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3 things you would change


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The premise is simple. List 3 things you would change in Fallout 4. 

 

Keep it simple. No need for essays as to why just simple single line reasons. 

 

I'll start. 

 

1. Remove presten from Concord and make it happen later on. Say about an hour after you leave the vault instead of the 5-10 minutes. 

 

2. More radiant quests similar to Skyrim and or force you to do more radiant quests. 

 

3. Change the resource collection system. 

 

The reasons why. 

 

1. In such a game running into a faction so early defeats the purpose of an open world RPG. Considering the story they have given, it's setup to charge through the main question and favour the Minuteman. In Skyrim they had a faction wanting to chop your head off, a dragon attacks..........Yeah you're getting the fuck out of Dodge and staying away from the Imperials and Stormcloaks. 

 

2. It's too easy to smash the main quest line. Glowing Sea, Bunker Hill and Destroying the Brotherhood is far too easy. There is no real preperation irrespective of the difficulty level. 

 

3. 200 years after The War and we still need to go into abandoned hardware stores for fucking paint. What is this 1612? Where is the recycle yards where you can work for the shit you need? The fact you can still shoot at cars for the nuke explosions? Give me a break. I want scrap yards run by NPC's where you can mine/work for shit. Diamond City has old vehicles within shooting distance that obviously have usable fusion cores. Come on. 

 

You get the idea. 

 

4. Because I'm special. Where is the option to just be an arsehole? I mean think about it. If you were to walk into Concord are you going to help Presten who is hold up or help the Raiders?

 

 

 

 

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Sheeeiiit, it's gonna be hard to pin it down to just three things, especially if we're saying the amount of effort bethesda puts in isn't an object. Since I love ranting about this stuff, I'm going to opt not to.

 

 

Enemy combat AI. Definitely better than in 3NV, but still no match for a competent FPS player - I'm not particularly good at FPS but I've been playing them all my life - My current char has 1 endurance, on survival, with the weapon overhaul mod that generally increases their damage, and I rarely die to enemies. I imagine that's part of the reason legendary enemies exist, so you have to put some effort in to killing them where usually you wouldn't. That and on hard/old survival, enemies were already bullet sponges. 

Anyway, they don't use any basic tactics that you'd need to to survive in such a hostile world. They rarely flank, they don't suppress (effectively), they're bad at using cover (Leaning way too far out). In other words, they're not aggressive enough and they lack the intelligence to support that aggression.

 

Weapons/weapon crafting. There's so much shit that makes no sense to me. Why can't I take the reflex sight from my pistol and put it on my combat rifle? Why do I have to craft an entirely new one? We should be able to assemble weapons from, or break them down into their major components to attach to weapons of the same type, with generic mod such as sights being transferable across all weapon types. The fact that the "default" components for most long guns is a truncated (or retarded would almost be an appropriate word to use here) or non-existent stock pains me so much. Also why aren't trigger groups and bolt mechanisms (Automatic/semi-auto/bolt/pump/lever action) a completely separate mod category? Why don't we have different ammo types? Why are nebulous receiver mods what defines how much damage a bullet does (This should be a function of caliber and barrel length with the latter only having a slight effect)? Why do we have legendary effects that define how much of what type of damage a bullet does instead of ammo types? 

Aesthetically, most of the ballistic weapons suck, and it seems to me that whoever designed them has no idea how firearms really work, oh and they completely disregard the weapon designs from all the previous games. The only one that's really sustained its appearance is the Laser rifle and pistol. 

The Combat Rifle is in .45 (presumably ACP cause of the SMG), a pistol round - .308 would be way more appropriate. It looks too similar to the combat shotgun too.

The Assault rifle? More like the ASS rifle am i right? Looks more improvised than the pipe guns.

The 10mm pistol is fucking huge.

The SMG's "normal" size mag looks fucking wrong as shit. Why not just use a stick mag? Oh yeah, that'd require more animation.

Speaking of animations, most of them are shit too, especially the ones for the combat/pipe rifles, riding the bolt like a boss.

 

Armor:

IMO the way armor works in this game is too gamey. Ideally for me, armor would have a "coverage" stat, a "hard" damage resistance and a "soft" damage resistance, in addition to a durability system similar to NV but not quite.

So, to define these terms;

Coverage is pretty self explanatory - A % chance that the bullet/laser or whatever hits the armor in the first place. For example, the light leather chest piece would have an extremely low coverage because of its huge gaps. If the hit fails this roll, you take full damage, but the armor would be undamaged.

Hard DR: The amount of damage that will always be taken off a hit to the armor. 

Soft DR: The DR provided by any kind of additional or integrated ballistic inserts or plating - For good armor, this will be high enough so as to be capable of preventing damage from occurring from a hit at all.

The durability system would mainly affect Soft DR, but damage would also reduce coverage, by how much depends on the damage type. Eg. if a grenade goes off in your face, it's going to shred the fuck out of it, but a .50 round would only put a .50 hole in it. Energy weapons would be somewhere in between, as would melee.

Let's have a few examples.

 

Medium Combat Armor would have a 1) Medium-high coverage, 2) Medium Hard DR, 3) High Soft DR and 4) Low Durability

This is because 1) The chest-plate covers the entire front of the torso and (presumably) Kevlar covers the flanks and back, 2) It's (Presumably) composed mainly of Kevlar which is a durable and tough material, designed to stop pistol-caliber bullets, 3) Presumably contains a ceramic insert which 4) can't sustain many hits without losing effectiveness.

So, you could be reasonably confident that bullets fired at you won't get through the gaps, you could take a few hits to the chest and be able to walk away unscathed, but as soon as its Soft DR is reduced to a certain point they'll start making their way through.

 

Metal Armor would have 1) High coverage, 2) Medium Hard DR, 3) No Soft DR, 4) High Durability

Because 1) It covers the entire torso, 2) It's made of steel which isn't great at stopping bullets, 3) It has no ballistic inserts that would be capable of stopping a bullet dead and 4) Steel is hard to break or bend, so it would stay in one piece after taking huge beatings.

 

Settlement, settlers and resource system:

Why should it be all down to the player to get all the shit? Why can't the settlers get off their lazy asses and get what they need? Being able to designate an area for settlers to scavenge would be great, organizing parties, equipping them and sending them out.

Which reminds me, settlers and settlements are never under any real threat. I've never seen a single one die, and repairing stuff is dirt cheap.

I wish that shit didn't magically materialize too, and you had to assign settlers to build stuff (Just assigning them to the workbench), and placing objects would give you a preview and let you snap stuff together as normal, but it'd place the framework of the object and it'd take time for the settlers to build it.

You should also be able to take settlers with you as cannon fodder, but without smarter AI it'd make things even easier than they already are.

I also wish there was a much easier way to distribute equipment amongst settlers.

 

The fast travel system:

I've never liked the fast travel system in BethOuts (or TES) because you literally just teleport and the time of day changes, that's the extent of the implications of using it. It undermines any sense of danger or caution or isolation because as soon as things get a little bad, zap, you're back home so long as you got away from or killed any enemies. There is a need for it though, as it can be quite tedious trekking through even F4's relatively small world. My ideal fast travel system would have the possibility of encounters along the way, and take (real) time to complete as in F1&2's overmap to give the impression you're actually travelling. 

 

 

The map/game world/cells:

Having to sit through a loading screen when entering/exiting certain buildings is a pain in the ass, and it makes you feel disconnected from the outside. Plus NPCs who go through these doors just fade away or spontaneously appear. You can't use the building or the doorway to fight people outside, or shoot in from outside. 

The map is tiny, and you can't go for 30 seconds without coming across something. The impression of isolation and desolation you get in F1&2 are fucking gone. Granted, as with cells, this is probably just as much a technological limitation.

 

The UI:
It's just fucking terrible. It's really hard to get an overview of what you have on you because it's all words and not icons like in pretty much every other FPS/RPG out there. The settlement building UI and trading UI are equally bad.

 

 

Perks

I hate the perks system. Don't have X points in this SPECIAL so you can put Y points into being able to do this specific thing? Can't do it.

Damage buffs are also kinda stupid IMO. I'd prefer to see a skills system, where the less skilled you are at something the less easy it'll be or the less efficient or effective you're going to be at it, but you can still try to do it all - and all these skills would scale with how many times or how long you spend doing that thing, eg weapon modding: At first, you need lots of materials because of the mistakes you make crafting this stuff, but the more stuff you craft the more efficient you become at it. The more time you spend using a particular weapon, the more accurate you're going to become with it and the quicker you're going to be able to reload and draw/holster it, or in the case of melee weapons the faster you'd swing/stab with it and the more damage you'd do because you start learning to hit the right spots and get the swing right for maximum effect.

 

That's all for now, I have more though, just cba typing it all

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1.Rewrite the script. It's not about Emil's beloved plot hook, it's all about execution. Possibly ditch that pre-war opening and relocate the beginning into Vault 81 and relocate the V81 itself.

 

2. Roleplay and dialogue system since they are tied together, at least in previous games they are.

 

3.Possibly hire competent specialist to fix the mess Bethesda programmers left in Creation Engine.

 

These are three things average modder can't change normally and it's possible mostly only on the devs' side.

Else modders can do anyway.

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I think meeting the Minutemen is about right, maybe a bit too early, but not much. I'd say that Dogmeat needs some "startup" quest, to slow down the map-progress a little. For example, a mission to follow Dogmeat into the cave below the Red Rocket, find the remains of his boss, with a follow-up taking you into one of the houses on the hill on the north side of Covenant to burry the remains behind one of the houses there or something. From there, the main quest would lead back into Covenant to meet the Minutemen.

 

Making contact with one of the main factions early on is a good thing, especially one that involves such a time consuming activity as salvaging and building. And meeting the different factions has to be spread out a little, so one early on, one just before halfway through, one just a bit after, and one closer to the end. I'd rather switch the encounters with the Railroad and BoS around, but that would require a re-write of the story as a whole.

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1. Survival role play features as an option in any difficulty. I like the role play features of Survival mode (needing to drink, sleep, eat, no fast travel, etc), but I dislike that is gated behind a fake hard difficulty. Not even smarter AI, just bullet sponges. I would like the features introduced as an option to toggle on/off in any difficulty, so I don't have to deal with the tedious difficulty of Survival mode, and just be able to enjoy the new features. On that note as well, bring back the console for Survival mode. I don't care for god mode (which would completely negate the point of even playing Survival mode. Might as well play Very Hard if you want god mode), but I would like to be able to toggle collision when I get stuck in a hole because of messed up pathing. Yeah I know there is mods that enable the console in Survival, but it should of never been disabled in the first place to make us have to use a mod for it now.

 

 

 

Umm well, I guess I only have one. Probably two if you count the console thing separate. All I can think of now and all I can really think of that I would like changed. :P

 

 

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The premise is simple. List 3 things you would change in Fallout 4.

Only three? I'll try...

 

1: The main quest. The Married-with-children start, the over-motivating murder and abduction, the forced idiocy of your initial conversation with Father and the way you character lets him or herself be railroaded into nuking Boston again with the only choice being to choose which faction tells you to push the button. I hate it. That said, if we can salvage the bits with Piper, Nick and Kellogg, I'd be OK with that.

 

2: Disentangle the factions from the main quest. If we have to have an inter-faction war, let's have one we can safely ignore as in Skyrim, and have a separate main quest with a villain that isn't deeply tied into faction loyalties. The game tries to do too much with Father and he comes across as psychotically inconsistent as a result. Which would be fine if he wasn't supposed to be in charge of the most hardline rationalist faction in the world. In fact, all the faction leaders' motivations could stand some scrutiny.

 

3: Let's go back to a system where you know what you're going to say before you say it, where they make more than a token effort to disguise the lack of any meaningful choice and where there isn't any voice actor telling you how you're supposed to feel about any given issue.

 

Those would be my top three.

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Three things only? That's kind of limiting. But here goes...

 

1. Rewrite the whole damn game. The plot, the quests, the dialogue, just start over from scratch and do it right. Especially the main quest. That is, bar none, the worst thing Bethesda has ever forced on us. I want to find out who wrote it and burn them in effigy.

 

2. Return karma and reputation titles. Fallout has always had karma to measure how good or bad you were and to remove it is to remove an essential piece of the series. Plus the titles you get based on your actions (Champion of the Wastes, Grave Robber, Scourge, etc.) were both funny and actually had an impact on how NPCs reacted to you in terms of dialogue. Without karma, it's just not Fallout.

 

3. Silent PC. I'm one of those people that hates that our character is fully voiced. It's hard enough to slip into a roleplaying mindset when all the NPCs are fully voiced but when my character is fully voiced I'm denied even the minute pleasure of imagining their tone.

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1. Survival role play features as an option in any difficulty. I like the role play features of Survival mode (needing to drink, sleep, eat, no fast travel, etc), but I dislike that is gated behind a fake hard difficulty. Not even smarter AI, just bullet sponges. I would like the features introduced as an option to toggle on/off in any difficulty, so I don't have to deal with the tedious difficulty of Survival mode, and just be able to enjoy the new features. On that note as well, bring back the console for Survival mode. I don't care for god mode (which would completely negate the point of even playing Survival mode. Might as well play Very Hard if you want god mode), but I would like to be able to toggle collision when I get stuck in a hole because of messed up pathing. Yeah I know there is mods that enable the console in Survival, but it should of never been disabled in the first place to make us have to use a mod for it now.

 

 

 

Umm well, I guess I only have one. Probably two if you count the console thing separate. All I can think of now and all I can really think of that I would like changed. :P

Enemies on survival aren't bullet spunges though, they just do more damage and so do you. Proper use of sneaking, cover and general combat sense is worth a lot more than in any other difficulties or the old survival difficulty.

The console and saving being disabled were completely retarded decisions tho.

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