new games) A couple limitations: The default color profile on the mesh does not currently do any color matching. If someone can offer me some assistance on implementing something like Skyrim 3D pubic hair has, I welcome the assistance. This is one of the main things keeping me from formally publishing this module. The plugin includes ARMO and ARMA records for 6 special versions designed to fit custom armor. I didn't include the meshes for these because they depend on armor meshes that I don't have permission to redistribute - if you spawn one of those on a character you won't see anything. I have not done any slot prioritization in the ARMA records or the nifs to suppress the hair mesh when used with non-revealing clothing. These were designed for use with Charley's World where a lot of the clothing is pretty revealing and doesn't need to suppress the meshes. A final note: To respect the permissions on Macrophobic's assets, please do not republish this file for console or on any platform where it monetized or subject to a Donation Points type system. Please check with me before redistributing so I can make sure you have the latest version of the file. Charley's World - Pubic Hair.7z Edited January 2, 2025 by gregaaz 2
gregaaz Posted August 12, 2024 Posted August 12, 2024 (edited) I made a small patch for Commonwealth Captives that will distribute random pubic hair to CC actors. As I mentioned in my previous post this doesn't support color matching yet but its a step in the right direction. Note that this may have unexpected results with the CC Outfits mods since the meshes may collide in an unimmersive way; this patch was made with naked captives in mind. Charleys World - Commonwealth Captives Patch.esp Edited August 12, 2024 by gregaaz
MrNicoras Posted December 28, 2024 Posted December 28, 2024 On 8/9/2024 at 2:06 PM, gregaaz said: Hi folks, a while back I asked @Vioxsis for permission to use these assets in one of the support modules for my Charley's World setting. After a long hiatus while I waited for FO4 NG to stabilize, and incorporating Macrophobic's Custom Pompadour Wig Colors technical approach, I have a rough cut of the module that I figured I'd share. Let me know if you see any opportunities for improvement and especially if you can help me out with the part in red text below. What this includes: Includes 16 pubic hair styles for male and female characters (FG and BT3 - package includes prebuilt zero slider meshes plus Bodyslide project files) I tried to give them reasonably descriptive names, but I didn't change the editor IDs so you can still map them to Vioxsis' original versions using the EDIDs Includes 2 variants for female characters only VX03W-PubicHair "Long Pubic Hair (Wide Stripe)" this is a wider version of the Type 3 pubic hair that I created for a unique NPC in Charley's Story VX04M-PubicHair "Long Pubic Hair (Mound Only)" this is a cut down version of the Type 4 pubic hair that I created for Charley and which appeared at the end of book 3 and the start of book 4 Includes spawnable containers "BoxPubic" contains a random hair piece. Type HELP "Random Pubic" 4 ARMO in the console for the form ID You can also just add the leveled list to your inventory or an NPC's inventory; HELP "Pubic" 4 LVLI should reveal the form ID. "BoxPubicAll" contains all the different pieces. Type HELP "All Pubic" 4 ARMO in the console for the form ID Hair color can be changed at the armor workbench for 1 cap. Contains an AAF Protection file that will prevent the hair from being removed during AAF scenes (only works on new games) A couple limitations: The default color profile on the mesh does not currently do any color matching. If someone can offer me some assistance on implementing something like Skyrim 3D pubic hair has, I welcome the assistance. This is one of the main things keeping me from formally publishing this module. The plugin includes ARMO and ARMA records for 6 special versions designed to fit custom armor. I didn't include the meshes for these because they depend on armor meshes that I don't have permission to redistribute - if you spawn one of those on a character you won't see anything. I have not done any slot prioritization in the ARMA records or the nifs to suppress the hair mesh when used with non-revealing clothing. These were designed for use with Charley's World where a lot of the clothing is pretty revealing and doesn't need to suppress the meshes. A final note: To respect the permissions on Macrophobic's assets, please do not republish this file for console or on any platform where it monetized or subject to a Donation Points type system. Please check with me before redistributing so I can make sure you have the latest version of the file. Charley's World - Pubic Hair.7z 182.66 MB · 34 downloads This looks really cool. I'm excited to see someone picking up this mod. Are you able to do scripting? I've had an idea that I've tried to implement but my scripting ability is basically 0 and every attempt I've made has utterly failed. But in theory, my idea should work fine. If you look at the color change version of this mod, it assigns the .nif as a headpart, rather than an armor part. That is what allows the color change to work. My beef with this version is that it prevents the pubes from being hidden. So they stick out through clothes and look weird. My idea involves a scripting function from another mod: Raknar's Futanari FEV. If you look under the hood of that mod, you'll see that he assigns his mesh - in this case a penis mesh as an armor item that can be removed when clothing is applied to slot 33 (Body Index Slot 3) using a script, a Magic Effect, and a Spell. Essentially, when your character puts on shoes or some other outfit that uses slot 33, the mesh gets removed. When the shoes or other outfit are removed, the mesh reappears instantly. He also sets the mesh so that it doesn't get removed during AAF scenes. From everything I can tell, Raknar has abandoned the mod, but the source files are there so you should be able to reverse engineer them. The engine also allows for using scripts to add items assigned as Headpart. There's a piercing mod for Skyrim: Satisfactory Facial Piercings So between the two mods I linked to and this mod, I believe all the pieces are in place for a really great, color changing, 3D pubic hair mod that automatically disappears when a certain body slot - ideally Body Slot 52 (Biped Index 22) since that's traditionally used for pubic slots, and it's the slot I change all my underwear clothing items to. But whatever you choose to use is fine. Those edits (even to the script) are easy enough to make. I just don't have the scripting/modding know-how to pull this off. Anyway, it's an idea.
gregaaz Posted January 2, 2025 Posted January 2, 2025 On 12/28/2024 at 12:44 PM, MrNicoras said: This looks really cool. I'm excited to see someone picking up this mod. Thanks! I don't know if I'd say I'm picking up the mod. I have been kind of on hiatus from Bethesda modding for the last few months and the pubic hair mod was always very much a secondary project to other FO4 things that I was putting more time into. Nevertheless, I appreciate the kind words On 12/28/2024 at 12:44 PM, MrNicoras said: Are you able to do scripting? I've had an idea that I've tried to implement but my scripting ability is basically 0 and every attempt I've made has utterly failed. But in theory, my idea should work fine. If you look at the color change version of this mod, it assigns the .nif as a headpart, rather than an armor part. That is what allows the color change to work. My scripting skill is very weak, and its one of the things that holds me back from further developing this one since the next step definitely is to automate the color matching function. On 12/28/2024 at 12:44 PM, MrNicoras said: My beef with this version is that it prevents the pubes from being hidden. So they stick out through clothes and look weird. Yeah, that's another very real limitation of my version. I designed it for use in a setting where a significant number of actors were either naked or wearing exposing clothing like the Vault-Tec Slave Suit, but even then I needed to pick and choose which NPCs got body hair assigned to them and which versions I used. In my private version I had "negative" versions with cutouts for use with certain outfits, but that was very much a case by case type thing that was labor intensive and not suitable for a casual playthrough. On 12/28/2024 at 12:44 PM, MrNicoras said: My idea involves a scripting function from another mod: Raknar's Futanari FEV. If you look under the hood of that mod, you'll see that he assigns his mesh - in this case a penis mesh as an armor item that can be removed when clothing is applied to slot 33 (Body Index Slot 3) using a script, a Magic Effect, and a Spell. Essentially, when your character puts on shoes or some other outfit that uses slot 33, the mesh gets removed. When the shoes or other outfit are removed, the mesh reappears instantly. He also sets the mesh so that it doesn't get removed during AAF scenes. From everything I can tell, Raknar has abandoned the mod, but the source files are there so you should be able to reverse engineer them. Funny you mention Futanari FEV since before I went "on vacation" from Bethesda modding I was planning on adapting functionality from that mod to create a few futanari/transgender characters. In Charley's World, for example, MacCready uses a female body mesh but is MTF trans and needs the appropriate external anatomy. But I digress, I agree that Futanari FEV has some good technical code which can be modified to work without needing an object injection. On 12/28/2024 at 12:44 PM, MrNicoras said: The engine also allows for using scripts to add items assigned as Headpart. There's a piercing mod for Skyrim: Satisfactory Facial Piercings So between the two mods I linked to and this mod, I believe all the pieces are in place for a really great, color changing, 3D pubic hair mod that automatically disappears when a certain body slot - ideally Body Slot 52 (Biped Index 22) since that's traditionally used for pubic slots, and it's the slot I change all my underwear clothing items to. But whatever you choose to use is fine. Those edits (even to the script) are easy enough to make. I just don't have the scripting/modding know-how to pull this off. Anyway, it's an idea. I agree with you that all the pieces of the puzzle exist and it's really just an issue of needing someone with the right skills to pull it together. Unfortunately I am not that person, but I would be excited to see such a mod come to fruition. 1
aspirine2 Posted January 26, 2025 Posted January 26, 2025 On 8/9/2024 at 10:06 PM, gregaaz said: Hi folks, a while back I asked @Vioxsis for permission to use these assets in one of the support modules for my Charley's World setting. After a long hiatus while I waited for FO4 NG to stabilize, and incorporating Macrophobic's Custom Pompadour Wig Colors technical approach, I have a rough cut of the module that I figured I'd share. Let me know if you see any opportunities for improvement and especially if you can help me out with the part in red text below. What this includes: Includes 16 pubic hair styles for male and female characters (FG and BT3 - package includes prebuilt zero slider meshes plus Bodyslide project files) I tried to give them reasonably descriptive names, but I didn't change the editor IDs so you can still map them to Vioxsis' original versions using the EDIDs Includes 2 variants for female characters only VX03W-PubicHair "Long Pubic Hair (Wide Stripe)" this is a wider version of the Type 3 pubic hair that I created for a unique NPC in Charley's Story VX04M-PubicHair "Long Pubic Hair (Mound Only)" this is a cut down version of the Type 4 pubic hair that I created for Charley and which appeared at the end of book 3 and the start of book 4 Includes spawnable containers "BoxPubic" contains a random hair piece. Type HELP "Random Pubic" 4 CONT in the console for the form ID You can also just add the leveled list to your inventory or an NPC's inventory; HELP "Pubic" 4 LVLI should reveal the form ID. "BoxPubicAll" contains all the different pieces. Type HELP "All Pubic" 4 CONT in the console for the form ID Hair color can be changed at the armor workbench for 1 cap. Contains an AAF Protection file that will prevent the hair from being removed during AAF scenes (only works on new games) A couple limitations: The default color profile on the mesh does not currently do any color matching. If someone can offer me some assistance on implementing something like Skyrim 3D pubic hair has, I welcome the assistance. This is one of the main things keeping me from formally publishing this module. The plugin includes ARMO and ARMA records for 6 special versions designed to fit custom armor. I didn't include the meshes for these because they depend on armor meshes that I don't have permission to redistribute - if you spawn one of those on a character you won't see anything. I have not done any slot prioritization in the ARMA records or the nifs to suppress the hair mesh when used with non-revealing clothing. These were designed for use with Charley's World where a lot of the clothing is pretty revealing and doesn't need to suppress the meshes. A final note: To respect the permissions on Macrophobic's assets, please do not republish this file for console or on any platform where it monetized or subject to a Donation Points type system. Please check with me before redistributing so I can make sure you have the latest version of the file. Charley's World - Pubic Hair.7z 182.66 MB · 63 downloads thanks for you & Vioxsis been trying to know how can i add the items to my game, but seems i'm doing something wrong. (player.additem fe00a88e 1) in console but keep getting invalid object line from console???? another question how can i apply the body preset i created for FG to the pubic hair variants without adjusting the sliders myself? i hope i was able to deliver my questions in the right way. i can call myself a skyrim expert, but in fallout i'm still learning some basic stuff. many thanks in advance.
gregaaz Posted January 26, 2025 Posted January 26, 2025 Quote (player.additem fe00a88e 1) in console but keep getting invalid object line from console???? Assuming you are using the Charley's World version, have you confirmed that FE00A88E is the correct Form ID using the help command? Player.additem is going to be looking for an ARMO type item or an LVLI if you want to add a random item from the leveled list. If you are calling a different kind of record it may not work. Quote another question how can i apply the body preset i created for FG to the pubic hair variants without adjusting the sliders myself? i hope i was able to deliver my questions in the right way. Tell me a little more about what you mean here. Did you build a new slider preset in BodySlide or are you talking about applying a LooksMenu preset within the game? Last I checked FO4 doesn't have a good body randomization/body preset changing mod like Skyrim has for OBody, only the deficient BodyGen function in LooksMenu, so I'm a little confused on what you are aiming for here.
aspirine2 Posted February 1, 2025 Posted February 1, 2025 (edited) On 1/27/2025 at 1:21 AM, gregaaz said: Tell me a little more about what you mean here. Did you build a new slider preset in BodySlide or are you talking about applying a LooksMenu preset within the game? Last I checked FO4 doesn't have a good body randomization/body preset changing mod like Skyrim has for OBody, only the deficient BodyGen function in LooksMenu, so I'm a little confused on what you are aiming for here. was trying to build one of bodies that came with the mod, but nothing appear in my game! so i was trying to build the wearable ones. and clearly they aren't appearing quite well fitted to my char! Did you build a new slider preset in BodySlide or are you talking about applying a LooksMenu preset within the game? Slider preset. EDIT: i think i figured the problem. i installed your files & the original files of this mod. so i had to remove the original. Edited February 1, 2025 by aspirine2
gregaaz Posted February 1, 2025 Posted February 1, 2025 27 minutes ago, aspirine2 said: was trying to build one of bodies that came with the mod, but nothing appear in my game! so i was trying to build the wearable ones. and clearly they aren't appearing quite well fitted to my char! Did you build a new slider preset in BodySlide or are you talking about applying a LooksMenu preset within the game? Slider preset. I did not build any special slider presets in my BodySlide - they are mapped to the Fusion Girl body and should adjust their shape to whatever FG preset you use (I build mine with Zero Sliders) 1
MrNicoras Posted yesterday at 04:55 AM Posted yesterday at 04:55 AM On 1/2/2025 at 1:40 PM, gregaaz said: I agree with you that all the pieces of the puzzle exist and it's really just an issue of needing someone with the right skills to pull it together. Unfortunately I am not that person, but I would be excited to see such a mod come to fruition. I got it figured out!
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