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Lewd mods and XCOM 2


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Some ideas to get people going:

 

  • Non-lethal combat: Weapons are re-tooled to be non-lethal: ADVENT weapons fire stun rounds, Alien weapons are electric shock guns. Instead of dying, soldiers are stunned (Not the vanilla stun, a different kind), forcing them into a vulnerable position. Each turn, all units regenerate 1HP, with stunned units taking 3 turns to recover.
  • When a unit is stunned, an alien can perform a rape-attack. By default, it takes 2 turns to fuck your soldiers to unconsciousness, but this can be modified based on will (0 will = instant submission, 150 will = 5+ turns). Nobody dies on the battlefield; they are all knocked out and captured.
  • Unconscious soldiers are captured by ADVENT if they are left behind. Opportunities will come up to rescue them, which will involve assaulting an alien POW camp and rescuing multiple (Naked, of course) soldiers.
  • Your soldiers have similar abilities.
  • Due to there no longer being any corpses, Psi Reanimate is repurposed into Psi Arouse: Used on stunned soldiers, it forces them into a 5-turn masturbation state with a severe will penalty.
  • Similarly, all research projects now use Captured (ALIEN) instead of corpses.
  • Captured aliens can be put through the Foundry and turned into XCOM soldiers.
  • Vipers are masters of the sexual arts. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Soldiers with the arousal debuff go into a masturbation state instead of being stunned, and will take only 1 turn to rape regardless of will. Vipers can use their tails to latch onto soldiers and rape them instead of the usual choking, This has a similar effect to choking, but immediately knocks the soldier unconscious. Viper tongues can also molest soldiers from afar, which will apply the arousal debuff as well as instant damage.
  • Codexes are seductresses and masters of double-teaming soldiers. Watch out for when they split - they can team up with another Codex to rape a soldier, knocking them out in half as many turns as usual. 
  • Chryssalids don't turn people into cocoons any more. Instead, they use their venom to infect and mutate soldiers, turning them into ADVENT-controlled zombies over a period of several turns - exact time based on will. Unlike Controller zombies, they can convert more people into zombies themselves, and get buffs to speed, HP and armor to resemble that of a Chryssalid. These perks are granted immediately when a soldier is infected, and they will have several turns to get a medkit or take advantage of their abilities. But when they turn, they might just take your entire squad with them. Conversion is permanent and cannot ever be reversed. The converted may be seen in later missions, redeployed alongside standard ADVENT units, completely naked with their skin discolored and Chryssalid-like mutations growing out of them.
  • Unit: ADVENT Controllers - These drones zip about the battlefield looking for unconscious soldiers. When they find one, they implant a control device in the soldier, turning them into a mindless sex-zombie for ADVENT. The zombies have similar behavior to psi zombies, and will simply try to seek out and rape any available target.
  • Unit: ADVENT Stun Seductress - Preferably, standard ADVENT would be replaced with them. These ladies are made up of women both captured and brainwashed into becoming Stun Seductresses, and bred specifically for the purpose. Equipped with a stun lance and non-lethal magnetic rifle, as well as "Armor" that exposes their breasts and vagina.
  • Unit: ADVENT Stun Dominatrix - These would replace ADVENT captains. Similar to Stun Seductresses, but in charge. Their Reinforcements ability can call on Controllers and Stun Seductresses to their aid. Their higher will allows them to fuck more quickly and avoid being fucked as quickly.
  • Dark Event: POW Re-Purposing - ADVENT aren't just going to let those captured soldiers go to waste... If allowed to occur, every POW currently captured will be turned into an ADVENT soldier through brainwashing and be re-deployed on the field against XCOM. If they are recaptured, XCOM can put them back in the fight, albeit with a permanent will debuff and a new detrimental perk: Seen The Other Side, which has a chance based on the soldier's will to put them in a masturbation state whenever they encounter an alien.
  • Dark Event: Alien Porn - ADVENT is actively creating pornography starring aliens. Any new recruits hired that month will have the Seen The Other Side perk. There is also a 0.1% chance every day per soldier to gain the perk (Shen should be monitoring the Avenger's internet traffic, but she seemed a little busy when we checked).
 
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50 minutes ago, Fuckyou539 said:

Damn....this topic is so long, i don't even know where the lastest mods are, like digging through a haystack to find a needle. Someone should really pin the lasted mods at the 1st page, make life so much easier for newbs like me.

https://www.loverslab.com/topic/64634-xcom-2-mod-index/

Maybe not updated for a while (see my link 3 or 4 posts above for the main missing one)

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So I only got around to picking up WoTC recently. Havent even done a play through yet.  Do the WoTC mods work on vanilla Xcom? Basic ones like Leg, torso, hair etc. I am seeing two separate mod lists when you toggle between the vanilla and wotc. Just seeing warning icons on everything. 

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sorry i don't speak english well

god bless you moder, be careful covid19

 

i installed WOTC_LL_Pack and WOTC_Civillians.

all my soldiers are nude. but in the Avenger crews wear a T-panty and leather boots

and some civillians on mission map have random nudity.

 

i want to control this. should i fix contents.ini?

how do i fix it?

1.jpg.4748ca990cdada3d0656291ac696c475.jpg

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I searched the thread yet nobody else seems to have this issue, so I am guessing I am missing something and I should ask.

 

I downloaded the WOTC_LL_PACK and installed it. When editing a normal soldier (as opposed to a templar or a reaper), I find that the "left forearm" and "right forearm" categories have no "None" option.

 

This means that, if I accidentally *select* one of these categories, the soldier will immediately be forced into a top, with no way to remove it without switching soldier type and resetting the entire thing.

 

Similarly, "Torso Gear" is missing a None option, which means that, upon selecting it, the soldier will be forced into one of a top, shorts, or nipple decorations. Again, the only option to clear that is to switch classes and lose the edits, at which point the category will show up empty.

 

Am I missing an item pack of some description? Please advise. WOTC is installed and active.

 

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17 hours ago, Kalriva said:

Can someone give me an idiot proof guide as to how to install outfits and the nude mod? I've added to the mod folder but they aren't showing up.

I mean... it's pretty much idiot-proof from the get-go.

 

In my case, although I have War of the Chosen, I installed the respective War of the Chosen cosmetic nude mods in my XCOM2 > XCOMGame > Mods folder, which is the vanilla game and not the War of the Chosen expansion, yet it still worked.

 

Take the zip files, extract them into their own individual folders within Mods, then run your launcher of choice. Steam Launcher or Alternate Mod Launcher. Then activate the mods, and start the game. Boom.

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Update to my earlier post: I rolled back to my previous version and tatoos are fully body again, so there was definitely a change. Which is weird IMHO, because Wrex added some very nice tattos of his own into the newer modpack and unless you pick nude legs you can't really see them on the lower body to begin with, so I don't see why you'd hide it on those.

I made now my own personal hybrid: Switched back to the new mod then overwrote the two leg files, with their old versions. Seems to work when trying it out in the armory.

 

On 5/9/2020 at 5:02 PM, Arcturus7777 said:

My Two mods are working in WOTC for me.

 

The tattoos for the arms seem to be working slightly different, you need the tattoo on both arms to cover the whole body.  this presents the possibility of mixing the tattoos to come up with something strange or different.

 

 

ASkintightMOD.7z 9.56 MB · 47 downloads

 

AProstituteLook.7z 387.91 kB · 38 downloads

 

What do those two do?

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6 hours ago, Starfire12 said:

Update to my earlier post: I rolled back to my previous version and tatoos are fully body again, so there was definitely a change. Which is weird IMHO, because Wrex added some very nice tattos of his own into the newer modpack and unless you pick nude legs you can't really see them on the lower body to begin with, so I don't see why you'd hide it on those.

I made now my own personal hybrid: Switched back to the new mod then overwrote the two leg files, with their old versions. Seems to work when trying it out in the armory.

 

 

What do those two do?

 Aprostitutelook add a face paint for cum around the mouth.

 

Askintight adds tattoos that look like skin tight clothing

 

268500_20160525193654_1.png.55b72e08f42cb74721f14be7f3386614.png

 

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I have installed the mods, but they seem not to work. I understand that since the very recent update and new launcher, a lot of mods no longer work. I have installed them today, however, so I have no idea if they would work for me on the old launcher.

 

I have deleted all local files, and re-installed the game, but I still can't get them to work. The launcher recognizes them, and I can activate them, but nothing happens in game. Is it because of the launcher, or have I made a mistake?

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9 hours ago, o_cube said:

I have installed the mods, but they seem not to work. I understand that since the very recent update and new launcher, a lot of mods no longer work. I have installed them today, however, so I have no idea if they would work for me on the old launcher.

 

I have deleted all local files, and re-installed the game, but I still can't get them to work. The launcher recognizes them, and I can activate them, but nothing happens in game. Is it because of the launcher, or have I made a mistake?

I got the same issue. All mods seem to be installed properly and everything, yet the mods seemingly dont work. I get the feeling it is ties to the new launcher too but I can be sure about that.

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9 hours ago, o_cube said:

I have installed the mods, but they seem not to work. I understand that since the very recent update and new launcher, a lot of mods no longer work. I have installed them today, however, so I have no idea if they would work for me on the old launcher.

 

I have deleted all local files, and re-installed the game, but I still can't get them to work. The launcher recognizes them, and I can activate them, but nothing happens in game. Is it because of the launcher, or have I made a mistake?

Update: Its a Launcher issue. Good news is the alternative launcher works fine with the mods, so use that for now.

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On 4/29/2020 at 6:07 PM, Horosho said:

 

Some ideas to get people going:

 

  • Non-lethal combat: Weapons are re-tooled to be non-lethal: ADVENT weapons fire stun rounds, Alien weapons are electric shock guns. Instead of dying, soldiers are stunned (Not the vanilla stun, a different kind), forcing them into a vulnerable position. Each turn, all units regenerate 1HP, with stunned units taking 3 turns to recover.
  • When a unit is stunned, an alien can perform a rape-attack. By default, it takes 2 turns to fuck your soldiers to unconsciousness, but this can be modified based on will (0 will = instant submission, 150 will = 5+ turns). Nobody dies on the battlefield; they are all knocked out and captured.
  • Unconscious soldiers are captured by ADVENT if they are left behind. Opportunities will come up to rescue them, which will involve assaulting an alien POW camp and rescuing multiple (Naked, of course) soldiers.
  • Your soldiers have similar abilities.
  • Due to there no longer being any corpses, Psi Reanimate is repurposed into Psi Arouse: Used on stunned soldiers, it forces them into a 5-turn masturbation state with a severe will penalty.
  • Similarly, all research projects now use Captured (ALIEN) instead of corpses.
  • Captured aliens can be put through the Foundry and turned into XCOM soldiers.
  • Vipers are masters of the sexual arts. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Soldiers with the arousal debuff go into a masturbation state instead of being stunned, and will take only 1 turn to rape regardless of will. Vipers can use their tails to latch onto soldiers and rape them instead of the usual choking, This has a similar effect to choking, but immediately knocks the soldier unconscious. Viper tongues can also molest soldiers from afar, which will apply the arousal debuff as well as instant damage.
  • Codexes are seductresses and masters of double-teaming soldiers. Watch out for when they split - they can team up with another Codex to rape a soldier, knocking them out in half as many turns as usual. 
  • Chryssalids don't turn people into cocoons any more. Instead, they use their venom to infect and mutate soldiers, turning them into ADVENT-controlled zombies over a period of several turns - exact time based on will. Unlike Controller zombies, they can convert more people into zombies themselves, and get buffs to speed, HP and armor to resemble that of a Chryssalid. These perks are granted immediately when a soldier is infected, and they will have several turns to get a medkit or take advantage of their abilities. But when they turn, they might just take your entire squad with them. Conversion is permanent and cannot ever be reversed. The converted may be seen in later missions, redeployed alongside standard ADVENT units, completely naked with their skin discolored and Chryssalid-like mutations growing out of them.
  • Unit: ADVENT Controllers - These drones zip about the battlefield looking for unconscious soldiers. When they find one, they implant a control device in the soldier, turning them into a mindless sex-zombie for ADVENT. The zombies have similar behavior to psi zombies, and will simply try to seek out and rape any available target.
  • Unit: ADVENT Stun Seductress - Preferably, standard ADVENT would be replaced with them. These ladies are made up of women both captured and brainwashed into becoming Stun Seductresses, and bred specifically for the purpose. Equipped with a stun lance and non-lethal magnetic rifle, as well as "Armor" that exposes their breasts and vagina.
  • Unit: ADVENT Stun Dominatrix - These would replace ADVENT captains. Similar to Stun Seductresses, but in charge. Their Reinforcements ability can call on Controllers and Stun Seductresses to their aid. Their higher will allows them to fuck more quickly and avoid being fucked as quickly.
  • Dark Event: POW Re-Purposing - ADVENT aren't just going to let those captured soldiers go to waste... If allowed to occur, every POW currently captured will be turned into an ADVENT soldier through brainwashing and be re-deployed on the field against XCOM. If they are recaptured, XCOM can put them back in the fight, albeit with a permanent will debuff and a new detrimental perk: Seen The Other Side, which has a chance based on the soldier's will to put them in a masturbation state whenever they encounter an alien.
  • Dark Event: Alien Porn - ADVENT is actively creating pornography starring aliens. Any new recruits hired that month will have the Seen The Other Side perk. There is also a 0.1% chance every day per soldier to gain the perk (Shen should be monitoring the Avenger's internet traffic, but she seemed a little busy when we checked).
 

I love the sound of this stuff... too bad nobody's ever gonna do it.

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Because your post reeks of "MAGIC COMPUTER PEOPLE MAKE THE SEX HAPPEN".

 

You're an ideas guy with no concept of what actually goes into that. There is a good reason most mods are simple replacements.

 

What you are asking for if at all possible would require a small team, at least six months of work, and north of $100k in funding if not vastly more. The game is not designed to do any of what you want, you'd have to add all those mechanics from scratch and rewrite the AI likely from the ground up. Then there's the problem of funding something like that and making vast modifications to the game and if it gains any amount of attention it's virtually guaranteed 2k will sure over it.

 

You're just plain better off finding a different game that already does it or starting a new one from scratch.

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