Guest Posted November 7, 2016 Posted November 7, 2016 Would you consider adding spectator(s) as an option? Spectator Crowds Ultra (http://www.loverslab.com/files/file/1310-spectator-crowds-ultra-edition/) is one of those mods that many would like to use but don't for fear of its heavy scripts. It feels like that there is a lot of synergy between that mod and SSX's mechanics. In addition to the added realism of having spectators, I think a lot of people would love to make SSX rules using combinations of location, faction, actor or even item to stage shows or even set up storytelling. Hi, technically you can already set rules for spectators. I am finalizing V1.4, and I prefer to avoid to add other stuff when I am close to the end. But I also like challenges. So, I will let you know in a few days.
zzz72w3r Posted November 7, 2016 Posted November 7, 2016 Would you consider adding spectator(s) as an option? Spectator Crowds Ultra (http://www.loverslab.com/files/file/1310-spectator-crowds-ultra-edition/) is one of those mods that many would like to use but don't for fear of its heavy scripts. It feels like that there is a lot of synergy between that mod and SSX's mechanics. In addition to the added realism of having spectators, I think a lot of people would love to make SSX rules using combinations of location, faction, actor or even item to stage shows or even set up storytelling. Hi, technically you can already set rules for spectators. I am finalizing V1.4, and I prefer to avoid to add other stuff when I am close to the end. But I also like challenges. So, I will let you know in a few days. You can already do this in SSX? No need to rush on account of me. Win10 took out my C drive and its massive Skyrim Classic mod folders so I am starting over with SSE...
Guest Posted November 7, 2016 Posted November 7, 2016 You can already do this in SSX? No need to rush on account of me. Win10 took out my C drive and its massive Skyrim Classic mod folders so I am starting over with SSE... It was the "do not involve me" feature...
bytion Posted November 8, 2016 Posted November 8, 2016 Hope scanning and rule pick up are better in 1.4, overall 1.3 is worse than 1.2a in many ways, it's just less resource intense than 1.2, it's really a shame since 1.3 has much more options, but its basic functions(scan and rule pick up) is somewhat broken.
Stahlvormund101 Posted November 8, 2016 Posted November 8, 2016 Can't wait for 1.4 that hopefully works for me. I got the Underground Bathhouse mod from Nexusmods full of girls who are just waiting to smell the Scent of Sex (without me manually pulling the strings)
Guest Posted November 8, 2016 Posted November 8, 2016 Me and @reikiri are progressing. Many new things and a huge amount of fixes and speeding up things. For sure no releases during work days, only during weekends.
Stahlvormund101 Posted November 8, 2016 Posted November 8, 2016 Me and @reikiri are progressing. Many new things and a huge amount of fixes and speeding up things. For sure no releases during work days, only during weekends. No problem, take your time. Better to fix stuff before finding out bugs in hindsight. I'm just so hyped
taffy Posted November 8, 2016 Posted November 8, 2016 Thanks for the great mod, I know you must be sick of feature requests and I'm not sure whether this is already in the mod or not but I can't find it- is there a way to make a rule that applies only to NPCs who are of a certain relationship rank with the player? For example I'd like to make a rule where NPCs of relationship rank 4 (lover) approach my PC and ask for sex.
Guest Posted November 9, 2016 Posted November 9, 2016 Thanks for the great mod, I know you must be sick of feature requests and I'm not sure whether this is already in the mod or not but I can't find it- is there a way to make a rule that applies only to NPCs who are of a certain relationship rank with the player? For example I'd like to make a rule where NPCs of relationship rank 4 (lover) approach my PC and ask for sex. Right now is not possible. And will be not for version 1.4
zero9k Posted November 9, 2016 Posted November 9, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work.
Guest Posted November 9, 2016 Posted November 9, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything.
zero9k Posted November 9, 2016 Posted November 9, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything. I found 2 xml file under dialogueviews directory, I thought you figured out how to add or custom dialogues without editing esp.... -0- Sorry my bad.
Guest Posted November 9, 2016 Posted November 9, 2016 XML files are just to keep the dialogues in the dialogue views. Not to add dialogues or alter them.
taffy Posted November 9, 2016 Posted November 9, 2016 Thanks for the great mod, I know you must be sick of feature requests and I'm not sure whether this is already in the mod or not but I can't find it- is there a way to make a rule that applies only to NPCs who are of a certain relationship rank with the player? For example I'd like to make a rule where NPCs of relationship rank 4 (lover) approach my PC and ask for sex. Right now is not possible. And will be not for version 1.4 Thanks for the reply and no worries, somewhere down the line I'd definitely appreciate the feature as I think it would open a lot of interesting possibilities but obviously much more important things on your plate!
JustCaroAnon Posted November 9, 2016 Posted November 9, 2016 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) As a note, I found this mod while trying to debug a batch file that went wrong. It saves the output of the console to a text file in the ./Skyrim directory. Could be very useful for that kind of feature.
spyke123 Posted November 9, 2016 Posted November 9, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything. How does a translation file work? How do I usel it ?
Guest Posted November 9, 2016 Posted November 9, 2016 How does a translation file work? How do I usel it ? Copy the file Skyrim\Datqa\SKSE\Plugins\Scent of Sex\Scent of Sex Translation_ENGLISHjson Change ENGLISH to the language used by your game. Edit the file and translate all the strings after the TAB (first work is a key, it has to be unchanged, then you have a string that can be translated)
zzz72w3r Posted November 9, 2016 Posted November 9, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything. I found 2 xml file under dialogueviews directory, I thought you figured out how to add or custom dialogues without editing esp.... -0- Sorry my bad. Have you tried Apropos? http://www.loverslab.com/files/file/818-apropos/ It's more scripted narration than interactive dialogue but maybe what you are looking for. The mod has instructions for writing your own lines. Edit: gooser has a request thread for Apropos here: http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/
zero9k Posted November 10, 2016 Posted November 10, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything. I found 2 xml file under dialogueviews directory, I thought you figured out how to add or custom dialogues without editing esp.... -0- Sorry my bad. Have you tried Apropos? http://www.loverslab.com/files/file/818-apropos/ It's more scripted narration than interactive dialogue but maybe what you are looking for. The mod has instructions for writing your own lines. Edit: gooser has a request thread for Apropos here: http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/ This is interesting. This is not the type of dialogues editing I meant, it's more like a description to simulate dialogues, but it's maybe the only way to make it ( Editing dialogues without modifing the esp file ) happen for now..... Thank you very much!
Next_To_Nothing Posted November 10, 2016 Posted November 10, 2016 Great work! It's really an amazing mod. I guess mods like Random Attack, SexLife and etc won't be needed any more. Here are some suggestions: 1. An option that will show every step ssx is doing on screen when it is checked, So we can see if the mod is working and what's going on, easy for testing. 2. Dialogs and scripts ( and maybe everyting? =P ) can translated in a simple file just like the translation file. 3. Custom Dialogs can be added and used in ssx. Sorry for my bad english and many thanks for your great work. 1. I like it, consider it done (Actually I use it for debugging purposes, so I have no problem in giving this feature to everybody) 2. Dialogues are not possible. You need to edit them using CK or TES5Edit, but because of all possible combinations, you need to change 75 dialogues for each line today. Scripts and MCM already have translation files where everything can be translated. 3. Sorry but this is not possible. P.S. You English is good. I understood everything. I found 2 xml file under dialogueviews directory, I thought you figured out how to add or custom dialogues without editing esp.... -0- Sorry my bad. Have you tried Apropos? http://www.loverslab.com/files/file/818-apropos/ It's more scripted narration than interactive dialogue but maybe what you are looking for. The mod has instructions for writing your own lines. Edit: gooser has a request thread for Apropos here: http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/ This is interesting. This is not the type of dialogues editing I meant, it's more like a description to simulate dialogues, but it's maybe the only way to make it ( Editing dialogues without modifing the esp file ) happen for now..... Thank you very much! If you're just looking for flavour dialogue during the scenes, there's a mod called SexLab Subtitles. Editing dialogue is as easy as editing the json files via notepad and import them via MCM. Then they just play out randomly, or in order while characters are going at it. It's developed by a Japanese developer but it has a rough English translation with the install. The developer has a blog running but looks like it's been put behind an invite wall, only place I was able to find it was here. I downloaded it and it is the most recent version which I can confirm runs with SexLab 1.62.
Roxasvent13 Posted November 10, 2016 Posted November 10, 2016 Are u open to suggestion for adding more dialog? and is lesbian/gay/bisexual for player only, making a return in the future?
Guest Posted November 10, 2016 Posted November 10, 2016 Are u open to suggestion for adding more dialog? and is lesbian/gay/bisexual for player only, making a return in the future? For version 1.5 yes. But not for version 1.4 I really like to complete 1.4 and make it available.
Roxasvent13 Posted November 11, 2016 Posted November 11, 2016 I have found out that this mod doesn't add all the animations i have.in fact very few get added. I was thinking it adds them based on the rules, but it tells me there will be no animation for certain rules that i have animations for. (like creature animations,draugr, falmer, and so on.)
satanfist Posted November 11, 2016 Posted November 11, 2016 I have found out that this mod doesn't add all the animations i have.in fact very few get added. I was thinking it adds them based on the rules, but it tells me there will be no animation for certain rules that i have animations for. (like creature animations,draugr, falmer, and so on.) Hi, Have you checked to make sure the draugr, falmer races are checked in the Scent of Sex race MCM? If they aren't then these races will be classed as invalid and you won't get animations. You might also see if you haven't explicitly or implicitly filtered out these races in the rule configuration (if running in expert mode). @Edit: Example: In 'Edit Rule Participant' in the rule configuration, under 'Edit the race filters for source'; Both will exclude draugr and falmer animations. Inclusive (only horses race) Horses REMOVE Exclusive (everything but - ) Draugr REMOVE Falmer REMOVE Hope this helps, Looking forward to 1.4, cheers CPU
Roxasvent13 Posted November 11, 2016 Posted November 11, 2016 I have found out that this mod doesn't add all the animations i have.in fact very few get added. I was thinking it adds them based on the rules, but it tells me there will be no animation for certain rules that i have animations for. (like creature animations,draugr, falmer, and so on.) Hi, Have you checked to make sure the draugr, falmer races are checked in the Scent of Sex race MCM? If they aren't then these races will be classed as invalid and you won't get animations. You might also see if you haven't explicitly filtered out these races in the rule configuration (if running in expert mode). Looking forward to 1.4, cheers CPU Wow... That was stupid of me, I definitely forgot to check that. didn't look before i leaped as they say. thanks I needed that reminder. It was definitely that!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now