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RaceMenu bug - mismatched eyes.


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Posted

(*Here is a post I just made over at the RaceMenu Nexus page - however, I cannot tell if questions/problems are being answered over there. I know Expired gets a lot of them & can't always respond, so I am posting here too in case anyone else is able to help)

 

 

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BUG REPORT:

I am encountering a weird bug with the EYES on saved & imported head meshes/sculpts.

The LEFT eye is just slightly larger than the right.

I do not know what is causing this to occur, whether it is a bug in one of the sliders somewhere, or something else. I cannot tell whether it is just that the eye seems to be opened wider than the right, or whether it is more vertices around the eye socket stretching, or whether its something occurring during the export/import process. The problem is not native to the head mesh. The eyes are fine on characters made only with the Vanilla sliders with RaceMenu deactivated (eg: my vanilla Nord presets). Whatever is happening, I cannot seem to FIX it from my end using the sliders, and once I've seen it I can't un-see.

You can see this problem on many (though not necessarily all) characters made with RaceMenu. (LINK: EXAMPLE). Look closely at the eyes - the vertices around the edge of the left will be slightly jagged, and the shape will be asymmetrical & appear LARGER when compared with the right.

I am using v3.84 XPMSE, and the latest version of RaceMenu as of the date of this post (v3.4.5).

Has anyone else noticed this?? :unsure:

 

 

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Guest endgameaddiction
Posted

I know exactly what you mean. It's a bug. I spotted it when trying to sculpt with mirror on and as I sculpt one side of the face the other does not match. And some verts do not move the same resulting in something else. One of my characters has one eye squinting a little more than the other.

 

I've been waiting on an update about that.

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