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[S3] OKW Animation - Help needed


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Posted

 

Let's wait what will tell Lady666. She is a professional. And also knows for certain.

It's hard for the sims 3, I need to confess, but is a good example to do reverse foot for sim 3 rig. ;) It will not be easy if you are a beginner but is not impossible. :P In true, almost everything is not impossible inside this tutorial, just win in the lottery..., it's trully impossible. :mellow::lol:

 

 

I really respect your work and your animations are really awesome and professional. 

But I find it very unfortunate that you give us no useful advice. I do not mean no harm and do not want to attack you personally, but you've also started once and get help.

Nobody wants to have declared Blender here is specifically concerned with the sims3 rig. I was hoping that you or Amra would provide an indication to a functioning IK constraint.

Posted

 

May I ask you LaCigogne, how you set up the pole targets? I want knees to bend automatic when I move the root_bind, but I just can't seem to figure out how to do it. :(

 

I use the rig Asser send me. But in edit mode, when trying to add a pole target, I seem to mess up. I don't understand how to configure the skeleton yet... I'm trying, and maybe I'll learn from my failure eventually. Lol. 

 

 

It's any difficult for me to explain detailed, my English is not perfect :-/

This simple tutorial show the task of pole targets. I have extruded the targets from the ExportPole of elbow and knee. They are hidden but in edit mode you can see the bones. The pole targets of knee must be unparent respectively you parent this bones to the root bone.

The tutorials from Darrin Lile are excellent. I would recommend that you watch his videos Blender Character Rigging Part 1 to 10. They are very helpful to understand the rigging.

 

 

 

 

Thank you for this information. It actually makes a bit sense because I noticed the bones you are mentioning in edit mode, I will try to do this to and watch all the tutorials. 

 

For now I'm still testing blender out. I'm learning much from trial and error too. I'm now trying to rotate the pelvis while the legs don't move, so I can create a woman that is shaking her ass, lol. But, as you can see, I'm not there yet, but having fun trying! :D

 

post-1018818-0-97608400-1460458583_thumb.gif

(gif)

 

Edit:

I think I made a little progress, but it still looks like she's slippery on ice :P If I could only made those feet stay put... 

 

post-1018818-0-64868300-1460463257_thumb.gif

 

Posted

For now I'm still testing blender out. I'm learning much from trial and error too. I'm now trying to rotate the pelvis while the legs don't move, so I can create a woman that is shaking her ass, lol. But, as you can see, I'm not there yet, but having fun trying! :D

 

Very sexy :D

On youtube you can find many tutorials for Blender beginner. I have seen a hundred of Blender tutorials :D

I bought books and training tutorials, unfortunately I can tell you  no recommendation (they are in German).

But for understand animations is this book excellent !

I wish you much fun and success while learning :)

Posted

 

Very sexy :D

On youtube you can find many tutorials for Blender beginner. I have seen a hundred of Blender tutorials :D

I bought books and training tutorials, unfortunately I can tell you  no recommendation (they are in German).

But for understand animations is this book excellent !

I wish you much fun and success while learning :)

 

 

Sometimes I hate that language barrier, haha! Wish I had chosen German in high school instead of French. Not that it would matter, I've forgotten the French language too since it's been eleven years since I graduated from high school :P dind't used it anymore. 

Does anybody speaks Dutch? Would be so much easier. Lol. :P

Posted

 

 

Let's wait what will tell Lady666. She is a professional. And also knows for certain.

It's hard for the sims 3, I need to confess, but is a good example to do reverse foot for sim 3 rig. ;) It will not be easy if you are a beginner but is not impossible. :P In true, almost everything is not impossible inside this tutorial, just win in the lottery..., it's trully impossible. :mellow::lol:

 

 

I really respect your work and your animations are really awesome and professional. 

But I find it very unfortunate that you give us no useful advice. I do not mean no harm and do not want to attack you personally, but you've also started once and get help.

Nobody wants to have declared Blender here is specifically concerned with the sims3 rig. I was hoping that you or Amra would provide an indication to a functioning IK constraint.

 

 

Look how it's not impossible ;)  Just follow the steps of, there you can find all advice. Which more you want? Hannn... I never asked for help, I am self-taught, I learned by myself, the same that MJ is trying to do. I'm helping her in what I can, but she needs to do it before. It's not easy, but just through mistake and try is the best way to learn. 
If she really wants animating, she will find self-reliance to do it, the same way that I've found. 

 

 

 

She needs to work in her armature, working in edit mode is a good way to know how to make IK bones, bone controls, targets... you need to work inside the armature and implement from there to start animate.
 
A good exercise and a good form to start is from here. I know that was the first model to do animations in AW was a same example like this:

 

 

That's enough?!  :)

Posted

 

 

I think I made a little progress, but it still looks like she's slippery on ice :P If I could only made those feet stay put... 

 

attachicon.gifezgif.com-crop (1).gif

 

 

Hi, you tried to add untied bones to bones of feet?

 

 

No, but honestly, I have no idea what you mean by that. I feel stupid o.O Do you have an example?

Posted

 

 

 

Look how it's not impossible ;)  Just follow the steps of, there you can find all advice. Which more you want? Hannn... I never asked for help, I am self-taught, I learned by myself, the same that MJ is trying to do. I'm helping her in what I can, but she needs to do it before. It's not easy, but just through mistake and try is the best way to learn. 
If she really wants animating, she will find self-reliance to do it, the same way that I've found. 

 

attachicon.gifblender-2016-04-12-18-31-37-05.gif

 

She needs to work in her armature, working in edit mode is a good way to know how to make IK bones, bone controls, targets... you need to work inside the armature and implement from there to start animate.
 
A good exercise and a good form to start is from here. I know that was the first model to do animations in AW was a same example like this:

 

 

That's enough?!  :)

 

 

Wow, that gif! That looks advanced. :) Very nice.

 

Thanks Lady, for all your help. It is enough, even without it, 'cause the only person that can progress my skills is me. People can keep explaining, but if I don't understand it I won't make progress. I must understand it before I apply it. So I keep on trying and trying. Everything you guys share will help, thanks for that. 

 

And I'm sorry if I'm slow with understanding how things work - like that  untied bone :P Haha, shall I just add a bone? :D

Posted

Oh, what I also want to make clear is, Lady666 did help me already before the post here! We had contact in PM, because I asked her a few questions. So it isn't like she wasn't helping before. And, if she doesn't want to help or share her 'secrets', hypothetically,  it's her own choice. She did a lot of work to get there. We all can do the same if we have the right attitude, right? :)

 

I don't expect the solution for animating on a platter. It's a process, it wil take time. I have to learn very, very much and I'm gonna take my time. Maybe it will take a year before I can create a good animation, so be it. No rush :)

Posted

 

 

 

 

Look how it's not impossible ;)  Just follow the steps of, there you can find all advice. Which more you want?
It's not easy, but just through mistake and try is the best way to learn. 
If she really wants animating, she will find self-reliance to do it, the same way that I've found. 

 

attachicon.gifblender-2016-04-12-18-31-37-05.gif

 

She needs to work in her armature, working in edit mode is a good way to know how to make IK bones, bone controls, targets... you need to work inside the armature and implement from there to start animate.
 
A good exercise and a good form to start is from here. I know that was the first model to do animations in AW was a same example like this:

 

 

That's enough?!  :)

And I'm sorry if I'm slow with understanding how things work - like that  untied bone :P Haha, shall I just add a bone? :D

On that question which I had asked you, Lady666 has BRILLIANTLY answered. And she has given you an example of what I asked you about (untied bone).

You should construct own armature that it interacted as it is necessary for you.

Posted

 

On that question which I had asked you, Lady666 has BRILLIANTLY answered. And she has given you an example of what I asked you about (untied bone).

 

 

Oh wow, I think it will take a while before I can reproduce something like that. I've tried, of course, but I end up deforming my whole rig (even if I uncheck the option 'deform') I'm doing something wrong and I don't know what it is. 

 

My next project is making my own rig, no sims 3 rig, to understand how it works. Maybe I'll make more, until I understand the basics. The sims rig is too complicated for me to start with the rigging process. I really need to master the basics before I edit the bones of the sims 3 rig, so I'm going to follow tutorials step by step until I master it and feel confident enough to apply it to the sims 3 rig :)

Posted

 

 

On that question which I had asked you, Lady666 has BRILLIANTLY answered. And she has given you an example of what I asked you about (untied bone).

 

 

My next project is making my own rig, no sims 3 rig, to understand how it works. Maybe I'll make more, until I understand the basics.

It's not the best way as in TS3 is based on basic-Rigs (FK-based and like my IK Constraints). For a start, you should take basic-Rigs (FK) and to try to add an additional bone and to look what will turn out (as it works). The final decision - basic armature, with the added bones which expand opportunities.

Posted

 

It's not the best way as in TS3 is based on basic-Rigs (FK-based and like my IK Constraints). For a start, you should take basic-Rigs (FK) and to try to add an additional bone and to look what will turn out (as it works).

 

 

 I will try that. So I should try with an rig other than yours, right? (So I understand it correctly)

Posted

 

 I will try that. So I should try with an rig other than yours, right? (So I understand it correctly)

 

No, you can quite use my Rigs, it is simple to experiment easier on basic Rigs.

Posted

 

 

 I will try that. So I should try with an rig other than yours, right? (So I understand it correctly)

 

No, you can quite use my Rigs, it is simple to experiment easier on basic Rigs.

 

 

Awesome! You're very kind to help me like this. :)

Posted

 

 

 

 I will try that. So I should try with an rig other than yours, right? (So I understand it correctly)

 

No, you can quite use my Rigs, it is simple to experiment easier on basic Rigs.

 

 

Awesome! You're very kind to help me like this. :)

 

 

I have sent to you the personal message.

 

Posted

 

 

 

 

 

 

 

Look how it's not impossible ;)  Just follow the steps of, there you can find all advice. Which more you want?
It's not easy, but just through mistake and try is the best way to learn. 
If she really wants animating, she will find self-reliance to do it, the same way that I've found. 

 

attachicon.gifblender-2016-04-12-18-31-37-05.gif

 

She needs to work in her armature, working in edit mode is a good way to know how to make IK bones, bone controls, targets... you need to work inside the armature and implement from there to start animate.
 
A good exercise and a good form to start is from here. I know that was the first model to do animations in AW was a same example like this:

 

 

That's enough?!  :)

And I'm sorry if I'm slow with understanding how things work - like that  untied bone :P Haha, shall I just add a bone? :D

On that question which I had asked you, Lady666 has BRILLIANTLY answered. And she has given you an example of what I asked you about (untied bone).

You should construct own armature that it interacted as it is necessary for you.

 

 

 

Yey, thanks :)  I confess, I tried this system, in my first animations. However you always find another secrets. I don't know why EA don't let his animating rigs,. just his pose rigs. This space between feet  and toes bones is sucks  :D You always see the feet swimming into the air.

Posted

 

Yey, thanks :)  I confess, I tried this system, in my first animations. However you always find another secrets. I don't know why EA don't let his animating rigs,. just his pose rigs. This space between feet  and toes bones is sucks  :D You always see the feet swimming into the air.

 

I agree with you absolutely.

 

  • 3 weeks later...
Guest Senshidoragon
Posted

 

Uhm...for a first animation--that's really not terrible, especially if you look at the original animations for any kind of animated woohoo (XTC). Lol I hope he doesn't mind me saying that.

 

Anyway -- send a message to Lady, Amra, or the Master. They're very helpful when it comes to answering questions about adding sound.

 

Wish I could tell you but I have absolutely no idea.

 

Usefull post :D

 

"Hey, i won't help you but i just come to say your animation suck, have a nice day " 

...

 

Is it a kind of compliment?

Sorry to revive this thread.  :shy:

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