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Changing Character Models


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Posted

Not sure I phrased the title right, let me explain.

I recently found a really cool robot race mod, and I'd like to replace Primm Slimm with it. I just have no idea how to do it. As far as I can tell, no one explicitly refers to Slimm as a protectron, so it shouldn't be too lore unfriendly to change him. Can anyone help me?

 

Its the ST Robot Race here http://newvegas.nexusmods.com/mods/43732 if anyone's interested.

Posted

Here's how I am approaching your question:

 

1. Start FNVEdit, selecting only FalloutNV.esm

2. Right click on mod list "Build Reference Info", check both boxes and let it run for however long it needs (this makes the "Reference By" tab on the lower right be meaningful)

3. Enter PrimmSlim in editor id, hit return

 

This finds me

 

[00] FalloutNV.esm

FormID "PrimmSlimREF [ACRE:000E288C] (places PrimmSlim ""Primm Slim"" [CREA:000E2886] in GRUP Cell Persistent Children of VikkiAndVance ""The Vikki and Vance Casino"" [CELL:000D7845])"

 

which is referenced by

 

[00] FalloutNV.esm

EDID - Editor ID PrimmDeputyQuestScript

 

and

 

[00] FalloutNV.esm

EDID - Editor ID nVPrimmDeputyConv

 

and

 

[00] FalloutNV.esm

EDID - Editor ID nVPrimmVanceGun

 

and is based on

 

[00] FalloutNV.esm

NAME - Base "PrimmSlim ""Primm Slim"" [CREA:000E2886]"

 

So he is a creature, rather than an NPC.

 

That creature record has a model, and it looks like just an animation skeleton:

 

[00] FalloutNV.esm

MODL - Model Filename creatures\protectron\skeleton.nif

 

 

I also see it listing

[00] FalloutNV.esm

Type Robot

 

[00] FalloutNV.esm

PNAM - Body Part Data ProtectronBodyPartData [bPTD:00017F2C]

 

Robot is not a race, it's just a name from this list: http://geck.bethsoft.com/index.php/GetIsCreatureType

 

I think his appearance is set by that Body Part Data record.

 

So, if you want a new appearance for him, ... I am not sure -- but I would research creatures.

 

Also, I was inspecting ProtectronBodyPartData, and if you want his animation to be different you have a different set of issues (I do not know what they all will be, but the ProtectronBodyPartData record also refers to that same skeleton.nif, a number of times).

 

Anyways... I did not find where his mesh is set... but maybe this can give you some hints for where to start looking?

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