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KG Tools for FO3/NV/Skyrim conversion to FO4


dh87

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Posted

Having a problem getting a mesh converted over. Looking for someone familiar with these tools to assist. I've successfully converted a few models but one in particular will not take

Posted

you need to use convert pose, go to nifskope, extract the clothes in obj, go to bodyslide, skyrim conversion to fallout, ajust the clothes, keep the little bar in the hight for change the position of the arm, export with nif.

 

the most error is in bodyslide, you need to change the arm and extract. put a sreenshot and i can help you better

Posted

Are Gerra6's tools even compatible with fallout 4? Pretty sure they haven't been updated to work with them yet. So getting them to work might be trial and error.

Posted

i use tool rc 89 and is not compatible with fallout 4. sorry for the convert pose, is only for oblivion and fallout 3 meshes to skyrim. after you use bodyslide to convert skyrim cbbe to fallout 4 cbbe.

Posted

I didn't think the tools were compatible with it and they are not compatible with the skyrim outfit studio either as I tried it a little while ago but fallout 3 and NV are compatible with the skyrim one.

Posted

well thats actually what i am referencing   i use cbbe to do the conversion but the model will not convert to the skyrim pose; thats what is confusing me because even per mr casuals tutorial and the possibility that chopping up the model might help (which i did)  it still wont go through. at this point though its more of a curiousity as to why than a need to be solved

Posted

For the skyrim outfit studio I run them through pose converter first then load them into skyrims outfit studio. If they don't work in the pose converter there could be something wrong in the mesh. I have seen meshes act weird in outfit studio as well with some fallout 3/NV nifs. Once in then I do everything needed in the nif like deleting the meatcaps before exporting with reference then I load the nif to see how it looks if there is clipping I fix those spots and export again. Next I run it through mesh rigger to remove the fallout stuff and replace them with skyrim stuff. Next I re add the texture paths change the slots in the dismemberment and nif is done.

 

For fallout 4 I have no clue on as I don't have fallout 4. 

Posted

do you have a screen shot of your outfit in game? if the texture, the meshes of the bone weight?

 

one of my error was the bone weight and check the feet of this girl.

post-905620-0-76064400-1453595994_thumb.jpg

Posted

Which nif are you trying to convert?

Is it not converting pose in the KGtools part or in Bodyslide?

 

My god awful work flow... goes something like this.

 

 

Run FO3/FNV Nif thru KGtools Pose bat file and convert it to a skyrim pose.

Open updated nif (in output folder for Pose) in Bodyslide 3's Outfit Studio and convert to the FO4 pose (Hopefully the arms are the proper length and don't deform at the end of the sleeve), then export each mesh as an fbx file.

Open all of the FBX files in Maya (use Nightasy's tutorials and set up a student copy of maya 2016 if need be)...

Load a copy of the FO4 CBBE body in FBX format into Maya, and set it to live.

Shrinkwrap the outfit to the cbbe body (skip this part for skirts or dresses as they will deform around the legs and usually look ugly after shrinkwraped).

Then set up the Bones in each mesh, and copy bone weights in Maya with the abWeightLifter tool (also listed in Nightasy's tutorial) - use the CBBE FBX as a ref for the weights.

Then export the fbx files out of Maya (you can highlight all of the different meshes and export as a single fbx package).

Import the FBX set into Outfit Studio (for Bodyslide 3), then set texture paths (as well as type: default, skin, enviromental, etc) for each mesh.

Also adjust any clipping, and save as nif file.

Outfit Studio should do most of the work on setting up the nif as a FO4 nif (node naming, sub node setup, etc).

 

The last 2 parts are:

Setup a Material file (done with Cell's Material Editor) http://www.nexusmods.com/fallout4/mods/3635/?

Set the Material path (done in Nifskope)

 

Note: Flipping a mesh between a nif and an fbx and back should not affect the uv map... But if you add any kind of smoothing to the mesh while in Maya (increasing the vertex/poly count), then you need to make sure the UV map updated correctly before you export as an FBX file (or shit could get ugly).

 

 

Posted

there is no screenshot to provide because it will not convert in KG tools  its the boba fett armor from NV  can be found over at VGU network under public release by Capt Rex; because i cannot get it to convert in KG tools i cannot get it in game.  i wish i could provide more details but thats really it.  if you would like i can try to link the mod so someone else can take a crack at it

Posted

As I expected there is a flaw in the mesh which is causing the tool to close there is nothing you can do other then trying to fix it in a 3d tool. Just before the screen closes it shows a attribute error. Pose converter doesn't seem to have a log file like the other ones so I had to time it to screen shot the error.

 

 

post-25667-0-85467600-1453620574_thumb.jpg

 

 

So you either need to fix the mesh or move on and find a different one instead.

 

  • 2 weeks later...
  • 4 months later...
Posted

Is there a known way to fix the fallout to skyrim feet bug that anyone know of? Oblivion to skyrim is flawless but FO to Skyrim leaves the feet in a messed up way (heels sunken in, toes pointing up)

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