Guest Posted May 24, 2016 Posted May 24, 2016 Hail & Well Met! First of all I'd like to extend MUCHO MASS kudos to any and everyone who has contributed to the adult experience which is purely perfected in Oblivion through Lovers with PK/LAPF and all its many add-ons. Having come back to Oblivion after many years and with Sexlivion and Friends & Lovers in my past mod lists, it is with pleasure that I've replaced them with the latest cutting edge offerings on Loverslab. Having said that, I'd like to offer some minor suggested improvements which, with the right guidance, I could probably put in place myself, but since I'm NOT the expert here, I figure I'd throw out the gauntlet to see who might pick it up. #0. ROMANCE. Cobl puts in candy and Qarl's Harvest I think, gives me bouquet's of flowers and other mods allow me to give them to NPC's to raise disposition, but, that might also be something that could be slipped in as a caveat to sex with some select NPC's. The reverse could be true for female PC's who are allowed to demand candy & flowers from prospective rapists. #1. Foreplay - Skyrim has it and it is lovely. RL has taught me not to always rush into things and being able to kiss and hug and cuddle, etc., before the actual act is a nice touch that is je ne sais quoi! There seems to be some animations for it IF I ask for felatio first, but I'm a gentleman and that means "ladies first." SO, it seems significant that giving ORAL, ESPECIALLY with a virgin, is not currently a possible selection. #2. Afterplay - At present I use the NakayoshiMods spells to at least give a mourning ex-virgin a warm embrace after deflowering her. Hey, wait a minute! THAT could be a dialogue option after the misery drenched force greet, maybe....Hmmm.....need to look at that mod's script. #3. IF I take the time to pick a "personality" then it should actually change the wording of the sex type selections. It kinda makes me feel uncomfortable when I tell a virgin to "take it like a whore." There are certainly times for those words to be spoken I'm sure, but not every time. Feel me? #4. Widows who won't play without clicking through a multitude of "love" themed arguments, or if they do, constantly talk about their DEAD spouse as if they are alive. Adding some dialogue that would give them an "unmarried" faction OR quest stage conditions that make sure to skip all that "adultery" language would be very helpful and more immersive. #5. Married women who somehow are still virgins. I'm sure there may be some husbands who just aren't up to the task but I'm pretty sure the Countess of Chorrol has a daughter but she confusingly claimed to be a virgin, AFTER I talked her into adultery despite her husband being deceased. GO figure. #6. Virgin conquest tracking. IF it matters that I took their virginity, then it should be something my diary tracks and maybe there could be a "Virgin Hunter's Guild" or something. Consequences might be something to look at as well, depending upon how much attention is paid to the conquest post initial coital consummation. The jealousy mod comes to mind, and I'm not even sure how valuable or processor intensive a Get GameDaysPassed function would be. #7. Duels with angry spouses. The jealousy mod made me think about this. IF a spouse "discovers" the adultery, then they should come looking for you. They will die of course, which should make the possibility of wooing their widow back after the tragedy all the more treacherously delicious. #8. Child support. Right now I'm staying away from the "club" scene, but it seems to me if you play, you gotta pay. Just saying. Anyway, thanks again to all you dedicated adult mod makers. I'd forgotten how much fun modding Oblivion is compared to the object oriented headaches I got with Skyrim papyrus scripting. So, I kinda know my way around a basic "if" "then" statement just in case someone wants to give me some tips on how to make these suggestions a reality in my own private patch. (That I would share of course.) So far I've redone MBP to remove human races and just added all the available hairs & eyes to the latest Oblivion Character Overhaul which is the only vanilla race changing mod I use. Of course, it's nothing like what it was when I downloaded it. I've merged in Better Redguards, the OCO compatible Orsimer Overhaul, Roberts Males, DMRA Bouncing Everything, and female Khajiit fixes, etc. I use it AND the sanitized MBP to make ordinary female NPC's extraordinary looking and worthy of my ardent attentions. Even the beggers are highly doable and hardly complain if I wake them up with the sleep sex spell. THAT one is a blast btw! In my game Colourwheels sexy dance club entrance got moved to inside the lighthouse and several SPB Opai Sensai multi-colored pubic-haired hotties now roam the newly established "sex lab" and the blue room which I've converted into a dormitory. All the bandits are now nice, available, over the age of 18, arcane university attending school girls, as is only right. Jaddock's tunnel has ALL sexy, internationally flavored, multi-racial female vendors now and the IC Thermae is not vanilla race only anymore and certainly not co-ed, except for when I show up that is. Quix fashion show got moved to the basement of the cobilized Princess Imperial CIty Apartment which is conveniently connected to the All-In-One Basement through several very unusual paintings. Oops. I need to shut up. May all your roads lead to warm hands. Ciao!
Supierce Posted May 24, 2016 Posted May 24, 2016 Great suggestions! The first two are definitely doable, but the remainder require a level of NPC tracking that LPK doesn't currently have. I think it might take some pretty heavy lifting. I'd suggest doing this as an add-on rather than modifying LPK, which is nice and stable in its current configuration, but it would be an instant download for me. Thanks!
Guest Posted May 24, 2016 Posted May 24, 2016 "So far I've redone MBP to remove human races and just added all the available hairs & eyes to the latest Oblivion Character Overhaul which is the only vanilla race changing mod I use. Of course, it's nothing like what it was when I downloaded it. I've merged in Better Redguards, the OCO compatible Orsimer Overhaul, Roberts Males, DMRA Bouncing Everything, and female Khajiit fixes, etc. I use it AND the sanitized MBP to make ordinary female NPC's extraordinary looking and worthy of my ardent attentions. Even the beggers are highly doable and hardly complain if I wake them up with the sleep sex spell. THAT one is a blast btw! In my game Colourwheels sexy dance club entrance got moved to inside the lighthouse and several SPB Opai Sensai multi-colored pubic-haired hotties now roam the newly established "sex lab" and the blue room which I've converted into a dormitory. All the bandits are now nice, available, over the age of 18, arcane university attending school girls, as is only right." This right here, is just awesome. I got MBP to work with a lot of effort, but to combine CW, OCO, and MBP PLUS replacing.. wow. You have a ton more patience than I do! xD
Vaelorian Posted May 24, 2016 Posted May 24, 2016 Here's how feasible your suggestions are on a technical level: #0 Eh, yeah, you could add a dialog branch if you have one or more of those items. The prerequisite of course is that you have those mods installed, which not everyone does. Actually, I think the majority doesn't. #1 LPK Extender has foreplay. #2 You could just code Extender's foreplay to trigger an after-effect. If you're really inclined. #3 would require dialog checks and nobody likes adding those. They're boring and tedious. #4 same as #3. #5 isn't particularly difficult. #6 Adding a stat isn't difficult. Creating a guild or whatever takes time (unless you just want a useless "faction" for a fancy badge and some gossip). #7 Define "discovers". Does an act need to be in LoS of the spouse? Of any NPC? Is it a percentage if in LoS of others, but guaranteed if in their LoS? Answer these questions and this could be made quite easily. #8 Not incredibly difficult to do but seems mostly pointless and tedious to me. Now, if there's a particular one you're interested in you can ask, and I'll try to guide you through it. Of course, other modders might also try to help. -V
Fienyx Posted May 24, 2016 Posted May 24, 2016 A way to switch between off and def during sex. That shouldn't be too hard. I actually have that in my "to do" list, but I have a rather large list of stuff I want to do, so no guarantees I will get to it any time soon.
fejeena Posted May 24, 2016 Posted May 24, 2016 Body and character Overhauls should never be a "must have" requirement for LAPF. Everyone likes it differently. ( That's why I made all the No-MBP versions) Body you can set in LAPF ( and there are empty folders for custom bodies ) I don't like DMRA. And the sex system (LAPF) should work with vanilla and all character Overhauls. You can add what you want, but not as "must have" requirement. I like it realistic, I want also ugly and old NPCs in my game no only supermodels . A new character Overhauls Mod would be ok ( OCO is still without Khajiit and Argonian ) Married women and men: LoversAdultPlayPlusforSSP or LoversVoiceSSPplus has dialogs for Married women ( a list of all Vanilla Married women) Should be easy to add a script which adds one or more Lovers Sex Count Token (xLoversPkrCountSex) so the NPC is no virgin anymore. But difficult with Mod Married NPCs. If it is a Lovers Mod the Mod creator can add a Sex Count Token in the married NPC inventory. And for other NPCs it can be done like in Sexlivion, the first time you talk to a NPC a script sets randomly the NPC to virgin or not ( add no Lovers Sex Count Token or add some Token ) That also works with Mod NPCs. But respawning NPCs will lose their sex experience and can be virgin again. And in Lovers Mods the Mod creator can set every NPC he wants to no-virgin. I did it in Lovers HorseRider. The background story of the woman was she had sex and was raped, So I add some Lovers Sex Count Token and Lovers Rape Victim Count token in her inventory.
Guest Posted May 25, 2016 Posted May 25, 2016 Body and character Overhauls should never be a "must have" requirement for LAPF. Everyone likes it differently. ( That's why I made all the No-MBP versions) Body you can set in LAPF ( and there are empty folders for custom bodies ) I don't like DMRA. And the sex system (LAPF) should work with vanilla and all character Overhauls. You can add what you want, but not as "must have" requirement. I like it realistic, I want also ugly and old NPCs in my game no only supermodels . A new character Overhauls Mod would be ok ( OCO is still without Khajiit and Argonian ) Married women and men: LoversAdultPlayPlusforSSP or LoversVoiceSSPplus has dialogs for Married women ( a list of all Vanilla Married women) Should be easy to add a script which adds one or more Lovers Sex Count Token (xLoversPkrCountSex) so the NPC is no virgin anymore. But difficult with Mod Married NPCs. If it is a Lovers Mod the Mod creator can add a Sex Count Token in the married NPC inventory. And for other NPCs it can be done like in Sexlivion, the first time you talk to a NPC a script sets randomly the NPC to virgin or not ( add no Lovers Sex Count Token or add some Token ) That also works with Mod NPCs. But respawning NPCs will lose their sex experience and can be virgin again. And in Lovers Mods the Mod creator can set every NPC he wants to no-virgin. I did it in Lovers HorseRider. The background story of the woman was she had sex and was raped, So I add some Lovers Sex Count Token and Lovers Rape Victim Count token in her inventory. Thank you for explaining some of the mechanics required. My experience modding in adult animations through dialogue mostly came from FNV with the very easy to add Sexual Innuendo tokens. Because I don't want to break my version of Lover's I have hesitated to crack it open and take a good hard look at it. Been too busy using it on a mostly willing but sometimes unwilling public also. =) Your Jealousy mod really piqued my interest and ideas on its radiant application started swimming through my head. As my eager lothario wends his way across Tamriel bedding the wedded and un-wedded, I just can't help but feel like there should be consequences for my actions. Even if those consequences meant a fight to the death, "causality" would be satisfied. No? EDIT - Oh! BTW! Was using your "My Rats" mod until I realized it turned all of my cuddly rats into evil Face Huggers named "Giant Rat." SO.....I just made it a unique Level 100 creature and merged it into MMM's leveled "nuisance creatures" lists at 25% chance of showing up. Really looking forward to meeting one. Till then.
Guest Posted May 25, 2016 Posted May 25, 2016 "So far I've redone MBP to remove human races and just added all the available hairs & eyes to the latest Oblivion Character Overhaul which is the only vanilla race changing mod I use. Of course, it's nothing like what it was when I downloaded it. I've merged in Better Redguards, the OCO compatible Orsimer Overhaul, Roberts Males, DMRA Bouncing Everything, and female Khajiit fixes, etc. I use it AND the sanitized MBP to make ordinary female NPC's extraordinary looking and worthy of my ardent attentions. Even the beggers are highly doable and hardly complain if I wake them up with the sleep sex spell. THAT one is a blast btw! In my game Colourwheels sexy dance club entrance got moved to inside the lighthouse and several SPB Opai Sensai multi-colored pubic-haired hotties now roam the newly established "sex lab" and the blue room which I've converted into a dormitory. All the bandits are now nice, available, over the age of 18, arcane university attending school girls, as is only right." This right here, is just awesome. I got MBP to work with a lot of effort, but to combine CW, OCO, and MBP PLUS replacing.. wow. You have a ton more patience than I do! xD IF there was a way to MASS add hair and eyes to a race, I don't know it. Single pick and drop is a pain in the arse, but worth it when all is said and done. OCO did much to add "head" differentiation to the vanilla races but not much in the way of adornments like eyes and hair. My PC doesn't care about Ren's or CoolSims hair, but when I'm modding NPC's, I definitely want to do, their do, with the most variable options possible. You know? Despite the bad taste in the mouth most have for race cosmetic "Compilations," my experience with them has only been positive because I can "undo" anything they do that I don't like. TeSEdit is my best friend.
Guest Posted May 25, 2016 Posted May 25, 2016 Here's how feasible your suggestions are on a technical level: #0 Eh, yeah, you could add a dialog branch if you have one or more of those items. The prerequisite of course is that you have those mods installed, which not everyone does. Actually, I think the majority doesn't. #1 LPK Extender has foreplay. #2 You could just code Extender's foreplay to trigger an after-effect. If you're really inclined. #3 would require dialog checks and nobody likes adding those. They're boring and tedious. #4 same as #3. #5 isn't particularly difficult. #6 Adding a stat isn't difficult. Creating a guild or whatever takes time (unless you just want a useless "faction" for a fancy badge and some gossip). #7 Define "discovers". Does an act need to be in LoS of the spouse? Of any NPC? Is it a percentage if in LoS of others, but guaranteed if in their LoS? Answer these questions and this could be made quite easily. #8 Not incredibly difficult to do but seems mostly pointless and tedious to me. Now, if there's a particular one you're interested in you can ask, and I'll try to guide you through it. Of course, other modders might also try to help. -V Thank you for your insightful feedback. Was thinking of adding Extender, but read some posts about it being a kind of "mini-game" add-on which I'm not too keen on. Might test it out down the road though. My main drawback atm is of course, like most players, I don't have a full grasp of the scripting mechanics the mod(s) use and so I hesitate to fool with them. I have patched some Greeting dialogues between LoversBandit and LoversSlaveTrader that had the wrong subtitles to what the actual voice files say, but those are VERY minor fixes and usually can't BREAK a script. Right now I'm having way too much fun just "using" the mod(s) as is, to want to crack them open and do any tinkering. There is some very hilarious dialogue during the action most of the time and I try to pay attention to it. I mean when I read a sleeping NPC's dialogue that said something along the lines of, "zzzzz......No horsey, I'm supposed to ride you, not the other way around! zzzzz" ROFLMAO! That is just classic adult entertainment in my book. IF I get tired of clicking "What of love?" while seducing a married lady, thanks to "LoversBico" I just press "L" twice and she's immediately thanking me for the adultery. It makes my day! We won't even talk about the preternatural possibilities when you "LIFE size" the animals in the Apachii Goddess shop and remind them of their primal urges with either the blanket LoversOrgy mod spell or tearfully targeting the action with the LoversTachiCat. Who needs pron? BTW, here's my current load order which is working just fine. Is there ANY reason to batch patch any of the LPK mods which I place below it? 00 Oblivion.esm 01 My - Beautiful People 2ch-Ed.esm 02 My - Children.esm 03 My - Children of Oblivion.esm 04 Cobl Main.esm [Version 1.67] 05 Qarls_Harvest.esm 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Lovers with PK.esm 08 LoversCreature.esm 09 Oblivion_Character_Overhaul.esp [Version 2.0] 0A My - Apachii_Goddess_Store.esp 0B My Colourwheels Sexy Dance Club.esp 0C My SPB Oppai Sensei.esp 0D Unofficial Oblivion Patch.esp [Version 3.5.4a] 0E My - Cliff's Shacks Basements.esp [Version 1.0] 0F Harvest [Flora].esp [Version 3.0.0] 10 DLCShiveringIsles.esp ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 11 Unofficial Shivering Isles Patch.esp [Version 1.5.8] 12 PCSoundKensai.esp [Version 2.7] 13 AliveWaters.esp 14 AliveWaters - Koi Addon.esp 15 AliveWaters - Slaughterfish Addon.esp 16 MidasSpells.esp 17 Qarls_Harvest.esp 18 Abriael_Human.esp 19 My - 300_White Stallion 4.esp 1A DMwardropemergednoenchant.esp 1B My - QQuix - Divine Elegance Showroom.esp 1C MyThermaeIC.esp [Version 1] 1D My - PrincessImperialCityApartment-COBL.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] 1E My - Alchemy Book.esp 1F Quick Clothes and Spells.esp 20 My ArenaExpansionv1.0.esp 21 My - JADDockTunnel.esp 22 NakayoshiMODs.esp 23 MyAddMapMarkers.esp 24 My Publican's Have Drinks.esp 25 My - Children Patch.esp [Version 1.2] 26 My - moDem's City Life.esp 27 DLCHorseArmor.esp ** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 28 DLCOrrery.esp 29 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] ++ DLCOrrery Vwalk.esp 2A DLCVileLair.esp ** DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 2B Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 2C DLCMehrunesRazor.esp ** DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] ++ DLCMehrunesRazor Vwalk.esp 2D DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2E RD-HeavensWrath-v1-1-Easy.esp 2F My - Slof's Giger Armour.esp ++ DMRA BBB Complete Clothing and Armor Replacer.esp 30 DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp [Version 1.0.14] ++ DLCThievesDen Vwalk.esp 31 Harvest[Containers].esp 32 Cobl Glue.esp [Version 1.63] 33 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 34 My Face Fucker Mod.esp 35 Mart's Monster Mod.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 36 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] 37 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 38 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 39 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] 3A Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] 3B Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 3C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] 3D Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 3E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 3F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 40 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 41 Qarls_Harvest addon_MMM.esp ++ MMM-Cobl.esp [Version 1.63] 42 Kvatch Rebuilt.esp [Version 3.0] 43 Kvatch Rebuilt - No More Burned Ground.esp ++ Kvatch Rebuilt Fixes.esp 44 DLCBattlehornCastle.esp 45 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 46 DLCFrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 47 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ DLCFrostcrag Vwalk.esp 48 My - Blood&Mud.esp ++ My - Blood & Mud VWalk Patch.esp 49 Salmo the Baker, Cobl.esp [Version 3.08] 4A My - allinonebasement.esp 4B P1DkeyChain.esp [Version 5.00] 4C DenockArrowToo.esp 4D MadCompanionshipSpells.esp [Version 2.5] 4E MCS extension.esp 4F HumantouchNPC.esp 50 Syc_AtHomeAlchemy_No_Bounty_v2.esp 51 eyja.esp 52 CSRv403.esp 53 1em_Vilja.esp [Version 4.04] ++ 1em_Vilja_as_Custom_by_Xtudo.esp 54 Ramy Enfant.esp 55 My Save The Babes Mod.esp ++ My MMM VWALK Sexification MOD.esp ++ My Oblivion_Character_Overhaul Vwalk.esp 56 SlofsAnimals.esp 57 My - FemaleAdoringFan.esp ++ My - Realistic Misc Item Value.esp 58 IThieveryRaise.esp ++ All_Armor.esp ++ _darker_nights.esp ** _darker_dungeons.esp ** Darker Caves-8944.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 59 Bashed Patch, 0.esp 5A My - Fort Grief Gate FIX.esp 5B LoversAdultPlayPlusforSSP.esp 5C LoversVoiceSSPplus.esp 5D LoversBiko.esp 5E LoversHypnosis.esp 5F LoversTachiCat2.esp 60 LoversRaperS.esp 61 LoversBed.esp 62 LoversPayBandit.esp 63 Lovers with PK.esp [Version 96v5] 64 LoversAchievments.esp 65 LoversOrgy.esp 66 LoversCreature.esp 67 LoversSoundCreature.esp [Version 0.1.0] 68 LoversBackup2.esp 69 LoversSlaveTrader.esp 6A LoversRapeSlave.esp 6B LoversMB2.esp 6C LoversLight.esp 6D My - LOVERS DIALOGUE PATCH.esp 6E LoversIdleAnimsPriority.esp 6F LoversAnimObjectsPriority.esp
Guest Posted May 25, 2016 Posted May 25, 2016 No, Lovers mods never get bashed. Ever. That was my gut feeling despite at least one load order guidance post on the forums to the contrary.
gregathit Posted May 26, 2016 Posted May 26, 2016 As a general rule, avoid bashing any mod that is script heavy. More often than not, you'll break things. LPK is rather script heavy.
Guest Posted May 26, 2016 Posted May 26, 2016 WOOT! I spent the entire night figuring out what LoversAdultPlayPlusforSSP was doing to keep me from enjoying some eligible widows without all the guilt trips! It seems the mod hard conditions dialogue with each NPC that is supposed to be married. When you try to chat them up they get a token and then if you sex them up anyway they get another and more every time you do convince them to play with you. SO......How to get around it and "RESET" the NPC's to a NON-Married status? The only workaround I found was to Delete all the GetIsID conditions in the PRIMARY request responses and replace it with ONE new faction condition, THEN, give all the KNOWN married NPC's that new faction with a Game Mode script. BUT.....now you may still have widows running around with all those tokens which are necessary for the proper dialogue, SO, I created a quest with new dialogue to allow the player to ASK the NPC about their husband. (spouse - generally, but right now it is Male PC conditioned but I can rip that out and not do any damage.) There were three NPC's right off the bat that I wanted to clear of those tokens, The Countes Arriana Valga, Ursanne Loche and Nilawen. Based upon the original conditions I only ended up needing to edit ONE NPC ref, which was Karinarre in Bruma because she didn't have "REF" ending in her game ObjectID. Go figure. NOW, what this means, is that this same dialogue could be used to allow ANY widow to drop all that adultery dialogue. SO, If I wanted to, I could go around executing spouses and then marry the widows and not have to hear about those DEAD guys like they are alive in the next room EVER again! Talk about a breakthrough! Using Factions to condition dialogue worked wonders for me in the "Art of Seduction & Marriage" mod I made for FNV. That was under my old tiger8u2 handle. Never posted it on LL because it was using the Sexual Innuendo mod for the animations and not Sexout. Oh well. I also think I could use the dialogue I created to START those jealousy incidents I was talking about. Using one of the token counts as a guide, (which I believe keeps going UP as you play with a particular married lady and changes the dialogue to match your intimacy with her) it may be that the longer you play the more chances that if you ASK her about her Husband, she tells you that he's gunning for you. THEN, a simple script in a setstage with some Moddisposition down probably with a Player Hater setfactionrank, ADDSCRIPTPACKAGE of a MUST COMPLETE/MUST REACH LOCATION forcegreet the player, then a CHALLENGE topic and we let the games begin! Wow! My head is swimming! Gonna play some with my new SINGLE ladies and then get some sleep. EDIT - Oops, I forgot to mention, that I did some heavy personal edits of the "adultery" dialogue also, because in my personal experience I've NEVER talked to the married lady I was being intimate with about the spouse she was being unfaithful to during the act. EVER. IF you don't give your woman what she wants, someone else will. That's reality. No need to belittle the lady you are sharing a moment with for her personal relationship choices in my book. Better to thank her for giving YOU the opportunity to enjoy her many possible pleasures. Someone I love once told me that to women, a wedding ring is like a "seal of approval." Wearing mine never stopped anyone from making an overture if they were so inclined, so......C'est la vie! OK, I'm done. EDIT 2 - Wow! It just hit me! Begin OnLOAD! The first time you speak to a married lady about her spouse, she gets a token with the Begin OnLoad script that counts the second type of token which tracks encounters. When it hits a certain number that trips a ForceGreet package with her with a topic which tells you that hubby found out about the tryst! SO, even that could be randomized so that sometimes hubby (spouse) finds out after just a few encounters and then others it may take longer. Man my head hurts. If anyone has any better suggestions, I'd be glad to hear them. Till then. EDIT 3 - Bah! Nevermind. Has to be a Game Mode quest script possibly with a GetInSameCell check for each NPC........damn.
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