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Bodyslide Zap Sliders Pleas help


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Posted

I am trying to zap parts of the body out of the outfit but every time I do it doesn't work :(

 

whats happening is both the 0 and 1 weights are fine by themselves but the inbetween gets deformed and glitchy anyone know why this is?

Posted

The size can be different slightly.

The more important piece is the Mesh Order.

Example.

Nif 0 - Body, then outfit, then extra 1, extra 2, and extra 3.

Nif 1 - Outfit, then extra 1, extra 2, extra 3, then body.

If that happens the Game engine will try to figure out between body in nif 0 and outfit in nif 1 to get the correct shape for say a body weight of 1 thru 99 (0 = nif 0 and 100 = nif 1).

So Mesh order has to be the same in both nif's. Also vertex count and order.

 

Best bet would be to build both 0 and 1 in Bodyslide with the same Zap slider (cause if you try to zap something off on the 0 and not on the 1 it will be an incorrect vertex/poly count between the 2 meshes and cause problems).

 

So....

Build the packing in Outfit Studio with the Zap slider and then build both 0 and 1 in Bodyslide from that package.

Posted

Are the _0 and _1 nif files the same weight? Meaning if one is 500 kilobytes is the other one also 500 kilobytes.

 

Well I need to zap both weights and i can't get 100% weights to be the same because I can't mask them at the same time meaning there becomes a size difference.

The size can be different slightly.

The more important piece is the Mesh Order.

Example.

Nif 0 - Body, then outfit, then extra 1, extra 2, and extra 3.

Nif 1 - Outfit, then extra 1, extra 2, extra 3, then body.

If that happens the Game engine will try to figure out between body in nif 0 and outfit in nif 1 to get the correct shape for say a body weight of 1 thru 99 (0 = nif 0 and 100 = nif 1).

So Mesh order has to be the same in both nif's. Also vertex count and order.

 

Best bet would be to build both 0 and 1 in Bodyslide with the same Zap slider (cause if you try to zap something off on the 0 and not on the 1 it will be an incorrect vertex/poly count between the 2 meshes and cause problems).

 

So....

Build the packing in Outfit Studio with the Zap slider and then build both 0 and 1 in Bodyslide from that package.

 

How do I do both of them at the same time? I can only mask 1 at a time can you mask them both to get same vertex count?

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