Anbeegod Posted May 13, 2016 Posted May 13, 2016 I'm not into bestiality content and animations that don't involve penis(es) and hole(s), so I never used/played any of those animations. (That being said, I still made a SkyMoMod Sexlab plugin for the purposes of learning CK and help some users) I know I can disable bestiality content and certain animations in the MCM menu of sexlab, but disabling them is not what I need; I need to remove them, entirely. Recently, when I started a new game and load some existing saves, an error window would pop up and tell me I might not have had FNIS or the skeleton properly installed, or I have installed too much animations. I'm pretty sure FNIS and the skeleton are functioning properly, so I believe the problem lies with the number of animations. I removed ZaZ and Devious Devices, considering I never liked BDSM content and only installed them for Mias Lair's new companions, and discovered that I don't like Mias Lair very much after all. With these two gone, I decided that I have to solve this animation number matter once and for all, so I went to remove the bestiality animations as well, seeing there are dozens of them. I learned that bestiality animations are registered in FNIS, so I figured bestiality is already included in Sexlab Framework. Directly removing animations that I wouldn't use won't work, this I'm pretty sure, because if they are already included in Sexlab Framework, they must have been set up in the esm. I don't know if these animations can be removed safely using TES5Edit, so I'm asking if this can be done or how can it be done safely.
G0ldSil3nce Posted May 13, 2016 Posted May 13, 2016 Creature animations won't show up unless you patched with FNIS with FNIS Creature Pack and enable it in SexLab MCM menu, as for removing it entirely, I'm not sure
Anbeegod Posted May 13, 2016 Author Posted May 13, 2016 Creature animations won't show up unless you patched with FNIS with FNIS Creature Pack and enable it in SexLab MCM menu, as for removing it entirely, I'm not sure Strange, I don't think I've installed creature pack. Edit: I'm not going to make them not to show up, I'm going to to prevent them from being installed.
Ark of Truth Posted May 13, 2016 Posted May 13, 2016 Should be a function in MCM to just tick and turn them off. If I recall correctly.
srayesmanll Posted May 13, 2016 Posted May 13, 2016 To see the animations in the creature list in SexLabs MCM, you have to specifically turn on "Creature Animations" in the SexLab MCM in the first place (after installing the FNIS creature pack). But even if it's on, unless you have specifically turned on the individual animations (or more specifically, did not turn them OFF after activating creature animations checkbox in the first place) you will not see them in game. And if you have no mods that call creature animations (defeat (if you turn them on in defeat), submit(if you leave them activated), hentai creatures (why would install this if you didn't want creature animations in the first place), etc), you will never see them in game even if you activated creature animations AND turned the animations on. So again, the answer is simple. Turn off creature animations in the SexLab MCM (checkbox on the second page I believe) and control yourself by not selecting 'creatures' in the animation list in the SexLab MCM (not sure if disabling the checkbox after it has been enabled actually removes the animations in the list, but it should at least disable all of them along with not allowing creature sex animation to play in game). Also either remove mods that are specific to creature animations (SexLAb Aroused Creatures, MNC, etc - again, why would install them in the first place if you didn't want them) or disable the creature animations in the mods MCM (defeat, submit, etc). Finally, if you do have the FNIS creature pack installed (which is required to actually use ANY creature animations - sexlab or normal, so if you see the animations in game, you DO have it installed), make sure to follow the instructions for removing it: 1) DO NOT disable the fnis creature pack mod. 2) Launch the generator 3) Click De-Install Creatures 4) DO NOT run the generator, just close it. 5) Uninstall fnis creature pack, 6) Launch Generator 7) Run Generator 8) Done - creature animations are removed. If you are worried about any reference to creature animations in the SexLab MCM (which is only the checkbox and the animation list pulldown - gee 2 spots), then download the CK, learn it, and modify SexLab yourself, because I seriously doubt that Ashal will make a special SexLab version without ANY references to creature animations. Especially since the single checkbox handles it (and ONLY if you enabled it in the first place). EDIT - OR remove sexlab completely and use Animated Prostitution or ASX from Nexus. Or 0Ssex (not sure if that has creature anis - never used it, never wanted to).
Anbeegod Posted May 13, 2016 Author Posted May 13, 2016 I don't know if anyone actually read why I'd want to remove bestiality content completely, but thanks for your help anyways. I'm also going to remove boobjob and footjob and all teasing animations that don't involve penis and holes when I learn how to do it.
squart2203 Posted May 13, 2016 Posted May 13, 2016 Directly removing animations that I wouldn't use won't work,... i'm not sure if this is actually true. i've just tested removing 4 dragon animations and editing the FNIS_SexLabCreature_Dragon_List.txt file in sexlab's directory and rerunning fnis seems to suggest that it is no longer included: before removing the dragon tongue animations: 1191 animations for 4 mods and 37 creatures successfully included. post removal: 1186 animations for 4 mods and 37 creatures successfully included. and trying to run the dragon tongue animation caused the dragon to go into their t-pose, although the human partner would still play their own animation because i didn't bother to remove the animation files and entries for the human partner. if you meant the checkbox in sexlab's mcm then i think that is hardcoded. i'm not really into scripting for skyrim but i opened sslCreatureAnimationDefaults.pex in the scripts folder and i did find an entry for "DragonTongue", so there's that.
Anbeegod Posted May 13, 2016 Author Posted May 13, 2016 Directly removing animations that I wouldn't use won't work,... i'm not sure if this is actually true. i've just tested removing 4 dragon animations and editing the FNIS_SexLabCreature_Dragon_List.txt file in sexlab's directory and rerunning fnis seems to suggest that it is no longer included: before removing the dragon tongue animations: 1191 animations for 4 mods and 37 creatures successfully included. post removal: 1186 animations for 4 mods and 37 creatures successfully included. and trying to run the dragon tongue animation caused the dragon to go into their t-pose, although the human partner would still play their own animation because i didn't bother to remove the animation files and entries for the human partner. if you meant the checkbox in sexlab's mcm then i think that is hardcoded. i'm not really into scripting for skyrim but i opened sslCreatureAnimationDefaults.pex in the scripts folder and i did find an entry for "DragonTongue", so there's that. Wow. You might not know, but you actually saved my day.
dTd Posted May 13, 2016 Posted May 13, 2016 If you don't have finis creature pack install, then no matter what animations you've installed from LL or anywhere else, creature animations aren't built. Generate Finis for Users states this when run.
RmX93 Posted May 13, 2016 Posted May 13, 2016 If SexLab Framework cant see Creature Pack and Creature Animations then its done.
dinomagick Posted May 15, 2016 Posted May 15, 2016 Just remember, it does not clear them from old saves. When you deinstall Creature Pack or remove the animations, you also have to turn the selection of NOT using Creature Animations to begin with. Then, they will not even attempt to load any sexual scripted content. No Creature or Beast animations will load. No giant sex... nothing. Removing the animations completely is a complete waste of time and effort, when deselecting them and not using them will cause them not to load and FNIS not to even see them. So if you have "Too Many Animations" and are not using the "Creature Feature" of FNIS, then you definitely have something setup wrong.I have 2 Skyrim games running. Both Legit and Legally purchased. I removed creature features from FNIS and went from 2,566 animations down to 1,602 animations, but it still showed 20 Creatures for some reason. big difference. Then, started a new game and NO Creature animations were present and i had no issues with beasts or other. Obviously, it seems, that the OP is doing something else... I also don't know of any issues with "Too Many Animations", because I run all that I can find and do not have a problem. EDIT: I have well over 3,500 animations without Creature Sex. Which, depending on how many I actually load, can add an additional 900 to 1200 more animations. That is just through MODS, not including individual scripts that I have added on my own. I have never run across a limitation on the number of animations. All I can say is make sure SKSE is up to date, run LOOT, cleanup any conflicts or errors and then run FNISGenerate for Users. If you don't want Creatures loaded, then don't activate them in the MCM. FNIS may process them, but those scripts, actions and animations will NOT load in Skyrim.
squart2203 Posted May 15, 2016 Posted May 15, 2016 "Only 10, when FNIS PCEA2 already comes with 8?This is a deliberate limitation with PCEA 2. FNIS Alternate Animations (AA, the FNIS base technology) adds a considerable load to your installation. Not only for the animations and the modified behavior files, but also for the data needed to support file pre-caching in order to avoid intermittent t-pose situations. Remove pre-installed animation folders if you don't want them, or female animations when you play male. And DO NOT just dump any set of animations you find somewhere on the net and expect your system not being impacted."taken from FNIS PCEA2's description page, from the guy who made FNIS. gets confusing, no? but anyway, seems the OP has already found a way to fix it so i suggest we let this sink, unless someone else comes up with a better way of doing what he wants?edit : it may be that sexlab does things differently, seeing as those sex poses aren't something you would pre-cache all the time, only when triggered. so it could be fine to load a ass ton of sex poses and not be affected by anything else
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