Guest Posted December 22, 2015 Posted December 22, 2015 These two features seem to be sorely missing in the main game with theft being punishable by death. Karma is completely gone but there seems to be a system where your followers seem to be able to judge you (hence why not entire factions). I am not even getting into idea threads or whatnot but just curious if people came accross something in the game that can be used to recreate these two features.
Guest MonsterFish Posted December 22, 2015 Posted December 22, 2015 Yeah this made no sense to me either. There's clearly a prison in Diamond City, so why don't they ever use it? You steal a cup from the ground that nobody seems to care about and suddenly Guards go straight from 'Let him pay a fine or take him to prison for a short time' to 'Kill him!'. It makes no sense. Beth clearly have the ability to do it since they did it in Skyrim.
MiyafujiYoshika Posted December 22, 2015 Posted December 22, 2015 They did say in a loading tip that crime is usually dealt with by one side being dead...
Guest MonsterFish Posted December 22, 2015 Posted December 22, 2015 They did say in a loading tip that crime is usually dealt with by one side being dead... That doesn't mean it makes sense.
remois Posted December 22, 2015 Posted December 22, 2015 I never liked the karma system itself, it didn't really make sense to me that if you stole a stimpack in a shack in the middle of nowhere, anyone in the wasteland would think less of you. What would be great though is to re-add the reputation per settlement. Also better if the reputation is dispatched between settlements with caravans to affect the other.( I don't remember which game did that though) And lastly what would be great is to implement a system like in gothic where if you enter an house you don't have to, the inhabitants would draw their weapons and ask you to leave (with obvious consequences if you don't) unless you remain unseen
nutluck Posted December 22, 2015 Posted December 22, 2015 I liked the idea of the karma system but not all parts of it. If you did things that makes sense people know about it made sense, it didn't when you did things no one could know about. I do agree the game needs a jail system for doing crimes like Skyrim had. One of the area's that FO4 when backwards from Skyrim.
DocClox Posted December 23, 2015 Posted December 23, 2015 I suppose it depends on whether karma was supposed to be a measure of reputation, or something more like the religious concept. To be honest, I was happy with it being an abstract game mechanic. Mind you, the amount of business I did with Paradise Falls, it really didn't matter what I did elsewhere...
deadmetal Posted December 23, 2015 Posted December 23, 2015 I do agree the game needs a jail system for doing crimes like Skyrim had. One of the area's that FO4 when backwards from Skyrim. Fallout 1, 2, 3, NV - none of these had a jail system, the argument is it doesn't make sense in the law, why feed, guard and house a criminal when you have dwindling resources and a collapse of ordinary human society when you can just kill someone
Guest MonsterFish Posted December 23, 2015 Posted December 23, 2015 I do agree the game needs a jail system for doing crimes like Skyrim had. One of the area's that FO4 when backwards from Skyrim. Fallout 1, 2, 3, NV - none of these had a jail system, the argument is it doesn't make sense in the law, why feed, guard and house a criminal when you have dwindling resources and a collapse of ordinary human society when you can just kill someone Because they clearly have a jail in Diamond City, and use it. They didn't have jails in 1, 2, 3 and NV, not to my knowledge so they couldn't just toss someone in them so they had to resort to killing. Diamond City is supposed to be a "fair" place, at least to humans.
nutluck Posted December 23, 2015 Posted December 23, 2015 I do agree the game needs a jail system for doing crimes like Skyrim had. One of the area's that FO4 when backwards from Skyrim. Fallout 1, 2, 3, NV - none of these had a jail system, the argument is it doesn't make sense in the law, why feed, guard and house a criminal when you have dwindling resources and a collapse of ordinary human society when you can just kill someone Just because they didn't do it in previous games doesn't mean it shouldn't be done. Skyrim made good use of a jail system and FO4 clearly has jails in the game, so if they have jails why is the PC the only one that can't get put in jail but instead is killed for crimes? That makes zero sense.
deadmetal Posted December 23, 2015 Posted December 23, 2015 Hey I'd like it if it existed in the game, also i've not even been to diamond city so i didnt know they even had one
junty Posted December 23, 2015 Posted December 23, 2015 Numerous times I've stolen something by accident and had to reload rather than kill everyone. That's why it doesn't makes sense from a gameplay point of view. Morality and lore wise it could be explained away by the demise of civilized society.
akbaa Posted December 24, 2015 Posted December 24, 2015 I do agree the game needs a jail system for doing crimes like Skyrim had. One of the area's that FO4 when backwards from Skyrim. Fallout 1, 2, 3, NV - none of these had a jail system, the argument is it doesn't make sense in the law, why feed, guard and house a criminal when you have dwindling resources and a collapse of ordinary human society when you can just kill someone Vault 101 had a brig at least I do agree, prisons would make sense in that world, after all they try to live more civilized in some parts. Also, Piper states, that she has been a regular guest in the Diamond City jail, hence the name "Piper Suite".
DocClox Posted December 24, 2015 Posted December 24, 2015 I suppose, back when everyone was saying "oblivion with guns" they didn't want to have guards running around shouting "stop right there, criminal scum!"
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