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Collision enabled objects, is it possible?


Ellewah

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Posted

I have always wondered is it possible to have animation objects collision with the vagina like we have with SoS?

 

For example the milking machine from ZazAnimation or the flask and dildo from Leito Animations and some others.

Posted

I have always wondered is it possible to have animation objects collision with the vagina like we have with SoS?

 

For example the milking machine from ZazAnimation or the flask and dildo from Leito Animations and some others.

 

Best bet would be to add the htdm.xml to the nif files for the flask/dildo and hdtfingers.xml to the milking machine nif.

Posted

 

I have always wondered is it possible to have animation objects collision with the vagina like we have with SoS?

 

For example the milking machine from ZazAnimation or the flask and dildo from Leito Animations and some others.

 

Best bet would be to add the htdm.xml to the nif files for the flask/dildo and hdtfingers.xml to the milking machine nif.

 

 

This ^ .

It works, I tested it one time with some DD plugs, it'll be hit and miss on whether the collision meshes of say hdtm.xml are right for certain objects (when I tried it with an ANAL inflatable plug the vagina opened to full).

 

You could always write/make your own xml using JFF and tweak it to fit right.

Posted

Thank you for the reply folks, I did try attaching the hdtm.xml to the milking machine before posting this thread, but unfortunately the collision was very very subtle.

 

Are there any tutorials on how to make your own xml?

Posted

The objects already have "NiStringExtraData" on them, I tried adding a second one for the "HDT Havok Path" but it didn't work ingame. I also tried adding "NiStringsExtraData" and combine them but that fucked up the object ingame. 

 

So does anyone know how to get HDT working with objects already having "NiStringExtraData" entry on them?

Posted

If it has multiple NiStringExtraData, you will need to go to NiStringsExtraData .

 

This allows multiple items to be added to the nif file.

 

Thank you for the reply, as I said above I did try "NiStringsExtraData" but then the object becomes stuck to the ground and not used in the animation properly.

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