KainsChylde Posted May 22, 2012 Posted May 22, 2012 Not sure I phrased the title right, let me explain. I recently found a really cool robot race mod, and I'd like to replace Primm Slimm with it. I just have no idea how to do it. As far as I can tell, no one explicitly refers to Slimm as a protectron, so it shouldn't be too lore unfriendly to change him. Can anyone help me? Its the ST Robot Race here http://newvegas.nexusmods.com/mods/43732 if anyone's interested.
reivzje Posted May 22, 2012 Posted May 22, 2012 i think you would have to create a new race or something like that
KainsChylde Posted May 22, 2012 Author Posted May 22, 2012 Well the mod I referenced is a new race. So then what, I just change Primm Slim to the new race? How hard is that to do?
sen4mi Posted May 23, 2012 Posted May 23, 2012 Here's how I am approaching your question: 1. Start FNVEdit, selecting only FalloutNV.esm 2. Right click on mod list "Build Reference Info", check both boxes and let it run for however long it needs (this makes the "Reference By" tab on the lower right be meaningful) 3. Enter PrimmSlim in editor id, hit return This finds me [00] FalloutNV.esm FormID "PrimmSlimREF [ACRE:000E288C] (places PrimmSlim ""Primm Slim"" [CREA:000E2886] in GRUP Cell Persistent Children of VikkiAndVance ""The Vikki and Vance Casino"" [CELL:000D7845])" which is referenced by [00] FalloutNV.esm EDID - Editor ID PrimmDeputyQuestScript and [00] FalloutNV.esm EDID - Editor ID nVPrimmDeputyConv and [00] FalloutNV.esm EDID - Editor ID nVPrimmVanceGun and is based on [00] FalloutNV.esm NAME - Base "PrimmSlim ""Primm Slim"" [CREA:000E2886]" So he is a creature, rather than an NPC. That creature record has a model, and it looks like just an animation skeleton: [00] FalloutNV.esm MODL - Model Filename creatures\protectron\skeleton.nif I also see it listing [00] FalloutNV.esm Type Robot [00] FalloutNV.esm PNAM - Body Part Data ProtectronBodyPartData [bPTD:00017F2C] Robot is not a race, it's just a name from this list: http://geck.bethsoft.com/index.php/GetIsCreatureType I think his appearance is set by that Body Part Data record. So, if you want a new appearance for him, ... I am not sure -- but I would research creatures. Also, I was inspecting ProtectronBodyPartData, and if you want his animation to be different you have a different set of issues (I do not know what they all will be, but the ProtectronBodyPartData record also refers to that same skeleton.nif, a number of times). Anyways... I did not find where his mesh is set... but maybe this can give you some hints for where to start looking?
KainsChylde Posted May 23, 2012 Author Posted May 23, 2012 Thank you very much, sen4mi. I will look through the geck article you linked and see if I can figure it out.
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