Jump to content

Paying $100 for Someone to mod my Skyrim


Sickotik Mods

Recommended Posts

Posted

I'm not new to modding. I've spent a year doing it. I even make my own mods. I know LOOT, FNIS, Wrye Bash and TESVedit pretty good actually, but at 230 mods, no matter how well I know those programs, how many support forums I read, I just can't get a PERFECT game. There's always something...

 

I spend atleast 3 FULL days each time I mod Skyrim. It's frustrating and my patience level just can't keep up. I see 10,000 lines of red in TESVedit and my brain just melts.

 

I'm willing to "Donate" $100 to whoever can PERFECTLY clean, edit, Bash, merge, and order my Skyrim with the Mods I want. If a mod conflicts, I'm willing to remove it if it can't be fixed but I'd rather it be fixed. We can discuss all that as we go on. The moment I run Skyrim and its running like a champ, I will pay you $100. No joke. No fine print. It's completely worth it to me.

But all my TESVedits have to be fixed. Not just cleaned. I can do that myself. I need all the conflicts fixed.

Guest MonsterFish
Posted

No such thing as a 'perfectly running game' with that amount of mods, I'm afraid. Not unless all 230 are non-scripted follower mods or something.

I thought I had a pretty healthy game about a month back, did the tests in the places considered bad, no infinite loading screens, no CTDs. Got to just outside Riverwood, and CTD. Save yourself the money and go for a less script-heavy loadout.

Posted

No such thing as a 'perfectly running game' with that amount of mods, I'm afraid. Not unless all 230 are non-scripted follower mods or something.

I thought I had a pretty healthy game about a month back, did the tests in the places considered bad, no infinite loading screens, no CTDs. Got to just outside Riverwood, and CTD. Save yourself the money and go for a less script-heavy loadout.

I know there's no PERFECT game but I also know a lot of people with that many mods who don't have any issues. Granted a vanilla Skyrim CTD every once in a while is okay. That's to be expected. But it's worth it to me to get a working load order. The best it can be.

I actually have 230 now and my games working. But I know there's conflicts in TESVedit. I want them gone.

Posted

A lot of it depends on the persons computer and if it can handle that many mods. Older they are the less of a chance that they can and will have trouble.

I've got a $4,000 PC. Dual GTX 980s SLI, 64 Gigs of Ram, Gaming Asus Z29 Motherboard, Water Cooled Extra Fans, etc etc.

Win 10 unfortunately

Posted

Get rid of all the old outdated mods that no one has worked on in a while, and stop using mods that put a heavy load on Papyrus as others have stated, like Frostfall. It's a good mod and all and I enjoyed messing around in it when I used it, but if you have more then a handfull of mods like that running at the same time and you should expect constant crashes and issues. Also regularly clean your games. That always is really good for having stable game sessions. Just my two cents.

Posted

Get rid of all the old outdated mods that no one has worked on in a while, and stop using mods that put a heavy load on Papyrus as others have stated, like Frostfall. It's a good mod and all and I enjoyed messing around in it when I used it, but if you have more then a handfull of mods like that running at the same time and you should expect constant crashes and issues. Also regularly clean your games. That always is really good for having stable game sessions. Just my two cents.

I REALLY like Frostfall. :( And clean my saves you mean?

Posted

Is 230 in ESP/ESMs or also including texture mods? Most issues with conflicts as in "Apply filter to show conflict losers" in TESEdit is up to you to determine if they cause an issue. ATM I have 97 active esp/esms and 10 conflicts, 11 if you include USLEEP. If you have more than that, then you need to consider "choices", one or the other type thing. This is why MO and now NMM have profiles. ;)

 

Quoted by Bomb Bloke (a user in Skyrim Discussion forums):

 

"Ah, the joy of scripts. Long story short, these are a method for adding code to the game without actually writing it directly into the executable - rather than just adding raw content like weapons and monsters, they can add behaviours, such as making the player freeze if they run around in a snowstorm wearing nothing but their underwear, for example.

Unlike previous TES games, scripts are notable in Skyrim in that active ones get saved into your actual save game slots. Which means if you add a mod with a script, removing the mod won't remove that script, which may continue to run and go haywire as it attempts to act on content which no longer exists within your game.

For this reason, if you remove any script-using mod it's recommended to go back to a save from before when you ever installed it in the first place. If you have no such save, it's better to start a new character. There are script cleaning tools which can attempt to remove scripts from existing saves, but they come with their own problems (sometimes removing scripts they shouldn't, ones which are integral for certain quests to work correctly).

Script engine issues generally manifest by slowing down everything but your framerate. For example, in a severe example, you might wander into a camp of bandits, who... entirely ignore you until you start attacking them yourself. This is because the AI engine is struggling to keep up and rogue scripts are getting priority. If you're seeing delays between "causes" and "effects", odds are the scripting engine has something to do with them.

They're also entirely capable of causing random crashes. It all depends on the nature of the scripts involved."

Source: http://steamcommunity.com/app/72850/discussions/0/451851477872617648/

 

I've had that happen, where a recently cleaned save, would suddenly develop orphans, which I chalked up to program error. I've only noticed it once however, could have been a fluke.

Posted

I don't have any script issues Iveseen yet. About 3 hours into the game. I've got 230 mods including Texture packs. I'm not sure how many ESM/ESPs I've got. Probably around 150, but I could be way off.

 

The only issue I'm still having (my game is actually running smoother than it ever has) is...

1. Random NPCs will all of the sudden pop into Tpose until I force them out by giving them a new animation like with TDF Prostitution. It's only happened with 2 NPCs but I know there's a fix and it worries me.

2. Very rarely a word will get cut out of the dialogues audio. Only happened twice, and only a single word was missing, but that's never happened before.

Otherwise my game is going good so far. I'm still wanting to pay someone who knows scripts well to organize my mod list and use TESVedit on it. OFFER STILL STANDS!!!

But thanks for the responses either way guys.

P.S. I know Tpose is an issue with FNIS. But why it's only happening on rare occasions to people NOT doing abnormal animations beats me.

Posted

Is 230 in ESP/ESMs or also including texture mods? Most issues with conflicts as in "Apply filter to show conflict losers" in TESEdit is up to you to determine if they cause an issue. ATM I have 97 active esp/esms and 10 conflicts, 11 if you include USLEEP. If you have more than that, then you need to consider "choices", one or the other type thing. This is why MO and now NMM have profiles. ;)

 

Quoted by Bomb Bloke (a user in Skyrim Discussion forums):

 

"Ah, the joy of scripts. Long story short, these are a method for adding code to the game without actually writing it directly into the executable - rather than just adding raw content like weapons and monsters, they can add behaviours, such as making the player freeze if they run around in a snowstorm wearing nothing but their underwear, for example.

Unlike previous TES games, scripts are notable in Skyrim in that active ones get saved into your actual save game slots. Which means if you add a mod with a script, removing the mod won't remove that script, which may continue to run and go haywire as it attempts to act on content which no longer exists within your game.

For this reason, if you remove any script-using mod it's recommended to go back to a save from before when you ever installed it in the first place. If you have no such save, it's better to start a new character. There are script cleaning tools which can attempt to remove scripts from existing saves, but they come with their own problems (sometimes removing scripts they shouldn't, ones which are integral for certain quests to work correctly).

Script engine issues generally manifest by slowing down everything but your framerate. For example, in a severe example, you might wander into a camp of bandits, who... entirely ignore you until you start attacking them yourself. This is because the AI engine is struggling to keep up and rogue scripts are getting priority. If you're seeing delays between "causes" and "effects", odds are the scripting engine has something to do with them.

They're also entirely capable of causing random crashes. It all depends on the nature of the scripts involved."

Source: http://steamcommunity.com/app/72850/discussions/0/451851477872617648/

 

I've had that happen, where a recently cleaned save, would suddenly develop orphans, which I chalked up to program error. I've only noticed it once however, could have been a fluke.

http://www.nexusmods.com/skyrim/mods/52363/? does a good enough job of removing individual scripts. You just probably need to be more careful with whatever tool you're using, in the future, as it's not impossible to remove that data from a save.

Posted

I've got 147 mods. Narrowed it down to must haves. All work fine minus the grey face bug I'm getting and the only tutorials on how to fix it are for custom self made NPCs. Which isn't my problem. My problem is with People of Skyrim, Apachii Hair NPCs, Interesting NPCs, Genox Faces, or SG faces. Not sure which is the culprit but no amount of loot sorting or manual sorting and rearranging has fixed it.

 

I'm still VERY willing to pay $100 for someone to fix this issue and any others they spot. Like TESVedit Conflicts. I bet someone could fix it all in a couple hours or less and have 100 bucks. Someone help me out here, I can't play with Grey Faces. It seems to be only the males. Not all just some. Lots of Some though.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...