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Does anyone still suffer City FPS issues?


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Posted

I mean, it's been about a 2 months since release. A lot of issues came up then and I've looked around a lot of places to see if it was still a common thing but all threads seem to be dated around November. I haven't been able to find anything recent on the issue, so I was just wondering if anyone else is still having fps issues around downtown/city? 

 

If this is being talked about somewhere else on here, my apologize for bringing it up again. I'm just wondering if it's still a thing or if the issue is now on my side.

Posted

my FPS issues are all indoors, oddly. out in the city even downtown i get amazing framerates even on my old old video card. then i step indoors and the framerate is instantly halved, even with the fog remover.

Posted

I have the godrays off and my shadow draw distance to 5000 instead of 20000 (and everything else is maxed) but when I go near downtown or good neighbor my frames drop down from 72 to 40 or 35. I caped the fps to 72, since 60 performed worse.

My indoor fps is great and anywhere else is great too. And theres no difference in performance between 2560x1440 and 1920x1080. It's just the damn city lol 

Posted

Every now and then I'll be wandering through Boston and it will start stuttering and lagging to hell and back. Usually there's nothing for it but to save and quit, at which point it's all right again.

 

I think there may be a horrendous memory leak in there somewhere that only happens rarely, but which rapidly consumes all available resources when it does.

Posted

Hey Doc and Dark, if you guys wonder back this way, are either of you playing on ultra settings by any chance? Thanks for the info. 

If so, I guessing it's my system then. 

Posted

It mainly seems to be connected to shadow distance. On ultra, downtown Boston is unplayable for me - I go down to single digits. On medium I go down to c. 40, so it makes a huge difference. You might want to try Shadow Boost. I got annoyed by the FPS transitions when it changes the draw distance, so I ended up simply having shadow distance on medium.

 

Also, if you have an ATI card, you could try turning down tessellation to x32 as ATI GPU's handle the FO4 implementation of it rather badly.

Posted

Hey Doc and Dark, if you guys wonder back this way, are either of you playing on ultra settings by any chance? Thanks for the info. 

If so, I guessing it's my system then. 

 

Have you tried just using one card?

Posted

 

 

 

 

Minski I feel ya, when I turned it off all together its silky smooth but anything above 5000 distance and it gets a little rough. Even at 5000 it can drop but not so bad. I was looking into that tool, might have to go that route. I just started wondering if anyone else is having this issue after the latest "performance" patch they had released in December. 

 

Hey Gameplayer, I yeah I've tested just one card and it bounces all over the place between 55-72, can drop to 45 but its not unplayable. I mean, I'm wondering if I am just expecting too much from sli 980's : p I bought the first one and upgraded to a second later on but honestly I wish I had just waited and got a titan. Live and learn. Guess I was kinda looking for peace of mind thats it's just fallout sketchiness ha.

 

I appreciate the responses everyone, thank you very much for the inputs!

Posted

 

 

 

 

 

Minski I feel ya, when I turned it off all together its silky smooth but anything above 5000 distance and it gets a little rough. Even at 5000 it can drop but not so bad. I was looking into that tool, might have to go that route. I just started wondering if anyone else is having this issue after the latest "performance" patch they had released in December. 

 

Hey Gameplayer, I yeah I've tested just one card and it bounces all over the place between 55-72, can drop to 45 but its not unplayable. I mean, I'm wondering if I am just expecting too much from sli 980's : p I bought the first one and upgraded to a second later on but honestly I wish I had just waited and got a titan. Live and learn. Guess I was kinda looking for peace of mind thats it's just fallout sketchiness ha.

 

I appreciate the responses everyone, thank you very much for the inputs!

 

 

SLI isn't 'officially' supported yet for Fallout 4 which is why I asked, so I have been under the impression that it was problematic.

 

However since we are at 1.3....

This may or may not be of interest to you but the game now supports a dedicated PhysX Card due to well Weapon effects that were just added in.

I don't think it'll be a big boon but you could try the game on one card which might be better than SLI with a 980 and use the other card as a PhysX card...I'll be honest this seemed to be a bigger deal with say Witcher 3 but it might be worth a shot with Fo4.

 

I understand a 980 is a bit much to be put on PhysX duty ><

Especailly with it only being weapons and all.

 

With Witcher it was like magic spells, hair, and various effects like explosions.  So it helped my system a heck of a lot to have a 970 paired with a 580 used as a PhysX card.

 

All you would have to do is pop the case remove the SLI bridge and then go to your Nvidia Control Panel, in there you dedicate one of the cards to PhysX Duty and your done for this test.

 

Anyway might run better for now....Just doesn't seem right that they don't support real SLI but anyway I was thrilled to get PhysX in the game cause it does work to use a card for it.

 

_____________

 

Anyway,

 

PhysX is now officially in the game as of the Weekend, this process is used for explosions, hair, basically effects that involve a lot of physics calculations on well objects like particles and strands.

 

Witcher 3 was such that it could bring your performance to its knees....But a dedicated card for that process is real bitching cool cause it throws the whole card at it....So well you'd be throwin a beast at this thing.

 

So when you SLI, the VRAM is mirrored in both cards.

 

But when you dedicate a card to PhysX....The whole card only concentrates on that task....Normally you would have to have an extremely powerful CPU working on not only the game task but also the PhysX Task.....Now the 2nd card takes that over...So its less burden.

 

__________

 

edit,

 

I did see that Gopher on Youtube whose got SLI 980's 4GB showed that he had an issue with dropping to 45 FPS in city but he identified that it was really odd spots... I was hoping to hear good things about Shadow Boost D:

Posted

Stuff that people have been installing that will hit the FPS hard,

 

For one with the Beta transition into mainstream,

PhysX guns will or should be an FPS hit on anyone that selects this option that doesn't have a dedicated card for it.

 

The most typical would be this however,

 

Shadow Casting Light Sources, <---Hard hitter, in some vanilla cases I'm not sure if its avoidable

 

There are a lot of popular mods that make these, sorry don't know the names offhand but they all have shadow in the name,

Pipboy light,

Weapon shadows <---Can literally crash your game due to amount of shadows....But its been updated so users need to check it out cause a lot of 970/980 guys been throwin themselves at this one on Nexus.

Homemaker and various Lighting mods that add shadows to lights,

 

 

Posted

 

SLI isn't 'officially' supported yet for Fallout 4 which is why I asked, so I have been under the impression that it was problematic.

 

However since we are at 1.3....

This may or may not be of interest to you but the game now supports a dedicated PhysX Card due to well Weapon effects that were just added in.

I don't think it'll be a big boon but you could try the game on one card which might be better than SLI with a 980 and use the other card as a PhysX card...I'll be honest this seemed to be a bigger deal with say Witcher 3 but it might be worth a shot with Fo4.

 

I understand a 980 is a bit much to be put on PhysX duty ><

Especailly with it only being weapons and all.

 

With Witcher it was like magic spells, hair, and various effects like explosions.  So it helped my system a heck of a lot to have a 970 paired with a 580 used as a PhysX card.

 

All you would have to do is pop the case remove the SLI bridge and then go to your Nvidia Control Panel, in there you dedicate one of the cards to PhysX Duty and your done for this test.

 

Anyway might run better for now....Just doesn't seem right that they don't support real SLI but anyway I was thrilled to get PhysX in the game cause it does work to use a card for it.

 

 

SLI isn't "officially" supported? Well, that actually is a relief really.

I'll have to try that out when it's officially released(the patch). For some reason when I tried the beta for it, my game crashes on launch so I'm not sure what that is all about but I'm assuming its mod related. I know that mods and betas don't mix well so I thought I'd play it safe and wait. Though I'm hoping more issues don't come from it.

The Witcher 3 I had zero issues running it, and it was damn good game though it was a little boring at times for me. Witcher 3, MGS Phantom Pain, Metro, no issues. Fallout 4, brace thy self : p 

Thank you for the info and input, it's very helpful. 

 

Just saw your other post, Yeah I dont really have anything texture or shadow mod related in my game besides my character. Shadows are the devil's work : p So i tend to stay away from anything that adds more.  

Posted

I play on low, so it's not that. My graphics card is an nVidia, but the configurator doesn't recognise it so it gives me low settings. I'm not sure the card would handle anything much higher anyway.

 

I think I'm going to get one of those optimised texture packages. I can't honestly see where the benefit is from all those massive textures. If I was the suspicious type, I'd think they'd upscaled 512x512 images across the board just to make it harder for pirates to download the damn thing.

Posted

I play on low, so it's not that. My graphics card is an nVidia, but the configurator doesn't recognise it so it gives me low settings. I'm not sure the card would handle anything much higher anyway.

 

I think I'm going to get one of those optimised texture packages. I can't honestly see where the benefit is from all those massive textures. If I was the suspicious type, I'd think they'd upscaled 512x512 images across the board just to make it harder for pirates to download the damn thing.

I gotta agree due to

 

I read somewhere that the textures were 2048x2048 but I have a hard time believing that those wouldn't look as good at 1024x1024 and since almost all objects are reported to be about that size it does or should rather have a large negative impact on FPS in places with lots of polygons.

 

I actually have a real hard time looking at the 4096 mod retextures and believing that they "had" to make it 4096 rather than 2048 cause honestly......

 

Most of those textures could have been rendered at 512 and been fine cause player's just run through the game....They don't often stair at stuff like potatoes n rocks...

 

 

Posted

I play on low, so it's not that. My graphics card is an nVidia, but the configurator doesn't recognise it so it gives me low settings. I'm not sure the card would handle anything much higher anyway.

 

I think I'm going to get one of those optimised texture packages. I can't honestly see where the benefit is from all those massive textures. If I was the suspicious type, I'd think they'd upscaled 512x512 images across the board just to make it harder for pirates to download the damn thing.

Hey Doc I don't know if this helps but I did try this mod out right here  http://www.nexusmods.com/fallout4/mods/978/? and had a nice fps boost. If your looking at trying one I'd recommend it. I only stopped using it cause when my skyrim hard drive went down(rip) it took fallout down with it and I haven't reinstalled it yet for unknown reasons : p 

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