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There's no BnB version for the Lady Outfit Overhaul?


Almodo

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Posted

I do know that the original Lady Outfit by fizz99 has had a BnB conversion (from here: http://www.nexusmods.com/newvegas/mods/40227/?).But Fizz99's retextures of Lady Outfit has never had a BnB treatment to my knowledge.

Would like it if someone can prove me wrong...

(By the way can one simply copy some branches from one mesh to the other in nifskope and get bounce?)

Posted

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/?do=findComment&comment=623250 You can use mesh rigger and grab a body that has BnB to use as a template and run the outfit through it to add the BnB nodes from the template model to the outfit file.

 

Took me quite a bit to recover from hyperventilating; this tool is what I'm looking for from a long time ago. Now off to hammering things again.

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/?p=1414519

 

It seems this particular post details the installation better.

Posted

Yeah I use it quite a bit for fallout oblivion and skyrim as it works for all of them. When I installed it I already had everything that was required as I had installed most if not all of the requirements when I was trying to get blender working. There are quite a few things you can use it for. Rerigging add/remove nodes I have even transferred creature members to a player body then ran it through mesh rigger to remove the creature nodes and to add the player nodes instead.

 

Currently I'm using it to remove fallout nodes from fallout outfits and replacing them with skyrim nodes so I can finish the last part of some fallout skyrim porting.

Posted

Not without a 3d tool like blender/3dmax the reason I can do it for skyrim is because you can get the fallout nifs into outfit studio and once the body is replaced then they have to be run through mesh rigger to remove the stuff from it that is still fallout and replace them with skyrim stuff then manually redo the texture paths.

Posted

Everything looks fine to me but then I always piggy back someone else's armor/outfit mod.

 

 

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If you are going to use the overhaul one but use the BnB files you have to change the texture paths in the BnB ones so that they are the same as the ones that are in the overhaul one.

Posted

Damn, I must've done something wrong with the texture path. I already set it to the folder correctly and it displays correctly in nifskope. Hmm...

You set the texture paths in nifskope right? The method you told me?

EDIT: I'm an idiot and set the texture paths to under /FizzXOH/ instead of /Fizz/, I am dumb.

EDIT2: Still not working. Wonder why...

EDIT3: Reloaded earlier save where I can access all variants. Every clothing that depended on Lady2.nif is bork, but Lady2B.nif is fine (pants still screwed up). Investigating more.

EDIT4: Found it. The references in GECK become very mismatched. Now fixing stuff one by one...

Posted

Yeap I placed them in the fizz folder then just changed the .dds part of each of the 2 textures that needed to be changed in the nif. It happens I do it at least once every time I add some stuff to my skyrim .esp usully it's a forgotten slot that needed to be ticked.

Posted

 



Well that explains it...

EDIT: To horribly mangle the quote from Frankenstein:

IT MOVES! IT SWAYS! IT JIGGLES!

Consider the case closed. I'll do the rest of the armors and close up shop.

Thank you Myuhinny, you da MVP.
 

Posted

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/?do=findComment&comment=623250 You can use mesh rigger and grab a body that has BnB to use as a template and run the outfit through it to add the BnB nodes from the template model to the outfit file.

 

This tool is pretty nice, there is also something called Clothing Converter for adapting the shape of armor to another body type. Not sure how well that one works with Fallout though as I've never tried. I've had little success using Mesh rigger with Fallout though, probably because I'm doin' it wrong.

Posted

I use Gerra6's clothing converter mesh rigger and pose converter. The pose converter is used if you are going to try to use a body from say oblivion as a template to try to convert say a skyrim body to it. You have to convert the oblivion pose to skyrims pose first or the outcome will look like shit. I also use it for fallout armors/outfits to change them to the skyrim pose then I load them into outfit studio to adjust the outfit delete out the crap and body then run it through mesh rigger and it's ready for skyrim.

 

How well a tool preforms all depends on how well the model templates you are using were made and if there are any flaws in them. I have added BnB to stuff and bodies before. 

Posted

I use Gerra6's clothing converter mesh rigger and pose converter. The pose converter is used if you are going to try to use a body from say oblivion as a template to try to convert say a skyrim body to it. You have to convert the oblivion pose to skyrims pose first or the outcome will look like shit. I also use it for fallout armors/outfits to change them to the skyrim pose then I load them into outfit studio to adjust the outfit delete out the crap and body then run it through mesh rigger and it's ready for skyrim.

 

How well a tool preforms all depends on how well the model templates you are using were made and if there are any flaws in them. I have added BnB to stuff and bodies before. 

 

Cool! I didn't even know about Pose Converter! I've tried to add BNB to a couple of body types I like, but I usually wind up with messed up "meat" meshes and stretching and pulling where I don't want it (under the arms and between the thighs). I haven't used Mesh Rigger to try and weight any armors yet. I was thinking about making a transparent version of the Chinese Stealth Armor using these textures here http://www.nexusmods.com/newvegas/mods/55279/? , but I'm to lazy to do so at the moment. :P I might take a crack at it later on though.

 

On another note, I'm kind of surprised no one has tried to slim down the space suit and make one of those stereotypical form fitting sexy space suits with a big fish bowl helmet as a replacer.. unless there is a mod out there that already does something like that.

Posted

You would first have to form that stealth armor around a body as that isn't going to have any body under it and you will need one before you can make it transparent.

 

Only space suit that I have done was porting this one to skyrim from fallout 3.

 

 

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And recently ported this creature parasite thing the weighting on parts of them suck though.

 

 

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You could try weighting a fallout mesh after mesh rigger with skyrims outfit studio it seems to now be able to work with them without any errors popping up.

Posted

Template material means skin only = body in nif exclude skin = do not add anything to the body all materials = everything in the nif. At one time it use to be where you could select what got BnB BBP BBB TBBP in a nif. I haven't really messed with them that much. 

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