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Follower AI system, so broken


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I cant remember how companions behaved in Fallout 3 and FNV.

 

In Skyrim I use AFT, and Im pretty sure it fixes a whole lot of their bad behavior....The thing is that um, I cant remember what that was either.

Though in Skyrim, I usually run with a companion and never regret that.

 

With Fallout 4 though I always find that Im tripping on companions while trying to move around like they are throwing themselves in front of my legs while I'm climbing the stairs in a firefight.  How did that happen you were behind me when I started up the stairs!  I need to dive for cover to avoid a grenade blast NOPE companion is suddenly standing in that doorway TOO fn bad.

 

My experience with the two games feels like night and day especially when traveling with a companion.

 

I cant imagine default companions being as bad in Skyrim as they are in Fallout 4....Im thinking Fallout 4 deserves an award or something for this.

 

"MODS WILL FIX IT!"

 

I wish that was a joking statement. It's up to modders, again, to fix the major issues like companion AI. And yes, FO4 does deserve a reward for the new low in companion AI. But I can't think of one that's terribly witty. Maybe a "How Low Can You Go?" for lowering the bar below a roach's balls?

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