fenrir19 Posted June 19, 2016 Posted June 19, 2016 hi anybody know how to do it ? i do some editing in nifskope to increase the scale of the wing's mesh,and already save it, but when in the game the scale doesn't change at all, help
fenrir19 Posted June 19, 2016 Author Posted June 19, 2016 hi anybody know how to do it ? i do some editing in nifskope to increase the scale of the wing's mesh,and already save it, but when in the game the scale doesn't change at all, help bump
RomeoZero Posted June 19, 2016 Posted June 19, 2016 hi anybody know how to do it ? i do some editing in nifskope to increase the scale of the wing's mesh,and already save it, but when in the game the scale doesn't change at all, help bump Fenrir,dont forget that your mesh needs to be skinned to those bones that you scale. 2 variation is to scale bones in skeleton, then import it to 3dmx or blender > import desired mesh (skin will adjust itself to scaled bones) and then export it anew. If its a static item then simple right click on mesh >transform > edit (scale and axis transforms will place item where you choose it) > apply : item will be in position only to those coordinates.Same effect for skinned meshes > apply to make it work but skinned vertices can behave wrong in dynamics There is also TransfornNode controller in nifskope but I'm not familiar with it. 3d examples are clutter and weapons
myuhinny Posted June 19, 2016 Posted June 19, 2016 You could also scale and adjust the position of everything using outfit studio.
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