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BodySlide and natural shapes: Anyone finding it difficult?


Monsto Brukes

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Posted

Anyone finding it as difficult as I am?

 

In the skyrim version, the default shape was rounded and if you wanted a weighty shape you had to make it. In this version a weighty shape seems default and if you want a rounder  shape you have to make it . . . and I can't seem to find the right control to do it. (round out the bottom of the breast).

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either. 

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

Posted

What i notice is that in BS for skyrim we don't have so many controls, so it was easy to make a body, just tap here and there and you are ready to go, now you have to spend some time because you have more buttons to push, fine tune the curves etc... But i think the result is 500% better them in skyrim.

 

One specific part that i see this is the butt, i think butt very difficult because you need to make legs, back and waist nice to make a good butt, and now we can have all shapes we could ever dream :)

Posted

I can see where you're coming from, but imo. you can still achieve what you want most of the time.

Try a search on the Nexus for "CBBE Preset" or "BodySlide Preset" and see what people came up with to create certain shapes.

Posted

try using negative values in the smaller breast sliders.  I found that gave a better slope and bottom curve to the breasts.

 

Yeah i discovered that tonight. Thanks. 

 

It's unfortunate tho because I didn't really expect to have to do that. I mean I went in expected that the intended range would do what was expected. That's basically taking those sliders and turning them on their head; using them IN the opposite FOR the opposite.

 

 

I can see where you're coming from, but imo. you can still achieve what you want most of the time.

Try a search on the Nexus for "CBBE Preset" or "BodySlide Preset" and see what people came up with to create certain shapes.

 

Had you ever considered adding an "advanced mode" to the slider interface? enabling slider interface changes for things like "invert slider values" or "change slider center value" or "reduce/increase sensitivity"? I mean since it only stores the value, whatever each author might enable doesn't really matter.

 

It'd also be nice to have a hilight of the active slider area on the preview.

Posted

I can see where you're coming from, but imo. you can still achieve what you want most of the time.

Try a search on the Nexus for "CBBE Preset" or "BodySlide Preset" and see what people came up with to create certain shapes.

 

Had you ever considered adding an "advanced mode" to the slider interface? enabling slider interface changes for things like "invert slider values" or "change slider center value" or "reduce/increase sensitivity"? I mean since it only stores the value, whatever each author might enable doesn't really matter.

 

It'd also be nice to have a hilight of the active slider area on the preview.

 

You can already set the minimum and maximum value in the Config.xml. That eliminates the need for inverting sliders, changing the center or changing sensitivity.

 

The highlight is possible, but a harder thing to code (and can potentially be annoying if you actually want to see the body without an overlay).

Maybe at some point.

Posted

I created a really great natural looking preset for myself.

 

First you need to decide how your body will look by the triangle(Fat/Muscle/Thin) you get when you make a character.

Then you open bodyslide and make the body in the shape you want, honestly it took me a good 12 hours to get the shape to my liking but it was worth it.

Posted

 

I can see where you're coming from, but imo. you can still achieve what you want most of the time.

Try a search on the Nexus for "CBBE Preset" or "BodySlide Preset" and see what people came up with to create certain shapes.

 

Had you ever considered adding an "advanced mode" to the slider interface? enabling slider interface changes for things like "invert slider values" or "change slider center value" or "reduce/increase sensitivity"? I mean since it only stores the value, whatever each author might enable doesn't really matter.

 

It'd also be nice to have a hilight of the active slider area on the preview.

 

You can already set the minimum and maximum value in the Config.xml. That eliminates the need for inverting sliders, changing the center or changing sensitivity.

 

The highlight is possible, but a harder thing to code (and can potentially be annoying if you actually want to see the body without an overlay).

Maybe at some point.

 

 

Hilite is kind of a misnomer... yes it could be a toggleable overlay, but an outline would do just as well.

 

thanks for the tip about config.xml

Posted

Yeah, I've noticed that some sliders create odd shapes.  SillyHuge seems to create that flat-bottomed effect that you describe; it's a shame, because although it is possible to create perfectly nice shapes with other sliders, every slider has a slightly different effect on overall shape.  It certainly works as is, and works well, but hopefully the sliders will continue to improve over time.

Posted

I was having a problem getting some booty, and finally discovered, no matter how big I made it in BS, it was hardly anything in-game.  Then, I must have had a mentat moment when I went in to the body triangle and moved it to center.  Wow, ASS in game now... DOH  I think I had moved it to the bottom left corner when I was using Busty, and forgot about it.

Posted

What I found best for making a more rounded bottom to the breast is turn up the gravity and turn the flatness down to 0%. Then tweak from there, to me at least they look more natural and the bottom is more rounded.

Posted

I actually felt Fallout BodySlide was fairly easy to achieve a natural shape.  However, bodyslide and outfit studio are amazing in what they can do beyond simple create-a-body.  I do a lot of modeling directly in OS.  Combined with nifskope for exporting to obj, Blender for advanced editing, and then OS for practically everything else, this is the best workflow I've ever had.  Most my work never even leaves OS.  So no matter what shape you want, with whatever body, whether it's CBBE, GRRL/EVB, you can get it with very little effort.  Get as close as possible in BS, save it, load it in nifskope export to obj, edit in Blender, then load your original bodyslide nif, and import shape from your blender obj file.  Some tweaking can be done directly in OS.  That's just scratching the surface.  One request would be obj export from OS....actually, why not just merge nifskope into OS?  Put it out of it's misery. :P

Posted

I actually felt Fallout BodySlide was fairly easy to achieve a natural shape.  However, bodyslide and outfit studio are amazing in what they can do beyond simple create-a-body.  I do a lot of modeling directly in OS.  Combined with nifskope for exporting to obj, Blender for advanced editing, and then OS for practically everything else, this is the best workflow I've ever had.  Most my work never even leaves OS.  So no matter what shape you want, with whatever body, whether it's CBBE, GRRL/EVB, you can get it with very little effort.  Get as close as possible in BS, save it, load it in nifskope export to obj, edit in Blender, then load your original bodyslide nif, and import shape from your blender obj file.  Some tweaking can be done directly in OS.  That's just scratching the surface.  One request would be obj export from OS....actually, why not just merge nifskope into OS?  Put it out of it's misery. :P

 

You can export OBJs from OS for multiple years already.

Posted

 

 

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either.

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

This is why I made my own slider set, I just couldn't get the shape I wanted with the default sliders.

Posted

 

I actually felt Fallout BodySlide was fairly easy to achieve a natural shape.  However, bodyslide and outfit studio are amazing in what they can do beyond simple create-a-body.  I do a lot of modeling directly in OS.  Combined with nifskope for exporting to obj, Blender for advanced editing, and then OS for practically everything else, this is the best workflow I've ever had.  Most my work never even leaves OS.  So no matter what shape you want, with whatever body, whether it's CBBE, GRRL/EVB, you can get it with very little effort.  Get as close as possible in BS, save it, load it in nifskope export to obj, edit in Blender, then load your original bodyslide nif, and import shape from your blender obj file.  Some tweaking can be done directly in OS.  That's just scratching the surface.  One request would be obj export from OS....actually, why not just merge nifskope into OS?  Put it out of it's misery. :P

 

You can export OBJs from OS for multiple years already.

 

Oh hell, it's under shape.  It's funny how many times I've imported the shape from obj, and missed the export.  I guess I was focused on it being under Edit/export/obj along with nif export.  Excellent.  Seems obvious now, however before FO4 OS was released I got used to exporting with nifskope so I guess I never looked that hard.  

Posted

 

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either.

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

This is why I made my own slider set, I just couldn't get the shape I wanted with the default sliders.

 

 

can you point to the tutorial that made a difference in your understanding of how to do that?

 

"there's tutorials all over the web!" Why, yes ... yes there are. However, in my experience they rank from poor to piss-poor. 

 

I find that half of them say things like "now open a new set in OS" . . . This is just an example but it's not far off. I don't even know the program that well, but I know there's several kinds of sets, and several ways to "open" one. The other half of them are written by native English speakers that write as if English is a second language. I find that writers make too many assumptions, and not enough clarifications (which is assumption from the opposite pov). And even if they are reasonably clear, it winds up not working as expected.

 

I spent hours and hours and hours and hours doing nothing but compiling, comparing, writing, rewritiing, re-rewriting, clarifying, and reclarifying the instructions that I wrote for HDT-PE. After one such doc release, I was dismayed at the number of views yet lack of responses or questions. It took me a while to remember that this is what happens when you write effective documentation. Going all the way back to the first megathread that I started for it, I've received a grand total of less than 10 pms on the subject.

 

Yeah it's a sore spot.

 

So . . .  might you have a link or 2?

Posted

No tutorials, I just opened up the xml files, osp files, and osd files in a text editor to see how they worked. I also looked at outfit studio's source code on github. Osp files are just xml, open them up and look at cbbe.osp and it's pretty easy to see how the program works without looking at any code.

 

I'm not going to write a guide on it, but if you want to know a specific workflow for how i do it, just pm me. I'd be happy to help

Posted

 

 

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either.

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

This is why I made my own slider set, I just couldn't get the shape I wanted with the default sliders.

 

 

I disagree, Bodyslide is pretty versatile, I did a comparison using Bodyslide alone, no OS, CBBE2pac unmodified vs CBBE Body 2 minutes adjusting sliders:

 

bewbs.jpg

 

Adding new sliders its always a risky idea unless you're adding something new, that it can be incorporated into the standard version by Cell or Caliente. Think of the puffy nipples, nipple areola, perkiness, that stuff wasnt in Bodyslide originally, some was incorporated in Bodyslide ++, then Bodyslide 2, HDT Body, UUNP, etc. etc. but alyaws filling gaps because otherwise you're just breaking compatibility with other mods that uses standarized sliderset: presets, outfits not containing your particular sliders, etc. Now we've got Bodyslide 2 for FO4, it adds tons of new options like distance between breasts and puffy nipples! Imho CBBE Sliderset just need muscles (abs, ribs), better butt options like height, and thighs (which already improved a lot but you can't still reproduce thighs like 7Base, etc.)

Posted

 

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either.

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

This is why I made my own slider set, I just couldn't get the shape I wanted with the default sliders.

I disagree, Bodyslide is pretty versatile, I did a comparison using Bodyslide alone, no OS, CBBE2pac unmodified vs CBBE Body 2 minutes adjusting sliders:

 

bewbs.jpg

 

Adding new sliders its always a risky idea unless you're adding something new, that it can be incorporated into the standard version by Cell or Caliente. Think of the puffy nipples, nipple areola, perkiness, that stuff wasnt in Bodyslide originally, some was incorporated in Bodyslide ++, then Bodyslide 2, HDT Body, UUNP, etc. etc. but alyaws filling gaps because otherwise you're just breaking compatibility with other mods that uses standarized sliderset: presets, outfits not containing your particular sliders, etc. Now we've got Bodyslide 2 for FO4, it adds tons of new options like distance between breasts and puffy nipples! Imho CBBE Sliderset just need muscles (abs, ribs), better butt options like height, and thighs (which already improved a lot but you can't still reproduce thighs like 7Base, etc.)

No, try to recreate my double melons body slider, it's not possible to get the boobs right. Cbbe2pac is exactly the same as cbbe, just with more new sliders, so of course it's going to look the same unless you use my sliders
Posted

 

 

 

For example, as breast grow, shaping starts to square/flatten out at the bottom and splay out to the side automatically. and I'm not even talking about the absurd super silly huge sizes either.

 

All of the major areas seem to be the same way in that BS seems opinionated about a default shape, as opposed to the previous version that had controls with more freedom.

 

Anyone else seeing this?

This is why I made my own slider set, I just couldn't get the shape I wanted with the default sliders.
I disagree, Bodyslide is pretty versatile, I did a comparison using Bodyslide alone, no OS, CBBE2pac unmodified vs CBBE Body 2 minutes adjusting sliders:

 

bewbs.jpg

 

Adding new sliders its always a risky idea unless you're adding something new, that it can be incorporated into the standard version by Cell or Caliente. Think of the puffy nipples, nipple areola, perkiness, that stuff wasnt in Bodyslide originally, some was incorporated in Bodyslide ++, then Bodyslide 2, HDT Body, UUNP, etc. etc. but alyaws filling gaps because otherwise you're just breaking compatibility with other mods that uses standarized sliderset: presets, outfits not containing your particular sliders, etc. Now we've got Bodyslide 2 for FO4, it adds tons of new options like distance between breasts and puffy nipples! Imho CBBE Sliderset just need muscles (abs, ribs), better butt options like height, and thighs (which already improved a lot but you can't still reproduce thighs like 7Base, etc.)

No, try to recreate my double melons body slider, it's not possible to get the boobs right. Cbbe2pac is exactly the same as cbbe, just with more new sliders, so of course it's going to look the same unless you use my sliders

 

 

Sorry I didnt express myself: the left pic, when I say unmodified I meant except Double Melons slider at 100%. The right picture uses standard sliders to mimic a similar shape to the left one that only uses "Double Melons". In both cases uses the preset called "CBBE Curvy" as a starting point to make a fair comparison.

 

Untitled_1.jpg

 

But w/e its fine, just saying that doing sliders for the sake of it its bad because you make your mod more difficult to be compatible with other outfits, presets etc. Not saying its a bad thing per se, on the contrary its great you can do that if you want. I just wanted to be fair with the default bodyslide, it has its limitations but its not that limited as this thread seems to treat it imho.

Posted

Sorry if I got defensive, but Ya you are right. It is possible to get pretty close. My outfit mod is still fully compatable with regular cbbe though. I can see where you are coming from, if everyone just started making custom sliders it would get messy real fast.

Posted

Yeah I know you're mod is compatible, I specially love the abs though :P

Abs and dem thighs it's one thing I miss a lot from UUNP Bodyslide~

Yes abs like this!

 

combination of cbbe innies normal map and my abs and xun's abs from my sliders

 

post-17737-0-86388700-1452558261_thumb.jpg

post-17737-0-73325000-1452558262_thumb.jpg

Posted

 

Untitled_1.jpg

 

 

 

You made quite the valiant stab at it, but dude you know how these things go . . . your boobs, on the right, are . . . off. My specific complaint in general that 2pac agreed with was the underboob shape. Yours is close, but noticeably splayed out to the sides. Probably only 2% difference, but GODDAMMIT MY TITS HAVE TO BE FUCKING PERFECT.

 

Sorry if I got defensive, but Ya you are right. It is possible to get pretty close. My outfit mod is still fully compatable with regular cbbe though. I can see where you are coming from, if everyone just started making custom sliders it would get messy real fast.

 

I dunno about that. . . your sliders are contained in a group and are pretty specific. If other authors did theirs like yours, it wouldn't necessarily be a mess. The only thing anyone could do would be to make the very pedantic request for a "prettier" or "better" way to hide slider groups.

 

OBTW. where did you put the Single Weight VanillaFO4 slider? I've put mine at 50%. That seems to work out well enough in game.

Posted

 

You made quite the valiant stab at it, but dude you know how these things go . . . your boobs, on the right, are . . . off. My specific complaint in general that 2pac agreed with was the underboob shape. Yours is close, but noticeably splayed out to the sides. Probably only 2% difference, but GODDAMMIT MY TITS HAVE TO BE FUCKING PERFECT.

 

 

I know what you mean man, but again it took me literaly 2-5 minutes tweaking, 2% difference its just autism... That you can correct in Bodyslide too! Btw let me be clear I wasn't critizising 2pac at all just trying to point out that Bodyslide alone its quite more versatile than it seems at a first glance.

 

On an extra note those boobs are far from perfect if you're all for "natural shapes", they look like a radioactive edition of SevenBase. Perfect (big) boobs are something like this:

 

Untitled_2.jpg

 

LOL, jk I know its a matter of taste, just wanted to share my current preset :P

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