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A Complete Texture Overhaul of Sexy, Lore Friendly, funny, Hand Crafted Images.

 

I officially have the highest downloaded Fallout 4 mod and it's all thanks to you guys. Obviously, I don't win anything, but it makes me feel good regardless so thank you.

 

PLEASE RATE if you like my mod!

 

If you are using "SETTLEMENT KEYWORDS FRAMEWORK" my "Sickotiks_Art.esp" must be at the BEGINNING of your load order.

 

 

 

My Mods Have Been Spotlighted on Youtube! Yay!


 

I just wanted to say thank you to everyone commenting and downloading my mods. Your appreciation is highly valued and keeps me up at night making these mods for you.
The Nexus Banned me for mentioning Lovers Lab in my own mods comments, so I'll be doing all my modding here now. I don't deal with Fascists.

 

I PUT UP A VIDEO TUTORIAL ON HOW TO REPLACE IMAGES IN GAME YOURSELF

 

NSFW*

 

[iNSTALLATION]

 

How to enable modding

  1. Navigate to your Fallout 4 Folder at the following location "Documents/My Games/Fallout 4"
  2. Within this folder will be a number of .ini files, highlight "Fallout4Prefs.ini" and "Fallout4.ini".
  3. Right Click, select Properties and ensure that these are NOT marked as read only.
  4. Open Fallout4Prefs.ini with your favourite text editor (we use Notepad++).
  5. Navigate to the very bottom and you will see the line [Launcher]. Directly underneath this, add the following line: bEnableFileSelection=1
  6. Save and Close
  7. Open Fallout4Custom.ini with your favourite text editor. * Note that this file was changed from Fallout4.ini following update 1.2
  8. Add the following lines to your Fallout4Custom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
  9. Save and close...


(The Files were too big to go into one RAR package, so you can either install each as their own "mod" or put all their texture folders into one DATA folder and drop that into your Fallout Game Folder or Zip/RAR the new Data folder you made, and install that as a mod)

 


How to enable my mods

 

1. Download BOTH Magazine Files.
2. Download the Misc file, Billboards File and the Paintings File (Unless you're using one of my other painting packs)
3. Using Mod Organizer or NMM, install all the RAR files or alternatively...
3.5. Take all 5 texture folders and drop them into your Fallout 4 DATA folder, located in Steam>SteamApps>Common>Fallout4>

 

Run Your Game - Enjoy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here's my step by step process of creating your VERY OWN +50 Extra Paintings ESP like mine.
I'm using my own mod as an example, because that's what I have. So if you've got the 50+ Extra Paintings Pack Installed, you should be able to follow along just fine. Let's go!

 

You're going to need three programs to create your own "New Paintings" ESP.

 

GIMP (With the DDS Plugin[Google it])
FO4edit (It's on the Nexus[Put the Hardcoded file and the FO4edit(Which will be called TESVedit[You need to rename it FO4edit or it won't work]) into your Fallout 4 Main Folder.
WinRAR (Google it)

 

Install Sickotik's Personal Paintings + 50 Extra (found in this mod) with NMM, so the ESP file is in your load order. You will be changing this. *(Or Install Higs Gallery and replace anywhere I say "Sickotik's Art" with "HigsGallery")

 

Step One - Replacing Sickotik's Art with your own favorite filth.

 

1. Open Gimp and drop one of the Sickotik's Art images (From Fallout4>Data>Textures>SetDressing>SickotiksArt) onto the main area first. This will bring up the image so you can work on it.
2. Then all you have to do is drop the image YOU WANT to replace Sickotik's image with, right on top of mine.
3. A Dialogue box will appear, UNCHECK LOAD MIPMAPS (You do not want it loading all those extra files, or nothing will work)
4. Then take the SCALE TOOL, and tick "Maintain Aspect" at the bottom. Now just scale your image so it fits nicely in the frame.
5. Now go over to your layers panel and right click on YOUR image (Which should be the top one). [if you don't see the layer panel go to WINDOWS>RECENTLY CLOSED DOCS> and make sure both are turned on.]
6. Once you have right clicked your image, select "MERGE DOWN". Your two images will now become one.
7. Right Click on the single image and select "LAYER TO IMAGE SIZE". This will ensure your image is the same as Higs original. If you don't do this, it won't work. The resolution must be the same.
8. Go over to FILE and select EXPORT AS. (It will automatically default to replace the original image you dropped in and this is what we want.)
9. Click EXPORT (A dialogue box will again appear)
10. For Compression Select BC2/DXT3. Format you can leave default. And for Mipmaps select GENERATE MIPMAPS.
11. Press OKAY and now you have your first DDS file replaced with your own image. Ready to work in game. Do this for ALL the files. At this point, you can run the game and you'll have your images in there. If you want to make your own ESP with your own name, keep reading.

 

Step Two (If you want to make your own ESP so the category in-game says your name) - Changing the ESP and Material Files

 

1. Install Sickotik's Personal Paintings + 50 Extra (found in Sickotiks Various Paintings Pack) with NMM so the ESP file is in your load order
2. Go to your Fallout folder and run FO4edit.
3. Right click any mod and choose "SELECT NONE"
4. Now tick Fallout4.esm and Sickotiks_Art.esm
5. Click okay and wait for it all to load
6. On the right side of the menu press the little + sign next to Sickotiks_ Art. Do the same for all the other +'s that drop down.
7. Under "Constructable Object" click PAINTINGS and you should see this.
8. Where you see "Sickotik's Art"(There are two of these), right click it, select edit, and change it to the file name of your choice. (This will be what the menu is called in game, in the settlement building menu)
9. Under "FormID List" click WorkshopMenu1. Do the same as above here. Where you see "Sickotik's Art" right click, edit, change to your same name.
10.Under "FormID List" click GalleryList. Do the same as above. Anywhere you see "Sickotik's Art" change it.
11.Under "Keyword" click paintings. Do the same as above.
12.Now under "Material Swap" you're going to have to do the same as above A LOT of times. Go through EACH of the drop down items, IE; "010082b RgalSwap01", click it, change "SickotiksArt" what you plan on naming these by the folder you will setup shortly. It must match the folder name.
13.Close and Save and overwrite the ESP.

 

Step Three - Setting up your folders.

 

1. Go to your Fallout4>Data>Materials>setdressing>SickotiksArt folder and rename it to whatever you have been changing it to in Fo4edit this whole time.
2. Open the folder, right click the first file, open with Notepad.
3. Open each file, one at a time, with notepad, and change "SickotiksArt" to whatever YOUR folder is called. Do this for ALL the files.
4. Go to your Fallout4>Data>Textures>SetDressing>SickotiksArt and rename it the same thing you've been renaming everything. It needs to be the same name for both the texture and materials folders.

 

Step Four - Creating Your Mod

 

1. Make a new folder on your desktop called data
2. Make 2 folders inside the data folder. One called textures and one called materials.
3. From your Fallout4>Data>Materials>Setdressing folder, copy your newly named folder.
4. Paste it into the materials folder you just made on your desktop.
5. From your Fallout4>Data>Textures>SetDressing> folder, copy your newly named folder.
6. Paste it into the textures folder you just made on your desktop.
7. From your Fallout4>Data folder, copy the ESP called "Sickotiks_Art".
8. Paste it into the data folder you just created on your desktop and rename it whatever you want your ESP to be called.
9. Right click your new Data folder, select "Add to Archive" and name your mod. Press Okay.
10. You now have a mod you can install with a Mod Manager. Congratulations.

 

I hope this helped all of you. Enjoy! Special thanks to Higs for helping me along in this process!


 

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Looks awesome! Can't wait to see the future updates.

Thank you very much sir. I'm literally putting about 14 hours a day into it but it's still going to be a week or two before it's all done. There's so many images. I'll roll out each category (posters, billboards, paintings, etc) as I finish them.

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Amazing job man, simply amazing, I'll keep an eye on your work, you have a really good taste, I might even consider them lore friendly (assuming there was sexyness on the lore :P), thank you!

 

And btw, tesla magazines with the "stories" are the best!

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Did you change your ini file for modding first?

 

 

How to enable modding

 

Navigate to your Fallout 4 Folder at the following location "Documents/My Games/Fallout 4"

 

Within this folder will be a number of .ini files, highlight "Fallout4Prefs.ini" and "Fallout4.ini".

Right Click, select Properties and ensure that these are NOT marked as read only.

 

Open Fallout4Prefs.ini with your favourite text editor (Notepad works)

Navigate to the very bottom and you will see the line [Launcher].

Directly underneath this, add the following line:

 

bEnableFileSelection=1

 

Save and Close

 

Open Fallout4Custom.ini with your favourite text editor.

Add the following lines to your Fallout4Custom.ini

 

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

Save and close...

After that, there's nothing preventing them from working. Since they're just image files, they'll just replace the old ones. You don't have to do anything but drop them into the folder and they'll work.

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Did you change your ini file for modding first?

 

 

How to enable modding

 

Navigate to your Fallout 4 Folder at the following location "Documents/My Games/Fallout 4"

 

Within this folder will be a number of .ini files, highlight "Fallout4Prefs.ini" and "Fallout4.ini".

Right Click, select Properties and ensure that these are NOT marked as read only.

 

Open Fallout4Prefs.ini with your favourite text editor (Notepad works)

Navigate to the very bottom and you will see the line [Launcher].

Directly underneath this, add the following line:

 

bEnableFileSelection=1

 

Save and Close

 

Open Fallout4Custom.ini with your favourite text editor.

Add the following lines to your Fallout4Custom.ini

 

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

Save and close...

After that, there's nothing preventing them from working. Since they're just image files, they'll just replace the old ones. You don't have to do anything but drop them into the folder and they'll work.

Did it but dont know whats going on unfortunately it didnt work :/

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Interesting... It's working for me and everyone else.

So, you have a TEXTURES folder in your DATA folder. And you have a PROPS folder inside your TEXTURES folder right? And inside your PROPS folder you have a folder called MAGAZINES AND NAGAZINES HI RES (Or something like that) right? and inside those folders are copies of the same files that end with .dds correct?

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Interesting... It's working for me and everyone else.

So, you have a TEXTURES folder in your DATA folder. And you have a PROPS folder inside your TEXTURES folder right? And inside your PROPS folder you have a folder called MAGAZINES AND NAGAZINES HI RES (Or something like that) right? and inside those folders are copies of the same files that end with .dds correct?

yes i have a props folder and inside them are comicsandmagazineshighres and comicsandmagazines, magazineburnt_d

but the pictures no .dds files just pictures with .d *pictures are in seperate folders*

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Interesting... It's working for me and everyone else.

So, you have a TEXTURES folder in your DATA folder. And you have a PROPS folder inside your TEXTURES folder right? And inside your PROPS folder you have a folder called MAGAZINES AND NAGAZINES HI RES (Or something like that) right? and inside those folders are copies of the same files that end with .dds correct?

please help not to trouble you but ive been waiting for a reply for about a hour now

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Okay, there's not really much I can tell you. Let's go over the folder set up one last time to make sure. If that doesn't work, redownload my mod and try again. Otherwise, you either didn't write the INI file correctly, or somethings wrong with your computer. I dunno.

 

STEAM>STEAMAPPS>FALLOUT4>DATA>TEXTURES>PROPS>COMICSandMAGAZINES(There are two Comics and Magazines folders in your props folder)> 

Inside each of your Comics and Magazines folders, should be a bunch of folders like, Awesome Tales, Backside, Grognak etc etc. 

Inside each of THOSE folders, for example Awesome Tales, will be a bunch of .dds files, like AwesomeTales1_d.DDS etc. 

If you have all that JUST like that, which it should be because that's how the RAR file is packed,

AND you wrote the changes in your INI file to allow for modding

Then it should work just fine.

 

If it doesn't work and all that's correct, I don't know what to tell you. It should work just by dropping that folder into your DATA folder. If not, something else outside my mod is incorrect.

 

 

 

 


Wait, so you got it to work now? And yea, I noticed that the Pipboy is too faint to see. I need to fix it I've just been really busy working on my Sexy Vault Meat Animations for the Perk Chart mod. Haven't had time to work on the Texture mod in a few days.

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Okay, there's not really much I can tell you. Let's go over the folder set up one last time to make sure. If that doesn't work, redownload my mod and try again. Otherwise, you either didn't write the INI file correctly, or somethings wrong with your computer. I dunno.

 

STEAM>STEAMAPPS>FALLOUT4>DATA>TEXTURES>PROPS>COMICSandMAGAZINES(There are two Comics and Magazines folders in your props folder)> 

Inside each of your Comics and Magazines folders, should be a bunch of folders like, Awesome Tales, Backside, Grognak etc etc. 

Inside each of THOSE folders, for example Awesome Tales, will be a bunch of .dds files, like AwesomeTales1_d.DDS etc. 

If you have all that JUST like that, which it should be because that's how the RAR file is packed,

AND you wrote the changes in your INI file to allow for modding

Then it should work just fine.

 

If it doesn't work and all that's correct, I don't know what to tell you. It should work just by dropping that folder into your DATA folder. If not, something else outside my mod is incorrect.

 

 

 

 

Wait, so you got it to work now? And yea, I noticed that the Pipboy is too faint to see. I need to fix it I've just been really busy working on my Sexy Vault Meat Animations for the Perk Chart mod. Haven't had time to work on the Texture mod in a few days.

ya, btw i didnt buy fallout 4 on steam i bought the disc :/. its harder to mod with the disc and not steam because idk if you have any advice but nexus mod manager i install the mods on it activate them they dont show up in game only manually does the trick but u dont have to help just throwin that out there

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ya, btw i didnt buy fallout 4 on steam i bought the disc :/. its harder to mod with the disc and not steam because idk if you have any advice but nexus mod manager i install the mods on it activate them they dont show up in game only manually does the trick but u dont have to help just throwin that out there

 

 

I have the same problem with nmm so i just use MO2 in it's alpha state, which is working pretty good aside from the overwrite folder not working.

 

PS : Great work Sickotik! I like it!

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Hi there.  Let me first say I like what you have done with this mod, and will be trying out your shadbase mod as well ^^.  I am posting to check that you are aware of a slight bug with this mod;

 

under the current folder: \Textures\SetDressing\ClutterGeneric

 

there is a clutter file that contains background alpha (white & grey checkers), from what appears to be photoshop.  Would you mind checking these files, and seeing if you are finding the same thing?  This is a pretty small issue that can easily be fixed for me by disabling the folder, but I thought you may want to know.

 

Regards,

blue

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Hi there.  Let me first say I like what you have done with this mod, and will be trying out your shadbase mod as well ^^.  I am posting to check that you are aware of a slight bug with this mod;

 

under the current folder: \Textures\SetDressing\ClutterGeneric

 

there is a clutter file that contains background alpha (white & grey checkers), from what appears to be photoshop.  Would you mind checking these files, and seeing if you are finding the same thing?  This is a pretty small issue that can easily be fixed for me by disabling the folder, but I thought you may want to know.

 

Regards,

blue

 

Thanks for the heads up. I tested it in game and didn't see the checkers, but I can go in and edit those out anyway. I know exactly the clutter pile you're talking about because when I copied the BSA file in GIMP and transferred it over to Photoshop, I couldn't remove those checkers without manually cutting them out with a pen tool. Good eye though.

For those of you patiently waiting for my paintings and billboards to be finished I have some news. I also have a sample of the billboards which are JUST ABOUT finished.

 

I will be making another mod of just the craftable paintings, but it will have different files to choose, so you can mix and match it how you like, with my other mods. 

For instance, there will be a craftable painting set of HR Giger Art. There will be one of Hardcore Porn. There will be a lore friendly pinup one. A comic book girls erotica one, and a couple others. If you'd like to cast your vote for what one of the others should be, let me know here in the comments. :)

 

And now the sample of my billboards.

post-769561-0-22575500-1452028615_thumb.jpg

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hi thanks for sharing this great mod, its perfect but my only complain is this sign "AuthorizedSign01_d.DDS", it doesn't really fix the lore.

LoL Is that the Fuck Off You Cunts sign?

 

lol yea

Yeah, I think that's the one he-s referring to. I usually go through your textures and delete the ones that stick out like a sore thumb: the ones with your face, the edgy ones etc.

and ones with too vivid color schemes they dont fit in with the surroundings or are too cartoony.

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hi thanks for sharing this great mod, its perfect but my only complain is this sign "AuthorizedSign01_d.DDS", it doesn't really fix the lore.

LoL Is that the Fuck Off You Cunts sign?

lol yea

Yeah, I think that's the one he-s referring to. I usually go through your textures and delete the ones that stick out like a sore thumb: the ones with your face, the edgy ones etc.

and ones with too vivid color schemes they dont fit in with the surroundings or are too cartoony.

LoL at this post. Yea I hide my face in there for people not as savvy as you who will be stuck with it. The Fuck off you Cunts sign will just have to be deleted. I'm too swamped to go back and change anything right now. The vivid ones however is a bummer to hear because I tried to wash them all out so they didn't have too much color. I apparently failed or was rushing some of them. It's a lot of Photoshop. After like 20 hours of it you just go into zombie mode making them. Not sure what you mean by cartoony ones. Maybe I left some of the Shadman remakes in there. Not sure. But I hope that as a whole you like the mod. :)

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