DasReverend Posted May 12, 2016 Posted May 12, 2016 How difficult would it be likely to be to do something like create a whitelist for clothing that can be worn to pilot power armor? I'm willing to put the work in to create the mod if it's possible.
ag12 Posted May 12, 2016 Posted May 12, 2016 How difficult would it be likely to be to do something like create a whitelist for clothing that can be worn to pilot power armor? I'm willing to put the work in to create the mod if it's possible. Could you rephrase? Do you mean to make power armor only accessible when wearing a specific set of clothing?
DasReverend Posted May 12, 2016 Author Posted May 12, 2016 More along the lines of making it so that you would be unable to enter armor while wearing anything bulkier than a leotard. It seems from where I sit currently that it would be easier (and more compatible with other mods) to restrict accessibility to a list rather than setting up a list of excluded worn items
Halstrom Posted May 12, 2016 Posted May 12, 2016 Yeah I'd love a mod that sets up a formlist and basically removes anything not in that formlist when powerarmor is entered or prevents entry, just waiting on GECK full release to try do it myself.
Survivorman7 Posted May 13, 2016 Posted May 13, 2016 The main problem I have is that no matter what you're wearing when you enter power armor, your outfit automatically defaults to road leathers once you're fully inside. If you enter a frame without any armor pieces attached, you can see what I mean. Even if your character is completely naked, they're given road leathers anyway. Check out the mod called "Black or White Glass Transparent Frame for Powerarmor" by Xhul (I can't post links, or I'd have just linked to it). It highlights exactly what I'm referring to. I'm all for a white list for immersive purposes. But if you can set it up so that whatever outfit you wear is visible under the frame, that'd be amazing.
Kit Kitten Posted May 13, 2016 Posted May 13, 2016 if you're wearing a vault suit I don't think it switches to road leathers though. I've been trying to find a way to prevent the switching to road leathers when nude but without any luck.
alucrad90 Posted May 13, 2016 Posted May 13, 2016 The main problem I have is that no matter what you're wearing when you enter power armor, your outfit automatically defaults to road leathers once you're fully inside. If you enter a frame without any armor pieces attached, you can see what I mean. Even if your character is completely naked, they're given road leathers anyway. Check out the mod called "Black or White Glass Transparent Frame for Powerarmor" by Xhul (I can't post links, or I'd have just linked to it). It highlights exactly what I'm referring to. I'm all for a white list for immersive purposes. But if you can set it up so that whatever outfit you wear is visible under the frame, that'd be amazing. Acturally there were 4-5 sets of PA frame with different outfits OK I'm more interesting on how to make a custom outfit that trigger a custom PA frame- -
Survivorman7 Posted May 13, 2016 Posted May 13, 2016 Acturally there were 4-5 sets of PA frame with different outfits OK I'm more interesting on how to make a custom outfit that trigger a custom PA frame- - Ah, gotcha. Still -- wish there was a way to carry over whatever a character is wearing under the frame. :/
SlapMeSilly Posted May 13, 2016 Posted May 13, 2016 Don't think there's a way to carry over arbitrary armor, but there might be a way to have a specific outfit have a frame. I haven't done any testing but in short it looks like the logic is as follows: When entering a power armor it looks at PowerArmorFramesList "Power Armor Frames" [FLST:001D271B] goes through list matching up currently equipped body armor to match a frame with the same keyword. example: ArmorPoweredFrameAtomCat "Powered Armor Frame AtomCat" [ARMO:001909D1] which has: usePowerArmorFrameAtomCat [KYWD:001909D0]which then matches to (among some others): ClothesGreaserJacket "Greaser Jacket and Jeans" [ARMO:0014BF50] ClothesGreaserJacketAtomCats "Atom Cats Jacket and Jeans" [ARMO:0014BF53] Armor_Raider_Underarmor "Road Leathers" [ARMO:000AF0E2] so I suspect that any equipped armor with a keyword that matches up a power armor frame armo record that is also in the FormList for the power armor frames might cause the game to equip a customized frame. There's a drawback. Any mod that adds such a frame to the FLST would conflict with any other mod that does the same. So you can't have every mod author adding in a power armor frame for their armor mod. Though based on my findings noted next I doubt that will happen often. There's also an issue of getting your desired armor into the frame as well. You'll have to do some modeling as it's not in the normal FO4 pose. It also includes a very low poly hands mesh. All fixable but worth noting as it's extra work. I could be completely off and maybe it doesn't even work this way. I'm not going to dig more into it as it's more work than I'm prepared to dump into it, and I keep my shiny armor repaired up so it's rare I'll see the underlying equipment. I don't use any transparent mods like previously mentioned so it's a moot point for me. Anyway hope this helps someone else on their venture.
DasReverend Posted May 20, 2016 Author Posted May 20, 2016 Don't think there's a way to carry over arbitrary armor, but there might be a way to have a specific outfit have a frame. I haven't done any testing but in short it looks like the logic is as follows: When entering a power armor it looks at PowerArmorFramesList "Power Armor Frames" [FLST:001D271B] goes through list matching up currently equipped body armor to match a frame with the same keyword. example: ArmorPoweredFrameAtomCat "Powered Armor Frame AtomCat" [ARMO:001909D1] which has: usePowerArmorFrameAtomCat [KYWD:001909D0]which then matches to (among some others): ClothesGreaserJacket "Greaser Jacket and Jeans" [ARMO:0014BF50] ClothesGreaserJacketAtomCats "Atom Cats Jacket and Jeans" [ARMO:0014BF53] Armor_Raider_Underarmor "Road Leathers" [ARMO:000AF0E2] so I suspect that any equipped armor with a keyword that matches up a power armor frame armo record that is also in the FormList for the power armor frames might cause the game to equip a customized frame. There's a drawback. Any mod that adds such a frame to the FLST would conflict with any other mod that does the same. So you can't have every mod author adding in a power armor frame for their armor mod. Though based on my findings noted next I doubt that will happen often. There's also an issue of getting your desired armor into the frame as well. You'll have to do some modeling as it's not in the normal FO4 pose. It also includes a very low poly hands mesh. All fixable but worth noting as it's extra work. I could be completely off and maybe it doesn't even work this way. I'm not going to dig more into it as it's more work than I'm prepared to dump into it, and I keep my shiny armor repaired up so it's rare I'll see the underlying equipment. I don't use any transparent mods like previously mentioned so it's a moot point for me. Anyway hope this helps someone else on their venture. Found a mod that seems to work in this exact way, which is promising http://www.nexusmods.com/fallout4/mods/13258/? https://youtu.be/iCOgPmKdQQI?t=3m34s The armor is hideous but the potential seems high so long as we can agree on a single frame that could be adapted to be used for a wide variety of mods
SlapMeSilly Posted May 20, 2016 Posted May 20, 2016 Found a mod that seems to work in this exact way, which is promising http://www.nexusmods.com/fallout4/mods/13258/? https://youtu.be/iCOgPmKdQQI?t=3m34s The armor is hideous but the potential seems high so long as we can agree on a single frame that could be adapted to be used for a wide variety of mods Holy... That's some ugly stuff. Looks like what they did was just replace the frame that the vault suit uses instead of trying to add a new one.
Halstrom Posted May 20, 2016 Posted May 20, 2016 Found a mod that seems to work in this exact way, which is promising http://www.nexusmods.com/fallout4/mods/13258/? https://youtu.be/iCOgPmKdQQI?t=3m34s The armor is hideous but the potential seems high so long as we can agree on a single frame that could be adapted to be used for a wide variety of mods Holy... That's some ugly stuff. Looks like what they did was just replace the frame that the vault suit uses instead of trying to add a new one. Yeah I was disappointed even though it is feminine shaped, it is still oversized to allow combat armor etc underneath. But it probably took quite a bit of effort and is a great proof of concept on what can be done. Its the first one, its never going to be the best one. I congratulate them for their efforts regardless, it better than I or most people could do.
Survivorman7 Posted May 22, 2016 Posted May 22, 2016 I do a little RP in my games, and I found a set of modded clothes I like using -- Eli's Sleeveless Outfits. I originally wanted to use a naked power armor frame like a "power loader" from Aliens while I was putting together large buildings in settlements (I've almost died a bunch of times falling from high places....) And I was kind of disappointed when my shirtless character wore something completely different when he entered the bare frame.Is it game breaking? Absolutely not. Lol! But I always wondered if there ever would be a mod that could "fix" that. But as I'm understanding from you guys how it actually works, there is no *separate* costume under the frame. It's all one model. Once the character enters the frame, it loads a complete model, "under armor" and all. So if I wanted to see my character shirtless while in the frame, I would need to build an entirely separate power frame model with Eli's costume baked in underneath. And then instruct the game to use that model whenever my character enters a power frame using those specific clothes. Am I correct in that understanding?
Danopeline Posted May 23, 2016 Posted May 23, 2016 Really sad, but seems like it. This has annoyed me a lot and I kinda already had the feeling that it would require a lot of work for something so 'useless'. It breaks my heart.
Trykz Posted May 23, 2016 Posted May 23, 2016 Here's the thing I haven't seen anyone mention yet: You don't "wear" power armor. You "become" power armor. Yes, you read that right. As in, power armor is a "race". It's not something you wear. The only equipped piece is the helmet. When you "enter" a power armor, the frame becomes your character body. The only actual remaining part of your character is the head. Which is why the helmet can be removed, and the character head is displayed. Survivorman7 is spot on. The body displayed inside the armor is part of the frame model. Simply load up the power armor race in the CK and you'll see exactly what I mean. Trykz
waldus Posted May 23, 2016 Posted May 23, 2016 that seems like a strange design choice, why didnt they just make it wearable instead of a race? also makes me wonder if it would be possible to make a version thats wearable instead of race changing.
Trykz Posted May 23, 2016 Posted May 23, 2016 that seems like a strange design choice, why didnt they just make it wearable instead of a race? also makes me wonder if it would be possible to make a version thats wearable instead of race changing. It's designed that way to make use of special animations designed specifically for it. Making a wearable version might be possible, but it will be restricted by the player animations. Meaning it will clip to hell and back. Also, it would have to be made to work with BodySlide, IF you want multiple body types to be able to use it. Or there again, clipping like crazy with huge boobs poking out the front or wide hips and big butts sticking out the sides and back. Just seems like too much work for too little gain. Trykz
waldus Posted May 23, 2016 Posted May 23, 2016 i dont have much of an understanding of this type of thing, but i take it it wouldnt be possible to assign it to use the power armor animations when using power armor then. if so thats quite the shame.
Survivorman7 Posted May 23, 2016 Posted May 23, 2016 Hmmm.....Not a modder or programmer, so forgive me if this sounds naive... But maybe this could be accomplished by doing something a little unorthodox. Maybe when the player enters a frame, the game could spawn TWO character models in the same place (inside each other), and the player controls them both at the same time. One model is whatever base armor the player was using before, and the other is an "empty" power armor frame. And when both models are present in the same space, using the same skeletons and animation, it gives the appearance of having the player "wear" the power armor frame while still using the power armor race animations. So outwardly, in theory, it looks and acts exactly as it does in game now, only it's using two separate models bound together instead of one generic one. Does that sound like something completely crazy and/or unfeasible in FO4's scripting capability? Or maybe this may be less ridiculous once more advanced FO4 scripting tools are made available?
Trykz Posted May 23, 2016 Posted May 23, 2016 Hmmm..... Not a modder or programmer, so forgive me if this sounds naive... But maybe this could be accomplished by doing something a little unorthodox. Maybe when the player enters a frame, the game could spawn TWO character models in the same place (inside each other), and the player controls them both at the same time. One model is whatever base armor the player was using before, and the other is an "empty" power armor frame. And when both models are present in the same space, using the same skeletons and animation, it gives the appearance of having the player "wear" the power armor frame while still using the power armor race animations. So outwardly, in theory, it looks and acts exactly as it does in game now, only it's using two separate models bound together instead of one generic one. Does that sound like something completely crazy and/or unfeasible in FO4's scripting capability? Or maybe this may be less ridiculous once more advanced FO4 scripting tools are made available? Doubtful. It would require a set of paired animations specifically for the player. Which on their own is doable I think, but only until you add the vanilla paired animations on top of those. Then it all likely goes to hell in a handbasket Trykz
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