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startMasturbation is called only in case there is a dialogue, a denial is possible, and in case of denials the requestor will masturbate.

 

Ah.. so regular 'solo act' goes through different channels.  Either way though, a rule that had condition target = player, source = nobody, start on: target is in bleedout.. didn't work.

 

 

 

        {
            "animsAndTags" :
            {
                "addGenderTags" : 5,
                "andOrForTags" : 0,
                "avoid" : "",
                "avoidA" : "",
                "specificAnimAIDs" : "",
                "specificAnimIDs" : "",
                "tags" : "",
                "tagsA" : ""
            },
            "author" : "Koyuki",
            "clothing" :
            {
                "stripping" : 0,
                "wearAtEndColl" : "",
                "wearAtEndDst" : "",
                "wearAtEndSrc" : "",
                "wearAtStartColl" : "",
                "wearAtStartDst" : "",
                "wearAtStartSrc" : ""
            },
            "description" : "",
            "highlight" : 0,
            "id" : 13146,
            "inUse" : 1,
            "interactions" :
            {
                "aggressive" : 0,
                "askingSex" : 0,
                "dialogues" : 2097152
            },
            "name" : "instant recover",
            "participants" :
            {
                "coll" : 0,
                "collIDs" : "",
                "collMods" : "",
                "collNegFactIDs" : "",
                "collRaces" : "",
                "dst" : 127,
                "dstIDs" : "",
                "dstMods" : "",
                "dstNegFactIDs" : "",
                "dstRaces" : "",
                "partsProp" : 0,
                "passiveIs" : 0,
                "raceMode" : 0,
                "src" : 0,
                "srcIDs" : "",
                "srcMods" : "",
                "srcNegFactIDs" : "",
                "srcRaces" : ""
            },
            "properties" :
            {
                "beds" : 0,
                "bleedOutMode" : 2,
                "enableOrgies" : 0,
                "probability" : 1,
                "scaleActors" : 0,
                "stopAllCombats" : 2,
                "timeBeforeReDo" : 0
            },
            "starting" :
            {
                "arousalLevel" : -1,
                "cells" : "",
                "filter1" : 0,
                "filter2" : 1048576,
                "filter3" : 0,
                "hasToWearColl" : "",
                "hasToWearDst" : "",
                "hasToWearSrc" : "",
                "healthLevel" : -1,
                "interiorExterior" : 0,
                "locationTypes" : "",
                "locations" : "",
                "magickaLevel" : -1,
                "notToWearColl" : "",
                "notToWearDst" : "",
                "notToWearSrc" : "",
                "prevRule" : -1,
                "staminaLevel" : -1,
                "startsOn" : 0,
                "timeFilter" : -1
            },
            "version" : 10306
        },

 

 

 

I also had a kind of an oddity.  There's rule that should trigger when player defeats (puts into bleedout state) a female NPC.  Player is source, NPC is target.  But it seems the rule triggered when player was defeated by a male cultist.  Player name in this case is 'test'.

 

Rule:

 

 

        {
            "animsAndTags" :
            {
                "addGenderTags" : 5,
                "andOrForTags" : 0,
                "avoid" : "",
                "avoidA" : "",
                "specificAnimAIDs" : "fdDoggyStyle;zjDoggy;LeitoDoggy;DarkInvestigationsDoggystyle;ZynDoggystyle;ArrokDoggyStyle;SexLabAggrDoggyStyle;SexLabDoggyStyle;LeitoDoggyAnal",
                "specificAnimIDs" : "",
                "tags" : "",
                "tagsA" : ""
            },
            "author" : "Koyuki",
            "clothing" :
            {
                "stripping" : 0,
                "wearAtEndColl" : "",
                "wearAtEndDst" : "",
                "wearAtEndSrc" : "",
                "wearAtStartColl" : "",
                "wearAtStartDst" : "",
                "wearAtStartSrc" : ""
            },
            "description" : "",
            "highlight" : 0,
            "id" : 14472,
            "inUse" : 2,
            "interactions" :
            {
                "aggressive" : 4,
                "askingSex" : 0,
                "dialogues" : 2097152
            },
            "name" : "player defeat female",
            "participants" :
            {
                "coll" : 0,
                "collIDs" : "",
                "collMods" : "",
                "collNegFactIDs" : "",
                "collRaces" : "",
                "dst" : 154,
                "dstIDs" : "",
                "dstMods" : "",
                "dstNegFactIDs" : "",
                "dstRaces" : "",
                "partsProp" : 32,
                "passiveIs" : 0,
                "raceMode" : 0,
                "src" : 94,
                "srcIDs" : "",
                "srcMods" : "",
                "srcNegFactIDs" : "",
                "srcRaces" : ""
            },
            "properties" :
            {
                "beds" : 0,
                "bleedOutMode" : 0,
                "enableOrgies" : 0,
                "probability" : 0,
                "scaleActors" : 0,
                "stopAllCombats" : 2,
                "timeBeforeReDo" : 0
            },
            "starting" :
            {
                "arousalLevel" : -1,
                "cells" : "",
                "filter1" : 0,
                "filter2" : 1048576,
                "filter3" : 0,
                "hasToWearColl" : "",
                "hasToWearDst" : "",
                "hasToWearSrc" : "",
                "healthLevel" : -1,
                "interiorExterior" : 0,
                "locationTypes" : "",
                "locations" : "",
                "magickaLevel" : -1,
                "notToWearColl" : "",
                "notToWearDst" : "",
                "notToWearSrc" : "",
                "prevRule" : -1,
                "staminaLevel" : -1,
                "startsOn" : 0,
                "timeFilter" : -1
            },
            "version" : 10306
        },

 

 

 

papyrus log snippet:

 

 

 

[10/07/2016 - 12:38:19AM] SSX DEBUG: Rule Checker: Trying to fill the rule: player defeat female
[10/07/2016 - 12:38:19AM] SSX DEBUG: Actor is bad for its sex: Cultist pos=0
[10/07/2016 - 12:38:21AM] SSX DEBUG: Rule Checker - No event rules.
[10/07/2016 - 12:38:21AM] SSX DEBUG: Adding test to player defeat female pos=1
 Ma=False Fo=False Hu=TRUE Na=TRUE SN=TRUE SS=TRUE AR=TRUE/0 he=TRUE/-1 st=TRUE/100 ma=TRUE/100 Sle=False Snk=False Wea=TRUE Com=False Ble=TRUE Unc=False race=Silvan
[10/07/2016 - 12:38:21AM] SSX DEBUG: Bad rule because 4 - no targets - player defeat female
[10/07/2016 - 12:38:21AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 12:38:21AM] SSX DEBUG: Rule Checker - No event rules.
[10/07/2016 - 12:38:22AM] SSX DEBUG: Adding test to Player defeat by creature pos=0
 Ma=False Fo=False Hu=TRUE Na=TRUE SN=TRUE SS=TRUE AR=TRUE/0 he=TRUE/-1 st=TRUE/100 ma=TRUE/100 Sle=False Snk=False Wea=TRUE Com=False Ble=TRUE Unc=False race=Silvan
[10/07/2016 - 12:38:22AM] SSX DEBUG: Actor is bad for its humanity: Cultist pos=1
[10/07/2016 - 12:38:22AM] SSX DEBUG: Bad rule because 6 - no sources - Player defeat by creature
[10/07/2016 - 12:38:22AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by human
[10/07/2016 - 12:38:22AM] SSX DEBUG: Rule Checker: Trying to fill the rule: player defeat female
[10/07/2016 - 12:38:23AM] SSX DEBUG: Actor is bad for its sex: Cultist pos=0
[10/07/2016 - 12:38:23AM] SSX DEBUG: Adding test to Player defeat by human pos=0
 Ma=False Fo=False Hu=TRUE Na=TRUE SN=TRUE SS=TRUE AR=TRUE/0 he=TRUE/-1 st=TRUE/100 ma=TRUE/100 Sle=False Snk=False Wea=TRUE Com=False Ble=TRUE Unc=False race=Silvan
[10/07/2016 - 12:38:24AM] SSX DEBUG: Adding test to player defeat female pos=1
 Ma=False Fo=False Hu=TRUE Na=TRUE SN=TRUE SS=TRUE AR=TRUE/0 he=TRUE/-1 st=TRUE/100 ma=TRUE/100 Sle=False Snk=False Wea=TRUE Com=False Ble=TRUE Unc=False race=Silvan
[10/07/2016 - 12:38:24AM] SSX DEBUG: GOOD rule, it can be filled: player defeat female
[10/07/2016 - 12:38:24AM] SSX DEBUG: Rule Player: playing rules from Event Catchers
[10/07/2016 - 12:38:24AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 1 valid rules. Restarting in 5 seconds.
[10/07/2016 - 12:38:24AM] SSX: Rule: player defeat female with test and Cultist
[10/07/2016 - 12:38:24AM] SSX: Target: test Source: Cultist
[10/07/2016 - 12:38:24AM] SSX DEBUG: Combats stopped
[10/07/2016 - 12:38:24AM] SSX: Starting scene for rule player defeat female
[10/07/2016 - 12:38:25AM] SSX DEBUG: Adding Cultist to Player defeat by human pos=1
 Ma=TRUE Fo=False Hu=TRUE Na=False SN=TRUE SS=TRUE AR=TRUE/0 he=TRUE/97 st=TRUE/100 ma=TRUE/100 Sle=False Snk=False Wea=False Com=False Ble=False Unc=False race=Nord
[10/07/2016 - 12:38:25AM] SSX DEBUG: Scene Manager is going in active state (at least one scene running)
[10/07/2016 - 12:38:27AM] SSX DEBUG: Cell Scanner Checker - Starting the scan
[10/07/2016 - 12:38:27AM] DEBUG SSX DEBUG SSX DEBUG SSX 2 = 1
[10/07/2016 - 12:38:27AM] SEXLAB - Thread[0]  - Entering Making State
[10/07/2016 - 12:38:28AM] SEXLAB - NOTICE: ValidateActor(test) -- TRUE -- HIT
[10/07/2016 - 12:38:28AM] SEXLAB - ActorAlias[test] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]
[10/07/2016 - 12:38:28AM] SEXLAB - NOTICE: ValidateActor(Cultist) -- TRUE -- HIT
[10/07/2016 - 12:38:28AM] SEXLAB - ActorAlias[Cultist] SetActor([Actor < (FF001347)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0F061EEF)>]
[10/07/2016 - 12:38:28AM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[10/07/2016 - 12:38:28AM] SEXLAB - GetByDefault(Males=1, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE)
[10/07/2016 - 12:38:28AM] SEXLAB - Thread[0] Adjustment Profile - SilvanRaceF.NordRaceM
[10/07/2016 - 12:38:28AM] SSX DEBUG: Animation is 4uDIK DoggyStyle
[10/07/2016 - 12:38:29AM] SSX DEBUG: Rule Checker - Starting the checking
[10/07/2016 - 12:38:29AM] SEXLAB - ActorAlias[Cultist]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF00134B)>]]
[10/07/2016 - 12:38:29AM] SEXLAB - ActorAlias[test]  - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True]
[10/07/2016 - 12:38:29AM] SEXLAB - ActorAlias[Cultist]  - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True]
[10/07/2016 - 12:38:30AM] SEXLAB - ActorAlias[test]  - Equipment: []
[10/07/2016 - 12:38:30AM] SEXLAB - ActorAlias[test]  - Scales[1.000000/1.000000/1.000000] Voice[Breathy (Female)] Expression[Sad] BaseEnjoyment[0]
[10/07/2016 - 12:38:30AM] SEXLAB - ActorAlias[Cultist]  - Equipment: [[Form < (04037B88)>], [Armor < (04037B8A)>], [Form < (04037B8C)>], [Form < (04037B8E)>], [Form < (0007231A)>], [Form < (000C969A)>]]
[10/07/2016 - 12:38:30AM] SEXLAB - ActorAlias[Cultist]  - Scales[1.030000/1.030000/0.970874] Voice[Average (Male)] Expression[Sad] BaseEnjoyment[0]
[10/07/2016 - 12:38:30AM] Error: Cannot move the player because they are dead
stack:
    [ (00000014)].Actor.SetPosition() - "<native>" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (0F061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
[10/07/2016 - 12:38:30AM] Error: Cannot rotate the player because they are dead
stack:
    [ (00000014)].Actor.SetAngle() - "<native>" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (0F061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
[10/07/2016 - 12:38:30AM] SEXLAB - Thread[0] SyncDone(prepare) - Lag Timer: 27.927002
[10/07/2016 - 12:38:30AM] SEXLAB - Thread[0] Event Hook - AnimationStart
[10/07/2016 - 12:38:30AM] [Zad]: OnAnimationStart()
[10/07/2016 - 12:38:31AM] [Zad]: PermitAnal TRUE
[10/07/2016 - 12:38:31AM] [Zad]: PermitVaginal TRUE
[10/07/2016 - 12:38:31AM] [Zad]: PermitBoobs TRUE
[10/07/2016 - 12:38:31AM] [Zad]: PermitOral TRUE
[10/07/2016 - 12:38:31AM] [Zad]: NoBindings TRUE
[10/07/2016 - 12:38:31AM] [Zad]: IsCreatureAnim False
[10/07/2016 - 12:38:31AM] [Zad]: UsingArmbinder False
[10/07/2016 - 12:38:31AM] [Zad]: UsingYoke False
[10/07/2016 - 12:38:31AM] [Zad]: No sex-act-restricted actors present in this sex scene.
[10/07/2016 - 12:38:31AM] SSX DEBUG: Bad rule because 3 - target actor is player and already involved - Player defeat by human
[10/07/2016 - 12:38:31AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 12:38:31AM] SSX DEBUG: Elapsed time for Cell scanning = 4.179016
[10/07/2016 - 12:38:31AM] SSX DEBUG: Actors: Cultist, test
[10/07/2016 - 12:38:31AM] [BDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[10/07/2016 - 12:38:31AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: None

 

 

 

-- edit --

The instant bleedout heal I'm getting has to be caused by something unrelated to SSX.  With papyrus log + trace enabled, and lots of bells and whistles from SSX, there's nothing in the logs that I can see would suggest it was doing the healing.

 

 

 

[10/07/2016 - 01:46:28AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 01:46:29AM] SSX DEBUG: Actor Feral Red Wolf Pup is removed because it is not valid
[10/07/2016 - 01:46:29AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 01:46:29AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:29AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 01:46:29AM] SEXLAB - NOTICE: ValidateActor(Hentai Werebear) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:31AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Random Assault male->plr
[10/07/2016 - 01:46:48AM] SSX DEBUG: Cell Scan: Adding Feral Red Wolf Pup
[10/07/2016 - 01:46:48AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:48AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:48AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:48AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 01:46:49AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:50AM] SEXLAB - NOTICE: ValidateActor(Hentai Werebear) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:50AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 01:46:51AM] SSX DEBUG: Rule Checker - No event rules.
[10/07/2016 - 01:46:54AM] SSX DEBUG: Rule Checker - No event rules.
[10/07/2016 - 01:46:54AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:54AM] SEXLAB - NOTICE: ValidateActor(Hentai Werebear) -- FALSE -- They are not loaded
[10/07/2016 - 01:46:54AM] SSX DEBUG: Rule Checker - No event rules.

 

 

 

That's papyrus log from one such instance - I think the bleedout -> heal happened at the .xMATHICombatLogic.OnHit() spam.

 

Posted

Asawesome as this is, this clearly needs some work. After further testing with a simpke mastrubation rule, this simply never works, even if actors meet all criteria. In debug, is rarely finds all actors, and more incoherences. I gave this mod all attempts,and not a single rule, even the ones in the user guide, seem to work. Its a pitty, for I really love the concept. Back to sexlab defeat I guess. 

 

Keep up the work, tho. This mod enables things that are way too hard to do in any other single mod. 

(Werewolf interactions, for example) 

Posted

It seems like the health, stamina and mana tests in ruleChecker are done the wrong way around.  Mode 1 and mode 2 that test for < and >= are the opposites (at least if I'm reading it right).  So for example if you make health rule with TARGET less 50, it'll test for target to have >= 50 health.

 

Changed the tests around to work similar to arousal values:

 

 

 

       
            if isGood && ssx.weHaveSLA() ; Arousal
                mode = r.getPositionStartMode(ssxRule.getSMArousal(), pos)
                if (mode==1 && ar<r.arousalLevel) || (mode==2 && ar>=r.arousalLevel)
                    ssx.dbg("Actor is bad because arousal: " + a.getDisplayName() + " Level=" + ar + " pos=" + pos, 7, "RuleChecker")
                    isGood = false
                endIf
                isAR = isGood
            endIf
; MODIFIED        
            if isGood ; Health
                mode = r.getPositionStartMode(ssxRule.getSMHealth(), pos)
                if (mode==1 && he<r.healthLevel) || (mode==2 && he>=r.healthLevel)
                    ssx.dbg("Actor is bad because health: " + a.getDisplayName() + " Level=" + he + " pos=" + pos, 7, "RuleChecker")
                    isGood = false
                endIf
                isHE = isGood
            endIf
        
            if isGood ; Stamina
                mode = r.getPositionStartMode(ssxRule.getSMStamina(), pos)
                if (mode==1 && st<r.staminaLevel) || (mode==2 && st>=r.staminaLevel)
                    ssx.dbg("Actor is bad because stamina: " + a.getDisplayName() + " Level=" + st + " pos=" + pos, 7, "RuleChecker")
                    isGood = false
                endIf
                isST = isGood
            endIf
        
            if isGood ; Magicka
                mode = r.getPositionStartMode(ssxRule.getSMMagicka(), pos)
                if (mode==1 && ma<r.magickaLevel) || (mode==2 && ma>=r.magickaLevel)
                    ssx.dbg("Actor is bad because magicka: " + a.getDisplayName() + " Level=" + ma + " pos=" + pos, 7, "RuleChecker")
                    isGood = false
                endIf
                isMA = isGood
            endIf
; !MODIFIED        
            if isGood ; sleep
                mode = r.getPositionStartMode(ssxRule.getSMSleep(), pos)
                if (mode==1 && !isSl) || (mode==2 && isSl)
                    ssx.dbg("Actor is bad because sleeping: " + a.getDisplayName() + " pos=" + pos, 7, "RuleChecker")
                    isGood = false
                endIf
            endIf

 

 

 

After that I was getting expected results for timed value checks.

 

Also noticed that EventCatcher has parameter bool health that gets passed to catchHealth = health .. however catchHealth is never used.  I put that inside OnHit() to cut the tests if health is false, and also tried to build a timer that only passes 1 health check per 2 seconds to RulePlayer - to throttle spamming mod events.  The assumption is that in most cases when you pass health check to rule player, it should trigger something - and passing 20 events per second isn't going to do any good.

 

However for some reason trace was showing triggers against catchHealthLevs zero.  I tried to figure it out, tried to copy it to separate variable.. but it was always showing zero.  Yet the test passed, so I'm just kind of confused about this.  Maybe it has something to do with changing the tests around in ruleChecker, or maybe it's something else I just couldn't see.  Either way, something seems still off to me.  I'll add the code here as it is right now - maybe it's obvious from a glance when you know the workings of the mod.

 

 

 

Scriptname ssxEventCatcher extends ReferenceAlias ; V1.3

ssxRunner Property ssx Auto
; MODIFIED
bool checkHealth
; !MODIFIED
Actor lastAggressor
Float lastUndress
bool wasINaked
bool catchBleed
int[] ruleIDsB
bool catchNaked
int[] ruleIDsN
bool catchWeapon
int[] ruleIDsW
bool catchCombat
int[] ruleIDsC
bool catchSleep
int[] ruleIDsS
bool catchHealth
int[] catchHealthLevs ; Level of healt, >=0 then as to be greater, <0 has to be less than
int[] ruleIDsH

Event OnInit()
    ruleIDsB = new int[4]
    ruleIDsN = new int[4]
    ruleIDsW = new int[4]
    ruleIDsC = new int[4]
    ruleIDsS = new int[4]
    ruleIDsH = new int[4]
    catchHealthLevs = new int[4]
    lastUndress = -1.0
    wasINaked=false
; MODIFIED
    checkHealth=true
; !MODIFIED
endEvent

Event OnUpdate()
; MODIFIED
    checkHealth = true
; !MODIFIED
EndEvent

Function init(bool bleedout, bool naked, bool weap, bool combat, bool sleep, bool health, int[] BRuleIDs, int[] NRuleIDs, int[] WRuleIDs, int[] CRuleIDs, int[] SRuleIDs, int[] HRuleIDs, int[] healthLevs)
    catchBleed = bleedout
    int i = ruleIDsB.length
    while i
        i-=1
        ruleIDsB[i] = BRuleIDs[i]
    endWhile
    
    catchNaked = naked
    i = ruleIDsN.length
    while i
        i-=1
        ruleIDsN[i] = NRuleIDs[i]
    endWhile
    
    catchWeapon = weap
    i = ruleIDsW.length
    while i
        i-=1
        ruleIDsW[i] = WRuleIDs[i]
    endWhile
    
    catchCombat = combat
    i = ruleIDsC.length
    while i
        i-=1
        ruleIDsC[i] = CRuleIDs[i]
    endWhile
    
    catchSleep = sleep
    i = ruleIDsS.length
    while i
        i-=1
        ruleIDsS[i] = SRuleIDs[i]
    endWhile
    if sleep
        RegisterForSleep()
    else
        UnregisterForSleep()
    endIf
    
    catchHealth = health
    i = ruleIDsH.length
    while i
        i-=1
        ruleIDsH[i] = HRuleIDs[i]
        catchHealthLevs[i] = healthLevs[i]
    endWhile
    
    lastAggressor = None
    lastUndress = -1.0
    wasINaked=false
; MODIFIED
    checkHealth=true
    UnregisterForUpdate()
; !MODIFIED
EndFunction

Function clean()
    UnregisterForSleep()
    ruleIDsB = new int[4]
    ruleIDsN = new int[4]
    ruleIDsW = new int[4]
    ruleIDsC = new int[4]
    ruleIDsS = new int[4]
    ruleIDsH = new int[4]
    catchHealthLevs = new int[4]
    lastAggressor = None
    lastUndress = -1.0
    wasINaked=false
; MODIFIED
    checkHealth=true
    UnregisterForUpdate()
; !MODIFIED
EndFunction


; ((- Events **********************************************************************************************************************************


; aeCombatState: 0=not in combat, 1=in combat, 2=searching
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
    if catchCombat && aeCombatState!=0
        ssx.updateMe(self.getActorReference(), None)
        triggerRules(ruleIDsC, 4)
    endIf
EndEvent



Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime)
    if catchSleep
        ssx.updateMe(self.getActorReference(), None)
        triggerRules(ruleIDsS, 6)
    endIf
endEvent

Event OnEnterBleedout()
    if catchBleed
        ssx.updateMe(self.getActorReference(), None)
        triggerRules(ruleIDsB, 5)
    endIf
EndEvent

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
    lastAggressor = akAggressor as Actor
    ; MODIFIED
    if (!catchHealth)
        return
    endIf
    if (!checkHealth)
        debug.trace("## SUPPRESSING HEALTH EVENT CALL")
        return
    endIf
    ; !MODIFIED
    int h = ssx.getHealthLevel(Self.getActorReference())
    int i = 4
    while i
        i-=1
        int ch = catchHealthLevs[i]
        if (ch<0 && h< -ch) || (ch>=0 && h>=ch)
    ; MODIFIED
debug.trace("## TRIGGER ON HEALTH " + h + " AGAINST " + ch)
    ; !MODIFIED
            triggerRules(ruleIDsH, 3)
            return
        endIf
    endWhile
EndEvent

Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
    if catchNaked
        Actor a = Self.getActorReference()
        float justNow = Utility.GetCurrentRealTime()
        bool amINaked = ssx.isActorNaked(a)
        if justNow-lastUndress < 10.0 || amINaked==wasINaked
            return
        endIf
        wasINaked=amINaked
        lastUndress = justNow
        ssx.updateMe(self.getActorReference(), None)
        if ssx.isActorNaked(a)
            ssx.updateMe(self.getActorReference(), None)
            triggerRules(ruleIDsN, 2)
        endIf
    endIf
EndEvent

Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
    if catchNaked
        Actor a = Self.getActorReference()
        float justNow = Utility.GetCurrentRealTime()
        bool amINaked = ssx.isActorNaked(a)
        if justNow-lastUndress < 10.0 || amINaked==wasINaked
            return
        endIf
        wasINaked=amINaked
        lastUndress = justNow
        ssx.updateMe(self.getActorReference(), None)
        if ssx.isActorNaked(a)
            ssx.updateMe(self.getActorReference(), None)
            triggerRules(ruleIDsN, 2)
        endIf
    endIf
EndEvent


Function triggerRules(int[] ruleIDs, int catchMode) ; Send the event to play the rule for all registered rule IDs. This will fail because the actor may not be in the rule's participants
    ; catchMode: 0=unspecified (random), 1=player ask (not really an event), 2=nudity, 3=health, 4=combat, 5=bleedout, 6=sleep
; MODIFIED
debug.trace("## TRIGGER RULES MODE " + catchMode)
    if catchMode == 3
        checkHealth = false
        registerForSingleUpdate(2.0)
    endIf
; !MODIFIED
    int handle = ModEvent.Create("ssxPlayRule")
    ModEvent.PushForm(handle, Self.getActorReference())
    ModEvent.PushForm(handle, lastAggressor)
    ModEvent.PushInt(handle, catchMode)
    ModEvent.PushInt(handle, ruleIDs[0])
    ModEvent.PushInt(handle, ruleIDs[1])
    ModEvent.PushInt(handle, ruleIDs[2])
    ModEvent.PushInt(handle, ruleIDs[3])
    ModEvent.Send(handle)
EndFunction

; -))

 

 

 

I'll post a sample log of what I was seeing:

 

 

 

[10/07/2016 - 06:19:56AM] VM is thawing...
[10/07/2016 - 06:19:56AM] SEXLAB - LOADED: Version 16200 / 16200
[10/07/2016 - 06:19:56AM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[10/07/2016 - 06:19:56AM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound.
[10/07/2016 - 06:19:56AM] Error: Cannot call FindRecorder() on a None object, aborting function call
stack:
    [alias Player on quest AQAmbrielDialogueMain (61003DEF)].AQFindRecorderScript.OnPlayerLoadGame() - "AQFindRecorderScript.psc" Line ?
[10/07/2016 - 06:19:56AM] FNIS AA started (load)
[10/07/2016 - 06:19:56AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: OnLoadGame() Begin
[10/07/2016 - 06:19:56AM] SOS Maintenance: loaded version is 300004
[10/07/2016 - 06:19:56AM] SOS Maintenance: 300004 is update
[10/07/2016 - 06:19:56AM] [slamainscr <sla_Main (10042D62)>]: starting maintenance... Update frequency 120.000000
[10/07/2016 - 06:19:56AM] [BDSchlongs] On player load game called
[10/07/2016 - 06:19:56AM] [BDSchlongs] GAME LOAD
[10/07/2016 - 06:19:56AM] Real Shelter Config:  Checking For Frostfall:
[10/07/2016 - 06:19:56AM] Error: File "RealShelterFF.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [RealShelterConfig (1C013FEB)].RealShelterConfigScript.LocalChecks() - "RealShelterConfigScript.psc" Line ?
    [RealShelterConfig (1C013FEB)].RealShelterConfigScript.OnGameReload() - "RealShelterConfigScript.psc" Line ?
    [alias PlayerAlias on quest RealShelterConfig (1C013FEB)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?
[10/07/2016 - 06:19:56AM] Frostfall Found? False
[10/07/2016 - 06:19:56AM] EFF Notification: SKSE Loaded.
[10/07/2016 - 06:19:56AM] EFF Notification: SKSE Callback functions Loaded.
[10/07/2016 - 06:19:56AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[10/07/2016 - 06:19:56AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[10/07/2016 - 06:19:56AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[10/07/2016 - 06:19:56AM] EFF Notification: Dawnguard loaded.
[10/07/2016 - 06:19:56AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?
    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?
[10/07/2016 - 06:19:56AM] EFF Notification: Menu system loaded.
[10/07/2016 - 06:19:56AM] EFF Notification: Actor panel loaded.
[10/07/2016 - 06:19:56AM] FNIS PCEA2 Quest started (load)
[10/07/2016 - 06:19:57AM] ~~~~~ Footprints: Initializing ~~~~~
[10/07/2016 - 06:19:57AM] Error: File "AnnaNPCs-AndunielsMeadery.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [AN_A_ModDetection (5D10E573)].an_qf_moddetectionscript.Detection() - "AN_QF_ModDetectionScript.psc" Line ?
    [alias Player on quest AN_DialogueFollower (5D10E0CD)].an_playeraliasscript.OnPlayerLoadGame() - "AN_PlayerAliasScript.psc" Line ?
[10/07/2016 - 06:19:57AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: DawnGuard esp installed and activated.
[10/07/2016 - 06:19:57AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: DragonBorn esp installed and activated.
[10/07/2016 - 06:19:57AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: OnLoadGame() End
[10/07/2016 - 06:19:57AM] =======================================[ VioLens - A Killmove Mod: Start ]========================================
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM]                 VioLens is now performing a compatibility check. Papyrus warnings about missing or                
[10/07/2016 - 06:19:57AM]                        unloaded files may follow. This is normal and should be ignored.                            
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM] =======================================[ VioLens - A Killmove Mod: Start ]========================================
[10/07/2016 - 06:19:57AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM]                                               JContainers Installed.                                              
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[10/07/2016 - 06:19:57AM] Error: File "CombatDramaOverhaul.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [alias Player on quest VL_Player (AE023F14)].VL_Player.VLLoadGame() - "VL_Player.psc" Line ?
    [alias Player on quest VL_Player (AE023F14)].VL_Player.OnPlayerLoadGame() - "VL_Player.psc" Line ?
[10/07/2016 - 06:19:57AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM]                                        Combat Drama Overhaul Not Installed.                                       
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[10/07/2016 - 06:19:57AM] Cannot open store for class "consoleutil", missing file?
[10/07/2016 - 06:19:57AM] Error: Unable to obtain function call information - returning None
stack:
    [zadQuest (1B00F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line ?
    [zadQuest (1B00F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line ?
    [alias Player on quest zadQuest (1B00F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ?
[10/07/2016 - 06:19:57AM] [slamainscr <sla_Main (10042D62)>]: registered for maintenance
[10/07/2016 - 06:19:57AM] zbfExternal: Compatibility checking
[10/07/2016 - 06:19:57AM] zbfExternal: -------------------------------------------------------
[10/07/2016 - 06:19:57AM] zbfExternal:                    SexLab version: 16200
[10/07/2016 - 06:19:57AM] zbfExternal:                 SlaveTats version:
[10/07/2016 - 06:19:57AM] [BDSchlongs] BD genital[0]: [Armor < (1903D2B4)>]
[10/07/2016 - 06:19:57AM] [SHESON_DynDOLOD_MCM <DynDOLOD_MCM (F100090F)>] Load DynDOLOD_Worlds.json TRUE
[10/07/2016 - 06:19:57AM] zbfExternal:                  RaceMenu version: 7
[10/07/2016 - 06:19:57AM] zbfExternal: Non SexLab Animation Pack version: 0
[10/07/2016 - 06:19:57AM] zbfExternal: -------------------------------------------------------
[10/07/2016 - 06:19:57AM] zbfExternal:                    SexLab support: TRUE
[10/07/2016 - 06:19:57AM] zbfExternal:                   Overlay support: False
[10/07/2016 - 06:19:57AM] zbfExternal:      Non SexLab Animation support: False
[10/07/2016 - 06:19:57AM] zbfExternal: -------------------------------------------------------
[10/07/2016 - 06:19:57AM] ========== Convenient Horses: Scanning for supported plugins...
[10/07/2016 - 06:19:57AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/07/2016 - 06:19:57AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [CH (4F020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line ?
    [CH (4F020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] ========== Convenient Horses: Scan complete.
[10/07/2016 - 06:19:57AM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[10/07/2016 - 06:19:57AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/07/2016 - 06:19:57AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [AUA (D200C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line ?
    [AUA (D200C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line ?
[10/07/2016 - 06:19:57AM] ========== Auto Unequip Ammo: Scan complete.
[10/07/2016 - 06:19:57AM] SEXLAB - GetSetAnimation(DDBeltedSolo): Get
[10/07/2016 - 06:19:57AM] SEXLAB - GetSetAnimation(DDArmbinderSolo): Get
[10/07/2016 - 06:19:57AM] [slamainscr <sla_Main (10042D62)>]: starting maintenance... Update frequency 120.000000
[10/07/2016 - 06:19:57AM] ========== Convenient Horses: Unregistered for all key press events.
[10/07/2016 - 06:19:57AM] SEXLAB - GetSetAnimation(DDYokeSolo): Get
[10/07/2016 - 06:19:57AM] [BDSchlongs] BD genital[1]: [Form < (1903D2B7)>]
[10/07/2016 - 06:19:57AM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [AN_A_ModDetection (5D10E573)].an_qf_moddetectionscript.Detection() - "AN_QF_ModDetectionScript.psc" Line ?
    [alias Player on quest AN_DialogueFollower (5D10E0CD)].an_playeraliasscript.OnPlayerLoadGame() - "AN_PlayerAliasScript.psc" Line ?
[10/07/2016 - 06:19:57AM] ========== Convenient Horses: Registered for 4 key press events.
[10/07/2016 - 06:19:57AM] InitWidgetLoader()
[10/07/2016 - 06:19:57AM] [slamainscr <sla_Main (10042D62)>]: registered for maintenance
[10/07/2016 - 06:19:57AM] [BDSchlongs] BD genital[2]: [Form < (1903D2B8)>]
[10/07/2016 - 06:19:57AM] [BDSchlongs] BD genital[3]: [Form < (1903D2B6)>]
[10/07/2016 - 06:19:57AM] [BDSchlongs] Player Registering for SOS events
[10/07/2016 - 06:19:57AM] ========================================[ VioLens - A Killmove Mod: End ]=========================================
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM]                                       VioLens compatibility check complete.                                       
[10/07/2016 - 06:19:57AM]                                                                                                                   
[10/07/2016 - 06:19:57AM] ========================================[ VioLens - A Killmove Mod: End ]=========================================
[10/07/2016 - 06:19:57AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 3
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] FNIS aa GetAAsetList mod: XPMSE nSets: 66
[10/07/2016 - 06:19:57AM] XPMSE MainQuest Initialization successful.
[10/07/2016 - 06:19:57AM] Error: Cannot cast from None to SKI_WidgetBase[]
stack:
    [iHUDControlQuest (40000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line ?
    [iHUDControlQuest (40000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line ?
    [iHUDMaintainanceQuest (40002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line ?
    [alias PlayerAlias on quest iHUDMaintainanceQuest (40002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line ?
[10/07/2016 - 06:19:57AM] [SHESON_DynDOLOD_MCM <DynDOLOD_MCM (F100090F)>] Load DynDOLOD_.json False
[10/07/2016 - 06:19:57AM] [SHESON_DynDOLOD_MCM <DynDOLOD_MCM (F100090F)>] Load DynDOLOD__Objects.json False
[10/07/2016 - 06:19:57AM] Error: File "WetandCold.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [_SPLQuest (A0000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line ?
    [alias _SPLPlayer on quest _SPLQuest (A0000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: File "TrueStorms.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [_SPLQuest (A0000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line ?
    [alias _SPLPlayer on quest _SPLQuest (A0000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line ?
[10/07/2016 - 06:19:57AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
    [_SPLSKConfigQuest (A000388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line ?
    [_SPLQuest (A0000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line ?
    [alias _SPLPlayer on quest _SPLQuest (A0000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line ?
[10/07/2016 - 06:19:57AM] Warning: Assigning None to a non-object variable named "::temp13"
stack:
    [_SPLSKConfigQuest (A000388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line ?
    [_SPLQuest (A0000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line ?
    [alias _SPLPlayer on quest _SPLQuest (A0000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line ?
[10/07/2016 - 06:19:58AM] [sic_configmenuscript <SIC_ConfigMenuQuest (510C4C3A)>]: Loaded user settings.
[10/07/2016 - 06:19:58AM] SSX DEBUG: Deferred Config Manager started
[10/07/2016 - 06:19:59AM] [SHESON_DynDOLOD_MCM <DynDOLOD_MCM (F100090F)>] Assigning INI values
[10/07/2016 - 06:19:59AM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line ?
[10/07/2016 - 06:19:59AM] SSX DEBUG: Configuration init
[10/07/2016 - 06:19:59AM] SSX DEBUG: Cell Scanner events registered
[10/07/2016 - 06:19:59AM] SSX DEBUG: Cloak Scanner events registered
[10/07/2016 - 06:19:59AM] SSX DEBUG: Alias Scanner events registered
[10/07/2016 - 06:19:59AM] SSX DEBUG: Rule Checker events registered
[10/07/2016 - 06:19:59AM] SSX DEBUG: Rule Player activated and events registered
[10/07/2016 - 06:19:59AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 06:20:00AM] ~~~~~ Footprints: Running Maintenance ~~~~~
[10/07/2016 - 06:20:00AM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.000000) ~~~~~
[10/07/2016 - 06:20:00AM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[10/07/2016 - 06:20:00AM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[10/07/2016 - 06:20:00AM] SSX DEBUG: Actor is bad because bleeding: Koyuki pos=0
[10/07/2016 - 06:20:00AM] SSX DEBUG: Bad rule because 4 - no targets - Player defeat by creature
[10/07/2016 - 06:20:01AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:02AM] SSX DEBUG: Configuration completed
[10/07/2016 - 06:20:02AM] SSX DEBUG: Elapsed time for Loading Configuration = 3.575996
[10/07/2016 - 06:20:02AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:03AM] SOS Actor Schlongify: new schlong for Cultist Adept got schlong index 3 size 9
[10/07/2016 - 06:20:04AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: OnCreatureFrameworkRegister() Begin
[10/07/2016 - 06:20:04AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: OnCreatureFrameworkRegister() Registering
[10/07/2016 - 06:20:04AM] [slnc] [slncaddondgscript <slncAddonDG (C2002F9A)>]: AddonDG.registerStuff()
[10/07/2016 - 06:20:04AM] [slnc] [slncaddondbscript <slncAddonDB (C3005911)>]: AddonDB.registerStuff()
[10/07/2016 - 06:20:04AM] [slnc] [slncMainQuestScript <slncControllerQuest (C10110DF)>]: OnCreatureFrameworkRegister() End
[10/07/2016 - 06:20:06AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:08AM] [slamainscr <sla_Main (10042D62)>]:Defered maintenance...
[10/07/2016 - 06:20:08AM] [slamainscr <sla_Main (10042D62)>]: found Devious Devices - Assets.esm
[10/07/2016 - 06:20:08AM] [slamainscr <sla_Main (10042D62)>]: Enabled Desire spell
[10/07/2016 - 06:20:08AM] [slamainscr <sla_Main (10042D62)>]: Updated notification key to 49
[10/07/2016 - 06:20:08AM] [slamainscr <sla_Main (10042D62)>]: finished maintenance
[10/07/2016 - 06:20:10AM] SSX DEBUG: Scene Manager activated and events registered
[10/07/2016 - 06:20:10AM] SSX DEBUG: Deferred Tags Loader started
[10/07/2016 - 06:20:10AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:10AM] SSX DEBUG: Deferred Items Loader started
[10/07/2016 - 06:20:11AM] SSX DEBUG: Deferred Mods Loader started
[10/07/2016 - 06:20:11AM] SSX DEBUG: scanning of animation tags started
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=1, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=1, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=3, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByType(ActorCount=3, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dogpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dogpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=SprigganXan)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=SprigganXan)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Ashhoppers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Ashhoppers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Deers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Deers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Goats)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Goats)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Netches)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Netches)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wispmothers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wispmothers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Mammoths)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Mammoths)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Hagravens)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Hagravens)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wolfpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wolfpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Cows)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Cows)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolfgal)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolfgal)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Centurions)
[10/07/2016 - 06:20:11AM] SSX DEBUG: Scent of Sex Initialized - 1.3f
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Centurions)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolfpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolfpanic)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Rabbits)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Rabbits)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Bears)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Bears)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chaurusflyers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chaurusflyers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Spriggans)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Spriggans)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Gargoyles)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Gargoyles)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Skeevers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Skeevers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Boars)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Boars)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dragons)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dragons)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=LargeSpiders)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=LargeSpiders)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horseses)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horseses)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Falmers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Falmers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horkers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horkers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Giants)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Giants)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=SabreCats)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=SabreCats)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chaurus)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chaurus)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Draugrs)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Draugrs)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horses)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horses)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Spiders)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Spiders)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Trolls)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Trolls)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolves)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolves)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wolves)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wolves)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dogs)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dogs)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=VampireLords)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=VampireLords)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Rieklings)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Rieklings)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Seekers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Seekers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Lurkers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Lurkers)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=FlameAtronach)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=FlameAtronach)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chickens)
[10/07/2016 - 06:20:11AM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chickens)
[10/07/2016 - 06:20:14AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:16AM] SSX DEBUG: Scanning of mods for MCM started
[10/07/2016 - 06:20:16AM] SSX DEBUG: Cell Scanner going to active state
[10/07/2016 - 06:20:17AM] SSX DEBUG: Cell Scanner Checker - Starting the scan
[10/07/2016 - 06:20:17AM] SSX DEBUG: Rule Checker - Starting the checking
[10/07/2016 - 06:20:18AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:18AM] SSX DEBUG: CellScanner: Actor Koyuki is removed because its race is not needed
[10/07/2016 - 06:20:18AM] SSX DEBUG: Actor Cultist is removed because it is not valid
[10/07/2016 - 06:20:19AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:19AM] SSX DEBUG: Cell Scan: Adding Cultist Adept
[10/07/2016 - 06:20:19AM] SSX DEBUG: Actor is bad because health: Koyuki Level=116 pos=0
[10/07/2016 - 06:20:19AM] SSX DEBUG: Bad rule because 4 - no targets - health rule
[10/07/2016 - 06:20:19AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 06:20:20AM] SSX DEBUG: Elapsed time for Cell scanning = 2.288002
[10/07/2016 - 06:20:20AM] SSX DEBUG: Actors: Cultist Adept, Koyuki
[10/07/2016 - 06:20:21AM] SSX: MH 1, FH 1
[10/07/2016 - 06:20:21AM] SSX DEBUG: Cell Scan: Passing actor to Rule Checker Cultist Adept distance=1096.805908
[10/07/2016 - 06:20:21AM] SSX DEBUG: Cell Scan: Passing actor to Rule Checker Koyuki distance=0.000000
[10/07/2016 - 06:20:22AM] SSX DEBUG: Scanning of animation tags completed
[10/07/2016 - 06:20:22AM] SSX DEBUG: Elapsed time for Tags scanning OnPlayerLoadGame = 10.857994
[10/07/2016 - 06:20:22AM] SSX DEBUG: Actor is bad because bleeding: Koyuki pos=0
[10/07/2016 - 06:20:22AM] SSX DEBUG: Bad rule because 4 - no targets - Player defeat by creature
[10/07/2016 - 06:20:22AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by human
[10/07/2016 - 06:20:23AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:23AM] SSX DEBUG: Cell Scanner - Scan completed. Found 2 actors
[10/07/2016 - 06:20:23AM] SSX DEBUG: Actor is bad because bleeding: Koyuki pos=0
[10/07/2016 - 06:20:24AM] SSX DEBUG: Bad rule because 4 - no targets - Player defeat by human
[10/07/2016 - 06:20:24AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:25AM] SSX DEBUG: Scanning of mods for MCM completed
[10/07/2016 - 06:20:25AM] SSX DEBUG: Elapsed time for MCM Mods scanning and sorting = 9.334000
[10/07/2016 - 06:20:27AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:29AM] SSX DEBUG: Rule Checker - Starting the checking
[10/07/2016 - 06:20:30AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:30AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:30AM] ## TRIGGER ON HEALTH 90 AGAINST 0
[10/07/2016 - 06:20:30AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:30AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:30AM] ## TRIGGER ON HEALTH 91 AGAINST 0
[10/07/2016 - 06:20:30AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:30AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:31AM] SSX DEBUG: Actor is bad because health: Koyuki Level=91 pos=0
[10/07/2016 - 06:20:31AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:31AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:31AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:31AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:31AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] SSX DEBUG: Adding Cultist Adept to health rule pos=1
 Ma=TRUE Fo=False Hu=TRUE Na=False SN=TRUE SS=TRUE AR=TRUE/25 he=TRUE/100 st=TRUE/100 ma=TRUE/97 Sle=False Snk=False Wea=TRUE Com=TRUE Ble=False Unc=False race=Nord
[10/07/2016 - 06:20:32AM] SSX DEBUG: Bad rule because 4 - no targets - health rule
[10/07/2016 - 06:20:32AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 06:20:32AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:32AM] ## TRIGGER ON HEALTH 43 AGAINST 0
[10/07/2016 - 06:20:32AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:32AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:33AM] ## TRIGGER ON HEALTH 43 AGAINST 0
[10/07/2016 - 06:20:33AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:33AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:33AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:33AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:33AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:33AM] SSX DEBUG: Cell Scanner Checker - Starting the scan
[10/07/2016 - 06:20:34AM] SSX DEBUG: Elapsed time for Cell scanning = 0.122002
[10/07/2016 - 06:20:34AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:34AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:34AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:34AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:34AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:35AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:35AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:35AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:35AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:35AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:35AM] SSX DEBUG: Actors: Cultist Adept, Koyuki
[10/07/2016 - 06:20:35AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:35AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:36AM] SSX DEBUG: Actor is bad because bleeding: Koyuki pos=0
[10/07/2016 - 06:20:36AM] ## TRIGGER ON HEALTH 24 AGAINST 0
[10/07/2016 - 06:20:36AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:36AM] ## TRIGGER ON HEALTH 25 AGAINST 0
[10/07/2016 - 06:20:36AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:36AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:36AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:36AM] SSX DEBUG: Actor is bad for its humanity: Cultist Adept pos=1
[10/07/2016 - 06:20:37AM] ## TRIGGER ON HEALTH 23 AGAINST 0
[10/07/2016 - 06:20:37AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:37AM] SSX DEBUG: Rule Checker: playing rules from Event Catchers
[10/07/2016 - 06:20:37AM] SSX DEBUG: Bad rule because 4 - no targets - Player defeat by creature
[10/07/2016 - 06:20:37AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by human
[10/07/2016 - 06:20:37AM] SSX DEBUG: Adding Koyuki to health rule pos=0
 Ma=False Fo=False Hu=TRUE Na=TRUE SN=TRUE SS=TRUE AR=TRUE/69 he=TRUE/22 st=TRUE/136 ma=TRUE/65 Sle=False Snk=False Wea=TRUE Com=TRUE Ble=False Unc=False race=Silvan
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:37AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 1 on  (00000014)].xMATHICombatLogic.OnHit() - "xMATHICombatLogic.psc" Line ?
[10/07/2016 - 06:20:38AM] SSX DEBUG: Adding Cultist Adept to health rule pos=1
 Ma=TRUE Fo=False Hu=TRUE Na=False SN=TRUE SS=TRUE AR=TRUE/25 he=TRUE/100 st=TRUE/100 ma=TRUE/89 Sle=False Snk=False Wea=TRUE Com=TRUE Ble=False Unc=False race=Nord
[10/07/2016 - 06:20:38AM] SSX DEBUG: GOOD rule, it can be filled: health rule
[10/07/2016 - 06:20:38AM] SSX DEBUG: Rule Player: playing rules from Event Catchers
[10/07/2016 - 06:20:38AM] Removed 0 unused settings.  Finished at 115.638000
[10/07/2016 - 06:20:38AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 1 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:39AM] SSX: Rule: health rule with Koyuki and Cultist Adept
[10/07/2016 - 06:20:39AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:39AM] SSX: MH 1, FH 1
[10/07/2016 - 06:20:39AM] SSX DEBUG: Cell Scan: Passing actor to Rule Checker Cultist Adept distance=1030.132446
[10/07/2016 - 06:20:39AM] SSX DEBUG: Cell Scan: Passing actor to Rule Checker Koyuki distance=0.000000
[10/07/2016 - 06:20:39AM] SSX: Target: Koyuki Source: Cultist Adept
[10/07/2016 - 06:20:40AM] SSX DEBUG: Actor is bad because bleeding: Koyuki pos=0
[10/07/2016 - 06:20:40AM] SSX DEBUG: Combats stopped
[10/07/2016 - 06:20:40AM] SSX: Starting scene for rule health rule
[10/07/2016 - 06:20:41AM] SSX DEBUG: Scene Manager is going in active state (at least one scene running)
[10/07/2016 - 06:20:43AM] SSX DEBUG: Rule Checker - Starting the checking
[10/07/2016 - 06:20:43AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:45AM] DEBUG SSX DEBUG SSX DEBUG SSX 2 = 1
[10/07/2016 - 06:20:45AM] SEXLAB - Thread[0]  - Entering Making State
[10/07/2016 - 06:20:45AM] SEXLAB - NOTICE: ValidateActor(Koyuki) -- TRUE -- MISS
[10/07/2016 - 06:20:45AM] SEXLAB - ActorAlias[Koyuki] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0F061EEF)>]
[10/07/2016 - 06:20:45AM] SEXLAB - NOTICE: ValidateActor(Cultist Adept) -- TRUE -- MISS
[10/07/2016 - 06:20:45AM] SEXLAB - NOTICE: Cultist Adept Seeded Stats: [175.753601, 167.691818, 483.877747, 415.360352, 137.224869, 99.438316, 15.000000, 13.000000, 0.000000, 0.000000, 14.000000, 0.000000, 28.000000, 0.000000, 41.000000, 646.551208, 281.561218, 27.031128]
[10/07/2016 - 06:20:45AM] SEXLAB - ActorAlias[Cultist Adept] SetActor([Actor < (FF0017F7)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0F061EEF)>]
[10/07/2016 - 06:20:45AM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[10/07/2016 - 06:20:45AM] SEXLAB - GetByDefault(Males=1, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE)
[10/07/2016 - 06:20:45AM] SEXLAB - Thread[0] Adjustment Profile - SilvanRaceF.NordRaceM
[10/07/2016 - 06:20:45AM] SSX DEBUG: Animation is Arrok Leg Up Fuck
[10/07/2016 - 06:20:46AM] SEXLAB - ActorAlias[Cultist Adept]  - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True]
[10/07/2016 - 06:20:46AM] SEXLAB - ActorAlias[Koyuki]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF001804)>]]
[10/07/2016 - 06:20:46AM] SEXLAB - ActorAlias[Koyuki]  - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True]
[10/07/2016 - 06:20:47AM] SEXLAB - ActorAlias[Cultist Adept]  - Equipment: [[Form < (04037B88)>], [Armor < (04037B8A)>], [Form < (04037B8C)>], [Form < (04037B8E)>], [SPELL < (000C96A2)>]]
[10/07/2016 - 06:20:47AM] SEXLAB - ActorAlias[Cultist Adept]  - Scales[1.030000/1.030000/1.000000] Voice[Average (Male)] Expression[Shy] BaseEnjoyment[18]
[10/07/2016 - 06:20:47AM] SEXLAB - ActorAlias[Koyuki]  - Equipment: [[Form < (380077AE)>], [Form < (30007FEC)>], [Form < (31038132)>], [Form < (330338AF)>]]
[10/07/2016 - 06:20:47AM] SEXLAB - ActorAlias[Koyuki]  - Scales[1.000000/1.000000/1.000000] Voice[Kat (Female 13)] Expression[Shy] BaseEnjoyment[2]
[10/07/2016 - 06:20:47AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SEXLAB - Thread[0] Event Hook - AnimationStart
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - Player defeat by creature
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by human
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - Player defeat by human
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 3 - target actor is player and already involved - Player defeat by human
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:48AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:48AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:49AM] SSX DEBUG: Rule Checker: Trying to fill the rule: health rule
[10/07/2016 - 06:20:49AM] SSX DEBUG: Bad rule because 0 - player required but already involved - health rule
[10/07/2016 - 06:20:49AM] SSX DEBUG: Rule Checker - Rules checking on events completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:20:49AM] [BDSchlongs] Caught animation event: SOSBend2 on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:20:49AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (FF0017F7)>] equipped pelvis: [Armor < (BB000D77)>]
[10/07/2016 - 06:20:49AM] [BDSchlongs] No BD schlong on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:20:49AM] [BDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[10/07/2016 - 06:20:49AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: None
[10/07/2016 - 06:20:49AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:20:49AM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:20:49AM] [BDSchlongs] No BD schlong on [Actor < (00000014)>]
[10/07/2016 - 06:20:50AM] [BDSchlongs] Caught animation event: SOSBend2 on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:20:50AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (FF0017F7)>] equipped pelvis: [Armor < (BB000D77)>]
[10/07/2016 - 06:20:50AM] SSX DEBUG: Cell Scanner - Scan completed. Found 2 actors
[10/07/2016 - 06:20:50AM] [BDSchlongs] No BD schlong on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:20:50AM] [BDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[10/07/2016 - 06:20:50AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: None
[10/07/2016 - 06:20:50AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:20:50AM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:20:50AM] [BDSchlongs] No BD schlong on [Actor < (00000014)>]
[10/07/2016 - 06:20:50AM] SEXLAB - Thread[0] Event Hook - StageStart
[10/07/2016 - 06:23:09AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/07/2016 - 06:23:20AM] SSX DEBUG: Elapsed time for MCM Opening = 0.018997
[10/07/2016 - 06:23:20AM] SSX DEBUG: Scanning of items and actors for MCM started
[10/07/2016 - 06:23:30AM] SSX DEBUG: Scanning of items and actors for MCM completed
[10/07/2016 - 06:23:30AM] SSX DEBUG: Elapsed time for MCM Items and Actors scanning OnConfigOpen = 9.701004
[10/07/2016 - 06:23:53AM] SSX DEBUG: Saving Configuration
[10/07/2016 - 06:23:53AM] Found 1 arousedActors
[10/07/2016 - 06:23:54AM] SSX DEBUG: Saving Configuration completed
[10/07/2016 - 06:23:54AM] SSX DEBUG: Elapsed time for Saving Configuration = 0.190994
[10/07/2016 - 06:23:54AM] SEXLAB - Thread[0] Event Hook - StageEnd
[10/07/2016 - 06:23:54AM] [BDSchlongs] Caught animation event: SOSBend2 on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:23:54AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (FF0017F7)>] equipped pelvis: [Armor < (BB000D77)>]
[10/07/2016 - 06:23:54AM] [BDSchlongs] No BD schlong on [ObjectReference < (FF0017F7)>]
[10/07/2016 - 06:23:54AM] [BDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[10/07/2016 - 06:23:54AM] [BDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: None
[10/07/2016 - 06:23:54AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:23:54AM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
    [BDSOSSchlongQuest (19035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line ?
    [alias thePlayer on quest BDSOSSchlongQuest (19035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line ?
[10/07/2016 - 06:23:54AM] [BDSchlongs] No BD schlong on [Actor < (00000014)>]
[10/07/2016 - 06:23:55AM] SEXLAB - Thread[0] Event Hook - StageStart
[10/07/2016 - 06:23:55AM] Found 1 arousedActors
[10/07/2016 - 06:23:56AM] SEXLAB - ActorAlias[Cultist Adept]  - Orgasms[1] Enjoyment [72] BaseEnjoyment[-71] FullEnjoyment[143]
[10/07/2016 - 06:23:56AM] SEXLAB - NOTICE: Vaginal:TRUE-1 Oral:False-0 Anal:TRUE-1
[10/07/2016 - 06:23:56AM] SSX DEBUG: Rule Checker - Starting the checking
[10/07/2016 - 06:23:57AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/07/2016 - 06:23:57AM] SSX DEBUG: Bad rule because 0 - player required but already involved - Player defeat by creature
[10/07/2016 - 06:23:57AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by human
[10/07/2016 - 06:23:57AM] SSX DEBUG: Bad rule because 0 - player required but already involved - Player defeat by human
[10/07/2016 - 06:23:57AM] SSX DEBUG: Rule Checker - Rules checking completed. Found 0 valid rules. Restarting in 5 seconds.
[10/07/2016 - 06:23:57AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded

 

 

 

In particular, the trace from EventCatcher was showing lines:

 

 

 

[10/07/2016 - 06:20:30AM] ## TRIGGER ON HEALTH 90 AGAINST 0
[10/07/2016 - 06:20:30AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:30AM] ## TRIGGER ON HEALTH 91 AGAINST 0
[10/07/2016 - 06:20:30AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:31AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:31AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:32AM] ## TRIGGER ON HEALTH 43 AGAINST 0
[10/07/2016 - 06:20:32AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:33AM] ## TRIGGER ON HEALTH 43 AGAINST 0
[10/07/2016 - 06:20:33AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:33AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:33AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:34AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:35AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:36AM] ## TRIGGER ON HEALTH 24 AGAINST 0
[10/07/2016 - 06:20:36AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:36AM] ## TRIGGER ON HEALTH 25 AGAINST 0
[10/07/2016 - 06:20:36AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:37AM] ## TRIGGER ON HEALTH 23 AGAINST 0
[10/07/2016 - 06:20:37AM] ## TRIGGER RULES MODE 3
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL
[10/07/2016 - 06:20:37AM] ## SUPPRESSING HEALTH EVENT CALL

 

 

 

Scent of Sex Config.zip

Posted

I am having a bit of a problem, whenever i initiate sex, for some reason my male character is engaging in sexual activities( with a female npc) as if the female npc was a male and my male character was female. I have switch the setting to expert but the result does not seem to change when i tell it to make females the passive partner. This is also true in femdom animations, or cowgirl animations where interestingly the mod treats my character as if i were female. Alternating between source and target does not change a darn thing. So I am thinking I am missing something, any suggestions?

Posted

I am having a bit of a problem, whenever i initiate sex, for some reason my male character is engaging in sexual activities( with a female npc) as if the female npc was a male and my male character was female. I have switch the setting to expert but the result does not seem to change when i tell it to make females the passive partner. This is also true in femdom animations, or cowgirl animations where interestingly the mod treats my character as if i were female. Alternating between source and target does not change a darn thing. So I am thinking I am missing something, any suggestions?

 

The only thing I can think of is, Main -> Edit Sexuality -> How to calculate sex?

Setting that to creation kit instead of Sexlab should ensure that mod reads your character's real gender in case somehow the sexlab gender setting is different.  Also set 'I play as' into 'straight' in that page.

 

Also in sexlab mod's settings, go to 'Animation Settings' tab, and make sure the 'Player Gender' setting there is set to 'male'.  That would actually be a much more likely issue than SSX affecting things.

Posted

 

I am having a bit of a problem, whenever i initiate sex, for some reason my male character is engaging in sexual activities( with a female npc) as if the female npc was a male and my male character was female. I have switch the setting to expert but the result does not seem to change when i tell it to make females the passive partner. This is also true in femdom animations, or cowgirl animations where interestingly the mod treats my character as if i were female. Alternating between source and target does not change a darn thing. So I am thinking I am missing something, any suggestions?

 

The only thing I can think of is, Main -> Edit Sexuality -> How to calculate sex?

Setting that to creation kit instead of Sexlab should ensure that mod reads your character's real gender in case somehow the sexlab gender setting is different.  Also set 'I play as' into 'straight' in that page.

 

Also in sexlab mod's settings, go to 'Animation Settings' tab, and make sure the 'Player Gender' setting there is set to 'male'.  That would actually be a much more likely issue than SSX affecting things.

 

 

I already did that while I was trying to troubleshoot, but I will try it again and see what else can be done.

 

Posted

 

 

I am having a bit of a problem, whenever i initiate sex, for some reason my male character is engaging in sexual activities( with a female npc) as if the female npc was a male and my male character was female. I have switch the setting to expert but the result does not seem to change when i tell it to make females the passive partner. This is also true in femdom animations, or cowgirl animations where interestingly the mod treats my character as if i were female. Alternating between source and target does not change a darn thing. So I am thinking I am missing something, any suggestions?

 

The only thing I can think of is, Main -> Edit Sexuality -> How to calculate sex?

Setting that to creation kit instead of Sexlab should ensure that mod reads your character's real gender in case somehow the sexlab gender setting is different.  Also set 'I play as' into 'straight' in that page.

 

Also in sexlab mod's settings, go to 'Animation Settings' tab, and make sure the 'Player Gender' setting there is set to 'male'.  That would actually be a much more likely issue than SSX affecting things.

 

 

I already did that while I was trying to troubleshoot, but I will try it again and see what else can be done.

 

 

 

Does it happen only on scenes started by SSX, or on -all- sexlab controlled animations?  If you don't have any other mods you could easily use to run an animation, 'sexlab matchmaker' is one easy option.  Also easy to install for testing, then uninstall and go back to previous save where it wasn't installed.

 

Posted

 

 

 

I am having a bit of a problem, whenever i initiate sex, for some reason my male character is engaging in sexual activities( with a female npc) as if the female npc was a male and my male character was female. I have switch the setting to expert but the result does not seem to change when i tell it to make females the passive partner. This is also true in femdom animations, or cowgirl animations where interestingly the mod treats my character as if i were female. Alternating between source and target does not change a darn thing. So I am thinking I am missing something, any suggestions?

 

The only thing I can think of is, Main -> Edit Sexuality -> How to calculate sex?

Setting that to creation kit instead of Sexlab should ensure that mod reads your character's real gender in case somehow the sexlab gender setting is different.  Also set 'I play as' into 'straight' in that page.

 

Also in sexlab mod's settings, go to 'Animation Settings' tab, and make sure the 'Player Gender' setting there is set to 'male'.  That would actually be a much more likely issue than SSX affecting things.

 

 

I already did that while I was trying to troubleshoot, but I will try it again and see what else can be done.

 

 

 

Does it happen only on scenes started by SSX, or on -all- sexlab controlled animations?  If you don't have any other mods you could easily use to run an animation, 'sexlab matchmaker' is one easy option.  Also easy to install for testing, then uninstall and go back to previous save where it wasn't installed.

 

 

Only appears to occur when scent of sex activates the scenes, I believe it is because when animations starts it always tried to decide who will be passive and who will be active. Interestingly this was not an issue with 1.2 as it only ran the animations as they were whenever requested unless you in some way changed it via ssx or SL. After testing multiple animations using sexlab, the scene actors are in their appropriate positions without error.

 

In ssx, i have tested it by having it run with creationkit and sexlab sex settings, and I also tested it through multiple animations and passive actor settings. I think what is happening is that sometimes, particularly in cases like cowgirl where the male is the passive partner the male is assigned to the animation as the female actor. this is true for a number of animations I have tested, and it seems that results vary based on what animations are alllowed. Other than that i could just be my settings or something.

 

 

Posted

I don't know why, but it seems if I was in easy mode ,creature animations would not able to detect.

I can set them on and off but they would never to be active by rules.

I can detect them after setting special activer conditions in expert level, it seems it would be a small detection problem at the list.

Posted

So i finally updated to sexlab 1.62 and have scent another go. It works very strangly for me. Like it has a huuuge lag. I'll give an example. Im in the room with Aela and random guy. Theya re both siting on 100 arousal. I made a rule for npc to have fun with eachother when their arousal is high enough. Guy wants to start a rule with my pc tho. Ok, i made a rule that make npc engage when pc is naked and their arousal is high, so thats fine. I agree to sex and now hes on 0 arosual. Surpisngly tho after around 2 minutes he starts the same rule again. Even tho my pc is dressed and hes arousal is to low to be qualified for that rule. Its like "scent" cant keep up with what goin on in game. I also have npcs decided that they want to start a rule with me few minutes after i left the cell that they were in. So they astart chasing me thru skyrim. Anyone having similar expirience?

Posted

So i finally updated to sexlab 1.62 and have scent another go. It works very strangly for me. Like it has a huuuge lag. I'll give an example. Im in the room with Aela and random guy. Theya re both siting on 100 arousal. I made a rule for npc to have fun with eachother when their arousal is high enough. Guy wants to start a rule with my pc tho. Ok, i made a rule that make npc engage when pc is naked and their arousal is high, so thats fine. I agree to sex and now hes on 0 arosual. Surpisngly tho after around 2 minutes he starts the same rule again. Even tho my pc is dressed and hes arousal is to low to be qualified for that rule. Its like "scent" cant keep up with what goin on in game. I also have npcs decided that they want to start a rule with me few minutes after i left the cell that they were in. So they astart chasing me thru skyrim. Anyone having similar expirience?

 

Mh. Actors inside an interior cell should be forgotten when you leave the cell.

 

Can you post your papyrus log, please?

 

Export also the rule(s) you are trying to run, I will give a look to them.

Posted

Ok ill do that after some more testing, thanks CPU.

 

No problem.

Posted

I'm having an issue with the MCM - I get the notification that the mod has initialized, but when I open the MCM there's no menu, and I never get the 'new menu' notification. This is after changing from 13e to 13f.

 

I uninstalled 13e, deleted my saves and started a new game, set up everything else (including SexLab), saved, exited to desktop, installed Scent of Sex 13f, and then started the game again.

 

Should I go back to 13e, or have I done something wrong? I don't have a Papyrus log right now, but I can get one.

Posted

I'm having an issue with the MCM - I get the notification that the mod has initialized, but when I open the MCM there's no menu, and I never get the 'new menu' notification. This is after changing from 13e to 13f.

 

I uninstalled 13e, deleted my saves and started a new game, set up everything else (including SexLab), saved, exited to desktop, installed Scent of Sex 13f, and then started the game again.

 

Should I go back to 13e, or have I done something wrong? I don't have a Papyrus log right now, but I can get one.

 

The latest version is "1.3g", I did a patch that can be applied to version f.

 

And, yes, the papyrus is the only way for me to understand what the problem is.

Posted

 

 

 

Does it happen only on scenes started by SSX, or on -all- sexlab controlled animations?  If you don't have any other mods you could easily use to run an animation, 'sexlab matchmaker' is one easy option.  Also easy to install for testing, then uninstall and go back to previous save where it wasn't installed.

 

 

Only appears to occur when scent of sex activates the scenes, I believe it is because when animations starts it always tried to decide who will be passive and who will be active. Interestingly this was not an issue with 1.2 as it only ran the animations as they were whenever requested unless you in some way changed it via ssx or SL. After testing multiple animations using sexlab, the scene actors are in their appropriate positions without error.

 

In ssx, i have tested it by having it run with creationkit and sexlab sex settings, and I also tested it through multiple animations and passive actor settings. I think what is happening is that sometimes, particularly in cases like cowgirl where the male is the passive partner the male is assigned to the animation as the female actor. this is true for a number of animations I have tested, and it seems that results vary based on what animations are alllowed. Other than that i could just be my settings or something.

 

 

 

As I recall cowgirl animations are especially tricky, I think they placed actors in different order than most other animations (I think becasue male is passive as you noted).  Sexlab Defeat if I remember right, had special settings to handle them, that swap actor assignments around.  But I haven't really looked deeper into technical side of it.

Posted

Here's the Papyrus0.log from loading a set-up save without SSX 1.3G installed. Probably nothing of note there, but you can compare it to the SSX installed log.

 

[10/09/2016 - 05:01:52PM] Papyrus log opened (PC)
[10/09/2016 - 05:01:52PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[10/09/2016 - 05:01:52PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/09/2016 - 05:01:52PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[10/09/2016 - 05:01:56PM] Cannot open store for class "ddunequiphandlerscript", missing file?
[10/09/2016 - 05:01:56PM] Cannot open store for class "ddunequipmcmscript", missing file?
[10/09/2016 - 05:01:56PM] Cannot open store for class "_frost_clothingsystem", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "saeri_displayweaponforeignmod", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "saeri_displayingredientscript", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "saeri_displayscrollscript", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "saeri_displaycontaineroptimisedweapon", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[10/09/2016 - 05:01:57PM] Cannot open store for class "chherdingquestscript", missing file?
[10/09/2016 - 05:01:58PM] Cannot open store for class "DsR__TIF__020253E5", missing file?
[10/09/2016 - 05:01:58PM] Error: Unable to bind script DsR__TIF__020253E5 to topic info 6D0253E5 on because their base types do not match
[10/09/2016 - 05:01:58PM] Cannot open store for class "DsR__TIF__02025960", missing file?
[10/09/2016 - 05:01:58PM] Error: Unable to bind script DsR__TIF__02025960 to topic info 6D025960 on because their base types do not match
[10/09/2016 - 05:01:58PM] Cannot open store for class "sam_questscript", missing file?
[10/09/2016 - 05:01:58PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (9E0054A1) because their base types do not match
[10/09/2016 - 05:01:59PM] Error: Unable to bind script saeri_displaycontaineroptimisedweapon to (370197A9) because their base types do not match
[10/09/2016 - 05:01:59PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDA) because their base types do not match
[10/09/2016 - 05:01:59PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDB) because their base types do not match
[10/09/2016 - 05:02:15PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (3702A061) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Error: Property PlayerAlias on script ARTH_SCRP_QuestInitalizerScript attached to CRFInitializer (180368FD) cannot be bound because (7) on (00025230) is not the right type
[10/09/2016 - 05:02:15PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (380049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:02:15PM] Warning: Property CDW on script QF_MG08_0001F258 attached to MG08 (0001F258) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property Cabinable on script CWITelescopeScript attached to (2732C9F3) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3800441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (380012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (58003DEF) cannot be bound because (0003BDE9) is not the right type
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property deadMusic on script FXAlduinScript attached to (0004E9BD) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (37020B8C) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property Observers on script saeri_replicascript_interval attached to (37021201) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (300049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property Alias_USKPTGTQ04Location on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property USKPUtteringHillsReservation on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property TGRMarkarthShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property TGRWindhelmShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property TGRWhiterunShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property TGRSolitudeShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (300012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3000441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:15PM] VM is freezing...
[10/09/2016 - 05:02:15PM] VM is frozen
[10/09/2016 - 05:02:16PM] Reverting game...
[10/09/2016 - 05:02:16PM] Error: Unable to bind script saeri_displaycontaineroptimisedweapon to (370197A9) because their base types do not match
[10/09/2016 - 05:02:16PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (9E0054A1) because their base types do not match
[10/09/2016 - 05:02:16PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDB) because their base types do not match
[10/09/2016 - 05:02:16PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDA) because their base types do not match
[10/09/2016 - 05:02:16PM] Error: Unable to bind script DsR__TIF__020253E5 to topic info 6D0253E5 on quest CDW (6D000D63) because their base types do not match
[10/09/2016 - 05:02:16PM] Error: Unable to bind script DsR__TIF__02025960 to topic info 6D025960 on quest CDW (6D000D63) because their base types do not match
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (300012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property Alias_USKPTGTQ04Location on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property USKPUtteringHillsReservation on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Error: Property PlayerAlias on script ARTH_SCRP_QuestInitalizerScript attached to CRFInitializer (180368FD) cannot be bound because (7) on (00025230) is not the right type
[10/09/2016 - 05:02:16PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (380049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:02:16PM] Warning: Property Cabinable on script CWITelescopeScript attached to (2732C9F3) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3800441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3000441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (380012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (58003DEF) cannot be bound because (0003BDE9) is not the right type
[10/09/2016 - 05:02:16PM] Warning: Property TGRMarkarthShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property TGRWindhelmShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property TGRWhiterunShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property TGRSolitudeShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property deadMusic on script FXAlduinScript attached to (0004E9BD) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (300049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:02:16PM] Warning: Property CDW on script QF_MG08_0001F258 attached to MG08 (0001F258) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (3702A061) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property Observers on script saeri_replicascript_interval attached to (37021201) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:16PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (37020B8C) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:02:22PM] Loading game...
[10/09/2016 - 05:02:23PM] VM is thawing...
[10/09/2016 - 05:02:23PM]
[10/09/2016 - 05:02:23PM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====
[10/09/2016 - 05:02:23PM]
[10/09/2016 - 05:02:23PM] SEXLAB - LOADED: Version 16200 / 16200
[10/09/2016 - 05:02:23PM] Error: File "Complete Crafting Overhaul_Remade.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 464
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[10/09/2016 - 05:02:23PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 415
[_WetQuest (5F000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 443
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 494
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound.
[10/09/2016 - 05:02:23PM] FNIS AA started (load)
[10/09/2016 - 05:02:23PM] Error: File "WetandCold - Holidays.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 557
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 561
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 569
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] [slnc] [slncMainQuestScript ]: OnLoadGame() Begin
[10/09/2016 - 05:02:23PM] [bDSchlongs] On player load game called
[10/09/2016 - 05:02:23PM] [bDSchlongs] GAME LOAD
[10/09/2016 - 05:02:23PM] SLAL: SLAL: OnLoad
[10/09/2016 - 05:02:23PM] SOS Maintenance: loaded version is 300004
[10/09/2016 - 05:02:23PM] SOS Maintenance: 300004 is update
[10/09/2016 - 05:02:23PM] [Zad]: QuestMonitor is now watching for device events.
[10/09/2016 - 05:02:23PM] UBG20MaintQuestPlayerAliasScript OnPlayerLoadGame
[10/09/2016 - 05:02:23PM] UBG20MaintQuestPlayerAliasScript Maintenance
[10/09/2016 - 05:02:23PM] UBG20MaintQuestPlayerAliasScript SKSE installed, release 48
[10/09/2016 - 05:02:23PM] [Zad]: [Plug Moan] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [Vibration] Loaded: 25%
[10/09/2016 - 05:02:23PM] [Zad]: [Harness] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [Mana Drain] Loaded: 50%
[10/09/2016 - 05:02:23PM] [Zad]: [bra Chafing] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [Wet Padding] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [Periodic Shocks] Loaded: 25%
[10/09/2016 - 05:02:23PM] [Zad]: [Yoke Struggle] Loaded: 20%
[10/09/2016 - 05:02:23PM] [Zad]: [Chaos Plugs] Loaded: 25%
[10/09/2016 - 05:02:23PM] [Zad]: [Nipple Piercings] Loaded: 55%
[10/09/2016 - 05:02:23PM] [Zad]: [belted Empty] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [Posture Collar] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [stamina Drain] Loaded: 50%
[10/09/2016 - 05:02:23PM] [Zad]: [belt Chafing] Loaded: 10%
[10/09/2016 - 05:02:23PM] [Zad]: [blindfold Trip] Loaded: 10%
[10/09/2016 - 05:02:23PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 23
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 27
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:23PM] EFF Notification: SKSE Loaded.
[10/09/2016 - 05:02:23PM] EFF Notification: SKSE Callback functions Loaded.
[10/09/2016 - 05:02:23PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 31
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 35
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:23PM] EFF Notification: Dawnguard loaded.
[10/09/2016 - 05:02:23PM] EFF Notification: Menu system loaded.
[10/09/2016 - 05:02:23PM] EFF Notification: Actor panel loaded.
[10/09/2016 - 05:02:23PM] [slamainscr ]: starting maintenance... Update frequency 120.000000
[10/09/2016 - 05:02:23PM] Error: File "iNeed.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 590
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "getSnowy.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 595
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] Error: File "Immersive Citizens - AI Overhaul.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 606
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:23PM] [slnc] [slncMainQuestScript ]: DawnGuard esp installed and activated.
[10/09/2016 - 05:02:23PM] [slnc] [slncMainQuestScript ]: DragonBorn esp installed and activated.
[10/09/2016 - 05:02:23PM] [slnc] [slncMainQuestScript ]: OnLoadGame() End
[10/09/2016 - 05:02:23PM] [Zad]: Starting Sergius' Experiment...
[10/09/2016 - 05:02:23PM] Cannot open store for class "consoleutil", missing file?
[10/09/2016 - 05:02:23PM] Error: Unable to obtain function call information - returning None
stack:
[zadQuest (1100F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 142
[zadQuest (1100F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 149
[alias Player on quest zadQuest (1100F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 13
[10/09/2016 - 05:02:23PM] [bDSchlongs] BD genital[0]: [Armor < (B603D2B4)>]
[10/09/2016 - 05:02:23PM] [Zad]: [Drip] Loaded: 10%
[10/09/2016 - 05:02:23PM] zbfExternal: Compatibility checking
[10/09/2016 - 05:02:23PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:02:23PM] zbfExternal: SexLab version: 16200
[10/09/2016 - 05:02:23PM] zbfExternal: SlaveTats version:
[10/09/2016 - 05:02:23PM] [slamainscr ]: registered for maintenance
[10/09/2016 - 05:02:23PM] [slamainscr ]: starting maintenance... Update frequency 120.000000
[10/09/2016 - 05:02:23PM] zbfExternal: RaceMenu version: 7
[10/09/2016 - 05:02:23PM] zbfExternal: Non SexLab Animation Pack version: 0
[10/09/2016 - 05:02:23PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:02:23PM] zbfExternal: SexLab support: TRUE
[10/09/2016 - 05:02:23PM] zbfExternal: Overlay support: False
[10/09/2016 - 05:02:23PM] zbfExternal: Non SexLab Animation support: False
[10/09/2016 - 05:02:23PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:02:23PM] ========== Convenient Horses: Scanning for supported plugins...
[10/09/2016 - 05:02:23PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/09/2016 - 05:02:23PM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 122
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 123
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 124
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 125
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 126
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 127
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 128
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 129
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 130
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 131
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:02:23PM] ========== Convenient Horses: Scan complete.
[10/09/2016 - 05:02:23PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[10/09/2016 - 05:02:23PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/09/2016 - 05:02:23PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[AUA (7E00C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40
[AUA (7E00C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73
[10/09/2016 - 05:02:23PM] ========== Auto Unequip Ammo: Scan complete.
[10/09/2016 - 05:02:23PM] FNIS aa (load game) started
[10/09/2016 - 05:02:23PM] [bDSchlongs] BD genital[1]: [Form < (B603D2B7)>]
[10/09/2016 - 05:02:23PM] [slamainscr ]: registered for maintenance
[10/09/2016 - 05:02:23PM] [Campfire]======================================================================================================
[10/09/2016 - 05:02:23PM] [Campfire] Campfire is now performing compatibility checks. Papyrus warnings about missing or
[10/09/2016 - 05:02:23PM] [Campfire] unloaded files may follow. This is NORMAL and can be ignored.
[10/09/2016 - 05:02:23PM] [Campfire]======================================================================================================
[10/09/2016 - 05:02:23PM] [Campfire] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)
[10/09/2016 - 05:02:23PM] [Campfire] Loaded: SkyUI.esp
[10/09/2016 - 05:02:23PM] [Campfire] Loaded: Dawnguard.esm
[10/09/2016 - 05:02:23PM] [Zad]: [Tight Gloves] Loaded: 15%
[10/09/2016 - 05:02:23PM] [Zad]: QuestMonitor is now watching for device events.
[10/09/2016 - 05:02:23PM] [Campfire] Loaded: Dragonborn.esm
[10/09/2016 - 05:02:23PM] [Campfire] Loaded: HearthFires.esm
[10/09/2016 - 05:02:23PM] FNIS aa nMods:2 nSets:30 crc:442846 crcOld:442846
[10/09/2016 - 05:02:23PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 2
[10/09/2016 - 05:02:23PM] FNIS aa GetAAsets mod: FNIS aa nSets: 30
[10/09/2016 - 05:02:23PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 30
[10/09/2016 - 05:02:23PM] [Zad]: Initializing.
[10/09/2016 - 05:02:23PM] [Zad]: Starting update chain.
[10/09/2016 - 05:02:23PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 45
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:02:23PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 45
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:02:23PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 46
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:02:23PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 46
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:02:23PM] [Zad]: QuestMonitor is now tracking player.
[10/09/2016 - 05:02:23PM] [Zad]: Devious Devices is now creating animations.
[10/09/2016 - 05:02:23PM] [bDSchlongs] BD genital[2]: [Form < (B603D2B8)>]
[10/09/2016 - 05:02:23PM] SEXLAB - [zadbq00 ] DDBeltedSolo - Created Non-Global Object 'DDBeltedSolo'
[10/09/2016 - 05:02:23PM] [Zad]: [blindfold Mystery] Loaded: 1%
[10/09/2016 - 05:02:23PM] SEXLAB - GetSetAnimation(DDBeltedSolo): set
[10/09/2016 - 05:02:23PM] [bDSchlongs] BD genital[3]: [Form < (B603D2B6)>]
[10/09/2016 - 05:02:23PM] [Zad]: [Horny] Loaded: 5%
[10/09/2016 - 05:02:24PM] [Zad]: Creating DDBeltedSolo
[10/09/2016 - 05:02:24PM] [Zad]: [Mounted] Loaded: 100%
[10/09/2016 - 05:02:24PM] SEXLAB - Animations[-1] DDBeltedSolo - DDBeltedSolo
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[4]: [Armor < (B60488EC)>]
[10/09/2016 - 05:02:24PM] [Zad]: [Tight Corset] Loaded: 15%
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[5]: [Form < (B60488EE)>]
[10/09/2016 - 05:02:24PM] ==== LAL: Mod support check - Ignore errors about missing files. ====
[10/09/2016 - 05:02:24PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 85
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:24PM] Error: File "Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 90
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:24PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 110
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:24PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:24PM] Error: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 127
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:02:24PM] ==== LAL: Mod support check - Done. ====
[10/09/2016 - 05:02:24PM] [Zad]: [Restrictive Collar] Loaded: 15%
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[6]: [Form < (B60488EF)>]
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[7]: [Form < (B60488ED)>]
[10/09/2016 - 05:02:24PM] [Zad]: [Restraints+Armor] Loaded: 7%
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[8]: [Armor < (B604831D)>]
[10/09/2016 - 05:02:24PM] [Zad]: [Health Drain] Loaded: 50%
[10/09/2016 - 05:02:24PM] [Campfire]======================================================================================================
[10/09/2016 - 05:02:24PM] [Campfire] Campfire compatibility check complete.
[10/09/2016 - 05:02:24PM] [Campfire]======================================================================================================
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[9]: [Form < (B604831F)>]
[10/09/2016 - 05:02:24PM] [Zad]: [Armbinder Struggle] Loaded: 15%
[10/09/2016 - 05:02:24PM] InitWidgetLoader()
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[10]: [Form < (B6048320)>]
[10/09/2016 - 05:02:24PM] [Zad]: [bump Pumps] Loaded: 17%
[10/09/2016 - 05:02:24PM] [bDSchlongs] BD genital[11]: [Form < (B604831E)>]
[10/09/2016 - 05:02:24PM] [bDSchlongs] Player Registering for SOS events
[10/09/2016 - 05:02:24PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 2
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:02:24PM] SEXLAB - [zadbq00 ] DDArmbinderSolo - Created Non-Global Object 'DDArmbinderSolo'
[10/09/2016 - 05:02:24PM] SEXLAB - GetSetAnimation(DDArmbinderSolo): set
[10/09/2016 - 05:02:24PM] [Zad]: Creating DDArmbinderSolo
[10/09/2016 - 05:02:24PM] XPMSE MainQuest Initialization successful.
[10/09/2016 - 05:02:24PM] SEXLAB - Animations[-1] DDArmbinderSolo - DDArmbinderSolo
[10/09/2016 - 05:02:25PM] Error: File "TrueStorms.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 98
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:25PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[_SPLSKConfigQuest (8800388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line 93
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:25PM] Warning: Assigning None to a non-object variable named "::temp13"
stack:
[_SPLSKConfigQuest (8800388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line 93
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:02:25PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones
[10/09/2016 - 05:02:25PM] SEXLAB - [zadbq00 ] DDYokeSolo - Created Non-Global Object 'DDYokeSolo'
[10/09/2016 - 05:02:25PM] SEXLAB - GetSetAnimation(DDYokeSolo): set
[10/09/2016 - 05:02:25PM]
[10/09/2016 - 05:02:25PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====
[10/09/2016 - 05:02:25PM]
[10/09/2016 - 05:02:25PM] [Zad]: Creating CreateDDYokeSolo
[10/09/2016 - 05:02:25PM] SEXLAB - Animations[-1] DDYokeSolo - DDYokeSolo
[10/09/2016 - 05:02:25PM] [Zad]: EnableEventProcessing()
[10/09/2016 - 05:02:25PM] [Zad]: Rehooking Mod Events
[10/09/2016 - 05:02:26PM] [Zad]: ZadNpc::DoRegister(1.076617)
[10/09/2016 - 05:02:26PM] [Zad]: RepopulateNpcs()
[10/09/2016 - 05:02:26PM] [Zad]: Not repopulating NPC slots: Feature is disabled.
[10/09/2016 - 05:02:26PM] [Zad]: ==========Begin Compatibility Checks==========
[10/09/2016 - 05:02:26PM] [Zad]: Please note that Errors related to missing files should be ignored.
[10/09/2016 - 05:02:26PM] [Zad]: [ Dependency Checks ]
[10/09/2016 - 05:02:26PM] [Zad]: DDi version [3.000000]: OK
[10/09/2016 - 05:02:26PM] [Zad]: assets version [2.900000]: OK
[10/09/2016 - 05:02:26PM] [Zad]: ZaZ Animation Pack version [610.000000]: OK
[10/09/2016 - 05:02:26PM] [Zad]: aroused version [20140124.000000]: OK
[10/09/2016 - 05:02:26PM] [Zad]: SexLab version [16200.000000]: OK
[10/09/2016 - 05:02:26PM] [Zad]: [ Third Party Mod Compatibility Checks ]
[10/09/2016 - 05:02:26PM] [Zad]: [ Sanity Checks ]
[10/09/2016 - 05:02:26PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK
[10/09/2016 - 05:02:26PM] [Zad]: ==========End Compatibility Checks==========
[10/09/2016 - 05:02:26PM] [Zad]: Initializing Events arrays.
[10/09/2016 - 05:02:26PM] [Zad]: zadEventSlots::Maintenance()
[10/09/2016 - 05:02:26PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[10/09/2016 - 05:02:26PM] [Zad]: [Plug Moan] Registered. Event #0
[10/09/2016 - 05:02:26PM] [Zad]: [Tight Corset] Registered. Event #1
[10/09/2016 - 05:02:26PM] [Zad]: [Vibration] Registered. Event #2
[10/09/2016 - 05:02:26PM] [Zad]: [Health Drain] Registered. Event #3
[10/09/2016 - 05:02:26PM] [Zad]: [Drip] Registered. Event #4
[10/09/2016 - 05:02:26PM] [Zad]: [Harness] Registered. Event #5
[10/09/2016 - 05:02:26PM] [Zad]: [Nipple Piercings] Registered. Event #6
[10/09/2016 - 05:02:26PM] [Zad]: [Horny] Registered. Event #7
[10/09/2016 - 05:02:26PM] [Zad]: DevicesUnderneath::Maintenance()
[10/09/2016 - 05:02:26PM] [Zad]: [Posture Collar] Registered. Event #9
[10/09/2016 - 05:02:26PM] [Zad]: [Mana Drain] Registered. Event #8
[10/09/2016 - 05:02:26PM] [Zad]: [bra Chafing] Registered. Event #10
[10/09/2016 - 05:02:26PM] [Zad]: DevicesUnderneath Registered(80:21)
[10/09/2016 - 05:02:26PM] [Zad]: DevicesUnderneath Registered(81:26)
[10/09/2016 - 05:02:26PM] [Zad]: DevicesUnderneath Registered(82:28)
[10/09/2016 - 05:02:26PM] [Zad]: Set Device Hider slot to 41.
[10/09/2016 - 05:02:26PM] [Zad]: RebuildSlotmask()
[10/09/2016 - 05:02:26PM] [Zad]: [Tight Gloves] Registered. Event #11
[10/09/2016 - 05:02:26PM] [Zad]: [blindfold Mystery] Registered. Event #12
[10/09/2016 - 05:02:26PM] [Zad]: [Wet Padding] Registered. Event #13
[10/09/2016 - 05:02:26PM] [Zad]: [Mounted] Registered. Event #14
[10/09/2016 - 05:02:26PM] [Zad]: [Restrictive Collar] Registered. Event #15
[10/09/2016 - 05:02:26PM] [Zad]: [Periodic Shocks] Registered. Event #16
[10/09/2016 - 05:02:26PM] [Zad]: [Yoke Struggle] Registered. Event #17
[10/09/2016 - 05:02:26PM] [Zad]: [Restraints+Armor] Registered. Event #18
[10/09/2016 - 05:02:26PM] [Zad]: [Chaos Plugs] Registered. Event #19
[10/09/2016 - 05:02:26PM] [Zad]: [Armbinder Struggle] Registered. Event #20
[10/09/2016 - 05:02:26PM] [Zad]: [belted Empty] Registered. Event #21
[10/09/2016 - 05:02:26PM] [Zad]: [stamina Drain] Registered. Event #22
[10/09/2016 - 05:02:26PM] [Zad]: [belt Chafing] Registered. Event #23
[10/09/2016 - 05:02:26PM] [Zad]: [bump Pumps] Registered. Event #24
[10/09/2016 - 05:02:26PM] [Zad]: [blindfold Trip] Registered. Event #25
[10/09/2016 - 05:02:26PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].zadHiderScript.Delete() - "" Line ?
[item 4 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[10/09/2016 - 05:02:26PM] [Zad]: Set slot mask to [337641472]: 337641472
[10/09/2016 - 05:02:26PM] [CF][Framework] Creature Framework 1.1.0-pre2 (10021) is initialising
[10/09/2016 - 05:02:26PM] [CF][Framework] JContainers 3.2 is installed
[10/09/2016 - 05:02:26PM] [CF][Framework] SexLab 1.62 is installed
[10/09/2016 - 05:02:26PM] [CF][Framework] SexLab Aroused 20140124 is installed
[10/09/2016 - 05:02:26PM] [Zad]: Maintenance_ABC()
[10/09/2016 - 05:02:27PM] [Zad]: adding tag DDi for Chastity Bra (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag padded for Chastity Bra (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag metal for Chastity Bra (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Bra for Chastity Bra (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag DDi for Cuffs (Padded) (Arms)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag padded for Cuffs (Padded) (Arms)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag metal for Cuffs (Padded) (Arms)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Arms for Cuffs (Padded) (Arms)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Cuffs for Cuffs (Padded) (Arms)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag DDi for Cuffs (Padded) (Legs)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag padded for Cuffs (Padded) (Legs)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag metal for Cuffs (Padded) (Legs)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Legs for Cuffs (Padded) (Legs)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Cuffs for Cuffs (Padded) (Legs)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag DDi for Collar (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag short for Collar (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag padded for Collar (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag metal for Collar (Padded)
[10/09/2016 - 05:02:27PM] [Zad]: adding tag Collar for Collar (Padded)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Collar (Posture) (Steel)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag padded for Collar (Posture) (Steel)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag posture for Collar (Posture) (Steel)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag metal for Collar (Posture) (Steel)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Collar for Collar (Posture) (Steel)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Armbinder
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Armbinder
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Armbinder
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Armbinder for Armbinder
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag ball for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Harness for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Gag for Gag (Ball) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Panel for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Harness for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Gag for Gag (Panel) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag ring for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Harness for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Gag for Gag (Ring) (Harness)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag ball for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag strap for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Gag for Gag (Ball) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag DDi for Gag (Ring) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag black for Gag (Ring) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag Leather for Gag (Ring) (Simple)
[10/09/2016 - 05:02:28PM] [Zad]: adding tag ring for Gag (Ring) (Simple)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag strap for Gag (Ring) (Simple)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Gag for Gag (Ring) (Simple)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Blindfold
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Blindfold
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Blindfold
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Blindfold for Blindfold
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Cuffs (Leather) (Arms)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Cuffs (Leather) (Arms)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Cuffs (Leather) (Arms)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Arms for Cuffs (Leather) (Arms)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Cuffs for Cuffs (Leather) (Arms)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Cuffs (Leather) (Legs)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Cuffs (Leather) (Legs)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Cuffs (Leather) (Legs)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Legs for Cuffs (Leather) (Legs)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Cuffs for Cuffs (Leather) (Legs)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Collar (Leather)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag short for Collar (Leather)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Collar (Leather)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Collar (Leather)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Collar for Collar (Leather)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Harness
[10/09/2016 - 05:02:29PM] [Zad]: adding tag full for Harness
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Harness
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Harness
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Harness for Harness
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Collar (Leather) (Harness)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag black for Collar (Leather) (Harness)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Leather for Collar (Leather) (Harness)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Harness for Collar (Leather) (Harness)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag Collar for Collar (Leather) (Harness)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag DDi for Plug (Iron) (Vaginal)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag simple for Plug (Iron) (Vaginal)
[10/09/2016 - 05:02:29PM] [Zad]: adding tag IRON for Plug (Iron) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Vaginal for Plug (Iron) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Iron) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Iron) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag simple for Plug (Iron) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag IRON for Plug (Iron) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Anal for Plug (Iron) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Iron) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag simple for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag primitive for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:02:30PM] [CF][Framework] Sending register event
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Vaginal for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:02:30PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Begin
[10/09/2016 - 05:02:30PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Registering
[10/09/2016 - 05:02:30PM] [slnc] [slncaddondgscript ]: AddonDG.registerStuff()
[10/09/2016 - 05:02:30PM] [slnc] [slncaddondbscript ]: AddonDB.registerStuff()
[10/09/2016 - 05:02:30PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Primitive) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag simple for Plug (Primitive) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag primitive for Plug (Primitive) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Anal for Plug (Primitive) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Primitive) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Magic for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag SoulGem for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Vaginal for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Soulgem) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Magic for Plug (Soulgem) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag SoulGem for Plug (Soulgem) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Anal for Plug (Soulgem) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Soulgem) (Anal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag DDi for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag inflatable for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Vaginal for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag pump for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:02:30PM] [Zad]: adding tag Plug for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Plug (Inflatable) (Anal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag inflatable for Plug (Inflatable) (Anal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Anal for Plug (Inflatable) (Anal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag pump for Plug (Inflatable) (Anal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Plug for Plug (Inflatable) (Anal)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Open for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag padded for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag metal for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Belt for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Chastity Belt (Padded)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag full for Chastity Belt (Padded)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag padded for Chastity Belt (Padded)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag metal for Chastity Belt (Padded)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Belt for Chastity Belt (Padded)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Chastity Belt (Iron)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag full for Chastity Belt (Iron)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag IRON for Chastity Belt (Iron)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag metal for Chastity Belt (Iron)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Belt for Chastity Belt (Iron)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Nipple Piercings (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag SoulGem for Nipple Piercings (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag nipple for Nipple Piercings (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag piercing for Nipple Piercings (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag SoulGem for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Vaginal for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag piercing for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:02:31PM] [Zad]: adding tag black for Restrictive Collar
[10/09/2016 - 05:02:31PM] [Zad]: adding tag metal for Restrictive Collar
[10/09/2016 - 05:02:31PM] [Zad]: adding tag restrictive for Restrictive Collar
[10/09/2016 - 05:02:31PM] [Zad]: adding tag Collar for Restrictive Collar
[10/09/2016 - 05:02:31PM] [Zad]: adding tag koffii for Restrictive Collar
[10/09/2016 - 05:02:31PM] [Zad]: adding tag DDi for Restrictive Collar
[10/09/2016 - 05:02:32PM] [Zad]: adding tag black for Restrictive Corset
[10/09/2016 - 05:02:32PM] [Zad]: adding tag Leather for Restrictive Corset
[10/09/2016 - 05:02:32PM] [Zad]: adding tag corset for Restrictive Corset
[10/09/2016 - 05:02:32PM] [Zad]: adding tag restrictive for Restrictive Corset
[10/09/2016 - 05:02:32PM] [Zad]: adding tag DDi for Restrictive Corset
[10/09/2016 - 05:02:32PM] [Zad]: adding tag black for Restrictive Gloves
[10/09/2016 - 05:02:32PM] [Zad]: adding tag Leather for Restrictive Gloves
[10/09/2016 - 05:02:32PM] [Zad]: adding tag Gloves for Restrictive Gloves
[10/09/2016 - 05:02:32PM] [Zad]: adding tag restrictive for Restrictive Gloves
[10/09/2016 - 05:02:32PM] [Zad]: adding tag DDi for Restrictive Gloves
[10/09/2016 - 05:02:32PM] [Zad]: adding tag metal for Yoke (Iron)
[10/09/2016 - 05:02:32PM] [Zad]: adding tag Yoke for Yoke (Iron)
[10/09/2016 - 05:02:32PM] [Zad]: adding tag DDi for Yoke (Iron)
[10/09/2016 - 05:02:32PM] [Zad]: Finished registering devices.
[10/09/2016 - 05:02:32PM] [Zad]: Monitoring Camera state.
[10/09/2016 - 05:02:33PM] [CF][Framework] Beginning JSON registration
[10/09/2016 - 05:02:33PM] [CF][Framework] Found 42 JSON files in creatures.d
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file bdvanilla.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornydragons.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornydragonsDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornydragonsDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogBDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogBDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogP.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogPDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogPDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogR.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogRDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDogRDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragBDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragBDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragP.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragPDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragPDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragR.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragRDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCDragRDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseBDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseBDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseP.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorsePDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorsePDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseR.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseRDB.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file HornyDragsMNCHorseRDG.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolves.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolvesherm1.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolvesherm2.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolvesherm3.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolvesherm4.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file hornywerewolvesherm5.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file slnc-db.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file slnc-dg.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Already loaded file slnc.json; skipping
[10/09/2016 - 05:02:33PM] [CF][Framework] Finished JSON registration
[10/09/2016 - 05:02:33PM] [CF][Framework] Forcing active actor restart
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94EE)>]]
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DB)>]]
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DD)>]]
[10/09/2016 - 05:02:33PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DB)>]]; restarting
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94E9)>]]
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000FEBE1)>]]
[10/09/2016 - 05:02:33PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94EE)>]]; restarting
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DC)>]]
[10/09/2016 - 05:02:33PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94E9)>]]; restarting
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E9524)>]]
[10/09/2016 - 05:02:33PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DD)>]]; restarting
[10/09/2016 - 05:02:33PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DC)>]]; restarting
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94D6)>]]
[10/09/2016 - 05:02:33PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DE)>]]
[10/09/2016 - 05:02:34PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E9524)>]]; restarting
[10/09/2016 - 05:02:34PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94D6)>]]; restarting
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DC)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DE)>]]; restarting
[10/09/2016 - 05:02:34PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000FEBE1)>]]; restarting
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94D6)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DB)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DD)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E9524)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DE)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94EE)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000FEBE1)>]] and doing nothing else
[10/09/2016 - 05:02:34PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94E9)>]] and doing nothing else
[10/09/2016 - 05:02:38PM] VM is freezing...
[10/09/2016 - 05:02:38PM] VM is frozen
[10/09/2016 - 05:02:39PM] Log closed

 

 

Here's the log from loading the same save, with SSX 1.3G installed:

 

[10/09/2016 - 05:04:31PM] Papyrus log opened (PC)
[10/09/2016 - 05:04:31PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[10/09/2016 - 05:04:31PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/09/2016 - 05:04:31PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[10/09/2016 - 05:04:34PM] Cannot open store for class "ddunequiphandlerscript", missing file?
[10/09/2016 - 05:04:34PM] Cannot open store for class "ddunequipmcmscript", missing file?
[10/09/2016 - 05:04:34PM] Cannot open store for class "_frost_clothingsystem", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "saeri_displayweaponforeignmod", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "saeri_displayingredientscript", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "saeri_displayscrollscript", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "saeri_displaycontaineroptimisedweapon", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[10/09/2016 - 05:04:35PM] Cannot open store for class "chherdingquestscript", missing file?
[10/09/2016 - 05:04:36PM] Cannot open store for class "DsR__TIF__020253E5", missing file?
[10/09/2016 - 05:04:36PM] Error: Unable to bind script DsR__TIF__020253E5 to topic info 6D0253E5 on because their base types do not match
[10/09/2016 - 05:04:36PM] Cannot open store for class "DsR__TIF__02025960", missing file?
[10/09/2016 - 05:04:36PM] Error: Unable to bind script DsR__TIF__02025960 to topic info 6D025960 on because their base types do not match
[10/09/2016 - 05:04:36PM] Cannot open store for class "sam_questscript", missing file?
[10/09/2016 - 05:04:36PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (9E0054A1) because their base types do not match
[10/09/2016 - 05:04:37PM] Error: Unable to bind script saeri_displaycontaineroptimisedweapon to (370197A9) because their base types do not match
[10/09/2016 - 05:04:37PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDA) because their base types do not match
[10/09/2016 - 05:04:37PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDB) because their base types do not match
[10/09/2016 - 05:04:43PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (3702A061) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Error: Property PlayerAlias on script ARTH_SCRP_QuestInitalizerScript attached to CRFInitializer (180368FD) cannot be bound because (7) on (00025230) is not the right type
[10/09/2016 - 05:04:43PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (380049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:04:43PM] Warning: Property CDW on script QF_MG08_0001F258 attached to MG08 (0001F258) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property Cabinable on script CWITelescopeScript attached to (2732C9F3) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3800441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (380012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (58003DEF) cannot be bound because (0003BDE9) is not the right type
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property deadMusic on script FXAlduinScript attached to (0004E9BD) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (37020B8C) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property Observers on script saeri_replicascript_interval attached to (37021201) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (300049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:04:43PM] Warning: Property TGRSolitudeShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property TGRMarkarthShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property TGRWhiterunShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property TGRWindhelmShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (300012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3000441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property Alias_USKPTGTQ04Location on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property USKPUtteringHillsReservation on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] VM is freezing...
[10/09/2016 - 05:04:43PM] VM is frozen
[10/09/2016 - 05:04:43PM] Reverting game...
[10/09/2016 - 05:04:43PM] Error: Unable to bind script saeri_displaycontaineroptimisedweapon to (370197A9) because their base types do not match
[10/09/2016 - 05:04:43PM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (9E0054A1) because their base types do not match
[10/09/2016 - 05:04:43PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDB) because their base types do not match
[10/09/2016 - 05:04:43PM] Error: Unable to bind script saeri_displayingredientscript to (37029EDA) because their base types do not match
[10/09/2016 - 05:04:43PM] Error: Unable to bind script DsR__TIF__020253E5 to topic info 6D0253E5 on quest CDW (6D000D63) because their base types do not match
[10/09/2016 - 05:04:43PM] Error: Unable to bind script DsR__TIF__02025960 to topic info 6D025960 on quest CDW (6D000D63) because their base types do not match
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:43PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (300012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property Alias_USKPTGTQ04Location on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property USKPUtteringHillsReservation on script QF_TGTQ04_000799E2 attached to TGTQ04 (000799E2) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Error: Property PlayerAlias on script ARTH_SCRP_QuestInitalizerScript attached to CRFInitializer (180368FD) cannot be bound because (7) on (00025230) is not the right type
[10/09/2016 - 05:04:44PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (380049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:04:44PM] Warning: Property Cabinable on script CWITelescopeScript attached to (2732C9F3) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3800441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (3000441B) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30000D63) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (380012F9) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (58003DEF) cannot be bound because (0003BDE9) is not the right type
[10/09/2016 - 05:04:44PM] Warning: Property TGRSolitudeShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property TGRMarkarthShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property TGRWhiterunShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property TGRWindhelmShadowmarksParentMarker on script QF_TGRShell_00028923 attached to TGRShell (00028923) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (38001DD7) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property deadMusic on script FXAlduinScript attached to (0004E9BD) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Error: Property CityShadowmarkControl on script TGRQuestBasedShadowmarkScript attached to (300049A6) cannot be bound because (00055C08) is not the right type
[10/09/2016 - 05:04:44PM] Warning: Property CDW on script QF_MG08_0001F258 attached to MG08 (0001F258) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property AttachedTo on script TGRPlayerHouseShadowmarkScript attached to (30004415) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property Observers on script saeri_replicascript_interval attached to (37021201) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (37020B8C) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:44PM] Warning: Property Observers on script Saeri_ReplicaScript attached to (3702A061) cannot be initialized because the script no longer contains that property
[10/09/2016 - 05:04:50PM] Loading game...
[10/09/2016 - 05:04:51PM] VM is thawing...
[10/09/2016 - 05:04:51PM] [ssxMCM ] INITIALIZED
[10/09/2016 - 05:04:51PM]
[10/09/2016 - 05:04:51PM] =====Wet and Cold is refreshing itself and searching for addons. Any errors below are harmless.=====
[10/09/2016 - 05:04:51PM]
[10/09/2016 - 05:04:51PM] SEXLAB - LOADED: Version 16200 / 16200
[10/09/2016 - 05:04:51PM] Error: File "Complete Crafting Overhaul_Remade.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 464
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.CheckWiCPlugins() - "_WetQuestScript.psc" Line 415
[_WetQuest (5F000D63)]._wetquestscript.CheckMainCloakPlugins() - "_WetQuestScript.psc" Line 443
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 494
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "WetandCold - Holidays.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 557
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 561
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 569
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[10/09/2016 - 05:04:51PM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound.
[10/09/2016 - 05:04:51PM] FNIS AA started (load)
[10/09/2016 - 05:04:51PM] [bDSchlongs] On player load game called
[10/09/2016 - 05:04:51PM] [slnc] [slncMainQuestScript ]: OnLoadGame() Begin
[10/09/2016 - 05:04:51PM] [bDSchlongs] GAME LOAD
[10/09/2016 - 05:04:51PM] [slnc] [slncMainQuestScript ]: DawnGuard esp installed and activated.
[10/09/2016 - 05:04:51PM] SLAL: SLAL: OnLoad
[10/09/2016 - 05:04:51PM] [slnc] [slncMainQuestScript ]: DragonBorn esp installed and activated.
[10/09/2016 - 05:04:51PM] SOS Maintenance: loaded version is 300004
[10/09/2016 - 05:04:51PM] SOS Maintenance: 300004 is update
[10/09/2016 - 05:04:51PM] [Zad]: QuestMonitor is now watching for device events.
[10/09/2016 - 05:04:51PM] UBG20MaintQuestPlayerAliasScript OnPlayerLoadGame
[10/09/2016 - 05:04:51PM] UBG20MaintQuestPlayerAliasScript Maintenance
[10/09/2016 - 05:04:51PM] UBG20MaintQuestPlayerAliasScript SKSE installed, release 48
[10/09/2016 - 05:04:51PM] Error: File "iNeed.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 590
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "getSnowy.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 595
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] [slnc] [slncMainQuestScript ]: OnLoadGame() End
[10/09/2016 - 05:04:51PM] Error: File "Immersive Citizens - AI Overhaul.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_WetQuest (5F000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 606
[alias Player on quest _WetQuest (5F000D63)]._wetplayeralias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:51PM] [Zad]: [bump Pumps] Loaded: 17%
[10/09/2016 - 05:04:51PM] [Zad]: [blindfold Trip] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Restraints+Armor] Loaded: 7%
[10/09/2016 - 05:04:51PM] [Zad]: [Restrictive Collar] Loaded: 15%
[10/09/2016 - 05:04:51PM] [Zad]: [belted Empty] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Tight Gloves] Loaded: 15%
[10/09/2016 - 05:04:51PM] [Zad]: [Mana Drain] Loaded: 50%
[10/09/2016 - 05:04:51PM] [Zad]: [Posture Collar] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Periodic Shocks] Loaded: 25%
[10/09/2016 - 05:04:51PM] [Zad]: [Armbinder Struggle] Loaded: 15%
[10/09/2016 - 05:04:51PM] [Zad]: [Tight Corset] Loaded: 15%
[10/09/2016 - 05:04:51PM] [Zad]: [Horny] Loaded: 5%
[10/09/2016 - 05:04:51PM] [Zad]: [blindfold Mystery] Loaded: 1%
[10/09/2016 - 05:04:51PM] [Zad]: [Nipple Piercings] Loaded: 55%
[10/09/2016 - 05:04:51PM] [Zad]: [belt Chafing] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [bra Chafing] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Yoke Struggle] Loaded: 20%
[10/09/2016 - 05:04:51PM] [Zad]: [Mounted] Loaded: 100%
[10/09/2016 - 05:04:51PM] [Zad]: [Vibration] Loaded: 25%
[10/09/2016 - 05:04:51PM] [Zad]: [Drip] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Plug Moan] Loaded: 10%
[10/09/2016 - 05:04:51PM] [Zad]: [Wet Padding] Loaded: 10%
[10/09/2016 - 05:04:51PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 23
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 27
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 31
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 35
[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] [slamainscr ]: starting maintenance... Update frequency 120.000000
[10/09/2016 - 05:04:51PM] EFF Notification: SKSE Loaded.
[10/09/2016 - 05:04:51PM] EFF Notification: SKSE Callback functions Loaded.
[10/09/2016 - 05:04:51PM] EFF Notification: Dawnguard loaded.
[10/09/2016 - 05:04:51PM] EFF Notification: Menu system loaded.
[10/09/2016 - 05:04:51PM] EFF Notification: Actor panel loaded.
[10/09/2016 - 05:04:51PM] Cannot open store for class "consoleutil", missing file?
[10/09/2016 - 05:04:51PM] Error: Unable to obtain function call information - returning None
stack:
[zadQuest (1100F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 142
[zadQuest (1100F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 149
[alias Player on quest zadQuest (1100F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 13
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[0]: [Armor < (B603D2B4)>]
[10/09/2016 - 05:04:51PM] [Zad]: [Health Drain] Loaded: 50%
[10/09/2016 - 05:04:51PM] [Zad]: [stamina Drain] Loaded: 50%
[10/09/2016 - 05:04:51PM] zbfExternal: Compatibility checking
[10/09/2016 - 05:04:51PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:04:51PM] zbfExternal: SexLab version: 16200
[10/09/2016 - 05:04:51PM] zbfExternal: SlaveTats version:
[10/09/2016 - 05:04:51PM] [slamainscr ]: registered for maintenance
[10/09/2016 - 05:04:51PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[10/09/2016 - 05:04:51PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/09/2016 - 05:04:51PM] ========== Convenient Horses: Scanning for supported plugins...
[10/09/2016 - 05:04:51PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[10/09/2016 - 05:04:51PM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 122
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[AUA (7E00C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40
[AUA (7E00C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73
[10/09/2016 - 05:04:51PM] ========== Auto Unequip Ammo: Scan complete.
[10/09/2016 - 05:04:51PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 123
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 124
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 125
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 126
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 127
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 128
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 129
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 130
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 131
[CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[10/09/2016 - 05:04:51PM] ========== Convenient Horses: Scan complete.
[10/09/2016 - 05:04:51PM] zbfExternal: RaceMenu version: 7
[10/09/2016 - 05:04:51PM] zbfExternal: Non SexLab Animation Pack version: 0
[10/09/2016 - 05:04:51PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:04:51PM] zbfExternal: SexLab support: TRUE
[10/09/2016 - 05:04:51PM] zbfExternal: Overlay support: False
[10/09/2016 - 05:04:51PM] zbfExternal: Non SexLab Animation support: False
[10/09/2016 - 05:04:51PM] zbfExternal: -------------------------------------------------------
[10/09/2016 - 05:04:51PM] [slamainscr ]: starting maintenance... Update frequency 120.000000
[10/09/2016 - 05:04:51PM] [Zad]: [Harness] Loaded: 10%
[10/09/2016 - 05:04:51PM] FNIS aa (load game) started
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[1]: [Form < (B603D2B7)>]
[10/09/2016 - 05:04:51PM] [Campfire]======================================================================================================
[10/09/2016 - 05:04:51PM] [Campfire] Campfire is now performing compatibility checks. Papyrus warnings about missing or
[10/09/2016 - 05:04:51PM] [Campfire] unloaded files may follow. This is NORMAL and can be ignored.
[10/09/2016 - 05:04:51PM] [Campfire]======================================================================================================
[10/09/2016 - 05:04:51PM] [Campfire] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)
[10/09/2016 - 05:04:51PM] [Campfire] Loaded: SkyUI.esp
[10/09/2016 - 05:04:51PM] [Campfire] Loaded: Dawnguard.esm
[10/09/2016 - 05:04:51PM] [Campfire] Loaded: Dragonborn.esm
[10/09/2016 - 05:04:51PM] [Campfire] Loaded: HearthFires.esm
[10/09/2016 - 05:04:51PM] FNIS aa nMods:2 nSets:30 crc:442846 crcOld:442846
[10/09/2016 - 05:04:51PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 2
[10/09/2016 - 05:04:51PM] FNIS aa GetAAsets mod: FNIS aa nSets: 30
[10/09/2016 - 05:04:51PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 30
[10/09/2016 - 05:04:51PM] [Zad]: Initializing.
[10/09/2016 - 05:04:51PM] [Zad]: Starting update chain.
[10/09/2016 - 05:04:51PM] [slamainscr ]: registered for maintenance
[10/09/2016 - 05:04:51PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 45
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:04:51PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 45
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:04:51PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordLevitateSpellsList() - "HuntersVisionUtilityScript.psc" Line 19
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 51
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 46
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:04:51PM] Error: File "MM_BeluaSangunaireRevisited.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
.huntersvisionutilityscript.GetFormlistFromMod() - "HuntersVisionUtilityScript.psc" Line 10
.huntersvisionutilityscript.GetBeluaVampireLordWalkingSpellsList() - "HuntersVisionUtilityScript.psc" Line 23
.huntersvisionutilityscript.AddToBSRSpells() - "HuntersVisionUtilityScript.psc" Line 52
[GophersHuntersVisionQuest (7C000800)].huntersvisionmaintainancescript.Maintenance() - "HuntersVisionMaintainanceScript.psc" Line 46
[alias Player on quest GophersHuntersVisionQuest (7C000800)].HuntersVisionLoadScript.OnPlayerLoadGame() - "HuntersVisionLoadScript.psc" Line 10
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[2]: [Form < (B603D2B8)>]
[10/09/2016 - 05:04:51PM] [Zad]: Starting Sergius' Experiment...
[10/09/2016 - 05:04:51PM] [Zad]: Devious Devices is now creating animations.
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[3]: [Form < (B603D2B6)>]
[10/09/2016 - 05:04:51PM] [Zad]: [Chaos Plugs] Loaded: 25%
[10/09/2016 - 05:04:51PM] SEXLAB - [zadbq00 ] DDBeltedSolo - Created Non-Global Object 'DDBeltedSolo'
[10/09/2016 - 05:04:51PM] SEXLAB - GetSetAnimation(DDBeltedSolo): set
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[4]: [Armor < (B60488EC)>]
[10/09/2016 - 05:04:51PM] [Zad]: QuestMonitor is now watching for device events.
[10/09/2016 - 05:04:51PM] [Zad]: Creating DDBeltedSolo
[10/09/2016 - 05:04:51PM] [Zad]: QuestMonitor is now tracking player.
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[5]: [Form < (B60488EE)>]
[10/09/2016 - 05:04:51PM] SEXLAB - Animations[-1] DDBeltedSolo - DDBeltedSolo
[10/09/2016 - 05:04:51PM] ==== LAL: Mod support check - Ignore errors about missing files. ====
[10/09/2016 - 05:04:51PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 85
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 90
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 110
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] Error: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (C2049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 127
[alias Player on quest ARTHLALVersionTracking (C2049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/09/2016 - 05:04:51PM] ==== LAL: Mod support check - Done. ====
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[6]: [Form < (B60488EF)>]
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[7]: [Form < (B60488ED)>]
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[8]: [Armor < (B604831D)>]
[10/09/2016 - 05:04:51PM] [Campfire]======================================================================================================
[10/09/2016 - 05:04:51PM] [Campfire] Campfire compatibility check complete.
[10/09/2016 - 05:04:51PM] [Campfire]======================================================================================================
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[9]: [Form < (B604831F)>]
[10/09/2016 - 05:04:51PM] InitWidgetLoader()
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[10]: [Form < (B6048320)>]
[10/09/2016 - 05:04:51PM] [bDSchlongs] BD genital[11]: [Form < (B604831E)>]
[10/09/2016 - 05:04:52PM] [bDSchlongs] Player Registering for SOS events
[10/09/2016 - 05:04:52PM] SEXLAB - [zadbq00 ] DDArmbinderSolo - Created Non-Global Object 'DDArmbinderSolo'
[10/09/2016 - 05:04:52PM] SEXLAB - GetSetAnimation(DDArmbinderSolo): set
[10/09/2016 - 05:04:52PM] [Zad]: Creating DDArmbinderSolo
[10/09/2016 - 05:04:52PM] SEXLAB - Animations[-1] DDArmbinderSolo - DDArmbinderSolo
[10/09/2016 - 05:04:52PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 2
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] FNIS aa GetAAsetList mod: XPMSE nSets: 30
[10/09/2016 - 05:04:52PM] XPMSE MainQuest Initialization successful.
[10/09/2016 - 05:04:53PM] Error: File "TrueStorms.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 98
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:53PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[_SPLSKConfigQuest (8800388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line 93
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:53PM] Warning: Assigning None to a non-object variable named "::temp13"
stack:
[_SPLSKConfigQuest (8800388D)]._splskyuiconfig.OnConfigInit() - "_SPLSkyUIConfig.psc" Line 93
[_SPLQuest (88000D65)]._splquestscript.Maintenance() - "_SPLQuestScript.psc" Line 112
[alias _SPLPlayer on quest _SPLQuest (88000D65)]._SPLPlayerAlias.OnPlayerLoadGame() - "_SPLPlayerAlias.psc" Line 6
[10/09/2016 - 05:04:53PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones
[10/09/2016 - 05:04:53PM] SEXLAB - [zadbq00 ] DDYokeSolo - Created Non-Global Object 'DDYokeSolo'
[10/09/2016 - 05:04:53PM] SEXLAB - GetSetAnimation(DDYokeSolo): set
[10/09/2016 - 05:04:53PM]
[10/09/2016 - 05:04:53PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====
[10/09/2016 - 05:04:53PM]
[10/09/2016 - 05:04:53PM] [Zad]: Creating CreateDDYokeSolo
[10/09/2016 - 05:04:53PM] SEXLAB - Animations[-1] DDYokeSolo - DDYokeSolo
[10/09/2016 - 05:04:53PM] [ssxMCM ] INITIALIZED
[10/09/2016 - 05:04:53PM] New SSX Version = 1.3f (10306)
[10/09/2016 - 05:04:53PM] [Zad]: EnableEventProcessing()
[10/09/2016 - 05:04:53PM] [Zad]: Rehooking Mod Events
[10/09/2016 - 05:04:53PM] New SSX Version = 1.3f (10306)
[10/09/2016 - 05:04:53PM] [Zad]: ZadNpc::DoRegister(1.076590)
[10/09/2016 - 05:04:53PM] [Zad]: RepopulateNpcs()
[10/09/2016 - 05:04:54PM] [Zad]: Not repopulating NPC slots: Feature is disabled.
[10/09/2016 - 05:04:54PM] [Zad]: ==========Begin Compatibility Checks==========
[10/09/2016 - 05:04:54PM] [Zad]: Please note that Errors related to missing files should be ignored.
[10/09/2016 - 05:04:54PM] [Zad]: [ Dependency Checks ]
[10/09/2016 - 05:04:54PM] [Zad]: DDi version [3.000000]: OK
[10/09/2016 - 05:04:54PM] [Zad]: assets version [2.900000]: OK
[10/09/2016 - 05:04:54PM] [Zad]: ZaZ Animation Pack version [610.000000]: OK
[10/09/2016 - 05:04:54PM] [Zad]: aroused version [20140124.000000]: OK
[10/09/2016 - 05:04:54PM] [Zad]: SexLab version [16200.000000]: OK
[10/09/2016 - 05:04:54PM] [Zad]: [ Third Party Mod Compatibility Checks ]
[10/09/2016 - 05:04:54PM] [Zad]: [ Sanity Checks ]
[10/09/2016 - 05:04:54PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK
[10/09/2016 - 05:04:54PM] [Zad]: ==========End Compatibility Checks==========
[10/09/2016 - 05:04:54PM] [Zad]: Initializing Events arrays.
[10/09/2016 - 05:04:54PM] [Zad]: zadEventSlots::Maintenance()
[10/09/2016 - 05:04:54PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[10/09/2016 - 05:04:54PM] [Zad]: [stamina Drain] Registered. Event #0
[10/09/2016 - 05:04:54PM] [Zad]: [belted Empty] Registered. Event #1
[10/09/2016 - 05:04:54PM] [Zad]: [Tight Gloves] Registered. Event #2
[10/09/2016 - 05:04:54PM] [Zad]: [Mana Drain] Registered. Event #3
[10/09/2016 - 05:04:54PM] [Zad]: [bump Pumps] Registered. Event #4
[10/09/2016 - 05:04:54PM] [Zad]: [blindfold Trip] Registered. Event #5
[10/09/2016 - 05:04:54PM] [Zad]: [Yoke Struggle] Registered. Event #6
[10/09/2016 - 05:04:54PM] [Zad]: [Restraints+Armor] Registered. Event #7
[10/09/2016 - 05:04:54PM] [Zad]: [Chaos Plugs] Registered. Event #8
[10/09/2016 - 05:04:54PM] [Zad]: DevicesUnderneath::Maintenance()
[10/09/2016 - 05:04:54PM] [Zad]: [bra Chafing] Registered. Event #10
[10/09/2016 - 05:04:54PM] [Zad]: [Restrictive Collar] Registered. Event #9
[10/09/2016 - 05:04:54PM] [Zad]: [Health Drain] Registered. Event #11
[10/09/2016 - 05:04:54PM] [Zad]: DevicesUnderneath Registered(80:21)
[10/09/2016 - 05:04:54PM] [Zad]: DevicesUnderneath Registered(81:26)
[10/09/2016 - 05:04:54PM] [Zad]: DevicesUnderneath Registered(82:28)
[10/09/2016 - 05:04:54PM] [Zad]: Set Device Hider slot to 41.
[10/09/2016 - 05:04:54PM] [Zad]: RebuildSlotmask()
[10/09/2016 - 05:04:54PM] [Zad]: [Posture Collar] Registered. Event #12
[10/09/2016 - 05:04:54PM] [Zad]: [Periodic Shocks] Registered. Event #13
[10/09/2016 - 05:04:54PM] [Zad]: [Armbinder Struggle] Registered. Event #14
[10/09/2016 - 05:04:54PM] [Zad]: [Tight Corset] Registered. Event #15
[10/09/2016 - 05:04:54PM] [Zad]: [Horny] Registered. Event #16
[10/09/2016 - 05:04:54PM] [Zad]: [blindfold Mystery] Registered. Event #17
[10/09/2016 - 05:04:54PM] [Zad]: [Nipple Piercings] Registered. Event #18
[10/09/2016 - 05:04:54PM] [Zad]: [Harness] Registered. Event #19
[10/09/2016 - 05:04:54PM] [Zad]: [belt Chafing] Registered. Event #20
[10/09/2016 - 05:04:54PM] [Zad]: [Mounted] Registered. Event #21
[10/09/2016 - 05:04:54PM] [Zad]: [Vibration] Registered. Event #22
[10/09/2016 - 05:04:54PM] [Zad]: [Drip] Registered. Event #23
[10/09/2016 - 05:04:54PM] [Zad]: [Plug Moan] Registered. Event #24
[10/09/2016 - 05:04:54PM] [Zad]: [Wet Padding] Registered. Event #25
[10/09/2016 - 05:04:54PM] SSX DEBUG: Cell Scanner events registered
[10/09/2016 - 05:04:54PM] SSX DEBUG: Cloak Scanner events registered
[10/09/2016 - 05:04:54PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].zadHiderScript.Delete() - "" Line ?
[item 4 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[10/09/2016 - 05:04:54PM] [Zad]: Set slot mask to [337641472]: 337641472
[10/09/2016 - 05:04:54PM] SSX DEBUG: Alias Scanner events registered
[10/09/2016 - 05:04:54PM] [Zad]: Maintenance_ABC()
[10/09/2016 - 05:04:55PM] [CF][Framework] Creature Framework 1.1.0-pre2 (10021) is initialising
[10/09/2016 - 05:04:55PM] [CF][Framework] JContainers 3.2 is installed
[10/09/2016 - 05:04:55PM] [CF][Framework] SexLab 1.62 is installed
[10/09/2016 - 05:04:55PM] [CF][Framework] SexLab Aroused 20140124 is installed
[10/09/2016 - 05:04:55PM] SSX DEBUG: Rule Checker events registered
[10/09/2016 - 05:04:55PM] [Zad]: adding tag DDi for Chastity Bra (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag padded for Chastity Bra (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag metal for Chastity Bra (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Bra for Chastity Bra (Padded)
[10/09/2016 - 05:04:55PM] SSX DEBUG: Rule Player activated and events registered
[10/09/2016 - 05:04:55PM] [Zad]: adding tag DDi for Cuffs (Padded) (Arms)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag padded for Cuffs (Padded) (Arms)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag metal for Cuffs (Padded) (Arms)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Arms for Cuffs (Padded) (Arms)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Cuffs for Cuffs (Padded) (Arms)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag DDi for Cuffs (Padded) (Legs)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag padded for Cuffs (Padded) (Legs)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag metal for Cuffs (Padded) (Legs)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Legs for Cuffs (Padded) (Legs)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Cuffs for Cuffs (Padded) (Legs)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag DDi for Collar (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag short for Collar (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag padded for Collar (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag metal for Collar (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Collar for Collar (Padded)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag DDi for Collar (Posture) (Steel)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag padded for Collar (Posture) (Steel)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag posture for Collar (Posture) (Steel)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag metal for Collar (Posture) (Steel)
[10/09/2016 - 05:04:55PM] [Zad]: adding tag Collar for Collar (Posture) (Steel)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Armbinder
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Armbinder
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Armbinder
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Armbinder for Armbinder
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag ball for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Harness for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Gag for Gag (Ball) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Panel for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Harness for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Gag for Gag (Panel) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag ring for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Harness for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Gag for Gag (Ring) (Harness)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag ball for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag strap for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Gag for Gag (Ball) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag DDi for Gag (Ring) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag black for Gag (Ring) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Leather for Gag (Ring) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag ring for Gag (Ring) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag strap for Gag (Ring) (Simple)
[10/09/2016 - 05:04:56PM] [Zad]: adding tag Gag for Gag (Ring) (Simple)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Blindfold
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Blindfold
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Blindfold
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Blindfold for Blindfold
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Cuffs (Leather) (Arms)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Cuffs (Leather) (Arms)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Cuffs (Leather) (Arms)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Arms for Cuffs (Leather) (Arms)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Cuffs for Cuffs (Leather) (Arms)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Cuffs (Leather) (Legs)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Cuffs (Leather) (Legs)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Cuffs (Leather) (Legs)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Legs for Cuffs (Leather) (Legs)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Cuffs for Cuffs (Leather) (Legs)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Collar (Leather)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag short for Collar (Leather)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Collar (Leather)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Collar (Leather)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Collar for Collar (Leather)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Harness
[10/09/2016 - 05:04:57PM] [Zad]: adding tag full for Harness
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Harness
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Harness
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Harness for Harness
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Collar (Leather) (Harness)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag black for Collar (Leather) (Harness)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Leather for Collar (Leather) (Harness)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Harness for Collar (Leather) (Harness)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Collar for Collar (Leather) (Harness)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag DDi for Plug (Iron) (Vaginal)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag simple for Plug (Iron) (Vaginal)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag IRON for Plug (Iron) (Vaginal)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Vaginal for Plug (Iron) (Vaginal)
[10/09/2016 - 05:04:57PM] [Zad]: adding tag Plug for Plug (Iron) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Iron) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag simple for Plug (Iron) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag IRON for Plug (Iron) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Anal for Plug (Iron) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Iron) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag simple for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag primitive for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Vaginal for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Primitive) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Primitive) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag simple for Plug (Primitive) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag primitive for Plug (Primitive) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Anal for Plug (Primitive) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Primitive) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Magic for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag SoulGem for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Vaginal for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Soulgem) (Vaginal)
[10/09/2016 - 05:04:58PM] SSX DEBUG: Configuration completed
[10/09/2016 - 05:04:58PM] SSX DEBUG: Elapsed time for Loading Configuration = 4.257999
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Soulgem) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Magic for Plug (Soulgem) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag SoulGem for Plug (Soulgem) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Anal for Plug (Soulgem) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Soulgem) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag inflatable for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Vaginal for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag pump for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Plug for Plug (Inflatable) (Vaginal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag DDi for Plug (Inflatable) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag inflatable for Plug (Inflatable) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag Anal for Plug (Inflatable) (Anal)
[10/09/2016 - 05:04:58PM] [Zad]: adding tag pump for Plug (Inflatable) (Anal)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Plug for Plug (Inflatable) (Anal)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Open for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag padded for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag metal for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Belt for Chastity Belt (Padded) (Open)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Chastity Belt (Padded)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag full for Chastity Belt (Padded)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag padded for Chastity Belt (Padded)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag metal for Chastity Belt (Padded)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Belt for Chastity Belt (Padded)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Chastity Belt (Iron)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag full for Chastity Belt (Iron)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag IRON for Chastity Belt (Iron)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag metal for Chastity Belt (Iron)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Belt for Chastity Belt (Iron)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Nipple Piercings (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag SoulGem for Nipple Piercings (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag nipple for Nipple Piercings (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag piercing for Nipple Piercings (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag SoulGem for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Vaginal for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag piercing for Vaginal Piercing (Soulgem)
[10/09/2016 - 05:04:59PM] [Zad]: adding tag black for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag metal for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag restrictive for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Collar for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag koffii for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag DDi for Restrictive Collar
[10/09/2016 - 05:04:59PM] [Zad]: adding tag black for Restrictive Corset
[10/09/2016 - 05:04:59PM] [Zad]: adding tag Leather for Restrictive Corset
[10/09/2016 - 05:05:00PM] [Zad]: adding tag corset for Restrictive Corset
[10/09/2016 - 05:05:00PM] [Zad]: adding tag restrictive for Restrictive Corset
[10/09/2016 - 05:05:00PM] [Zad]: adding tag DDi for Restrictive Corset
[10/09/2016 - 05:05:00PM] [Zad]: adding tag black for Restrictive Gloves
[10/09/2016 - 05:05:00PM] [Zad]: adding tag Leather for Restrictive Gloves
[10/09/2016 - 05:05:00PM] [Zad]: adding tag Gloves for Restrictive Gloves
[10/09/2016 - 05:05:00PM] [Zad]: adding tag restrictive for Restrictive Gloves
[10/09/2016 - 05:05:00PM] [Zad]: adding tag DDi for Restrictive Gloves
[10/09/2016 - 05:05:00PM] [Zad]: adding tag metal for Yoke (Iron)
[10/09/2016 - 05:05:00PM] [Zad]: adding tag Yoke for Yoke (Iron)
[10/09/2016 - 05:05:00PM] [Zad]: adding tag DDi for Yoke (Iron)
[10/09/2016 - 05:05:00PM] [Zad]: Finished registering devices.
[10/09/2016 - 05:05:00PM] [Zad]: Monitoring Camera state.
[10/09/2016 - 05:05:06PM] [CF][Framework] Sending register event
[10/09/2016 - 05:05:06PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Begin
[10/09/2016 - 05:05:06PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() Registering
[10/09/2016 - 05:05:06PM] [slnc] [slncaddondgscript ]: AddonDG.registerStuff()
[10/09/2016 - 05:05:06PM] [slnc] [slncaddondbscript ]: AddonDB.registerStuff()
[10/09/2016 - 05:05:06PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End
[10/09/2016 - 05:05:06PM] SSX DEBUG: Scene Manager activated and events registered
[10/09/2016 - 05:05:07PM] SSX DEBUG: Deferred Tags Loader started
[10/09/2016 - 05:05:07PM] SSX DEBUG: Deferred Items Loader started
[10/09/2016 - 05:05:07PM] SSX DEBUG: Deferred Mods Loader started
[10/09/2016 - 05:05:07PM] SSX DEBUG: scanning of animation tags started
[10/09/2016 - 05:05:07PM] SEXLAB - GetByType(ActorCount=1, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/09/2016 - 05:05:07PM] SEXLAB - GetByType(ActorCount=1, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/09/2016 - 05:05:07PM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/09/2016 - 05:05:07PM] SSX DEBUG: Scent of Sex Initialized - 1.3f
[10/09/2016 - 05:05:07PM] SEXLAB - GetByType(ActorCount=2, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByType(ActorCount=3, Males=-1, Females=-1, StageCount=-1, Aggressive=False)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByType(ActorCount=3, Males=-1, Females=-1, StageCount=-1, Aggressive=TRUE)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dogpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dogpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=SprigganXan)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=SprigganXan)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Ashhoppers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Ashhoppers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Deers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Deers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Goats)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Goats)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Netches)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Netches)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wispmothers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wispmothers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Mammoths)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Mammoths)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Hagravens)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Hagravens)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wolfpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wolfpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Cows)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Cows)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolfgal)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolfgal)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Centurions)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Centurions)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolfpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolfpanic)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Bears)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Bears)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Rabbits)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Rabbits)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Rieklings)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Rieklings)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Wolves)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Wolves)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Werewolves)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Werewolves)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horses)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horses)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horkers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horkers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Giants)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Giants)
[10/09/2016 - 05:05:08PM] [CF][Framework] Beginning JSON registration
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chaurus)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chaurus)
[10/09/2016 - 05:05:08PM] [CF][Framework] Found 42 JSON files in creatures.d
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file bdvanilla.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornydragons.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornydragonsDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornydragonsDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogBDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogBDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogP.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogPDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogPDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogR.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogRDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDogRDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragBDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragBDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragP.json; skipping
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=SabreCats)
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragPDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragPDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragR.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragRDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCDragRDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseBDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseBDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseP.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorsePDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorsePDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseR.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseRDB.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file HornyDragsMNCHorseRDG.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolves.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolvesherm1.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolvesherm2.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolvesherm3.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolvesherm4.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file hornywerewolvesherm5.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file slnc-db.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file slnc-dg.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Already loaded file slnc.json; skipping
[10/09/2016 - 05:05:08PM] [CF][Framework] Finished JSON registration
[10/09/2016 - 05:05:08PM] [CF][Framework] Forcing active actor restart
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=SabreCats)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=FlameAtronach)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=FlameAtronach)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Lurkers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Lurkers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chaurusflyers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chaurusflyers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Spriggans)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Spriggans)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94EE)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Seekers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Seekers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Skeevers)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Skeevers)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DB)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Gargoyles)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Gargoyles)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94EE)>]]; restarting
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94E9)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=VampireLords)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DB)>]]; restarting
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DD)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=VampireLords)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dogs)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94E9)>]]; restarting
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dogs)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Trolls)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000FEBE1)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Trolls)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DD)>]]; restarting
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Draugrs)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DC)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Draugrs)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E9524)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Chickens)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Chickens)
[10/09/2016 - 05:05:08PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DB)>]] and doing nothing else
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Spiders)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94D6)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Spiders)
[10/09/2016 - 05:05:08PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000E94DE)>]]
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Boars)
[10/09/2016 - 05:05:08PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94EE)>]] and doing nothing else
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Boars)
[10/09/2016 - 05:05:08PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94E9)>]] and doing nothing else
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Dragons)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E9524)>]]; restarting
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Dragons)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=LargeSpiders)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000FEBE1)>]]; restarting
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=LargeSpiders)
[10/09/2016 - 05:05:08PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94D6)>]]; restarting
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Horseses)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Horseses)
[10/09/2016 - 05:05:08PM] SEXLAB - GetByRaceKey(ActorCount=2, RaceKey=Falmers)
[10/09/2016 - 05:05:09PM] SEXLAB - GetByRaceKey(ActorCount=3, RaceKey=Falmers)
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000FEBE1)>]] and doing nothing else
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DD)>]] and doing nothing else
[10/09/2016 - 05:05:09PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DC)>]]; restarting
[10/09/2016 - 05:05:09PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000E94DE)>]]; restarting
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DC)>]] and doing nothing else
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94DE)>]] and doing nothing else
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E9524)>]] and doing nothing else
[10/09/2016 - 05:05:09PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000E94D6)>]] and doing nothing else
[10/09/2016 - 05:05:11PM] [slamainscr ]:Defered maintenance...
[10/09/2016 - 05:05:11PM] [slamainscr ]: found Devious Devices - Assets.esm
[10/09/2016 - 05:05:11PM] [slamainscr ]: Enabled Desire spell
[10/09/2016 - 05:05:11PM] [slamainscr ]: Updated notification key to 49
[10/09/2016 - 05:05:11PM] [slamainscr ]: finished maintenance
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94EE)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94DD)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Framework] Cleared log Form DB
[10/09/2016 - 05:05:12PM] [CF][Framework] Creature Framework is done initialising
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94E9)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000FEBE1)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94DB)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94DE)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000FEBE1)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E9524)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94DB)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] SSX DEBUG: Scanning of mods for MCM started
[10/09/2016 - 05:05:12PM] [CF][Main Quest] The cloak is being applied for the first time since game load
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94DD)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94DE)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] [CF][Creature] ["Skeleton" [Actor < (000E94DD)>]] unaroused
[10/09/2016 - 05:05:12PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94DC)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E9524)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] [CF][Creature] ["Skeleton" [Actor < (000E94DE)>]] unaroused
[10/09/2016 - 05:05:12PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94EE)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:12PM] [CF][Creature] ["Skeleton" [Actor < (000FEBE1)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E94DB)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] Started on ["Skeleton" [Actor < (000E94D6)>]] with race/skin ["Skeleton" [Race ]]["" [Armor < (000B799A)>]]
[10/09/2016 - 05:05:13PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94DD)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:13PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94E9)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E9524)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E94EE)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94D6)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E94E9)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E94D6)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000E94DC)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[10/09/2016 - 05:05:13PM] [CF][Creature] ["Skeleton" [Actor < (000E94DC)>]] unaroused
[10/09/2016 - 05:05:13PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000FEBE1)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:13PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94E9)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:13PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94DE)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:13PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94DB)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:14PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94EE)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:14PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94DC)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:14PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E94D6)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:14PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000E9524)>]]; there is no normal armour; gender=1
[10/09/2016 - 05:05:20PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000FEBE1)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94D6)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E9524)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Creature Apply] Not activating ["ghost" [defaultGhostScript < (000590F0)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94E9)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Creature Apply] Not activating ["ghost" [defaultGhostScript < (000590F1)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DD)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DE)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94EE)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DB)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DC)>]]; already has effect
[10/09/2016 - 05:05:21PM] [CF][Creature Apply] Not activating ["ghost" [defaultGhostScript < (000E94CC)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[10/09/2016 - 05:05:21PM] SSX DEBUG: Scanning of mods for MCM completed
[10/09/2016 - 05:05:21PM] SSX DEBUG: Elapsed time for MCM Mods scanning and sorting = 9.167000
[10/09/2016 - 05:05:25PM] SSX DEBUG: Scanning of animation tags completed
[10/09/2016 - 05:05:25PM] SSX DEBUG: Elapsed time for Tags scanning OnInit = 17.868004
[10/09/2016 - 05:05:35PM] VM is freezing...
[10/09/2016 - 05:05:35PM] VM is frozen
[10/09/2016 - 05:05:36PM] Log closed

 

 

But, I think I may have solved it. I tried to load the save again just now, thinking that I'd forgotten to clear the Logs folder, and then got called away for about 10 minutes. When I came back to my PC, as I sat down the MCM 'registered 1 new menu' notification popped up. So it seems that it is eventually loading the MCM menu, but taking an awfully long time (at least, compared to what I'm used to).

Posted

I have no way to control the registration of the menu.

Only the time it takes to open.

 

One thing I do often (when not starting a new game) is to open the menu (click on Esc) and close it right away.

This usually kicks the SkyUI refresh mechanism.

Posted

Since the 1.3 version I have serious problem with the Scent of Sex. It doesn't seem to take sexuality into account at all. It doesn't matter if I choose the sexlab or ck sexuality in the preferences. Sex in rules is defined properly (for example target is human female and source is human male but still most of the time rule causes two females or two males to have sex).

 

I have tried to perform the actor cleanup from the debug menu several times, but no effect.

 

Also the faction/race refresh takes soooo much time...

 

1.2 worked perfectly.

:(

Posted

Since the 1.3 version I have serious problem with the Scent of Sex. It doesn't seem to take sexuality into account at all. It doesn't matter if I choose the sexlab or ck sexuality in the preferences. Sex in rules is defined properly (for example target is human female and source is human male but still most of the time rule causes two females or two males to have sex).

 

I have tried to perform the actor cleanup from the debug menu several times, but no effect.

 

Also the faction/race refresh takes soooo much time...

 

1.2 worked perfectly.

:(

 

You're sure that the 'I play as' setting in Main / Sexuality settings is set to 'straight'?

With settings:

How to calculate sex? -> Creation Kit

I play as -> Straight

Use SexLab sexuality for NPCs -> No

..what little testing I did with a simple male on female rule, it seemed to pair male and female actors.

Posted

Some more testing...

 

I did a simple male-female rule - basically, source male, target female, sex happens.  Went to temple of kynareth and loitered around for a while until acolyte had a go at female sickly farmer.  Increased scene max from 2 to 4 and stepped out of temple to whiterun to see more sex.  But nothing started.  After a while I checked papyrus log, and it had thousands of lines of following spam:

 

 

 

[10/10/2016 - 06:11:25AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:25AM] SEXLAB - NOTICE: ValidateActor(Hentai Skeever) -- FALSE -- They are not loaded
[10/10/2016 - 06:11:25AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:25AM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[10/10/2016 - 06:11:25AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].dcc_sgo_EffectDeflate_Main.UnregisterForUpdate() - "<native>" Line ?
    [None].dcc_sgo_EffectDeflate_Main.OnEffectFinish() - "dcc_sgo_EffectDeflate_Main.psc" Line ?
[10/10/2016 - 06:11:25AM] SEXLAB - NOTICE: ValidateActor(Hentai Werebear) -- FALSE -- They are not loaded
[10/10/2016 - 06:11:25AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:25AM] [BDSchlongs] Player changed location to [Location < (00018A56)>]
[10/10/2016 - 06:11:25AM] SSX DEBUG: New cell=Whiterun
[10/10/2016 - 06:11:25AM] Error:  (000D74FB): Does not have face animation data, and therefore cannot have their expression f.
stack:
    [ (000D74FB)].Actor.SetExpressionOverride() - "<native>" Line ?
    <unknown self>.sslBaseExpression.CloseMouth() - "sslBaseExpression.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (0F061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (0F061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
[10/10/2016 - 06:11:25AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:26AM] SSX DEBUG: Cannot do an update, I am stopped: Cell Scanner
[10/10/2016 - 06:11:26AM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[10/10/2016 - 06:11:26AM] SSX DEBUG: The scan mode is not set to Cloak, going to inactive state
[10/10/2016 - 06:11:26AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:26AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:26AM] SEXLAB - ActorAlias[Acolyte Jenssen]  - Resetting!
[10/10/2016 - 06:11:26AM] SEXLAB - ActorAlias[Sickly Farmer]  - Resetting!
[10/10/2016 - 06:11:26AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:27AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:27AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:27AM] SSX DEBUG: Rule Checker: Trying to fill the rule: Player defeat by creature
[10/10/2016 - 06:11:27AM] SSX DEBUG: Alias Scanner Maintenance of actors
[10/10/2016 - 06:11:27AM] SSX DEBUG: Combats restored
[10/10/2016 - 06:11:27AM] [slainternalscr <sla_Internal (10083137)>]: Sickly Farmer got -126 exposure for having orgasm
[10/10/2016 - 06:11:27AM] Warning:  (000D74FB): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (CD01C1B6)].SPELL.Cast() - "<native>" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.doSex() - "ssxSceneManager.psc" Line ?
    [ssxSM (CD0012C5)].ssxscenemanager.StartSex() - "ssxSceneManager.psc" Line ?
    [ (CD06177A)].ssx_SF_ssxScene2_0306177A.Fragment_2() - "ssx_SF_ssxScene2_0306177A.psc" Line ?
[10/10/2016 - 06:11:27AM] Error:  (000D74FB): Does not have face animation data, and therefore cannot have their expression f.

 

 

 

I used moveto to teleport d74fb to my location, and turns out that was the female sickly farmer.  Almost as soon as she appeared, the acolyte appeared from somewhere, chasing after her.  Log spam stopped, sex didn't happen though.  Afterwards they were just standing there, and apparently still reserved the rule.  10 minutes later, I stopped SSX, and as soon as it stopped, acolyte and farmer walked away... and then the same 'ref is in an unloaded cell' spam started again.

 

Earlier I was testing bleedout animation fighting against bear.  Got defeated once, rule played as it should.. but on second defeat it no longer played.  Log complained the rule was bad because 'player required but already involved'.  It seems something about factions got messed up.  I stopped SSX from MCM menu, restarted it, this reseted player, but now it no longer found any other actors in the area (I was using alias scan).  After letting it sit for about 5 minutes, just swaying there in bleedout, I used console to place a new creature near player - this got the defeat scene playing with the new critter (so player was no longer counted involved, and new creature was found by scanner... thus it managed to fill rule).

 

Another time I was clearing a bandit nest with Ambriel ( http://www.nexusmods.com/skyrim/mods/78762/? ).  She gets upset if you do nasty things like attacking 'innocent' people.  Well, after first defeat, fighting stopped... and from there on, fighting any bandits seemed to count as attacking innocent people.  Ambriel would complain about it.. and after I killed second or third bandit, she got fed up and walked out.  :P  I'm not sure but maybe the 'magic friends' faction got somehow stuck on the bandits, or maybe it was just that with the combat alarm stopped, I counted as the 'bad guy' when I attacked them.

 

I think overall much of the instability I'm seeing with mod functionality (scans failing to detect actors, or rules not playing) may be because factions get messed up.  Either the 'involved' faction sticks to actor, or the 'scanning' faction lingers while actor is lost from the mod's internal list.  For the combat stopping the 'magic friends faction' might be the cleanest way to handle things, but is there a clear and distinct advantage on using faction to mark 'found' NPCs instead of slapping a dummy magic effect on them - possibly with something like 5 minute timer?  Magic effects on NPCs generally tend to vanish, (sometimes even when you didn't want them to), so if actor is lost from mod's actor list, things should self-fix after a while.. but faction seems to stick around so actors can turn invisible for SSX.  At least that's how it seems to me.

 

-- edit ---

Also, I've had some trouble with rule playing while player is still in bleedout state.  Player was in bleedout, and was placed in totally wrong position in the scene (not just positions swapping, was just totally missaligned, and about 180 degrees in wrong angle).  Log file complained player 'cannot be moved because is dead'.  So I think running bleedout rule without health restoring before animation might be problematic.

Posted

 

On a sidenote, why do i have to manually activate 99% of the creature races again every time start the mod? Its annoying

 

Try to manually clean up the Scent of Sex Config.json.

 

Delete completely the section "races" : {...}

Save the json file and try.

 

 

there is no such section in the config file...

Posted

 

 

 

 

Does it happen only on scenes started by SSX, or on -all- sexlab controlled animations?  If you don't have any other mods you could easily use to run an animation, 'sexlab matchmaker' is one easy option.  Also easy to install for testing, then uninstall and go back to previous save where it wasn't installed.

 

 

Only appears to occur when scent of sex activates the scenes, I believe it is because when animations starts it always tried to decide who will be passive and who will be active. Interestingly this was not an issue with 1.2 as it only ran the animations as they were whenever requested unless you in some way changed it via ssx or SL. After testing multiple animations using sexlab, the scene actors are in their appropriate positions without error.

 

In ssx, i have tested it by having it run with creationkit and sexlab sex settings, and I also tested it through multiple animations and passive actor settings. I think what is happening is that sometimes, particularly in cases like cowgirl where the male is the passive partner the male is assigned to the animation as the female actor. this is true for a number of animations I have tested, and it seems that results vary based on what animations are alllowed. Other than that i could just be my settings or something.

 

 

 

As I recall cowgirl animations are especially tricky, I think they placed actors in different order than most other animations (I think becasue male is passive as you noted).  Sexlab Defeat if I remember right, had special settings to handle them, that swap actor assignments around.  But I haven't really looked deeper into technical side of it.

 

 

Yeah that sounds right, there is a way to fix it though. If CPU adds the none/null option to the setting of who will be the passive partner, then the animations will play as is without the need to have any concern with the animations such as cowgirl and etc. This way all the user would have to do is define a set a of rules including those animations and set the passive partner to none respectively. This should in theory fix it, and leave it up to the user to define whether or not he/she wants to have the animations play in anyway rather than ssx having to always set someone passive.

 

In short, adding the option to let sexlab input the actors in the order in which they were designed rather than ssx setting the order unless the user defines otherwise.

Posted

 

Since the 1.3 version I have serious problem with the Scent of Sex. It doesn't seem to take sexuality into account at all. It doesn't matter if I choose the sexlab or ck sexuality in the preferences. Sex in rules is defined properly (for example target is human female and source is human male but still most of the time rule causes two females or two males to have sex).

 

I have tried to perform the actor cleanup from the debug menu several times, but no effect.

 

Also the faction/race refresh takes soooo much time...

 

1.2 worked perfectly.

:(

 

You're sure that the 'I play as' setting in Main / Sexuality settings is set to 'straight'?

With settings:

How to calculate sex? -> Creation Kit

I play as -> Straight

Use SexLab sexuality for NPCs -> No

..what little testing I did with a simple male on female rule, it seemed to pair male and female actors.

 

 

I don't use PC as actor for Scent of Sex, rest of the settings set as you suggested (I tried different combinations as well).

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