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My game time with Fallout 4 pretty much goes like this,

 

I create a bunch of awesome settlements and quickly fill them with people who work for who?

ME.

 

I run around the commonwealth cutting down hoards of monsters and undesirables...

 

Become known as "The General" of the Minutemen.

 

Yet for me that all falls apart at times see, I did some questing for the Brotherhood and these guys want to treat me like dirt.

When the Prydwin showed up sure that was impressive and the ride there that was impressive.

 

Thing is...I'm the General of the Minutemen with about a dozen settlements under my protection, a standing volunteer army, half a dozen loyal Follower NPC's, about 240 citizens whose livelyhoods I make it my dailey life protecting...I have an Arena quite a sizable one actually with every manner of wasteland beast known to man ready to die for my entertainment.

 

I've several dozen suits of customized power armor....So much PA that I've taken to putting my guards in Power Armor, and decorating my established Arena with suits because I can...

I've just over a dozen robots some of which are quite scary and yes I built each of them myself.

 

...But I set foot on the Pridewin and am treated like dirt....

 

While in full power armor dress with custom weaponry and accompanied by one of my custom robots the doorman of the Pridewin was quite rude to me.

My sentinel robot killing machine accompanying me is equipped to level cities...Hell I have settlements with artillery nearby that wipe out their airship...

 

Yet here the Brotherhood shows up and of course they're here to save the CommonWealth but really from who?

 

Cause the way I see it....I've maimed and killed pretty much everything...I've established quite a sizeable warband in the CommonWealth and we're making a great go at conquering it for ourselves...

 

This...this is where the script just stops fitting whats actually unfolded for my character in the storyline and all of it entirely possible and reasonable in the game without mods.

 

I do understand that its not just Bethsada Games that its really just a symptom of pretty much all games...Which honestly is the really sad part of the whole thing.  Its just that in Fallout 4 its that much more obvious.

 

In my characters shoes the most honest thing to do upon setting foot on the Pridewin is to play along and get a tour of the ship....Set up explosive charges and set them off.  Cause one things for certain for my character...The Brotherhood are there to take over and they don't intend to extend any curtesy or share in the conquest....And since my character has pretty much done everything without their help to this point...Well first impressions matter...

 

The Brotherhood seems to think that the Synths are the greatest threat to their control of the Commonwealth oh boy I think they missed that mark by a country mile....

 

The greatest threat in an RPG game is always the player.

Here's to hoping some game comes out in the future with writters with a lick of good sense because I've never seen it.

 

 

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I kill the Railroad on first contact with them and never work with the Brotherhood. I'll work with the Minuteman enough to get the help I need to build the relay but that's it. Whilst I miss out on a fair bit of content it's not that big of a deal really. 

 

I'm a fucking lawyer with no combat experience and all I want is my fucking son back. Everyone else can get fucked. 

 

:D

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My game time with Fallout 4 pretty much goes like this,

 

I create a bunch of awesome settlements and quickly fill them with people who work for who?

ME.

 

I run around the commonwealth cutting down hoards of monsters and undesirables...

 

Become known as "The General" of the Minutemen.

 

Yet for me that all falls apart at times see, I did some questing for the Brotherhood and these guys want to treat me like dirt.

When the Prydwin showed up sure that was impressive and the ride there that was impressive.

 

Thing is...I'm the General of the Minutemen with about a dozen settlements under my protection, a standing volunteer army, half a dozen loyal Follower NPC's, about 240 citizens whose livelyhoods I make it my dailey life protecting...I have an Arena quite a sizable one actually with every manner of wasteland beast known to man ready to die for my entertainment.

 

I've several dozen suits of customized power armor....So much PA that I've taken to putting my guards in Power Armor, and decorating my established Arena with suits because I can...

I've just over a dozen robots some of which are quite scary and yes I built each of them myself.

 

...But I set foot on the Pridewin and am treated like dirt....

 

While in full power armor dress with custom weaponry and accompanied by one of my custom robots the doorman of the Pridewin was quite rude to me.

My sentinel robot killing machine accompanying me is equipped to level cities...Hell I have settlements with artillery nearby that wipe out their airship...

 

Yet here the Brotherhood shows up and of course they're here to save the CommonWealth but really from who?

 

Cause the way I see it....I've maimed and killed pretty much everything...I've established quite a sizeable warband in the CommonWealth and we're making a great go at conquering it for ourselves...

 

This...this is where the script just stops fitting whats actually unfolded for my character in the storyline and all of it entirely possible and reasonable in the game without mods.

 

I do understand that its not just Bethsada Games that its really just a symptom of pretty much all games...Which honestly is the really sad part of the whole thing.  Its just that in Fallout 4 its that much more obvious.

 

In my characters shoes the most honest thing to do upon setting foot on the Pridewin is to play along and get a tour of the ship....Set up explosive charges and set them off.  Cause one things for certain for my character...The Brotherhood are there to take over and they don't intend to extend any curtesy or share in the conquest....And since my character has pretty much done everything without their help to this point...Well first impressions matter...

 

The Brotherhood seems to think that the Synths are the greatest threat to their control of the Commonwealth oh boy I think they missed that mark by a country mile....

 

The greatest threat in an RPG game is always the player.

Here's to hoping some game comes out in the future with writters with a lick of good sense because I've never seen it.

 

Roleplaying in FO4 is really hard, but possible, just consider that BOS is proud and think theyre awesome and a group of "civilians" like your minuteman cat do much against them, it wouldnt be the first time they underestimate an enemy. BTW if you get them pissed enought they acutally declere war and try to attack your settlements (poor BOS always getting slaughtered). First I will tell how Im roleplaying and then I will say how to wage open war with the BOS.

 

I am currently roleplaying with my chracter and well... Diana isnt impressed with the commonwealth. She just entered the base to kill kellog, shes looking for her son and like she said to wolfgang "this world can bite my ass". The commonwealth is a savage piece of shit, ruins of a great civilization and shes one of the last remnants of it. She is an ancient being of a fallen empire, she is the holder of an ancient knownledge and knownledge is power, shes a nerdy girl who had mechanics and gunsmithing as a hobby, shes was a lawyer, she knows history so she dont repeat the mistakes of past, she is a  sleeping titan, all she wants is to find shaun and settle. When she recover her son, shell ceate her own kingdom and rebuild the commonwealth as she think its the best way, shell turn this barren wasteland into a empire using pre war tech and teaching them how umportant research and knownledge is.

The  BOS are against everything she believes, theyre facists and tech hoarders, she wants to share tech and develop it, they want to destroy it.

 

the brotherhood is underestimating Diana ad so they rae underestimating your character and the minuteman, show them that theyre wrong. If you kill enought of them as the general theyll start to attack yor settlements, also you can use this mod: http://www.nexusmods.com/fallout4/mods/2995/?

 

It allows the BOS and other groups to do massive raids to your settlements. Now you can show them your miitary power. Diana will enter a war against the BOS when she finds shaun as the director. her son has grown and shes proud of what he became. She may not agree with all his decisions, but shes still proud of him.

Her new objective will be to unify the surface and rule it, trying to make the wasteland less shitty.

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My first character was a soldier. He was used to taking orders, not giving them, so the whole "general of the minutemen" thing was something he was never really on board with. When the Prydwin shows up and Elder Maxson asks him to join the fight against the ones who took his son, he clicks his heels and shouts "Ad Victoria!"

 

When he gets to the Institute and sees Father for the first time...

Those eyes look familiar, like I've seen them...

Nora -" Shaun has your eyes, you know."

...Everytime I look in a mirror!

They murdered my wive, kidnapped my son. Now he's a grown man, and he's one of them? More than that he's their leader! Dear God, I thought I was mixed up when I woke up 200 years in the future... how do I-what should I- My God, I need to get out of here and clear my head!

 

Then he wandered alone in the wasteland for weeks trying to reconcile his oath to take revenge for his wife and infant, his duty to his grown son and only living family member, and the words he spoke standing before Maxson. Only one thing is certain: The future of the Commonwealth hinges on the decision of the Sole Survivor.

 

Edit: First Character ended up fighting for the Insistute because I, the player, got bored and flipped a coin. Subsequent play throughs are on hold until Bethsoft gets it's shit together with respect to mods and GECK is out of beta.

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Rant/'role play' experience

 

 

I created a generic middle aged old fart or old hag mommy or daddy who cries "Institute came and took my baby!" all over the mainly water and pointless wasteland even after completing the unoriginal crappy story line that makes even Twilight and 50 Shades of Gray look like the greatest tales in human history! No matter what I do I either become the errand boy for one faction and have to kill the others or I join another faction and become their errand boy and have to kill the others. Oh and I love babysitting all the generic Settler NPCs that do NOTHING all day long and expect me to help them otherwise I'm a douche bag! :D

Can't forget you can't be evil, and no matter what you say you end up helping people and all quests end up being completed with gun fights. :)

Then I find myself dealing with Seranas for followers; high potential but turn out to be generic followers who do nothing but get in the way and kill you with explosives. :D

After wasting time walking 5 minutes from one side of the wasteland to the other to only see the same rock copy and pasted several times over and over and over and over and over and over and over and over and over and over and over and over again I find a dinky farm with a Settler asking me to kill a SINGLE ghoul for them and then building them a bed, food, water, power, and defenses and come help him every time he gets attacked otherwise I'm a douche bag.

Then I find myself twenty days later facing a 'legendary' enemy who's just the same thing as the other NPCs but with LEGENDARY in its name. GASP! SO NEXT GEN STREAMLINED! :D :D :D :D :D :D :D :D :D :D :D :D Then when they take a small amount of damage they heal themselves and I get a notification that 'the enemy mutated'. XDDDDDDDD

 

Oh yes yes yes I LOVE the 'role playing' capabilities and glorious nonlinear vast gameplay of Failout 4.

----------------------------------------

Now if you excuse me I'll go back to Fallout 3 where I left the vault and became a sociopathic monster (raider) who kills everyone on sight and takes their stuff while teaching my evil companions (something New Vegas and Failout 4 removed in exchange of goody goody to shoes) who's boss and if they cross me I'll kill them too and place their heads on the rocks outside my hideout. :)

Then later on I'll be a kindred heart who helps the needy by giving out purified water and doing mealiness tasks that will get my leg blown off by random mines out of nowhere. While doing so I'll work my way into the Brotherhood and prove my worth to be one of them and bang Owyn's daughter's sweet sweet tight soldier ass a la Animated Prostitution since it never got a Sexout/Sexlab!

------------------------

Now the only way Failout 4 will be anything worthy of a single cent will be when modders fix every god damn thing wrong with this piece of crap by giving us expanded dialogue, evil characters, karma, factions, disguises, in depth quests, choices that make a difference, choices in quests for alternative endings, a meaningful ending to the main quest that makes me feel like made a difference like in Fallout 3, item condition, etc.

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My roleplaying experience.

  • Grit my teeth through the oh-so-emotional compulsory baby bonding scene at the start.
  • Find myself in the vault feeling conflicted between wanting to avenge my spouse and just being glad to get rid of the rugrat.
  • Save at the vault exit so I never have to do that bit again.
  • Decide that the whole "Married With Children" business was some deeply unethical Vault Tech mind control experiment that made me believe I had a wife and child. Let us never speak of this again.
  • Stick my fingers in my hears and sing "LA LA LA I CAN'T HEAR YOU" through the entire first conversation with Coddsworth
  • Repeat that process with just about everyone I meet until I finally get to Diamond City.
  • Manage to forget about the stupid story and actually start enjoying the game playing as my usual self-serving chancer with an inconvenient conscience.
  • Arrive at the Institute and it's back to "LA LA LA" time again.
  • Decide not to murder Father until I'm sure I've ripped the Institute off for everything I can manage.
  • Manage to forget the stupid story once again and have a good time for a bit longer.
  • Decide to do the ending, and watch appalled as my character abdicates all self will apart from choosing which enemy to shoot first, and proceeds to nuke Boston like a good little soldier because Desdemona Said So.
  • Think "well that was shit".
  • Get bored rapidly with the post MQ radiants

Second Playthrough:

  • Discover that I can't change gender at the vault exit save. Sit through mandatory baby bonding bullshit once again.
  • Stick my fingers in my ears a whole lot more.
  • Repeat more or less as before only with a melee specialist rather than a sniper. Decide Melee is more fun. Oh, the roleplay value!
  • Betray the BoS rather than eradicate the Railroad on the eve of assaulting the Institute. "Hey, big day tomorrow: why don't we pick a fight with a group that's never done us any harm, has no interest in any of our actions except that we share a common goal in the destruction of the institute, and which in our estimation poses no threat to us anyway!" And they tell me Maxson is a tactical genius! Bah!
  • Murder Father and nuke Boston as an act of self defense in the face of Institute reprisals. No more sense of agency in the ending, but at least it comes as a consequence of my actions.

Third Playthrough.

  • Load male char from vault exit save. Customise as Angry Nerd. Have put some thought into personality for this one.
  • Stick my fingers in my ears a whole lot more.
  • Do every radiant quest in the game eighty-seven times each as a consequence of putting off talking to Father and having to sit through all my character's voice-acted Stupid once again.
  • Talk to Father
  • Murder Father as soon as the game lets me do it.
  • Fight free of the Institute, defend the Castle, and feel clean for the first time following that first meeting with Father.
  • Feel guilty because I can no longer keep promise to Virgil
  • Reload and Talk to Father again.
  • Decide that life's too short to keep torturing myself like that
  • Quit the game and load up Fallout 3

 

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I decided to do an alternate start by myself so I can avoid all the MQ bullshit.

 

I will be an ex BOS knight that defected after maxon decided to become the furher. I wandered and worked as a merc until I settled on goodneighbour. Then the prydween arrives, I go to DC get a surgery so Im not recognized by the wasteland nazis (BOS) and work as a mechanic there. The institite track me and offer me some caps and a job in exchange for intell and the weaknesses of ge prydween, I accept since Im a deserter and a traitor because I helped some ghoul to flee from underworld before maxon raided it. I miss action so when I hear that the prydween exploded I decide to become a merc again this time with contacs from the institute.

 

how I made it:

 

1)get a non questline instiute ending save (rushed with console)

3)use console to get a power armor suit, some FC and  a gattling laser

5) enjoy the game without the MQ bullshit and end enjoying it more than before. :lol:

 

Really dont know what to say I am having more fun with my own backstory and ignoring the MQ than with a MQ :huh:. Beth FO4 writters really amda  a "great" job with it... :dodgy:

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  • 1 month later...

The tricky thing with branching stories and dialogue is that the more choices you give the player, the work you need to do to accommodate those choices increases exponentially (literally). This was less of  a problem in previous games, when they kept player dialogue unvoiced so that they could just write it by the bookload. Still, I have never seen a sound design solution to the problem.

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I always play my own role according to the given role specifications, and whenever Cassandra Crossing is reached, Bethesda's scripted point of safe return to togetherness with everybody that is willing to pull the cart, I drop out of the main story and do my own thing, quite literally I give the ghostwriters the finger. That could be the adventurous circumnavigation of Vvardenfell in a stylish banana boat, the demonic life of a Wicked Witch in the prefab Dark Forest of Cyrodiil, becoming one of Skyrim's Norns of Jotunheim that listen to the Gjallar horn at the onset of Ragnarök or, my favorite, the kinky integration into a Raider gang bang in the burbs of Washington DC. Usually I stay for long in these RPGs and I have nothing to regret or complain about 'cause I'm in control of my own life in game. Imagination matters most in a Bethesda game. If you have almost none you might as well complain about these games from the get-go, getting pretty damn quick pissed off by means of whateva.

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After only 2 runs through, I'm just waiting for the right types of mods to revamp the entire game. My imagination is extensive, but the game itself constantly interrupts my character roles throughout the entire affair with its attempt at RPG and shoddy storyline.

 

Either I await mods, OR get the Teratome pulled from my skull (which would most likely reduce me to a state of idiocy) and then, finally, be able to stand the game enough for another playthrough, while a nurse wipes spittle from my chin and checks to see if I need a change of Depends or a spongebath.

 

I'm hoping for the modding part.....

 

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Either I await mods, OR get the Teratome pulled from my skull (which would most likely reduce me to a state of idiocy) and then, finally, be able to stand the game enough for another playthrough, while a nurse wipes spittle from my chin and checks to see if I need a change of Depends or a spongebath.

 

If the issues with certain people outright stealing mods to port them to consoles doesn't get solved soon, you may have to settle for the latter. Although there is something to be said for idiocy. Hey, if it works for the government...

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Since everyone else is doing it:

 

First attempt was soldier boy who was jaded enough to guess that finding Shaun is probably a lost cause, and that with the state of the wasteland the kid was probably long dead.  So he set about helping the few good people he could back up again, with the intention that along the way he'll see if I can find out what the kid's fate was.  While the people were nice and all, he relatively quickly preferred dealing with ghouls.  While they looked freakish, they were one of the only remaining links to his time, so he preferred them and his robots to the "normal" people of the commonwealth, although he was more than willing to help them out when asked.  

He is a reluctant "timesick" soldier, not eager to fight but willing to do what it takes to help normal people, and particularly himself, get a semblance of normal life back.  Enjoys Strong and Hancock's company, as they remind him of some of his old fellow soldiers buddies.

Loved the Minutemen

He thought the Railroad were childish dreamers and abided their existence, and didn't mind doing work for them.

Disliked the Institute and their methods, but begrudged that they were pretty bang on with the general state of the commonwealth.  Isn't sure that Father is telling the truth about being Shaun.  Figures that he might be able to steer them into helping the settlers of the commonwealth.

Hated the Brotherhood after helping them set up, as he saw them as committing the same mistakes his own government did, particularly with their regard for stockpiling nuclear weapons.

 

 

Second attempt is considerably more outlandish, but is my attempt to headcannon Nora's fighting and weapons expertise and some of the other sticky points in fallout lore.  Nora is an alien bounty hunter remarkably similar to a certain Samus Aran.  She was shot down by Aliens over this godforsaken backwards dirtball pre-war, and quickly picked up by the US government.  Her ship was all but scrap, but they took her suit and it formed the basis of the US power armor and laser tech.  Shortly before her trip to that vault, it was instrumental in jetpacks and plasma technology.  In between helping out the US government she worked at a law firm, fully accustomed to the idea of sentient robots and treating them like equals.  

They "introduced" her to Nathan, originally as a guard to keep her both in line and safe from the outside world, which he only knew her to be a VIP, but not her actual origin, they fell for each other and somehow had a kid.  

After being freed from the vault, she does have interest in finding Shaun, but her main goal is to try and get a signal off world and get back to the galaxy at large.  To that end:

She is a hardened merc who will get the job done, and greatly enjoys the company of Cait and will enjoy Macready if she ever runs into him.

She never returned to Sanctuary to start the minutemen.

Doesn't give a rats' behind about the Railroad.

Is currently interested in seeing whether the Brotherhood has the level of tech she needs, 

Is increasingly interested in the high frequency radio emissions and teleportation abilities of this "Institute", as that kind of tech leaves footprints behind that get the attention she wants to attract.

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Yet here the Brotherhood shows up and of course they're here to save the CommonWealth but really from who?

 

Cause the way I see it....I've maimed and killed pretty much everything...I've established quite a sizeable warband in the CommonWealth and we're making a great go at conquering it for ourselves...

 

This...this is where the script just stops fitting whats actually unfolded for my character in the storyline and all of it entirely possible and reasonable in the game without mods.

 

New Vegas handled this conundrum quite brilliantly. They barred you from going too close to the NCR side or the Legion side. All you affect were the FOBs and influence the allegiances of those who were in the middle. No matter how many rangers or legionaries you killed - there was always an army (or at least, significant reinforcements) "coming up from Baja" or moving in from Arizona. Meanwhile, you were actually recognized for your accomplishments in the Mojave. Caesar and Crocker both give you pardons if you agree to meet with or work with them. House rolls out the red carpet. Kill any of the faction leaders, and the rank and file will mention it. All dialogue that is contingent on the leaders of specific factions being alive can be side-stepped as you get a pat on the back for your fine service - then move you on to the next quest.

 

It's really weird how much focus Bethesda claims to have put into how you can shape the wasteland... and yet, those changes are always really only ever for their own sake, or are only acknowledged by the faction which issued them.

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A Fallout4 faction (actually a war party) ain't there to save the Commonwealth from the one or another faction in a mere defensive fashion but to wipe them off the grid by force in case they don't submit on three. To promote that aggressive, expansionist agenda, the in-game propaganda speaks of an existential threat to oneself and the values one stands for as a faction, insert something - in fact it is the own security interest, the greedy ambition to possess everything and control everybody. From a certain point of view this reminds me of a mixture of Age of Empires and Command & Conquer, games I played in elementary school, or of today politics, if you know what I mean. Question is, do I support a unipolar Commonwealth, something that inevitably must end in a tragedy for all Bostonians or should I play a renegade role in a multipolar game world in which peace is up to now understood in negative fashion, simply as the absence of war. Bethesda promotes the former but I've chosen the latter. Those warmongering NPCs that might disagree to peaceful coexistence based on mutual respect I remove from the equation w/o much fuss at the end of the day, I'm a moron after all, one that sees the shape of things to come.

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  • 3 weeks later...

I kill the Railroad on first contact with them and never work with the Brotherhood. I'll work with the Minuteman enough to get the help I need to build the relay but that's it. Whilst I miss out on a fair bit of content it's not that big of a deal really. 

 

I'm a fucking lawyer with no combat experience and all I want is my fucking son back. Everyone else can get fucked. 

 

:D

 

AKA you focus on your objective and let nothing stand in your way. Which would be nicer if you didn't have to go through everyone else's bullshit. Why can't you focus on the objective and say FUCK YOU GUYS! IMA FIND MAH DAMN SON!

 

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Yet here the Brotherhood shows up and of course they're here to save the CommonWealth but really from who?

 

That's the weird thing about the Brotherhood of Steel in FO4. They claim to have returned to their roots, but they in no way behave like the Brotherhood should. In my latest playthrough, I never bothered with them. I did Danse's introductory quest, but turned down his offer to join. Never went to the Prydwyn, and was seen openly working with an Institute Courser both at Libertalia and Bunker Hill.

 

They don't care.

 

I can have a three story hangar filled to the brim with power armor.

 

They don't care.

 

I can have an army of murder bots at my command.

 

They don't care.

 

I can have enough plasma weapons to outfit an entire Enclave chapter.

 

They don't care.

 

But I had none of those things. I just had a suit of power armor and a gauss rifle - and they walk past me and call me a dirty waster... but they let me pass. They see an abandoned Power Armor frame resting on a hill, and just walk on by.

 

Isn't keeping this kind of deadly tech out of the hands of filthy irresponsible wasters kind of their primary mission? Wouldn't it help them SUBSTANTIALLY to collect such items locally, both reducing their immediate threats and providing raw resources for their campaign - instead of relying on reserves shipped up from D.C.?

 

I suppose not many players would want to join the Brotherhood if, the first time they saw you after arriving, they shook you down and took all your high powered armor and weapons by force.... only possibly, maybe, getting some of them back if you join their cause. But damned, at least that'd be consistent.

 

And speaking of consistency... why is the Brotherhood so concerned with synths, when they're perfectly fine with cyberization? A man becoming almost entirely machine is fine, but by god, don't you dare make a machine that's almost a man. That's a line too far.

 

Really?  Fucking really?

 

In Fallout 2, I got cybernetic enhancements in a Brotherhood bunker. In Fallout 3, we're introduced to Star Paladin Cross - a cyborg who is almost entirely machine, and which she happened to become long before Lyons ripped up the Codex and went all Wasteland savior. In New Vegas, nobody in Hidden Valley bats an eye at my courier who has damned neared every implant you can buy on the market installed, as well as an artificial heart, spine, and brain. Not to mention that the Followers are just handing out these augments to anyone with enough caps.

 

Now the Institute, they're fine with Synths, but under Father's leadership - stopped their cybernetic augmentation research. He thought that Kellogg was an abomination, and too dangerous. The guy who made Super Mutants because, fuck it - why not - thought that Kellogg and his cybernetic enhancements were too dangerous - and instead focused on making synthetic people who are so close to human that they can literally shit their pants when a courser comes knocking to take them home.

 

Cyborgs are a line too far even for the Institute... but the Brotherhood? Naw, that's fine. Let the followers pass them out like chips at a party. Hell, let's augment a waster or two ourselves if they're useful to us. What's the worst that can happen?

 

If there's some kind of clear message to all this that the authors are trying to get across, I'll be damned if I can decipher it.

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[snip]

Well, the BoS of the Commonwealth are a racist occupation force from DC, probably related to the Outcasts who had a similar, on the takeover of all technology based agenda, and here by force. Consequently, fraternization, the mixing-up with the locals they call scum is prohibited by fuhrer's decree. Though w/o fraternity there is no equality and w/o equality there is no liberty, not for the still living Bostonians. Once the BoS of the Commonwealth have harvested the technological assets of the Commonwealth they'd inevitably move on to new pastures like locusts 'cause that is their purpose.

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I agree with this on so many levels...Just, I like the game, I do.

 

But the MQ feels so forced, I don't feel in control of my character...honestly I feel like speeding through the MQ before getting onto the DLC stuff, which seems far more fun and Fallout like...hell, nearly feel like buying FO3 for the PC to mod, because, hey! I'm already silent so silent voices would be fine.

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I agree with this on so many levels...Just, I like the game, I do.

That, to my mind, is the tragedy of the thing. It somewhere in there is a really great game; it's just horribly, horribly flawed. Mostly, I think by stupid marketing led decisions, and by attempts to streamline the development process so they get to make games with less programmer time.

 

I think that's what Howard means by "next-gen streamline". He's not talking about the streamlining the game, he's talking about streamlining the amount of effort they put into making it.

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Heres what i did to over come the role play issue.........ahem!!!! Sevilla Frisii loving mother, smart ass wife. Finds her world shattered in 5 mins, after some luck and coincidental events she secures a place in the vault for her, husband, and son. As they run out the door she slows and pauses at the entrance as cods worth bids her and family farewell, she turns saying these humble words of encouragement to cods worth "Go F@#$% yourself cods worth"!!! and speeds aways, Fear gripping at her heart, a fluid rhythm of pounding feet and screaming people rushing to gain a possible spot in the vault. her neighbors racing up the hill full of terror as they pray openly to their gods that there might be something to hide under set  all their strength to their numb feet to cross the small rickety foot bridge. As Sevilla charges ahead the neighbors husband glances back to see this grey eyed mother hurtling towards him and his wife. He screams for his wife to drop their suitcase and keep running, before he could finish Sevilla slams a fist into his jaw sending him sprawling off the bridge; then proceeded to shove the wife of this man off the foot bridge. Cursing and screaming were all she heard as poor jack her husband trailed behind, "Sev! slow down we cant keep up!" he shouted. Sevilla didn't look back her only words were.."if you cant keep up then give me the baby, and you can lay down and die"!....shocked by the cold hearted words she spat at him he put all he had into getting to the shelter. Huffing and puffing the reach the entrance finding soldiers and PA troops swarming all over. The funneled the people behind a single entrance chain-link fence ready to cut them down if needed. The salesman who talked her into signing up argued to get in, his reward was the spinning barrel of 5mm mini-gun. His courage broke and he retreated fearing death which may come any way. Sevilla approaches followed by her husband and child. Firmly with a command only a lawyer could know from decades of punishing and falsely punishing people in court could know. "we are on the List!". The soldier only stoically glances up looks them over. "adult male, adult female, infant......go on in" he causally waves them in. Sevilla rushes in up to where an eccentric man awaits them in what seems to be a per-ordained set up just for them. He lead them to a platform, pointing to some of the neighbors that were accepted into the program. Panting and wheezing from their exhausting journey the vault lift slowly stirs to life. Sevilla feeling as if something demands her to look to the south, compelled she carefully studies the horizon with her cold grey eyes. Her long wavy strawberry hair is tugged and flittering in the strong wind that seems daunting if not totally annoying. her eyes widen as she sees what seems to be a slow falling orb fall from the picture perfect blue of the sky. As the orb touches ground the light fills her eyes, only for a moment before the life lowers them into the cold earth of her new home in....Vault 111.

 

Thats only a part of my imagination trying to fix it i guess.

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Heres what i did to over come the role play issue.........ahem!!!!

There is no spouse. There is no baby. These were all evil hallucinations brought about by unethical Vault-Tech experiments. Any subsequent references to a spouse or child are therefore the result of lingering mental trauma and will clear up eventually. Any "evidence" to the contrary can be dismissed by sticking the fingers in the ears and shouting "LA LA LA I CAN'T HEAR YOU!" until the problem goes away.

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