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Posted

Hey mark, have you changed anything else imparticular about the ReSaver program?

 

Running clean on the same save file, ReSaver from the 5th of September shows nothing to clean, no orphaned files, undefined or non-existent etc,

 

where as today's update shows 603 orphaned scripts, 400 some undefined elements and 600 some Non-existant form instances on the same save file.... it also fails to save the file if i -do- try to clean it, throwing up an error.

Posted

Hey mark, have you changed anything else imparticular about the ReSaver program?

 

Running clean on the same save file, ReSaver from the 5th of September shows nothing to clean, no orphaned files, undefined or non-existent etc,

 

where as today's update shows 603 orphaned scripts, 400 some undefined elements and 600 some Non-existant form instances on the same save file.... it also fails to save the file if i -do- try to clean it, throwing up an error.

The reason it wont save is because I accidentally posted the debugging version. I'll upload the proper version tonight when I get home from work.

 

As to why your save is now showing so many errors? I didn't change the criteria for detecting errors so I'm not sure what's up. Can you send me the savefile so that K can test it?

 

Actually, one notable difference is that if you select multiple filtering options from the clean menu, it combines the filters disjunctively. So if you select "Show unattached elements" and "Show unattached created", you will get a combined list of both. Could that explain the numbers you're seeing?

Posted

Well, I did the exact same process with both versions, on the same file. Loaded the file in ReSaver, and the three Remove options in clean, without checking the show... to be honest.

 

On the Sept 5th version, nothing to clean, on the Sept 11th version, 609 orphaned, 420 undefined, 601 non existant.

 

Save is included below. Game is run through Mod Organizer. I did note that the Sept 11th version now has Integrate with MO options, but I would assume thats for the esp/esm parsing only. I figure that, like the old SaveCleaner Tool, this cleans based upon what the save records as included plugins, and what is remaining there that shouldnt be based upon the plugin list stored on the save.

 

EDIT :: Since I cannot apparently upload an .ess, and i'm too lazy to zip it... google doc link

 

 

 

 

EDIT 2 :: Looking through what it shows me are instances for cleaning.... the things populated by Sept 11th version are definitely items that should be removed from my game... references to mods that have been stripped out etc. Its just curious to me that they appear on the new version, and not the old one.... now looking forward to your reupload so i can clean this thing properly :P

Posted

Well, I did the exact same process with both versions, on the same file. Loaded the file in ReSaver, and the three Remove options in clean, without checking the show... to be honest.

 

On the Sept 5th version, nothing to clean, on the Sept 11th version, 609 orphaned, 420 undefined, 601 non existant.

 

Save is included below. Game is run through Mod Organizer. I did note that the Sept 11th version now has Integrate with MO options, but I would assume thats for the esp/esm parsing only. I figure that, like the old SaveCleaner Tool, this cleans based upon what the save records as included plugins, and what is remaining there that shouldnt be based upon the plugin list stored on the save.

 

EDIT :: Since I cannot apparently upload an .ess, and i'm too lazy to zip it... google doc link

 

 

 

 

EDIT 2 :: Looking through what it shows me are instances for cleaning.... the things populated by Sept 11th version are definitely items that should be removed from my game... references to mods that have been stripped out etc. Its just curious to me that they appear on the new version, and not the old one.... now looking forward to your reupload so i can clean this thing properly :P

I just realized that there WAS a major change. ScriptInstances have a flag which supposedly indicates that the refid should be ignored. When I examined those instances, I found that their refids still seemed valid. I compared the behaviour with SaveTool, and it treats them as valid too. So I made the behaviour of ReSaver consistent with SaveTool. That explains some of what you're seeing.
Posted

 

Well, I did the exact same process with both versions, on the same file. Loaded the file in ReSaver, and the three Remove options in clean, without checking the show... to be honest.

 

On the Sept 5th version, nothing to clean, on the Sept 11th version, 609 orphaned, 420 undefined, 601 non existant.

 

Save is included below. Game is run through Mod Organizer. I did note that the Sept 11th version now has Integrate with MO options, but I would assume thats for the esp/esm parsing only. I figure that, like the old SaveCleaner Tool, this cleans based upon what the save records as included plugins, and what is remaining there that shouldnt be based upon the plugin list stored on the save.

 

EDIT :: Since I cannot apparently upload an .ess, and i'm too lazy to zip it... google doc link

 

 

 

 

EDIT 2 :: Looking through what it shows me are instances for cleaning.... the things populated by Sept 11th version are definitely items that should be removed from my game... references to mods that have been stripped out etc. Its just curious to me that they appear on the new version, and not the old one.... now looking forward to your reupload so i can clean this thing properly :P

I just realized that there WAS a major change. ScriptInstances have a flag which supposedly indicates that the refid should be ignored. When I examined those instances, I found that their refids still seemed valid. I compared the behaviour with SaveTool, and it treats them as valid too. So I made the behaviour of ReSaver consistent with SaveTool. That explains some of what you're seeing.

 

 

 

Well, the newest version is definitely picking up what it -should- be... so definitely a change for the better ^.^

 

EDIT :: Downloaded new version, works great. Thanks Mark, you're a god amongst men!

Posted

hy! i posted help wanted topic and member directed me to your mod. http://www.loverslab.com/topic/67052-save-game-corrupts-game/?p=1677577
tried resaver, cant open my savegame. everysave game get corrupted. 
it's either modding from the start or not playing. or figuring out which mods is baaaad :D

 

I'm posting my latest save game. 
this is few minutes after i left abandoned prison. in there i can load game. some mod is getting activated and messing my game? 

if you can help, i would be grateful and happy, i just want to play my modded game :)

 

modwatch:

https://modwat.ch/u/zzum

Save 82 - Jenna Skyrim 00.16.17.rar

Posted

Weird thing: if I clean a save with your tool then load the cleaned save in Save Cleaner, the later will still show me orphan scripts instances. Is that normal, or is my savegame broken?

Posted

Weird thing: if I clean a save with your tool then load the cleaned save in Save Cleaner, the later will still show me orphan scripts instances. Is that normal, or is my savegame broken?

 

I'll examine it tonight.

 

EDIT: Sorry, I mixed up your post with the previous one. I would need to examine your savefile before I could determine what's actually going on.

Posted

hy! i posted help wanted topic and member directed me to your mod. http://www.loverslab.com/topic/67052-save-game-corrupts-game/?p=1677577

tried resaver, cant open my savegame. everysave game get corrupted. 

it's either modding from the start or not playing. or figuring out which mods is baaaad :D

 

I'm posting my latest save game. 

this is few minutes after i left abandoned prison. in there i can load game. some mod is getting activated and messing my game? 

 

if you can help, i would be grateful and happy, i just want to play my modded game :)

 

modwatch:

https://modwat.ch/u/zzum

 

You have the String Table Bug. You need to install Crash Fixes, or uninstall some mods. Follow that link, it has lots of information. That particular savefile is corrupted and can never be recovered, ever.

 

 

Weird thing: if I clean a save with your tool then load the cleaned save in Save Cleaner, the later will still show me orphan scripts instances. Is that normal, or is my savegame broken?

 

I would need to examine your save in order to determine that.

Posted

 

 

 

You have the String Table Bug. You need to install Crash Fixes, or uninstall some mods. Follow that link, it has lots of information. That particular savefile is corrupted and can never be recovered, ever.

 

Thnx. :)

Few people mentioned that problem with string. Never knew there that problem. I'll install that mod and start gamefrom new :) 

Posted

 

 

 

 

You have the String Table Bug. You need to install Crash Fixes, or uninstall some mods. Follow that link, it has lots of information. That particular savefile is corrupted and can never be recovered, ever.

 

Thnx. :)

Few people mentioned that problem with string. Never knew there that problem. I'll install that mod and start gamefrom new :)

 

 

Not necessary. If you have a working save, just install Crash Fixes and load that save. Crash Fixes doesn't require restarting.

 

Posted

 

Weird thing: if I clean a save with your tool then load the cleaned save in Save Cleaner, the later will still show me orphan scripts instances. Is that normal, or is my savegame broken?

 

I would need to examine your save in order to determine that.

 

 

I downloaded the latest resaver (14/09) and it properly show me the unattached instances, along with 913 unattached form-instances... Is that normal?

 

Edit: yes, yes it is. It would be nice to get some more explanation in the UI as to what things are or if it safe to dabble with.

Posted

I downloaded the latest resaver (14/09) and it properly show me the unattached instances, along with 913 unattached form-instances... Is that normal?

 

Edit: yes, yes it is. It would be nice to get some more explanation in the UI as to what things are or if it safe to dabble with.

What kind of information would be helpful?

 

In general, removing unattached and undefined instances is safe and helpful, and should be all you need.

Posted

Well, the list of unattached instances is forever growing and I have no idea what those are. Are they just bloating the save file? Are they not used by anything? Should I clean my save from them regularly?

Posted

Well, the list of unattached instances is forever growing and I have no idea what those are. Are they just bloating the save file? Are they not used by anything? Should I clean my save from them regularly?

You should start by making sure you're uninstalling mods; that's the biggest source.

 

Instead of just deleting the unattached instances, try filtering to display them, and seeing if you can tell what mod they are from. That's why I added so many filtering systems, so that we could get away from just blindly "cleaning", and actually start diagnosing problems.

Posted

If anyone knows how to actually get in contact with someone at Bethesda, I'm very interested in requesting/begging for samples of the new file formats in Skyrim SE, so that I can add support in ReSaver. A few savegame samples at least, that would be enough to get me going.

 

So, does anyone have any useful contact info or an "in" with anyonr that can get me an audience with the developers?

Posted

Just started using this for I am tired of hitting the limit for papyrus Crash Fix was allowing me to go beyond this but not being able to clean the save with any cleaner it eventually goes buggy and is un playable. I jus used restringer on most of the available mods and its loading fine into a new game and the character has started. What I am wondering is once I hit the papyrus limit again will your version of the save cleaner continue to work?

Posted

Just started using this for I am tired of hitting the limit for papyrus Crash Fix was allowing me to go beyond this but not being able to clean the save with any cleaner it eventually goes buggy and is un playable. I jus used restringer on most of the available mods and its loading fine into a new game and the character has started. What I am wondering is once I hit the papyrus limit again will your version of the save cleaner continue to work?

If you're using ReStringer, test your game REALLY thoroughly. Some mods seem okay at first, but then turn out to have major issues. Legacy of the Dragonborn in particular does this.

 

If you have Crash Fixes installed, then yes ReSaver will continue to work once you hit the Stringtable limit.

 

I'm curious though -- if you have Crash Fixes installed, why bother with ReStringer at all? Crash Fixes and ReSaver make it unnecessary.

Posted

 

Just started using this for I am tired of hitting the limit for papyrus Crash Fix was allowing me to go beyond this but not being able to clean the save with any cleaner it eventually goes buggy and is un playable. I jus used restringer on most of the available mods and its loading fine into a new game and the character has started. What I am wondering is once I hit the papyrus limit again will your version of the save cleaner continue to work?

If you're using ReStringer, test your game REALLY thoroughly. Some mods seem okay at first, but then turn out to have major issues. Legacy of the Dragonborn in particular does this.

 

If you have Crash Fixes installed, then yes ReSaver will continue to work once you hit the Stringtable limit.

 

I'm curious though -- if you have Crash Fixes installed, why bother with ReStringer at all? Crash Fixes and ReSaver make it unnecessary.

 

 

Thought I would try it but you are correct problems do start to come around. I like to poke at things but in this instance with a lot of mods its to much experimentation. Thanks for your work on this.

One more question do you think the revamped Skyrim will address this problem?

Posted

 

 

Just started using this for I am tired of hitting the limit for papyrus Crash Fix was allowing me to go beyond this but not being able to clean the save with any cleaner it eventually goes buggy and is un playable. I jus used restringer on most of the available mods and its loading fine into a new game and the character has started. What I am wondering is once I hit the papyrus limit again will your version of the save cleaner continue to work?

If you're using ReStringer, test your game REALLY thoroughly. Some mods seem okay at first, but then turn out to have major issues. Legacy of the Dragonborn in particular does this.

 

If you have Crash Fixes installed, then yes ReSaver will continue to work once you hit the Stringtable limit.

 

I'm curious though -- if you have Crash Fixes installed, why bother with ReStringer at all? Crash Fixes and ReSaver make it unnecessary.

 

 

Thought I would try it but you are correct problems do start to come around. I like to poke at things but in this instance with a lot of mods its to much experimentation. Thanks for your work on this.

One more question do you think the revamped Skyrim will address this problem?

 

Bethesda has stated already that savefiles will not be compatible; so my guess is yes, SE will correct this problem. But if not, I'm sure Crash Fixes will eventually get ported over, and I'll start adding support for the new savefile format to ReSaver as soon as SE is released.

 

Posted

 Fantastic work. Down here in the sub basement of LL you do not get the recognition you deserve. Well hopefully you get some iron rings, a hot succubi and some interesting furniture installed as a bonus. :D

  • 1 month later...
Posted

Hmm...with the latest Resaver (11-08), I can't seem to "Save As" successfully. 

  1. Open savefile and make edits
  2. Select File > Save As
  3. Type a different filename than the original and add .ess to the name (File Type options are not selectable)
  4. Click Save
  5. Dialog window closes without error
  6. Can't find the file I just saved.

I've tried multiple times without any success.

Posted

Hmm...with the latest Resaver (11-08), I can't seem to "Save As" successfully. 

  1. Open savefile and make edits
  2. Select File > Save As
  3. Type a different filename than the original and add .ess to the name (File Type options are not selectable)
  4. Click Save
  5. Dialog window closes without error
  6. Can't find the file I just saved.

I've tried multiple times without any success.

 

That's a pretty huge bug to have missed. Arg!

Posted

 

Hmm...with the latest Resaver (11-08), I can't seem to "Save As" successfully. 

  1. Open savefile and make edits
  2. Select File > Save As
  3. Type a different filename than the original and add .ess to the name (File Type options are not selectable)
  4. Click Save
  5. Dialog window closes without error
  6. Can't find the file I just saved.

I've tried multiple times without any success.

 

That's a pretty huge bug to have missed. Arg!

 

 

 I confirm that too, file not found, the one you re-named too

 

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