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Fast Travel Random Encounters


Green Tryst

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Posted

So, a couple of months back I ran across the Sands of Time mod.  I did not end up using it due to some perceived compatibility issues with the Sexlab Framework, specifically the creature portion.  What struck me as the most interesting was a fast travel random encounter, which solved a huge pet peeve of mine when I started playing Fallout 3 and Oblivion after cutting my teeth on the Fallout I, II, Tactics, and TES Morrowind, which is that fast travel seems too OP.  You literally skip any danger of travel.

 

I know there are the carriage mods, but these seem to have compatibility and bug issues.  There are fast travel disablers, but sometimes it's nice to move quickly to the next objective.

 

In the Fallout examples, the player moves to a destination in a hashmark fashion and, based on the value of Survival/Outdoorsman, the PC either got hit with encounters or could avoid them.

 

SoT crew did not respond to any standalone mod information for just this feature.

 

I included Cursed Loot, because it seems to have a framework for encounters based on arousal, which could be a calculated factor for encounters.

 

Does anyone know of a mod like this in the nether reaches of the Skyrim modding community, or one that might be WIP?

Posted

i dont see anything in ultimate encounters: sands of time that would really mess with sexlab or the creatures really, unless you are using rape defeat and even that isn't a problem you'll probably just die when the adds dont stop fighting you. it actually sounds pretty cool i think im gonna try it now. "breaks away from the hand holding" yes please.

 

"It now uses its own in-house virtual scripting system to ensure better compatibility with other script heavy mods"

 

yolo! except when you dont.

Posted
darkconsole is correct in what she says.

 

You can also disable with pauses ALL of my mod except Fast Travel encounters if you like.

 

No one else does this, Took me forever to get it working .

 

I wish we could make a stand alone version.  I have so much on my plate, sepcially now with my youtube channel and the retarded Amazon video uplaod thingy that is such a royal pain.  Anyhows. 

 

and I have to SOON do my part for

Awake: The Rise of Mannimarco

before they kick me out of that team.

 

I apologize.  Wish there were 48 hours in each day...

 

 

Posted

i dont see anything in ultimate encounters: sands of time that would really mess with sexlab or the creatures really, unless you are using rape defeat and even that isn't a problem you'll probably just die when the adds dont stop fighting you. it actually sounds pretty cool i think im gonna try it now. "breaks away from the hand holding" yes please.

 

"It now uses its own in-house virtual scripting system to ensure better compatibility with other script heavy mods"

 

yolo! except when you dont.

 

I am sure a fair portion of the problem was my learning curve, but I could not seem to activate the creature animation portion of the SL framework if SoT was prioritized over SL in the mod order, and vice versa caused crashes in creature encounters (though, the only case I can remember right now was the Helgan cave using Live Another life and fighting spiders).  Again, I am sure there was a missing setting, ini tweak, maybe a utility like Crashfix that I did not know about at the time that I should have been using for stability.  

 

darkconsole is correct in what she says.

 

You can also disable with pauses ALL of my mod except Fast Travel encounters if you like.

 

No one else does this, Took me forever to get it working .

 

I wish we could make a stand alone version.  I have so much on my plate, sepcially now with my youtube channel and the retarded Amazon video uplaod thingy that is such a royal pain.  Anyhows. 

 

and I have to SOON do my part for

Awake: The Rise of Mannimarco

before they kick me out of that team.

 

I apologize.  Wish there were 48 hours in each day...

 

 

lol no worries.  I appreciate the work every mod author does here and elsewhere.  I will give it another shot on my next char using this approach.

Posted

Random encounters on fast travel has been something I have been looking for, for ages, never found one, as I love fast travel, having to haul my arse across the map, then go back to where I was, then having to do it again for something else it is a pain.

 

A stand alone version would be very welcome, though I have the sneaking suspicion that it is not as easy as it sounds, and installing a big mod just for the fast travel interupt is not really an option for me.

Posted

nah. install. enable in mcm. go. i ran it for about an hour before uninstalling. ill try it again when this character isn't level 6. it more or less made everything impossible even with my hack cheated untamed sabercat tank, which got like 3 shot by a bandit.

 

the falmer spawning in whiterun was kinda funny too.

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